Bronze Spear

Bronze Spear

Japanese
Abbrev.
Spear
Officer
Zhao Yun⚔ Zhao Yun
Source / Era
DWO/launch · 9/27/2006
Advance+
ATTACK RANGE×2
Elements
🔥 Fire
Advance+
ATTACK RANGE×2

A basic weapon, the spear is designed to impale the enemy.

Base Stats

Attack
46(2)
Damage
34(3)
Defence
28(5)
Life
160(6)
Musou
165(1)
Speed
115
Jump
145

Advance+ (究極強化)

Spear
ATTACK RANGE×2

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1Spear+20+20+31+30+18
2Superior Spear+23+23+34+33+21
3Great Spear+26+26+37+36+24
4Dragon Spear+29+29+40+39+27
5Fierce Dragon+32+32+43+42+30
6True Fierce Dragon+35+35+46+45+33
7Raging Dragon+38+38+49+48+36

Emblems (刻印)

Pierce
Spins counter-clockwise while kicking → finisher front-rolls and spreads the twin maces left and right for knockback. Launch.
Knockback ○/(○)Element infusion ○/(○)Super Armor (○)
Smash
↑ + Fire element. The finisher backflips while kicking up, releasing a wide-range shockwave.
Knockdown ○Element infusion C6
Shield
Charges energy, then thrusts forward (knockback + element infusion). Hit duration doesn't change with distance. Short reach but high power. Auto-tracks nearby enemies somewhat. Can turn during it. With extra input, lowers the hips to charge, then rows the straight spear like an oar while advancing (stagger, up to 5 hits), changing into a forward thrust (knockback + element infusion). The thrust's power is reduced compared to before the extra input. Both C1 and C6 can turn. Super Armor lasts from around the crouch through the start of the run.
Stun ○Knockback +(○)Element infusion ○+(○)Super Armor ○
Formation
Hops slightly and strikes the ground with the spear behind (knockdown + C6 element infusion), then in front (knockdown + C6 element infusion). Wide range. Can cross up at point-blank.
よろけ ○Knockback ○Element infusion ○
Guard
Swings the weapon in a figure-eight in front (stagger → stagger → finisher stun + element infusion). Super Armor lasts from the charge to the finisher. With extra input, leaps up and sweeps across 180° in front (knockback + element infusion). No Super Armor, but aerial state.
浮かし +(○)Element infusion ○+(○)Super Armor ○
Conquest
Leans back and swings the weapon a full 360° twice. 1st rotation staggers, 2nd rotation knocks back + infuses element.
浮かし ○Element infusion ○

Gallery

Charge Attacks

NameEffect
C2A 360° attack thrusting the shaft out and pulling it back. Wider hitbox on the left than the right (stagger + element infusion). Super Armor through the finisher. With extra input, further jumps forward for an omnidirectional shockwave on landing (launch + element infusion).
C3Leaps and fires an omnidirectional shockwave on landing. Spin-launch. Power is low despite the flashy look.
C4Slow, narrow, doesn't link from N, no element — the least useful charge attack of the straight spear.
C5Advances making vertical slashes from upper-left to lower-front, then spins once at the end for a wide forward attack. Each level of Combo Boost adds hits. Only the final hit staggers and infuses element.
JAAfter one spin, sweeps the surroundings. A wide 360° attack. Comes out fast and links from N3, but power is modest.
JCSlams the spear forward for an area shockwave. Doesn't link from N4, but a back hit can cross up a guard. Depending on the situation, a JC links. Watch for turn-guarding.
DA horizontal scooping sweep across the lower front with the spear. Fast start-up, excellent reach and range, easy to use.
EvoN1–N3→C4. The 8th hit launches, the 9th knocks back.

Musou Attacks

NameEffect
無双乱舞Scoops enemies up continuously with the straight spear. Up to about 7 hits. Hits even enemies atop a tower.
真・無双乱舞Swings the spear from about 7 o'clock to about 1 o'clock. Short recovery.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Bronze Spear

直槍

日本語
武将
Zhao Yun⚔ Zhao Yun
究極強化
繚乱

基本能力

攻撃力
46(2)
破壊力
34(3)
防御力
28(5)
体力
160(6)
無双
165(1)
移動力
115
ジャンプ力
145

究極強化 (究極強化)

直槍
繚乱

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1直槍+20+20+31+30+18
2直槍・改+23+23+34+33+21
3鋼直槍+26+26+37+36+24
4竜胆+29+29+40+39+27
5豪竜胆+32+32+43+42+30
6真・豪竜胆+35+35+46+45+33
7逆鱗+38+38+49+48+36

刻印 (刻印)

気を溜めて前方に突く(吹き飛ばし+属性付与)。 距離によって当たる時間は変わらない。射程は短いが高威力。 近くの敵をある程度自動追尾する。発動中の方向転換可。 追加入力で腰を下ろして溜めた後、直槍をオールを漕ぐように振り回しながら前方へ進み(のけぞり,最大5回までヒット)、前方突き(吹き飛ばし+属性付与)に変化する。 突きの威力は追加入力前と比べ減少する。C1,C6共に方向転換可能。SAは、溜め中の腰を下ろしたあたりから走り出した瞬間まで付与される。
吹飛ばし ○/(○)属性付与 ○/(○)SA (○)
少しジャンプして後方(ダウン+C6属性付与)、前方の順に地面を槍で叩いて衝撃波(ダウン+C6属性付与)。 範囲は広め。密着していればめくる事ができる。
ダウン ○属性付与 C6
前方に8の字を描くように武器を振り回す(のけぞり→のけぞり→フィニッシュ 気絶 +属性付与)。 SAは溜めからフィニッシュまで付与される。 追加入力で、さらに飛び上がり前方180度をなぎ払う(吹き飛ばし+属性付与)。SAは付与されないが空中判定。
気絶 ○吹飛ばし +(○)属性付与 ○+(○)SA ○
仰け反る様に大きく360度、武器を2回振り回す。 1周目(よろけ)、2周目(吹き飛ばし+属性付与)。
よろけ ○吹飛ばし ○属性付与 ○
柄を突き出して引き戻す360度範囲攻撃。 右側より左側に攻撃範囲が広い(のけぞり+属性付与)。攻撃のフィニッシュまでSA付与。 追加入力で、さらに前方へジャンプして着地と同時に全方位衝撃波(浮かし+属性付与)を放つ。
浮かし +(○)属性付与 ○+(○)SA ○
飛び上がって着地と同時に全方位衝撃波を放つ。 きりもみ浮かし。威力は豪快な見た目の割りに低い。
浮かし ○属性付与 ○

ギャラリー

チャージ攻撃

名前効果
C2遅い・範囲狭い・Nから繋がらない・属性無し・直槍で最も使えないチャージ攻撃。
C3左上から正面下に縦斬りを行いながら前進し最後に一回転して広い前方への攻撃。 連撃強化を重ねるごとに攻撃回数が増加。最後のヒットのみよろけと属性付与。
C41回転後、周囲を薙ぎ払う。 範囲の広い360度攻撃。出が早くN3から繋がるが、威力が控えめ。
C5前方に槍を叩きつけ、範囲衝撃波。 N4からは繋がらないが、背面ヒットでガードをめくることも。状況によってはJCが繋がる。反転ガードに注意。
JA前方下方向をすくうように槍で横薙。 出が早くリーチ・範囲ともに優秀で使いやすい。
JC敵を直槍で連続で掬い上げる。 最大で7発ほど入る。高楼上の敵にも当たる。
D7時くらいの位置から1時くらい程に槍を振る。 硬直が短い。
EvoN1~N3→C4。8段目で浮かし。9段目で吹き飛ばし。

無双乱舞

名前効果
無双乱舞初撃は横に振り回し、右側を上にして連続突き上げを行いながら移動。最後に薙ぎ払う。範囲は狭め。
真・無双乱舞↑+炎属性。フィニッシュは薙ぎ払う代わりに広範囲を巻き込みつつ大きく吹き散らす打ち上げ型の全方位衝撃波。
Bronze Spear

Bronze Spear

日文
缩写
Spear
武将
Zhao Yun⚔ Zhao Yun
来源
DWO/launch · 9/27/2006
究极强化
ATTACK RANGE×2
属性
🔥 Fire
究极强化
ATTACK RANGE×2

A basic weapon, the spear is designed to impale the enemy.

基础属性

攻击
46(2)
破坏
34(3)
防御
28(5)
体力
160(6)
无双
165(1)
移动
115
跳跃
145

究极强化 (究極強化)

Spear
ATTACK RANGE×2

等级成长

等级名称攻击破坏防御体力无双
1Spear+20+20+31+30+18
2Superior Spear+23+23+34+33+21
3Great Spear+26+26+37+36+24
4Dragon Spear+29+29+40+39+27
5Fierce Dragon+32+32+43+42+30
6True Fierce Dragon+35+35+46+45+33
7Raging Dragon+38+38+49+48+36

刻印 (刻印)

Pierce
Spins counter-clockwise while kicking → finisher front-rolls and spreads the twin maces left and right for knockback. Launch.
Knockback ○/(○)Element infusion ○/(○)Super Armor (○)
Smash
↑ + Fire element. The finisher backflips while kicking up, releasing a wide-range shockwave.
Knockdown ○Element infusion C6
Shield
Charges energy, then thrusts forward (knockback + element infusion). Hit duration doesn't change with distance. Short reach but high power. Auto-tracks nearby enemies somewhat. Can turn during it. With extra input, lowers the hips to charge, then rows the straight spear like an oar while advancing (stagger, up to 5 hits), changing into a forward thrust (knockback + element infusion). The thrust's power is reduced compared to before the extra input. Both C1 and C6 can turn. Super Armor lasts from around the crouch through the start of the run.
Stun ○Knockback +(○)Element infusion ○+(○)Super Armor ○
Formation
Hops slightly and strikes the ground with the spear behind (knockdown + C6 element infusion), then in front (knockdown + C6 element infusion). Wide range. Can cross up at point-blank.
よろけ ○Knockback ○Element infusion ○
Guard
Swings the weapon in a figure-eight in front (stagger → stagger → finisher stun + element infusion). Super Armor lasts from the charge to the finisher. With extra input, leaps up and sweeps across 180° in front (knockback + element infusion). No Super Armor, but aerial state.
浮かし +(○)Element infusion ○+(○)Super Armor ○
Conquest
Leans back and swings the weapon a full 360° twice. 1st rotation staggers, 2nd rotation knocks back + infuses element.
浮かし ○Element infusion ○

图库

蓄力攻击

名称效果
C2A 360° attack thrusting the shaft out and pulling it back. Wider hitbox on the left than the right (stagger + element infusion). Super Armor through the finisher. With extra input, further jumps forward for an omnidirectional shockwave on landing (launch + element infusion).
C3Leaps and fires an omnidirectional shockwave on landing. Spin-launch. Power is low despite the flashy look.
C4Slow, narrow, doesn't link from N, no element — the least useful charge attack of the straight spear.
C5Advances making vertical slashes from upper-left to lower-front, then spins once at the end for a wide forward attack. Each level of Combo Boost adds hits. Only the final hit staggers and infuses element.
JAAfter one spin, sweeps the surroundings. A wide 360° attack. Comes out fast and links from N3, but power is modest.
JCSlams the spear forward for an area shockwave. Doesn't link from N4, but a back hit can cross up a guard. Depending on the situation, a JC links. Watch for turn-guarding.
DA horizontal scooping sweep across the lower front with the spear. Fast start-up, excellent reach and range, easy to use.
EvoN1–N3→C4. The 8th hit launches, the 9th knocks back.

无双乱舞

名称效果
無双乱舞Scoops enemies up continuously with the straight spear. Up to about 7 hits. Hits even enemies atop a tower.
真・無双乱舞Swings the spear from about 7 o'clock to about 1 o'clock. Short recovery.
Bronze Spear

Bronze Spear

日文
縮寫
Spear
武將
Zhao Yun⚔ Zhao Yun
來源
DWO/launch · 9/27/2006
究極強化
ATTACK RANGE×2
屬性
🔥 Fire
究極強化
ATTACK RANGE×2

A basic weapon, the spear is designed to impale the enemy.

基礎屬性

攻擊
46(2)
破壞
34(3)
防禦
28(5)
體力
160(6)
無雙
165(1)
移動
115
跳躍
145

究極強化 (究極強化)

Spear
ATTACK RANGE×2

等級成長

等級名稱攻擊破壞防禦體力無雙
1Spear+20+20+31+30+18
2Superior Spear+23+23+34+33+21
3Great Spear+26+26+37+36+24
4Dragon Spear+29+29+40+39+27
5Fierce Dragon+32+32+43+42+30
6True Fierce Dragon+35+35+46+45+33
7Raging Dragon+38+38+49+48+36

刻印 (刻印)

Pierce
Spins counter-clockwise while kicking → finisher front-rolls and spreads the twin maces left and right for knockback. Launch.
Knockback ○/(○)Element infusion ○/(○)Super Armor (○)
Smash
↑ + Fire element. The finisher backflips while kicking up, releasing a wide-range shockwave.
Knockdown ○Element infusion C6
Shield
Charges energy, then thrusts forward (knockback + element infusion). Hit duration doesn't change with distance. Short reach but high power. Auto-tracks nearby enemies somewhat. Can turn during it. With extra input, lowers the hips to charge, then rows the straight spear like an oar while advancing (stagger, up to 5 hits), changing into a forward thrust (knockback + element infusion). The thrust's power is reduced compared to before the extra input. Both C1 and C6 can turn. Super Armor lasts from around the crouch through the start of the run.
Stun ○Knockback +(○)Element infusion ○+(○)Super Armor ○
Formation
Hops slightly and strikes the ground with the spear behind (knockdown + C6 element infusion), then in front (knockdown + C6 element infusion). Wide range. Can cross up at point-blank.
よろけ ○Knockback ○Element infusion ○
Guard
Swings the weapon in a figure-eight in front (stagger → stagger → finisher stun + element infusion). Super Armor lasts from the charge to the finisher. With extra input, leaps up and sweeps across 180° in front (knockback + element infusion). No Super Armor, but aerial state.
浮かし +(○)Element infusion ○+(○)Super Armor ○
Conquest
Leans back and swings the weapon a full 360° twice. 1st rotation staggers, 2nd rotation knocks back + infuses element.
浮かし ○Element infusion ○

圖庫

蓄力攻擊

名稱效果
C2A 360° attack thrusting the shaft out and pulling it back. Wider hitbox on the left than the right (stagger + element infusion). Super Armor through the finisher. With extra input, further jumps forward for an omnidirectional shockwave on landing (launch + element infusion).
C3Leaps and fires an omnidirectional shockwave on landing. Spin-launch. Power is low despite the flashy look.
C4Slow, narrow, doesn't link from N, no element — the least useful charge attack of the straight spear.
C5Advances making vertical slashes from upper-left to lower-front, then spins once at the end for a wide forward attack. Each level of Combo Boost adds hits. Only the final hit staggers and infuses element.
JAAfter one spin, sweeps the surroundings. A wide 360° attack. Comes out fast and links from N3, but power is modest.
JCSlams the spear forward for an area shockwave. Doesn't link from N4, but a back hit can cross up a guard. Depending on the situation, a JC links. Watch for turn-guarding.
DA horizontal scooping sweep across the lower front with the spear. Fast start-up, excellent reach and range, easy to use.
EvoN1–N3→C4. The 8th hit launches, the 9th knocks back.

無雙亂舞

名稱效果
無双乱舞Scoops enemies up continuously with the straight spear. Up to about 7 hits. Hits even enemies atop a tower.
真・無双乱舞Swings the spear from about 7 o'clock to about 1 o'clock. Short recovery.
Bronze Spear

Bronze Spear

اليابانية
اختصار
Spear
الضابط
Zhao Yun⚔ Zhao Yun
المصدر
DWO/launch · 9/27/2006
+Advance
ATTACK RANGE×2
العناصر
🔥 Fire
+Advance
ATTACK RANGE×2

A basic weapon, the spear is designed to impale the enemy.

الإحصائيات الأساسية

هجوم
46(2)
ضرر
34(3)
دفاع
28(5)
حياة
160(6)
موسو
165(1)
سرعة
115
قفز
145

+Advance (究極強化)

Spear
ATTACK RANGE×2

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1Spear+20+20+31+30+18
2Superior Spear+23+23+34+33+21
3Great Spear+26+26+37+36+24
4Dragon Spear+29+29+40+39+27
5Fierce Dragon+32+32+43+42+30
6True Fierce Dragon+35+35+46+45+33
7Raging Dragon+38+38+49+48+36

الشعارات (刻印)

Pierce
Spins counter-clockwise while kicking → finisher front-rolls and spreads the twin maces left and right for knockback. Launch.
Knockback ○/(○)Element infusion ○/(○)Super Armor (○)
Smash
↑ + Fire element. The finisher backflips while kicking up, releasing a wide-range shockwave.
Knockdown ○Element infusion C6
Shield
Charges energy, then thrusts forward (knockback + element infusion). Hit duration doesn't change with distance. Short reach but high power. Auto-tracks nearby enemies somewhat. Can turn during it. With extra input, lowers the hips to charge, then rows the straight spear like an oar while advancing (stagger, up to 5 hits), changing into a forward thrust (knockback + element infusion). The thrust's power is reduced compared to before the extra input. Both C1 and C6 can turn. Super Armor lasts from around the crouch through the start of the run.
Stun ○Knockback +(○)Element infusion ○+(○)Super Armor ○
Formation
Hops slightly and strikes the ground with the spear behind (knockdown + C6 element infusion), then in front (knockdown + C6 element infusion). Wide range. Can cross up at point-blank.
よろけ ○Knockback ○Element infusion ○
Guard
Swings the weapon in a figure-eight in front (stagger → stagger → finisher stun + element infusion). Super Armor lasts from the charge to the finisher. With extra input, leaps up and sweeps across 180° in front (knockback + element infusion). No Super Armor, but aerial state.
浮かし +(○)Element infusion ○+(○)Super Armor ○
Conquest
Leans back and swings the weapon a full 360° twice. 1st rotation staggers, 2nd rotation knocks back + infuses element.
浮かし ○Element infusion ○

معرض

هجمات الشحن

الاسمالتأثير
C2A 360° attack thrusting the shaft out and pulling it back. Wider hitbox on the left than the right (stagger + element infusion). Super Armor through the finisher. With extra input, further jumps forward for an omnidirectional shockwave on landing (launch + element infusion).
C3Leaps and fires an omnidirectional shockwave on landing. Spin-launch. Power is low despite the flashy look.
C4Slow, narrow, doesn't link from N, no element — the least useful charge attack of the straight spear.
C5Advances making vertical slashes from upper-left to lower-front, then spins once at the end for a wide forward attack. Each level of Combo Boost adds hits. Only the final hit staggers and infuses element.
JAAfter one spin, sweeps the surroundings. A wide 360° attack. Comes out fast and links from N3, but power is modest.
JCSlams the spear forward for an area shockwave. Doesn't link from N4, but a back hit can cross up a guard. Depending on the situation, a JC links. Watch for turn-guarding.
DA horizontal scooping sweep across the lower front with the spear. Fast start-up, excellent reach and range, easy to use.
EvoN1–N3→C4. The 8th hit launches, the 9th knocks back.

هجمات موسو

الاسمالتأثير
無双乱舞Scoops enemies up continuously with the straight spear. Up to about 7 hits. Hits even enemies atop a tower.
真・無双乱舞Swings the spear from about 7 o'clock to about 1 o'clock. Short recovery.
Bronze Spear

Bronze Spear

ญี่ปุ่น
ตัวย่อ
Spear
ขุนพล
Zhao Yun⚔ Zhao Yun
ที่มา
DWO/launch · 9/27/2006
Advance+
ATTACK RANGE×2
ธาตุ
🔥 Fire
Advance+
ATTACK RANGE×2

A basic weapon, the spear is designed to impale the enemy.

ค่าพื้นฐาน

โจมตี
46(2)
ทำลาย
34(3)
ป้องกัน
28(5)
พลังชีวิต
160(6)
มูโซ
165(1)
ความเร็ว
115
กระโดด
145

Advance+ (究極強化)

Spear
ATTACK RANGE×2

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1Spear+20+20+31+30+18
2Superior Spear+23+23+34+33+21
3Great Spear+26+26+37+36+24
4Dragon Spear+29+29+40+39+27
5Fierce Dragon+32+32+43+42+30
6True Fierce Dragon+35+35+46+45+33
7Raging Dragon+38+38+49+48+36

ตราสัญลักษณ์ (刻印)

Pierce
Spins counter-clockwise while kicking → finisher front-rolls and spreads the twin maces left and right for knockback. Launch.
Knockback ○/(○)Element infusion ○/(○)Super Armor (○)
Smash
↑ + Fire element. The finisher backflips while kicking up, releasing a wide-range shockwave.
Knockdown ○Element infusion C6
Shield
Charges energy, then thrusts forward (knockback + element infusion). Hit duration doesn't change with distance. Short reach but high power. Auto-tracks nearby enemies somewhat. Can turn during it. With extra input, lowers the hips to charge, then rows the straight spear like an oar while advancing (stagger, up to 5 hits), changing into a forward thrust (knockback + element infusion). The thrust's power is reduced compared to before the extra input. Both C1 and C6 can turn. Super Armor lasts from around the crouch through the start of the run.
Stun ○Knockback +(○)Element infusion ○+(○)Super Armor ○
Formation
Hops slightly and strikes the ground with the spear behind (knockdown + C6 element infusion), then in front (knockdown + C6 element infusion). Wide range. Can cross up at point-blank.
よろけ ○Knockback ○Element infusion ○
Guard
Swings the weapon in a figure-eight in front (stagger → stagger → finisher stun + element infusion). Super Armor lasts from the charge to the finisher. With extra input, leaps up and sweeps across 180° in front (knockback + element infusion). No Super Armor, but aerial state.
浮かし +(○)Element infusion ○+(○)Super Armor ○
Conquest
Leans back and swings the weapon a full 360° twice. 1st rotation staggers, 2nd rotation knocks back + infuses element.
浮かし ○Element infusion ○

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2A 360° attack thrusting the shaft out and pulling it back. Wider hitbox on the left than the right (stagger + element infusion). Super Armor through the finisher. With extra input, further jumps forward for an omnidirectional shockwave on landing (launch + element infusion).
C3Leaps and fires an omnidirectional shockwave on landing. Spin-launch. Power is low despite the flashy look.
C4Slow, narrow, doesn't link from N, no element — the least useful charge attack of the straight spear.
C5Advances making vertical slashes from upper-left to lower-front, then spins once at the end for a wide forward attack. Each level of Combo Boost adds hits. Only the final hit staggers and infuses element.
JAAfter one spin, sweeps the surroundings. A wide 360° attack. Comes out fast and links from N3, but power is modest.
JCSlams the spear forward for an area shockwave. Doesn't link from N4, but a back hit can cross up a guard. Depending on the situation, a JC links. Watch for turn-guarding.
DA horizontal scooping sweep across the lower front with the spear. Fast start-up, excellent reach and range, easy to use.
EvoN1–N3→C4. The 8th hit launches, the 9th knocks back.

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ชื่อผล
無双乱舞Scoops enemies up continuously with the straight spear. Up to about 7 hits. Hits even enemies atop a tower.
真・無双乱舞Swings the spear from about 7 o'clock to about 1 o'clock. Short recovery.