↑ + Fire element. The finisher backflips while kicking up, releasing a wide-range shockwave.
Knockdown ○Element infusion C6
盾
Shield
Charges energy, then thrusts forward (knockback + element infusion). Hit duration doesn't change with distance. Short reach but high power. Auto-tracks nearby enemies somewhat. Can turn during it. With extra input, lowers the hips to charge, then rows the straight spear like an oar while advancing (stagger, up to 5 hits), changing into a forward thrust (knockback + element infusion). The thrust's power is reduced compared to before the extra input. Both C1 and C6 can turn. Super Armor lasts from around the crouch through the start of the run.
Hops slightly and strikes the ground with the spear behind (knockdown + C6 element infusion), then in front (knockdown + C6 element infusion). Wide range. Can cross up at point-blank.
よろけ ○Knockback ○Element infusion ○
衛
Guard
Swings the weapon in a figure-eight in front (stagger → stagger → finisher stun + element infusion). Super Armor lasts from the charge to the finisher. With extra input, leaps up and sweeps across 180° in front (knockback + element infusion). No Super Armor, but aerial state.
浮かし +(○)Element infusion ○+(○)Super Armor ○
覇
Conquest
Leans back and swings the weapon a full 360° twice. 1st rotation staggers, 2nd rotation knocks back + infuses element.
浮かし ○Element infusion ○
Gallery
Bronze Spear & Superior Spear
Bronze Spear & Superior Spear
Bronze Spear & Superior Spear
Bronze Spear & Superior Spear
Bronze Spear & Superior Spear
Bronze Spear & Superior Spear
Great Spear
Great Spear
Great Spear
Great Spear
Great Spear
Great Spear
Dragon Spear
Dragon Spear
Dragon Spear
Charge Attacks
Name
Effect
C2
A 360° attack thrusting the shaft out and pulling it back. Wider hitbox on the left than the right (stagger + element infusion). Super Armor through the finisher. With extra input, further jumps forward for an omnidirectional shockwave on landing (launch + element infusion).
C3
Leaps and fires an omnidirectional shockwave on landing. Spin-launch. Power is low despite the flashy look.
C4
Slow, narrow, doesn't link from N, no element — the least useful charge attack of the straight spear.
C5
Advances making vertical slashes from upper-left to lower-front, then spins once at the end for a wide forward attack. Each level of Combo Boost adds hits. Only the final hit staggers and infuses element.
JA
After one spin, sweeps the surroundings. A wide 360° attack. Comes out fast and links from N3, but power is modest.
JC
Slams the spear forward for an area shockwave. Doesn't link from N4, but a back hit can cross up a guard. Depending on the situation, a JC links. Watch for turn-guarding.
D
A horizontal scooping sweep across the lower front with the spear. Fast start-up, excellent reach and range, easy to use.
Evo
N1–N3→C4. The 8th hit launches, the 9th knocks back.
Musou Attacks
Name
Effect
無双乱舞
Scoops enemies up continuously with the straight spear. Up to about 7 hits. Hits even enemies atop a tower.
真・無双乱舞
Swings the spear from about 7 o'clock to about 1 o'clock. Short recovery.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
↑ + Fire element. The finisher backflips while kicking up, releasing a wide-range shockwave.
Knockdown ○Element infusion C6
盾
Shield
Charges energy, then thrusts forward (knockback + element infusion). Hit duration doesn't change with distance. Short reach but high power. Auto-tracks nearby enemies somewhat. Can turn during it. With extra input, lowers the hips to charge, then rows the straight spear like an oar while advancing (stagger, up to 5 hits), changing into a forward thrust (knockback + element infusion). The thrust's power is reduced compared to before the extra input. Both C1 and C6 can turn. Super Armor lasts from around the crouch through the start of the run.
Hops slightly and strikes the ground with the spear behind (knockdown + C6 element infusion), then in front (knockdown + C6 element infusion). Wide range. Can cross up at point-blank.
よろけ ○Knockback ○Element infusion ○
衛
Guard
Swings the weapon in a figure-eight in front (stagger → stagger → finisher stun + element infusion). Super Armor lasts from the charge to the finisher. With extra input, leaps up and sweeps across 180° in front (knockback + element infusion). No Super Armor, but aerial state.
浮かし +(○)Element infusion ○+(○)Super Armor ○
覇
Conquest
Leans back and swings the weapon a full 360° twice. 1st rotation staggers, 2nd rotation knocks back + infuses element.
浮かし ○Element infusion ○
图库
Bronze Spear & Superior Spear
Bronze Spear & Superior Spear
Bronze Spear & Superior Spear
Bronze Spear & Superior Spear
Bronze Spear & Superior Spear
Bronze Spear & Superior Spear
Great Spear
Great Spear
Great Spear
Great Spear
Great Spear
Great Spear
Dragon Spear
Dragon Spear
Dragon Spear
蓄力攻击
名称
效果
C2
A 360° attack thrusting the shaft out and pulling it back. Wider hitbox on the left than the right (stagger + element infusion). Super Armor through the finisher. With extra input, further jumps forward for an omnidirectional shockwave on landing (launch + element infusion).
C3
Leaps and fires an omnidirectional shockwave on landing. Spin-launch. Power is low despite the flashy look.
C4
Slow, narrow, doesn't link from N, no element — the least useful charge attack of the straight spear.
C5
Advances making vertical slashes from upper-left to lower-front, then spins once at the end for a wide forward attack. Each level of Combo Boost adds hits. Only the final hit staggers and infuses element.
JA
After one spin, sweeps the surroundings. A wide 360° attack. Comes out fast and links from N3, but power is modest.
JC
Slams the spear forward for an area shockwave. Doesn't link from N4, but a back hit can cross up a guard. Depending on the situation, a JC links. Watch for turn-guarding.
D
A horizontal scooping sweep across the lower front with the spear. Fast start-up, excellent reach and range, easy to use.
Evo
N1–N3→C4. The 8th hit launches, the 9th knocks back.
无双乱舞
名称
效果
無双乱舞
Scoops enemies up continuously with the straight spear. Up to about 7 hits. Hits even enemies atop a tower.
真・無双乱舞
Swings the spear from about 7 o'clock to about 1 o'clock. Short recovery.
↑ + Fire element. The finisher backflips while kicking up, releasing a wide-range shockwave.
Knockdown ○Element infusion C6
盾
Shield
Charges energy, then thrusts forward (knockback + element infusion). Hit duration doesn't change with distance. Short reach but high power. Auto-tracks nearby enemies somewhat. Can turn during it. With extra input, lowers the hips to charge, then rows the straight spear like an oar while advancing (stagger, up to 5 hits), changing into a forward thrust (knockback + element infusion). The thrust's power is reduced compared to before the extra input. Both C1 and C6 can turn. Super Armor lasts from around the crouch through the start of the run.
Hops slightly and strikes the ground with the spear behind (knockdown + C6 element infusion), then in front (knockdown + C6 element infusion). Wide range. Can cross up at point-blank.
よろけ ○Knockback ○Element infusion ○
衛
Guard
Swings the weapon in a figure-eight in front (stagger → stagger → finisher stun + element infusion). Super Armor lasts from the charge to the finisher. With extra input, leaps up and sweeps across 180° in front (knockback + element infusion). No Super Armor, but aerial state.
浮かし +(○)Element infusion ○+(○)Super Armor ○
覇
Conquest
Leans back and swings the weapon a full 360° twice. 1st rotation staggers, 2nd rotation knocks back + infuses element.
浮かし ○Element infusion ○
圖庫
Bronze Spear & Superior Spear
Bronze Spear & Superior Spear
Bronze Spear & Superior Spear
Bronze Spear & Superior Spear
Bronze Spear & Superior Spear
Bronze Spear & Superior Spear
Great Spear
Great Spear
Great Spear
Great Spear
Great Spear
Great Spear
Dragon Spear
Dragon Spear
Dragon Spear
蓄力攻擊
名稱
效果
C2
A 360° attack thrusting the shaft out and pulling it back. Wider hitbox on the left than the right (stagger + element infusion). Super Armor through the finisher. With extra input, further jumps forward for an omnidirectional shockwave on landing (launch + element infusion).
C3
Leaps and fires an omnidirectional shockwave on landing. Spin-launch. Power is low despite the flashy look.
C4
Slow, narrow, doesn't link from N, no element — the least useful charge attack of the straight spear.
C5
Advances making vertical slashes from upper-left to lower-front, then spins once at the end for a wide forward attack. Each level of Combo Boost adds hits. Only the final hit staggers and infuses element.
JA
After one spin, sweeps the surroundings. A wide 360° attack. Comes out fast and links from N3, but power is modest.
JC
Slams the spear forward for an area shockwave. Doesn't link from N4, but a back hit can cross up a guard. Depending on the situation, a JC links. Watch for turn-guarding.
D
A horizontal scooping sweep across the lower front with the spear. Fast start-up, excellent reach and range, easy to use.
Evo
N1–N3→C4. The 8th hit launches, the 9th knocks back.
無雙亂舞
名稱
效果
無双乱舞
Scoops enemies up continuously with the straight spear. Up to about 7 hits. Hits even enemies atop a tower.
真・無双乱舞
Swings the spear from about 7 o'clock to about 1 o'clock. Short recovery.
↑ + Fire element. The finisher backflips while kicking up, releasing a wide-range shockwave.
Knockdown ○Element infusion C6
盾
Shield
Charges energy, then thrusts forward (knockback + element infusion). Hit duration doesn't change with distance. Short reach but high power. Auto-tracks nearby enemies somewhat. Can turn during it. With extra input, lowers the hips to charge, then rows the straight spear like an oar while advancing (stagger, up to 5 hits), changing into a forward thrust (knockback + element infusion). The thrust's power is reduced compared to before the extra input. Both C1 and C6 can turn. Super Armor lasts from around the crouch through the start of the run.
Hops slightly and strikes the ground with the spear behind (knockdown + C6 element infusion), then in front (knockdown + C6 element infusion). Wide range. Can cross up at point-blank.
よろけ ○Knockback ○Element infusion ○
衛
Guard
Swings the weapon in a figure-eight in front (stagger → stagger → finisher stun + element infusion). Super Armor lasts from the charge to the finisher. With extra input, leaps up and sweeps across 180° in front (knockback + element infusion). No Super Armor, but aerial state.
浮かし +(○)Element infusion ○+(○)Super Armor ○
覇
Conquest
Leans back and swings the weapon a full 360° twice. 1st rotation staggers, 2nd rotation knocks back + infuses element.
浮かし ○Element infusion ○
معرض
Bronze Spear & Superior Spear
Bronze Spear & Superior Spear
Bronze Spear & Superior Spear
Bronze Spear & Superior Spear
Bronze Spear & Superior Spear
Bronze Spear & Superior Spear
Great Spear
Great Spear
Great Spear
Great Spear
Great Spear
Great Spear
Dragon Spear
Dragon Spear
Dragon Spear
هجمات الشحن
الاسم
التأثير
C2
A 360° attack thrusting the shaft out and pulling it back. Wider hitbox on the left than the right (stagger + element infusion). Super Armor through the finisher. With extra input, further jumps forward for an omnidirectional shockwave on landing (launch + element infusion).
C3
Leaps and fires an omnidirectional shockwave on landing. Spin-launch. Power is low despite the flashy look.
C4
Slow, narrow, doesn't link from N, no element — the least useful charge attack of the straight spear.
C5
Advances making vertical slashes from upper-left to lower-front, then spins once at the end for a wide forward attack. Each level of Combo Boost adds hits. Only the final hit staggers and infuses element.
JA
After one spin, sweeps the surroundings. A wide 360° attack. Comes out fast and links from N3, but power is modest.
JC
Slams the spear forward for an area shockwave. Doesn't link from N4, but a back hit can cross up a guard. Depending on the situation, a JC links. Watch for turn-guarding.
D
A horizontal scooping sweep across the lower front with the spear. Fast start-up, excellent reach and range, easy to use.
Evo
N1–N3→C4. The 8th hit launches, the 9th knocks back.
هجمات موسو
الاسم
التأثير
無双乱舞
Scoops enemies up continuously with the straight spear. Up to about 7 hits. Hits even enemies atop a tower.
真・無双乱舞
Swings the spear from about 7 o'clock to about 1 o'clock. Short recovery.
↑ + Fire element. The finisher backflips while kicking up, releasing a wide-range shockwave.
Knockdown ○Element infusion C6
盾
Shield
Charges energy, then thrusts forward (knockback + element infusion). Hit duration doesn't change with distance. Short reach but high power. Auto-tracks nearby enemies somewhat. Can turn during it. With extra input, lowers the hips to charge, then rows the straight spear like an oar while advancing (stagger, up to 5 hits), changing into a forward thrust (knockback + element infusion). The thrust's power is reduced compared to before the extra input. Both C1 and C6 can turn. Super Armor lasts from around the crouch through the start of the run.
Hops slightly and strikes the ground with the spear behind (knockdown + C6 element infusion), then in front (knockdown + C6 element infusion). Wide range. Can cross up at point-blank.
よろけ ○Knockback ○Element infusion ○
衛
Guard
Swings the weapon in a figure-eight in front (stagger → stagger → finisher stun + element infusion). Super Armor lasts from the charge to the finisher. With extra input, leaps up and sweeps across 180° in front (knockback + element infusion). No Super Armor, but aerial state.
浮かし +(○)Element infusion ○+(○)Super Armor ○
覇
Conquest
Leans back and swings the weapon a full 360° twice. 1st rotation staggers, 2nd rotation knocks back + infuses element.
浮かし ○Element infusion ○
แกลเลอรี
Bronze Spear & Superior Spear
Bronze Spear & Superior Spear
Bronze Spear & Superior Spear
Bronze Spear & Superior Spear
Bronze Spear & Superior Spear
Bronze Spear & Superior Spear
Great Spear
Great Spear
Great Spear
Great Spear
Great Spear
Great Spear
Dragon Spear
Dragon Spear
Dragon Spear
ชาร์จโจมตี
ชื่อ
ผล
C2
A 360° attack thrusting the shaft out and pulling it back. Wider hitbox on the left than the right (stagger + element infusion). Super Armor through the finisher. With extra input, further jumps forward for an omnidirectional shockwave on landing (launch + element infusion).
C3
Leaps and fires an omnidirectional shockwave on landing. Spin-launch. Power is low despite the flashy look.
C4
Slow, narrow, doesn't link from N, no element — the least useful charge attack of the straight spear.
C5
Advances making vertical slashes from upper-left to lower-front, then spins once at the end for a wide forward attack. Each level of Combo Boost adds hits. Only the final hit staggers and infuses element.
JA
After one spin, sweeps the surroundings. A wide 360° attack. Comes out fast and links from N3, but power is modest.
JC
Slams the spear forward for an area shockwave. Doesn't link from N4, but a back hit can cross up a guard. Depending on the situation, a JC links. Watch for turn-guarding.
D
A horizontal scooping sweep across the lower front with the spear. Fast start-up, excellent reach and range, easy to use.
Evo
N1–N3→C4. The 8th hit launches, the 9th knocks back.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Scoops enemies up continuously with the straight spear. Up to about 7 hits. Hits even enemies atop a tower.
真・無双乱舞
Swings the spear from about 7 o'clock to about 1 o'clock. Short recovery.