A sword with a curved blade, designed for close-quarter combat.
Base Stats
Attack
44(5)
Damage
39(3)
Defence
31(6)
Life
170(2)
Musou
155(1)
Speed
125
Jump
150
Flask Wheel
Attack
5
Damage
3
Defence
6
Life
2
Musou
1
Advance+ (Ultimate reinforcement)
Scimitar
SPEED MAX
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
Scimitar
+31
+26
+30
+24
+8
2
Death Blade
+34
+29
+33
+27
+11
3
Great Scimitar
+37
+32
+36
+30
+14
4
Kirin Blade
+40
+35
+39
+33
+17
5
Kirin Fang
+43
+38
+42
+36
+20
6
True Kirin Fang
+46
+41
+45
+39
+23
7
Kirin Blaze
+49
+44
+48
+42
+26
DWOZ Upgrade Stats
Rank
Name
Attack
Damage
Defence
Life
Musou
1
Scimitar
+32
+27
+31
+25
+9
2
Death Blade
+35
+30
+34
+28
+12
3
Great Scimitar
+38
+33
+37
+31
+15
4
Kirin Blade
+41
+36
+40
+34
+18
5
Kirin Fang
+44
+39
+43
+37
+21
6
True Kirin Fang
+47
+42
+46
+40
+24
7
Kirin Blaze
+50
+45
+49
+43
+27
Emblems (engraved)
突
Thrust
Fires a shockwave forward. Long range. Only C6 can turn.
Knockback ○Element infusion ○
砕
Pierce
A 2-hit attack: fires a flat shockwave (stagger + element infusion), then a mid-range vertical-slash shockwave forward (knockback). Narrow range. With extra input, advances much further forward, then makes a cutting sweep (knockback + C6 element infusion).
Stagger ○Knockback ○Element infusion ○+(C6)
盾
Crescent
A 2-hit upward strike forward. C1 infuses the 2nd hit, C6 both hits. Allows follow-up. Narrow range and long wind-up, but oddly has a float state during it, so you can recover even if interrupted.
Float ○Element infusion ○Super Armor ○
陣
Moon
Sets one hand forward for an omnidirectional shockwave. The motion before it comes out is somewhat long. Range is about the size of the archer formation.
Knockback ○Element infusion C6
衛
Fan
A radial fissure-effect attack in front. Hit enemies are knocked back slightly. Narrower range than it looks, but longer reach than it looks. It misses enemies that are too close, so be careful. Float state from the pre-activation charge through afterward.
Knockback ○Element infusion ○Super Armor ○
覇
Eclipse
Switches the broadsword to the left hand and spins the body counter-clockwise twice (both hits stagger + infuse element). Wide range. With extra input, slashes further forward (stagger), then fires a flat shockwave (knockback + element infusion).
Stagger (○)Knockback (○)Element infusion ○+(○)
Gallery
Scimitar & Death Blade
Scimitar & Death Blade
Scimitar & Death Blade
Scimitar & Death Blade
Scimitar & Death Blade
Scimitar & Death Blade
Great Scimitar
Great Scimitar
Great Scimitar
Great Scimitar
Great Scimitar
Great Scimitar
Kirin Blade
Kirin Blade
Kirin Blade
Charge Attacks
Name
Effect
C2
A launching attack.
C3
Sweeps the sword in a big circle in front. Combo Boost makes the slashes 2→3→4. Only the final slash staggers and infuses element, and the final slash has a float state. Decent range; a mainstay for early Senten farming.
C4
A spinning slash.
C5
Slams the broadsword into the ground for a blue shockwave. Hit enemies float into the air. Narrow range. Can follow up with JC.
JA
Swings the weapon from about 4 o'clock to about 10 o'clock. Short forward reach.
JC
Pauses briefly in the air, somersaults into a downward launching attack, then a 2-hit combo upward. With repeated input, up to 5 hits on a hit enemy. The finisher slashes diagonally down.
D
Slides while jump-slashing upward from below. Jumps high enough to land on a crate. Allows follow-up. Float state until landing.
Evo
An N1–N3→C4 combo. The 8th hit launches, the 9th knocks back.
Musou Attacks
Name
Effect
Musou Ranbu
Advances while raising the blade, then knocks back with an omnidirectional shockwave at the end. Each individual hit is fairly high power. A shallow hit lets the enemy recover.
Shin Musou Ranbu
↑ + Fire element. The finisher changes to a motion firing two omnidirectional shockwaves. Hit enemies are knocked back.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
22
Normal 6
25
EVO attack
16.18.22.25
Dash attack
20
Jump attack
12
Jump charge
10.10*5.12
Musou
20.20
True Musou
20.20
Musou finisher
20.20.
True Musou finisher
8.20火
Charge 2
17
Charge 3
10*3.(10)
Charge 4
(13)
Charge 5
(12)
Thrust 突
(3)/(5)
Pierce 砕
(15).15.(13)/(15).15.(13)
Crescent 盾
15.(17)/(15).(17)
Moon 陣
5.(12).(14)/5.(12).(16)
Fan 衛
(15)
Eclipse 覇
(5).(5).10.(12)
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Fires a shockwave forward. Long range. Only C6 can turn.
Knockback ○Element infusion ○
砕
Pierce
A 2-hit attack: fires a flat shockwave (stagger + element infusion), then a mid-range vertical-slash shockwave forward (knockback). Narrow range. With extra input, advances much further forward, then makes a cutting sweep (knockback + C6 element infusion).
よろけ ○Knockback ○Element infusion ○+(C6)
盾
Crescent
A 2-hit upward strike forward. C1 infuses the 2nd hit, C6 both hits. Allows follow-up. Narrow range and long wind-up, but oddly has a float state during it, so you can recover even if interrupted.
浮かし ○Element infusion ○Super Armor ○
陣
Moon
Sets one hand forward for an omnidirectional shockwave. The motion before it comes out is somewhat long. Range is about the size of the archer formation.
Knockback ○Element infusion C6
衛
Fan
A radial fissure-effect attack in front. Hit enemies are knocked back slightly. Narrower range than it looks, but longer reach than it looks. It misses enemies that are too close, so be careful. Float state from the pre-activation charge through afterward.
Knockback ○Element infusion ○Super Armor ○
覇
Eclipse
Switches the broadsword to the left hand and spins the body counter-clockwise twice (both hits stagger + infuse element). Wide range. With extra input, slashes further forward (stagger), then fires a flat shockwave (knockback + element infusion).
よろけ (○)Knockback (○)Element infusion ○+(○)
图库
弯刀和死亡之刃
弯刀和死亡之刃
弯刀和死亡之刃
弯刀和死亡之刃
弯刀和死亡之刃
弯刀和死亡之刃
大弯刀
大弯刀
大弯刀
大弯刀
大弯刀
大弯刀
麒麟刃
麒麟刃
麒麟刃
蓄力攻击
名称
效果
C2
A launching attack.
C3
Sweeps the sword in a big circle in front. Combo Boost makes the slashes 2→3→4. Only the final slash staggers and infuses element, and the final slash has a float state. Decent range; a mainstay for early Senten farming.
C4
A spinning slash.
C5
Slams the broadsword into the ground for a blue shockwave. Hit enemies float into the air. Narrow range. Can follow up with JC.
JA
Swings the weapon from about 4 o'clock to about 10 o'clock. Short forward reach.
JC
Pauses briefly in the air, somersaults into a downward launching attack, then a 2-hit combo upward. With repeated input, up to 5 hits on a hit enemy. The finisher slashes diagonally down.
D
Slides while jump-slashing upward from below. Jumps high enough to land on a crate. Allows follow-up. Float state until landing.
Evo
An N1–N3→C4 combo. The 8th hit launches, the 9th knocks back.
无双乱舞
名称
效果
無双乱舞
Advances while raising the blade, then knocks back with an omnidirectional shockwave at the end. Each individual hit is fairly high power. A shallow hit lets the enemy recover.
真·無双乱舞
↑ + Fire element. The finisher changes to a motion firing two omnidirectional shockwaves. Hit enemies are knocked back.
Fires a shockwave forward. Long range. Only C6 can turn.
Knockback ○Element infusion ○
砕
Pierce
A 2-hit attack: fires a flat shockwave (stagger + element infusion), then a mid-range vertical-slash shockwave forward (knockback). Narrow range. With extra input, advances much further forward, then makes a cutting sweep (knockback + C6 element infusion).
よろけ ○Knockback ○Element infusion ○+(C6)
盾
Crescent
A 2-hit upward strike forward. C1 infuses the 2nd hit, C6 both hits. Allows follow-up. Narrow range and long wind-up, but oddly has a float state during it, so you can recover even if interrupted.
浮かし ○Element infusion ○Super Armor ○
陣
Moon
Sets one hand forward for an omnidirectional shockwave. The motion before it comes out is somewhat long. Range is about the size of the archer formation.
Knockback ○Element infusion C6
衛
Fan
A radial fissure-effect attack in front. Hit enemies are knocked back slightly. Narrower range than it looks, but longer reach than it looks. It misses enemies that are too close, so be careful. Float state from the pre-activation charge through afterward.
Knockback ○Element infusion ○Super Armor ○
覇
Eclipse
Switches the broadsword to the left hand and spins the body counter-clockwise twice (both hits stagger + infuse element). Wide range. With extra input, slashes further forward (stagger), then fires a flat shockwave (knockback + element infusion).
よろけ (○)Knockback (○)Element infusion ○+(○)
圖庫
彎刀和死亡之刃
彎刀和死亡之刃
彎刀和死亡之刃
彎刀和死亡之刃
彎刀和死亡之刃
彎刀和死亡之刃
大彎刀
大彎刀
大彎刀
大彎刀
大彎刀
大彎刀
麒麟刃
麒麟刃
麒麟刃
蓄力攻擊
名稱
效果
C2
A launching attack.
C3
Sweeps the sword in a big circle in front. Combo Boost makes the slashes 2→3→4. Only the final slash staggers and infuses element, and the final slash has a float state. Decent range; a mainstay for early Senten farming.
C4
A spinning slash.
C5
Slams the broadsword into the ground for a blue shockwave. Hit enemies float into the air. Narrow range. Can follow up with JC.
JA
Swings the weapon from about 4 o'clock to about 10 o'clock. Short forward reach.
JC
Pauses briefly in the air, somersaults into a downward launching attack, then a 2-hit combo upward. With repeated input, up to 5 hits on a hit enemy. The finisher slashes diagonally down.
D
Slides while jump-slashing upward from below. Jumps high enough to land on a crate. Allows follow-up. Float state until landing.
Evo
An N1–N3→C4 combo. The 8th hit launches, the 9th knocks back.
無雙亂舞
名稱
效果
無双乱舞
Advances while raising the blade, then knocks back with an omnidirectional shockwave at the end. Each individual hit is fairly high power. A shallow hit lets the enemy recover.
真·無双乱舞
↑ + Fire element. The finisher changes to a motion firing two omnidirectional shockwaves. Hit enemies are knocked back.
Fires a shockwave forward. Long range. Only C6 can turn.
Knockback ○Element infusion ○
砕
Pierce
A 2-hit attack: fires a flat shockwave (stagger + element infusion), then a mid-range vertical-slash shockwave forward (knockback). Narrow range. With extra input, advances much further forward, then makes a cutting sweep (knockback + C6 element infusion).
よろけ ○Knockback ○Element infusion ○+(C6)
盾
Crescent
A 2-hit upward strike forward. C1 infuses the 2nd hit, C6 both hits. Allows follow-up. Narrow range and long wind-up, but oddly has a float state during it, so you can recover even if interrupted.
浮かし ○Element infusion ○Super Armor ○
陣
Moon
Sets one hand forward for an omnidirectional shockwave. The motion before it comes out is somewhat long. Range is about the size of the archer formation.
Knockback ○Element infusion C6
衛
Fan
A radial fissure-effect attack in front. Hit enemies are knocked back slightly. Narrower range than it looks, but longer reach than it looks. It misses enemies that are too close, so be careful. Float state from the pre-activation charge through afterward.
Knockback ○Element infusion ○Super Armor ○
覇
Eclipse
Switches the broadsword to the left hand and spins the body counter-clockwise twice (both hits stagger + infuse element). Wide range. With extra input, slashes further forward (stagger), then fires a flat shockwave (knockback + element infusion).
よろけ (○)Knockback (○)Element infusion ○+(○)
معرض
السيف ونصل الموت
السيف ونصل الموت
السيف ونصل الموت
السيف ونصل الموت
السيف ونصل الموت
السيف ونصل الموت
السيف العظيم
السيف العظيم
السيف العظيم
السيف العظيم
السيف العظيم
السيف العظيم
كيرين بليد
كيرين بليد
كيرين بليد
هجمات الشحن
الاسم
التأثير
C2
A launching attack.
C3
Sweeps the sword in a big circle in front. Combo Boost makes the slashes 2→3→4. Only the final slash staggers and infuses element, and the final slash has a float state. Decent range; a mainstay for early Senten farming.
C4
A spinning slash.
C5
Slams the broadsword into the ground for a blue shockwave. Hit enemies float into the air. Narrow range. Can follow up with JC.
JA
Swings the weapon from about 4 o'clock to about 10 o'clock. Short forward reach.
JC
Pauses briefly in the air, somersaults into a downward launching attack, then a 2-hit combo upward. With repeated input, up to 5 hits on a hit enemy. The finisher slashes diagonally down.
D
Slides while jump-slashing upward from below. Jumps high enough to land on a crate. Allows follow-up. Float state until landing.
Evo
An N1–N3→C4 combo. The 8th hit launches, the 9th knocks back.
هجمات موسو
الاسم
التأثير
無双乱舞
Advances while raising the blade, then knocks back with an omnidirectional shockwave at the end. Each individual hit is fairly high power. A shallow hit lets the enemy recover.
真·無双乱舞
↑ + Fire element. The finisher changes to a motion firing two omnidirectional shockwaves. Hit enemies are knocked back.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
22
Normal 6
25
EVO attack
16.18.22.25
Dash attack
20
Jump attack
12
Jump charge
10.10*5.12
Musou
20.20
True Musou
20.20
Musou finisher
20.20.
True Musou finisher
8.20火
Charge 2
17
Charge 3
10*3.(10)
Charge 4
(13)
Charge 5
(12)
Thrust 突
(3)/(5)
Pierce 砕
(15).15.(13)/(15).15.(13)
Crescent 盾
15.(17)/(15).(17)
Moon 陣
5.(12).(14)/5.(12).(16)
Fan 衛
(15)
Eclipse 覇
(5).(5).10.(12)
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
Fires a shockwave forward. Long range. Only C6 can turn.
Knockback ○Element infusion ○
砕
Pierce
A 2-hit attack: fires a flat shockwave (stagger + element infusion), then a mid-range vertical-slash shockwave forward (knockback). Narrow range. With extra input, advances much further forward, then makes a cutting sweep (knockback + C6 element infusion).
よろけ ○Knockback ○Element infusion ○+(C6)
盾
Crescent
A 2-hit upward strike forward. C1 infuses the 2nd hit, C6 both hits. Allows follow-up. Narrow range and long wind-up, but oddly has a float state during it, so you can recover even if interrupted.
浮かし ○Element infusion ○Super Armor ○
陣
Moon
Sets one hand forward for an omnidirectional shockwave. The motion before it comes out is somewhat long. Range is about the size of the archer formation.
Knockback ○Element infusion C6
衛
Fan
A radial fissure-effect attack in front. Hit enemies are knocked back slightly. Narrower range than it looks, but longer reach than it looks. It misses enemies that are too close, so be careful. Float state from the pre-activation charge through afterward.
Knockback ○Element infusion ○Super Armor ○
覇
Eclipse
Switches the broadsword to the left hand and spins the body counter-clockwise twice (both hits stagger + infuse element). Wide range. With extra input, slashes further forward (stagger), then fires a flat shockwave (knockback + element infusion).
よろけ (○)Knockback (○)Element infusion ○+(○)
แกลเลอรี
ดาบสั้นและดาบแห่งความตาย
ดาบสั้นและดาบแห่งความตาย
ดาบสั้นและดาบแห่งความตาย
ดาบสั้นและดาบแห่งความตาย
ดาบสั้นและดาบแห่งความตาย
ดาบสั้นและดาบแห่งความตาย
ดาบสั้นขนาดใหญ่
ดาบสั้นขนาดใหญ่
ดาบสั้นขนาดใหญ่
ดาบสั้นขนาดใหญ่
ดาบสั้นขนาดใหญ่
ดาบสั้นขนาดใหญ่
คิริน เบลด
คิริน เบลด
คิริน เบลด
ชาร์จโจมตี
ชื่อ
ผล
C2
A launching attack.
C3
Sweeps the sword in a big circle in front. Combo Boost makes the slashes 2→3→4. Only the final slash staggers and infuses element, and the final slash has a float state. Decent range; a mainstay for early Senten farming.
C4
A spinning slash.
C5
Slams the broadsword into the ground for a blue shockwave. Hit enemies float into the air. Narrow range. Can follow up with JC.
JA
Swings the weapon from about 4 o'clock to about 10 o'clock. Short forward reach.
JC
Pauses briefly in the air, somersaults into a downward launching attack, then a 2-hit combo upward. With repeated input, up to 5 hits on a hit enemy. The finisher slashes diagonally down.
D
Slides while jump-slashing upward from below. Jumps high enough to land on a crate. Allows follow-up. Float state until landing.
Evo
An N1–N3→C4 combo. The 8th hit launches, the 9th knocks back.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Advances while raising the blade, then knocks back with an omnidirectional shockwave at the end. Each individual hit is fairly high power. A shallow hit lets the enemy recover.
真·無双乱舞
↑ + Fire element. The finisher changes to a motion firing two omnidirectional shockwaves. Hit enemies are knocked back.