The Defense of structures and troops within bases will increase by 1.3 times. Effect affects everything within allied bases and supply bases not including player characters and lieutenants.
A sword with sharp blades arranged in segments, subjected to special polishing
Base Stats
Attack
42(3)
Damage
41(1)
Defence
25(6)
Life
160(2)
Musou
130(5)
Speed
125
Jump
125
Flask Wheel
Attack
3
Damage
1
Defence
6
Life
2
Musou
5
Advance+ (Ultimate reinforcement)
W.Sword
STRONG FORT
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
W.Sword
+22
+16
+32
+20
+29
2
Feral Sword
+25
+19
+35
+23
+32
3
Wolf Claw
+28
+22
+38
+26
+35
4
King Wolf
+31
+25
+41
+29
+38
5
Master Wolf
+34
+28
+44
+32
+41
6
True Master Wolf
+37
+31
+47
+35
+44
7
Legacy
+40
+34
+50
+38
+47
DWOZ Upgrade Stats
Rank
Name
Attack
Damage
Defence
Life
Musou
1
W.Sword
+23
+17
+33
+21
+30
2
Feral Sword
+26
+20
+36
+24
+33
3
Wolf Claw
+29
+23
+39
+27
+36
4
King Wolf
+32
+26
+42
+30
+39
5
Master Wolf
+35
+29
+45
+33
+42
6
True Master Wolf
+38
+32
+48
+36
+45
7
Legacy
+41
+35
+51
+39
+48
Emblems (engraved)
突
Thrust
Throws daggers like crazy. The finisher is omnidirectional. The daggers penetrate; on hit, the enemy floats up. The last hit knocks them back.
Stun ○Element infusion C6
砕
Pierce
↑ + Fire element. The finisher fires boomerangs around while advancing 2–3 steps, then front-somersaults. No shockwave. The last hit can be blocked.
Stun ○Element infusion C6Super Armor ○
盾
Crescent
Fires a red energy blade straight ahead. Fast start-up and decent post-fire recovery. Has crossup. Can turn. With C6, extra input (up to 2) fires one more energy blade each. On C6, all shots carry element.
Knockback ○Element infusion ○Super Armor ○
陣
Moon
Drops lightning omnidirectionally within a set range. The strike spots are random. Slow start-up but decently wide range. Once the sword is raised, the lightning falls even if you're hit (guaranteed onset).
Knockdown ○Element infusion C6Super Armor C6
衛
Fan
Clads in a red aura and thrusts the sword straight ahead for 1–2 seconds. Can turn.
Stun ○Element infusion ○Super Armor ○
覇
Eclipse
Stabs the sword into the ground and fires red ground-crawling shockwaves in all 8 directions centered on it. Fast onset. The shockwave directions don't change even if you turn.
Swings the sword left for one red energy blade, then right for 4 red energy blades at once. Range is about 180° and wide, with long reach. Super Armor only on the first shot. Can turn. Has crossup.
C3
A fast spinning slash, then (with extra input) a rear sweep. The first spin has 2 hitboxes; it looks like it reaches rear-right but the hitbox leans slightly left. Fairly wide range. Can turn.
C4
An upward slash.
C5
Repeats horizontal slashes while advancing, with an overhead slash finisher. Only the last stuns + infuses element. Combo Boost makes it 4→6→8.
JA
A forward vertical slash → a sweep from left to right — i.e. a cross slash. Both the vertical slash and sweep have hitboxes, each carrying element.
JC
Spins once, steps in for an area shockwave. On hit, sends enemies straight up. The effect is red but it's not Fire element. Depending on spacing, crosses up a guard.
D
A vertical slash. Has a hitbox about one body-length behind.
Evo
Leaps in an ∩ arc, and on landing slams the sword to fire red-black lightning crawling along the ground. Short reach; the lightning advances slowly. The landing slam itself has no hitbox — only the lightning. Can turn on activation.
Musou Attacks
Name
Effect
Musou Ranbu
A sweep while sliding.
Shin Musou Ranbu
Performs N1–N3, ending with a C4-like motion to knock the enemy back.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
12
Normal 2
13
Normal 3
15
Normal 4
17
Normal 5
22
Normal 6
25
EVO attack
12.12.16.9.(10)
Dash attack
12
Jump attack
8
Jump charge
12
Musou / True Musou
18.18
Musou finisher
25
True Musou finisher
18.22.28
Charge 2
17
Charge 3
{5.5}*3.10.(10)
Charge 4
(7).(10)
Charge 5
(12)
Thrust 突
10/(14).(14).(14)
Pierce 砕
8/(10)
Crescent 盾
(15)/(17)
Moon 陣
10/(14)
Fan 衛
(10).(15)
Eclipse 覇
(10).(8).(15)
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Throws daggers like crazy. The finisher is omnidirectional. The daggers penetrate; on hit, the enemy floats up. The last hit knocks them back.
Stun ○Element infusion C6
砕
Pierce
↑ + Fire element. The finisher fires boomerangs around while advancing 2–3 steps, then front-somersaults. No shockwave. The last hit can be blocked.
Stun ○Element infusion C6Super Armor ○
盾
Crescent
Fires a red energy blade straight ahead. Fast start-up and decent post-fire recovery. Has crossup. Can turn. With C6, extra input (up to 2) fires one more energy blade each. On C6, all shots carry element.
Knockback ○Element infusion ○Super Armor ○
陣
Moon
Drops lightning omnidirectionally within a set range. The strike spots are random. Slow start-up but decently wide range. Once the sword is raised, the lightning falls even if you're hit (guaranteed onset).
Knockdown ○Element infusion C6Super Armor C6
衛
Fan
Clads in a red aura and thrusts the sword straight ahead for 1–2 seconds. Can turn.
Stun ○Element infusion ○Super Armor ○
覇
Eclipse
Stabs the sword into the ground and fires red ground-crawling shockwaves in all 8 directions centered on it. Fast onset. The shockwave directions don't change even if you turn.
Stun ○Knockback (追加入力)○Element infusion ○
图库
狼剑与野剑
狼剑与野剑
狼剑与野剑
狼剑与野剑
狼剑与野剑
狼剑与野剑
狼爪
狼爪
狼爪
狼爪
狼爪
狼爪
狼王
狼王
狼王
蓄力攻击
名称
效果
C2
Swings the sword left for one red energy blade, then right for 4 red energy blades at once. Range is about 180° and wide, with long reach. Super Armor only on the first shot. Can turn. Has crossup.
C3
A fast spinning slash, then (with extra input) a rear sweep. The first spin has 2 hitboxes; it looks like it reaches rear-right but the hitbox leans slightly left. Fairly wide range. Can turn.
C4
An upward slash.
C5
Repeats horizontal slashes while advancing, with an overhead slash finisher. Only the last stuns + infuses element. Combo Boost makes it 4→6→8.
JA
A forward vertical slash → a sweep from left to right — i.e. a cross slash. Both the vertical slash and sweep have hitboxes, each carrying element.
JC
Spins once, steps in for an area shockwave. On hit, sends enemies straight up. The effect is red but it's not Fire element. Depending on spacing, crosses up a guard.
D
A vertical slash. Has a hitbox about one body-length behind.
Evo
Leaps in an ∩ arc, and on landing slams the sword to fire red-black lightning crawling along the ground. Short reach; the lightning advances slowly. The landing slam itself has no hitbox — only the lightning. Can turn on activation.
无双乱舞
名称
效果
無双乱舞
A sweep while sliding.
真·無双乱舞
Performs N1–N3, ending with a C4-like motion to knock the enemy back.
Throws daggers like crazy. The finisher is omnidirectional. The daggers penetrate; on hit, the enemy floats up. The last hit knocks them back.
Stun ○Element infusion C6
砕
Pierce
↑ + Fire element. The finisher fires boomerangs around while advancing 2–3 steps, then front-somersaults. No shockwave. The last hit can be blocked.
Stun ○Element infusion C6Super Armor ○
盾
Crescent
Fires a red energy blade straight ahead. Fast start-up and decent post-fire recovery. Has crossup. Can turn. With C6, extra input (up to 2) fires one more energy blade each. On C6, all shots carry element.
Knockback ○Element infusion ○Super Armor ○
陣
Moon
Drops lightning omnidirectionally within a set range. The strike spots are random. Slow start-up but decently wide range. Once the sword is raised, the lightning falls even if you're hit (guaranteed onset).
Knockdown ○Element infusion C6Super Armor C6
衛
Fan
Clads in a red aura and thrusts the sword straight ahead for 1–2 seconds. Can turn.
Stun ○Element infusion ○Super Armor ○
覇
Eclipse
Stabs the sword into the ground and fires red ground-crawling shockwaves in all 8 directions centered on it. Fast onset. The shockwave directions don't change even if you turn.
Stun ○Knockback (追加入力)○Element infusion ○
圖庫
狼劍與野劍
狼劍與野劍
狼劍與野劍
狼劍與野劍
狼劍與野劍
狼劍與野劍
狼爪
狼爪
狼爪
狼爪
狼爪
狼爪
狼王
狼王
狼王
蓄力攻擊
名稱
效果
C2
Swings the sword left for one red energy blade, then right for 4 red energy blades at once. Range is about 180° and wide, with long reach. Super Armor only on the first shot. Can turn. Has crossup.
C3
A fast spinning slash, then (with extra input) a rear sweep. The first spin has 2 hitboxes; it looks like it reaches rear-right but the hitbox leans slightly left. Fairly wide range. Can turn.
C4
An upward slash.
C5
Repeats horizontal slashes while advancing, with an overhead slash finisher. Only the last stuns + infuses element. Combo Boost makes it 4→6→8.
JA
A forward vertical slash → a sweep from left to right — i.e. a cross slash. Both the vertical slash and sweep have hitboxes, each carrying element.
JC
Spins once, steps in for an area shockwave. On hit, sends enemies straight up. The effect is red but it's not Fire element. Depending on spacing, crosses up a guard.
D
A vertical slash. Has a hitbox about one body-length behind.
Evo
Leaps in an ∩ arc, and on landing slams the sword to fire red-black lightning crawling along the ground. Short reach; the lightning advances slowly. The landing slam itself has no hitbox — only the lightning. Can turn on activation.
無雙亂舞
名稱
效果
無双乱舞
A sweep while sliding.
真·無双乱舞
Performs N1–N3, ending with a C4-like motion to knock the enemy back.
سيزداد الدفاع عن الهياكل والقوات داخل القواعد بمقدار 1.3 مرة. يؤثر التأثير على كل شيء داخل قواعد الحلفاء وقواعد الإمداد ولا يشمل شخصيات اللاعب والملازمين.
سيف ذو شفرات حادة مرتبة في أجزاء، ويخضع لصقل خاص
الإحصائيات الأساسية
هجوم
42(3)
ضرر
41(1)
دفاع
25(6)
حياة
160(2)
موسو
130(5)
سرعة
125
قفز
125
مخطط القدرات
هجوم
3
ضرر
1
دفاع
6
حياة
2
موسو
5
+ تقدم (究極強化)
W.Sword
STRONG FORT
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
W.Sword
+22
+16
+32
+20
+29
2
Feral Sword
+25
+19
+35
+23
+32
3
Wolf Claw
+28
+22
+38
+26
+35
4
King Wolf
+31
+25
+41
+29
+38
5
Master Wolf
+34
+28
+44
+32
+41
6
True Master Wolf
+37
+31
+47
+35
+44
7
Legacy
+40
+34
+50
+38
+47
إحصائيات ترقية DWOZ
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
W.Sword
+23
+17
+33
+21
+30
2
Feral Sword
+26
+20
+36
+24
+33
3
Wolf Claw
+29
+23
+39
+27
+36
4
King Wolf
+32
+26
+42
+30
+39
5
Master Wolf
+35
+29
+45
+33
+42
6
True Master Wolf
+38
+32
+48
+36
+45
7
Legacy
+41
+35
+51
+39
+48
الشعارات (刻印)
突
Thrust
Throws daggers like crazy. The finisher is omnidirectional. The daggers penetrate; on hit, the enemy floats up. The last hit knocks them back.
Stun ○Element infusion C6
砕
Pierce
↑ + Fire element. The finisher fires boomerangs around while advancing 2–3 steps, then front-somersaults. No shockwave. The last hit can be blocked.
Stun ○Element infusion C6Super Armor ○
盾
Crescent
Fires a red energy blade straight ahead. Fast start-up and decent post-fire recovery. Has crossup. Can turn. With C6, extra input (up to 2) fires one more energy blade each. On C6, all shots carry element.
Knockback ○Element infusion ○Super Armor ○
陣
Moon
Drops lightning omnidirectionally within a set range. The strike spots are random. Slow start-up but decently wide range. Once the sword is raised, the lightning falls even if you're hit (guaranteed onset).
Knockdown ○Element infusion C6Super Armor C6
衛
Fan
Clads in a red aura and thrusts the sword straight ahead for 1–2 seconds. Can turn.
Stun ○Element infusion ○Super Armor ○
覇
Eclipse
Stabs the sword into the ground and fires red ground-crawling shockwaves in all 8 directions centered on it. Fast onset. The shockwave directions don't change even if you turn.
Stun ○Knockback (追加入力)○Element infusion ○
معرض
سيف الذئب والسيف الوحشي
سيف الذئب والسيف الوحشي
سيف الذئب والسيف الوحشي
سيف الذئب والسيف الوحشي
سيف الذئب والسيف الوحشي
سيف الذئب والسيف الوحشي
مخلب الذئب
مخلب الذئب
مخلب الذئب
مخلب الذئب
مخلب الذئب
مخلب الذئب
الملك وولف
الملك وولف
الملك وولف
هجمات الشحن
الاسم
التأثير
C2
Swings the sword left for one red energy blade, then right for 4 red energy blades at once. Range is about 180° and wide, with long reach. Super Armor only on the first shot. Can turn. Has crossup.
C3
A fast spinning slash, then (with extra input) a rear sweep. The first spin has 2 hitboxes; it looks like it reaches rear-right but the hitbox leans slightly left. Fairly wide range. Can turn.
C4
An upward slash.
C5
Repeats horizontal slashes while advancing, with an overhead slash finisher. Only the last stuns + infuses element. Combo Boost makes it 4→6→8.
JA
A forward vertical slash → a sweep from left to right — i.e. a cross slash. Both the vertical slash and sweep have hitboxes, each carrying element.
JC
Spins once, steps in for an area shockwave. On hit, sends enemies straight up. The effect is red but it's not Fire element. Depending on spacing, crosses up a guard.
D
A vertical slash. Has a hitbox about one body-length behind.
Evo
Leaps in an ∩ arc, and on landing slams the sword to fire red-black lightning crawling along the ground. Short reach; the lightning advances slowly. The landing slam itself has no hitbox — only the lightning. Can turn on activation.
هجمات موسو
الاسم
التأثير
無双乱舞
A sweep while sliding.
真·無双乱舞
Performs N1–N3, ending with a C4-like motion to knock the enemy back.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
12
Normal 2
13
Normal 3
15
Normal 4
17
Normal 5
22
Normal 6
25
EVO attack
12.12.16.9.(10)
Dash attack
12
Jump attack
8
Jump charge
12
Musou / True Musou
18.18
Musou finisher
25
True Musou finisher
18.22.28
Charge 2
17
Charge 3
{5.5}*3.10.(10)
Charge 4
(7).(10)
Charge 5
(12)
Thrust 突
10/(14).(14).(14)
Pierce 砕
8/(10)
Crescent 盾
(15)/(17)
Moon 陣
10/(14)
Fan 衛
(10).(15)
Eclipse 覇
(10).(8).(15)
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
Throws daggers like crazy. The finisher is omnidirectional. The daggers penetrate; on hit, the enemy floats up. The last hit knocks them back.
Stun ○Element infusion C6
砕
Pierce
↑ + Fire element. The finisher fires boomerangs around while advancing 2–3 steps, then front-somersaults. No shockwave. The last hit can be blocked.
Stun ○Element infusion C6Super Armor ○
盾
Crescent
Fires a red energy blade straight ahead. Fast start-up and decent post-fire recovery. Has crossup. Can turn. With C6, extra input (up to 2) fires one more energy blade each. On C6, all shots carry element.
Knockback ○Element infusion ○Super Armor ○
陣
Moon
Drops lightning omnidirectionally within a set range. The strike spots are random. Slow start-up but decently wide range. Once the sword is raised, the lightning falls even if you're hit (guaranteed onset).
Knockdown ○Element infusion C6Super Armor C6
衛
Fan
Clads in a red aura and thrusts the sword straight ahead for 1–2 seconds. Can turn.
Stun ○Element infusion ○Super Armor ○
覇
Eclipse
Stabs the sword into the ground and fires red ground-crawling shockwaves in all 8 directions centered on it. Fast onset. The shockwave directions don't change even if you turn.
Stun ○Knockback (追加入力)○Element infusion ○
แกลเลอรี
ดาบหมาป่าและดาบดุร้าย
ดาบหมาป่าและดาบดุร้าย
ดาบหมาป่าและดาบดุร้าย
ดาบหมาป่าและดาบดุร้าย
ดาบหมาป่าและดาบดุร้าย
ดาบหมาป่าและดาบดุร้าย
กรงเล็บหมาป่า
กรงเล็บหมาป่า
กรงเล็บหมาป่า
กรงเล็บหมาป่า
กรงเล็บหมาป่า
กรงเล็บหมาป่า
ราชาหมาป่า
ราชาหมาป่า
ราชาหมาป่า
ชาร์จโจมตี
ชื่อ
ผล
C2
Swings the sword left for one red energy blade, then right for 4 red energy blades at once. Range is about 180° and wide, with long reach. Super Armor only on the first shot. Can turn. Has crossup.
C3
A fast spinning slash, then (with extra input) a rear sweep. The first spin has 2 hitboxes; it looks like it reaches rear-right but the hitbox leans slightly left. Fairly wide range. Can turn.
C4
An upward slash.
C5
Repeats horizontal slashes while advancing, with an overhead slash finisher. Only the last stuns + infuses element. Combo Boost makes it 4→6→8.
JA
A forward vertical slash → a sweep from left to right — i.e. a cross slash. Both the vertical slash and sweep have hitboxes, each carrying element.
JC
Spins once, steps in for an area shockwave. On hit, sends enemies straight up. The effect is red but it's not Fire element. Depending on spacing, crosses up a guard.
D
A vertical slash. Has a hitbox about one body-length behind.
Evo
Leaps in an ∩ arc, and on landing slams the sword to fire red-black lightning crawling along the ground. Short reach; the lightning advances slowly. The landing slam itself has no hitbox — only the lightning. Can turn on activation.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
A sweep while sliding.
真·無双乱舞
Performs N1–N3, ending with a C4-like motion to knock the enemy back.