Twin Maces (T.Maces)

Twin Maces (T.Maces)

Japanese
Officer
Diao Chan⚔ Diao Chan
Source / Era
DWO/launch · 9/27/2006
Advance+
REGAIN.ALL
Elements
🔥 Fire
Advance+
REGAIN.ALL
Recovers the Life of all troops except for commanders. Troops include regular soldiers, lieutenants, officers, and generals (if present in battle). Does not regenerate life for allied players.

Twin maces made with heavier heads.

Base Stats

Attack
41(5)
Damage
37(1)
Defence
31(3)
Life
150(6)
Musou
170(2)
Speed
135
Jump
155

Flask Wheel

Attack
5
Damage
1
Defence
3
Life
6
Musou
2

Advance+ (Ultimate reinforcement)

Twin Maces
REGAIN.ALL

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1Twin Maces+29+15+25+34+20
2Graceful Maces+32+18+28+37+23
3Royal Maces+35+21+31+40+26
4Enchantress+38+24+34+43+29
5Diva+41+27+37+46+32
6True Diva+44+30+40+49+35
7Muse+47+33+43+52+38

DWOZ Upgrade Stats

RankNameAttackDamageDefenceLifeMusou
1Twin Maces+30+16+26+35+21
2Graceful Maces+33+19+29+38+24
3Royal Maces+36+22+32+41+27
4Enchantress+39+25+35+44+30
5Diva+42+28+38+47+33
6True Diva+45+31+41+50+36
7Muse+48+34+44+53+39

Emblems (engraved)

Thrust
Spins counter-clockwise while moving, slashing upward with both swords → finishes with an overhead slash for knockback.
Knockback ○Element infusion ○Super Armor C6
Pierce
↑ + Fire element. The finisher launches the front enemy while the user also jumps, firing one fireball forward.
Stagger ○Knockback ○Element infusion ○
Crescent
C1 backflips and charges briefly; C6 charges on the spot, then fires a shockwave forward. Long reach. Also has a rear hitbox. C1 can't turn, and the backflip motion shifts the user's position.
Float ○Element infusion ○Super Armor C6
Moon
Swings the twin maces around as if dancing. A 2-hit combo: retreats about two body-lengths while spinning (stagger), then advances slightly (knockback + element infusion). Almost no wind-up and fast start-up, but long recovery. The hitbox starts from the front clockwise, so rear and left attacks come later.
Knockback ○Element infusion ○Super Armor ○
Fan
Slams a body-spin kick into the ground in front. A narrow launching omnidirectional shockwave centered on the user. Long wind-up and big recovery, but follow-ups are possible depending on where it hits.
Stun ○Float ○Element infusion ○
Eclipse
Charges briefly while crouching, then spins twice fast like a ballerina. A narrow omnidirectional attack. Knockback distance is also extremely short. Two fast spins but only 1 hit.
Stagger ○Element infusion ○

Charge Attacks

NameEffect
C2Fires a V-shaped energy-blade shockwave (stun). With extra input, a sliding move like Diao Chan's C1 (launch). Both can turn and carry element.
C3Leaps, charges big, and on landing makes a flat omnidirectional shockwave (stagger). Decently wide range.
C4A launching move with a slight wind-up.
C5A Super-Armored spinning attack while flying around and moving. Aerial state during the motion. The attack interval and travel are long, making it easy to get behind a guard, but the motion alternates horizontal swings → vertical drops (narrow range), so landing all hits while crossing up is hard. The final spin stuns + infuses element. Combo Boost makes it 4→6→8.
JABrings the twin maces together for one spin, then adds a roundhouse kick — a 2-spin attack. The 2nd roundhouse kick knocks back with element.
JCA launching move that summons a tornado in front. Narrow range. Timing is tricky but follow-ups are possible. The petal effect is cosmetic only and doesn't affect power.
DA single swing of the twin maces from left to right. Short reach.
EvoSpins once in the air for a tiny shockwave on landing. Enemies float; follow-ups possible. Usable to clear fences. A hit at the edge of the shockwave staggers (at R5, attack 4 unupgraded, only half an archer's worth of damage). A JC won't break a crate, but the edge will — this is why.

Musou Attacks

NameEffect
Musou RanbuRuns in for a cartwheel kick. Aerial state until the kick motion ends.
Shin Musou RanbuAn N1–N3→C4 combo. The C4 motion adds one extra hit. The 8th and 9th hits launch, then the finisher knocks back. With Evo, the last hit gains element.

Motion Damage

Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, Wind, Slash. Figures are base motion damage, before Attack and enhancements.

MoveDamage
Normal 114
Normal 214
Normal 316
Normal 418
Normal 522
Normal 625
EVO attack16.18.22.(25).(15)
Dash attack12
Jump attack17
Jump charge1.12
Musou20/25
True Musou20/25
Musou finisher25
True Musou finisher25.25
Charge 217
Charge 3{10.10}*3.12.(12)
Charge 417.(15)
Charge 5(20)
Thrust (3)/(5)
Pierce 15.(20)/(20).(20)
Crescent (12)/(14)
Moon (15)/(17)
Fan (15).(20)
Eclipse (30)

Motion damage & stats from the DWOZ community data set.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Advanced +

Rally ~ Slowly recovers the life of allied troops, lieutenants, officers, and generals(if present in battle). Does not regen life of allied players

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Twin Maces (T.Maces)

双錘

日本語
武将
Diao Chan⚔ Diao Chan
究極強化
鼓舞

基本能力

攻撃力
41(5)
破壊力
37(1)
防御力
31(3)
体力
150(6)
無双
170(2)
移動力
135
ジャンプ力
155

能力チャート

攻撃力
5
破壊力
1
防御力
3
体力
6
無双
2

究極強化 (究極強化)

双錘
鼓舞

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1双錘+29+15+25+34+20
2双錘・改+32+18+28+37+23
3芙蓉錘+35+21+31+40+26
4麗玉錘+38+24+34+43+29
5金麗玉錘+41+27+37+46+32
6真・金麗玉錘+44+30+40+49+35
7眩麗+47+33+43+52+38

DWOZ 強化能力

ランク名前攻撃力破壊力防御力体力無双
1双錘+30+16+26+35+21
2双錘・改+33+19+29+38+24
3芙蓉錘+36+22+32+41+27
4麗玉錘+39+25+35+44+30
5金麗玉錘+42+28+38+47+33
6真・金麗玉錘+45+31+41+50+36
7眩麗+48+34+44+53+39

刻印 (刻印)

C1ではバク転して少し溜め、C6ではその場で少し溜めて前方に衝撃波を撃ち出す。射程は長い。自身後方にも当たり判定あり。C1では方向転換は出来ず、バク転のモーションの影響で自身の位置が動く。
吹飛ばし ○属性付与 ○SA C6
舞うように双錘を振り回す攻撃。回転運動をしながら2人分くらい後退(よろけ)、少し前進(吹き飛ばし+属性付与)の2連撃。溜め時間はほぼ無く出は早いが、硬直が長い。判定は前方から時計回りに発生し後方や左側への攻撃は遅い。
よろけ ○吹飛ばし ○属性付与 ○
目の前の地面に胴廻し蹴りを叩きつける攻撃。自分を中心に全方位の打ち上げの狭い衝撃波。溜め時間は長く、出した後の隙も大きいがヒットした位置によっては追撃可能。
浮かし ○属性付与 ○SA C6
少しためて屈んだ後、バレリーナのように高速で2回転。狭い範囲の全方位攻撃。吹き飛ばし距離も極めて短い。高速で2回転だがヒットは1回。
吹飛ばし ○属性付与 ○SA ○
V字に気円斬状の衝撃波( 気絶 )を放つ。追加入力で貂蝉C1のようなスライディング(浮かし)を行う。どちらも方向転換ができ、属性も乗る。
気絶 ○浮かし ○属性付与 ○
跳び上がり大きく溜めて着地時に全方位の平面衝撃波(よろけ)。範囲はそこそこ広い。
よろけ ○属性付与 ○

ギャラリー

チャージ攻撃

名前効果
C2少し溜めのある打ち上げ技。
C3飛び回って移動しながらSA付回転攻撃。モーション中空中判定。攻撃の間隔と移動距離が長いためガードの裏を取りやすいが、モーションが横に振り回し→縦に振り落とし(範囲狭い)を交互にやるので、めくりながら全段を当てるのは困難。最後の一回転に 気絶 +属性判定。連撃強化で4→6→8と回数増加。
C4双錘を揃えて一回転してさらに回し蹴りをする2回転攻撃。2回目の回し蹴りで属性付き吹き飛ばし。
C5目の前に竜巻を出す打ち上げ技。範囲は狭い。タイミングが難しいが追い討ち可能。花びらのエフェクトがつくが見た目のみで威力には関係ない。
JA左から右へ双錘を一振り。リーチは短い。
JC空中で一回転して地面着地時に極小範囲衝撃波。相手は浮く。追撃可能。柵越えに使える。衝撃波の端っこで当てるとよろけ攻撃(R5攻撃4未改造で弓兵の半分しか減らない威力)。JCを木箱に当てても壊れないが、端っこを木箱に当てると壊れるのはこのため。
D走りこんで側転蹴り。蹴りのモーションが終わるまで空中判定。
EvoN1~N3→C4の連撃。C4のモーション上一撃多くなる。8段目と9段目で浮かして最後に吹き飛ばし。 Evoの最後に属性が付く 。

無双乱舞

名前効果
無双乱舞反時計回りに回転しながら蹴り→finishで前転しながら双錘を左右に広げて吹き飛ばす。浮かし。
真・無双乱舞↑+炎属性。finishでバック転しながら蹴り上げ、広範囲衝撃波を放つ。

モーションダメージ

ヒットはヒットした順にリストされます。 . ヒットを分離し、 *n 直前のヒットを n 回繰り返します。 {…} フォローのヒットをグループ化する *n、 そして ( ) 発射またはノックダウンするヒットをマークします。あ / 2 つのバージョンの動きを示します。エンブレム スロットの場合は、エンブレム 1 の値、次にエンブレム 6 の値です。数字の後の漢字はそのヒットの要素です。 火/炎 火、 氷/冰 氷、 電/雷 稲妻、 風、 スラッシュ。数値は攻撃と強化前のベースモーションダメージです。

破壊力
Normal 114
Normal 214
Normal 316
Normal 418
Normal 522
Normal 625
EVO attack16.18.22.(25).(15)
Dash attack12
Jump attack17
Jump charge1.12
Musou20/25
True Musou20/25
Musou finisher25
True Musou finisher25.25
Charge 217
Charge 3{10.10}*3.12.(12)
Charge 417.(15)
Charge 5(20)
Thrust (3)/(5)
Pierce 15.(20)/(20).(20)
Crescent (12)/(14)
Moon (15)/(17)
Fan (15).(20)
Eclipse (30)

モーションダメージ・能力データ出典: DWOZ コミュニティデータセット。

Twin Maces (T.Maces)

双狼牙棒 (T.Maces)

日文
武将
Diao Chan⚔ Diao Chan
来源
DWO/launch · 9/27/2006
究极强化
REGAIN.ALL
属性
🔥 Fire
究极强化
重获.全部
恢复除指挥官之外的所有部队的生命。部队包括正规士兵、中尉、军官和将军(如果出现在战斗中)。不会为盟友玩家恢复生命。

双狼牙棒,头部较重。

基础属性

攻击
41(5)
破坏
37(1)
防御
31(3)
体力
150(6)
无双
170(2)
移动
135
跳跃
155

属性图表

攻击
5
破坏
1
防御
3
体力
6
无双
2

究极强化 (究極強化)

Twin Maces
REGAIN.ALL

等级成长

等级名称攻击破坏防御体力无双
1Twin Maces+29+15+25+34+20
2Graceful Maces+32+18+28+37+23
3Royal Maces+35+21+31+40+26
4Enchantress+38+24+34+43+29
5Diva+41+27+37+46+32
6True Diva+44+30+40+49+35
7Muse+47+33+43+52+38

DWOZ 强化属性

等级名称攻击破坏防御体力无双
1Twin Maces+30+16+26+35+21
2Graceful Maces+33+19+29+38+24
3Royal Maces+36+22+32+41+27
4Enchantress+39+25+35+44+30
5Diva+42+28+38+47+33
6True Diva+45+31+41+50+36
7Muse+48+34+44+53+39

刻印 (刻印)

Thrust
Spins counter-clockwise while moving, slashing upward with both swords → finishes with an overhead slash for knockback.
Knockback ○Element infusion ○Super Armor C6
Pierce
↑ + Fire element. The finisher launches the front enemy while the user also jumps, firing one fireball forward.
よろけ ○Knockback ○Element infusion ○
Crescent
C1 backflips and charges briefly; C6 charges on the spot, then fires a shockwave forward. Long reach. Also has a rear hitbox. C1 can't turn, and the backflip motion shifts the user's position.
浮かし ○Element infusion ○Super Armor C6
Moon
Swings the twin maces around as if dancing. A 2-hit combo: retreats about two body-lengths while spinning (stagger), then advances slightly (knockback + element infusion). Almost no wind-up and fast start-up, but long recovery. The hitbox starts from the front clockwise, so rear and left attacks come later.
Knockback ○Element infusion ○Super Armor ○
Fan
Slams a body-spin kick into the ground in front. A narrow launching omnidirectional shockwave centered on the user. Long wind-up and big recovery, but follow-ups are possible depending on where it hits.
Stun ○浮かし ○Element infusion ○
Eclipse
Charges briefly while crouching, then spins twice fast like a ballerina. A narrow omnidirectional attack. Knockback distance is also extremely short. Two fast spins but only 1 hit.
よろけ ○Element infusion ○

图库

蓄力攻击

名称效果
C2Fires a V-shaped energy-blade shockwave (stun). With extra input, a sliding move like Diao Chan's C1 (launch). Both can turn and carry element.
C3Leaps, charges big, and on landing makes a flat omnidirectional shockwave (stagger). Decently wide range.
C4A launching move with a slight wind-up.
C5A Super-Armored spinning attack while flying around and moving. Aerial state during the motion. The attack interval and travel are long, making it easy to get behind a guard, but the motion alternates horizontal swings → vertical drops (narrow range), so landing all hits while crossing up is hard. The final spin stuns + infuses element. Combo Boost makes it 4→6→8.
JABrings the twin maces together for one spin, then adds a roundhouse kick — a 2-spin attack. The 2nd roundhouse kick knocks back with element.
JCA launching move that summons a tornado in front. Narrow range. Timing is tricky but follow-ups are possible. The petal effect is cosmetic only and doesn't affect power.
DA single swing of the twin maces from left to right. Short reach.
EvoSpins once in the air for a tiny shockwave on landing. Enemies float; follow-ups possible. Usable to clear fences. A hit at the edge of the shockwave staggers (at R5, attack 4 unupgraded, only half an archer's worth of damage). A JC won't break a crate, but the edge will — this is why.

无双乱舞

名称效果
無双乱舞Runs in for a cartwheel kick. Aerial state until the kick motion ends.
真·無双乱舞An N1–N3→C4 combo. The C4 motion adds one extra hit. The 8th and 9th hits launch, then the finisher knocks back. With Evo, the last hit gains element.

招式伤害

点击次数按其登陆顺序列出: . 分离命中, *n 重复前面的命中 n 次, {…} 为以下群体的点击进行分组 *n, 和 ( ) 标志着发射或击倒的打击。一个 / 给出移动的两个版本 - 对于徽章槽,徽章 1 值然后徽章 6 值。数字后面的汉字是该命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 闪电, 风, 削减。数字是攻击和增强之前的基本运动伤害。

招式破坏
Normal 114
Normal 214
Normal 316
Normal 418
Normal 522
Normal 625
EVO attack16.18.22.(25).(15)
Dash attack12
Jump attack17
Jump charge1.12
Musou20/25
True Musou20/25
Musou finisher25
True Musou finisher25.25
Charge 217
Charge 3{10.10}*3.12.(12)
Charge 417.(15)
Charge 5(20)
Thrust (3)/(5)
Pierce 15.(20)/(20).(20)
Crescent (12)/(14)
Moon (15)/(17)
Fan (15).(20)
Eclipse (30)

招式伤害与属性数据来自 DWOZ 社区数据集。

Twin Maces (T.Maces)

雙狼牙棒 (T.Maces)

日文
武將
Diao Chan⚔ Diao Chan
來源
DWO/launch · 9/27/2006
究極強化
REGAIN.ALL
屬性
🔥 Fire
究極強化
重獲.全部
恢復除指揮官之外的所有部隊的生命。部隊包括正規士兵、中尉、軍官和將軍(如果出現在戰鬥中)。不會為盟友玩家恢復生命。

雙狼牙棒,頭部較重。

基礎屬性

攻擊
41(5)
破壞
37(1)
防禦
31(3)
體力
150(6)
無雙
170(2)
移動
135
跳躍
155

屬性圖表

攻擊
5
破壞
1
防禦
3
體力
6
無雙
2

究極強化 (究極強化)

Twin Maces
REGAIN.ALL

等級成長

等級名稱攻擊破壞防禦體力無雙
1Twin Maces+29+15+25+34+20
2Graceful Maces+32+18+28+37+23
3Royal Maces+35+21+31+40+26
4Enchantress+38+24+34+43+29
5Diva+41+27+37+46+32
6True Diva+44+30+40+49+35
7Muse+47+33+43+52+38

DWOZ 強化屬性

等級名稱攻擊破壞防禦體力無雙
1Twin Maces+30+16+26+35+21
2Graceful Maces+33+19+29+38+24
3Royal Maces+36+22+32+41+27
4Enchantress+39+25+35+44+30
5Diva+42+28+38+47+33
6True Diva+45+31+41+50+36
7Muse+48+34+44+53+39

刻印 (刻印)

Thrust
Spins counter-clockwise while moving, slashing upward with both swords → finishes with an overhead slash for knockback.
Knockback ○Element infusion ○Super Armor C6
Pierce
↑ + Fire element. The finisher launches the front enemy while the user also jumps, firing one fireball forward.
よろけ ○Knockback ○Element infusion ○
Crescent
C1 backflips and charges briefly; C6 charges on the spot, then fires a shockwave forward. Long reach. Also has a rear hitbox. C1 can't turn, and the backflip motion shifts the user's position.
浮かし ○Element infusion ○Super Armor C6
Moon
Swings the twin maces around as if dancing. A 2-hit combo: retreats about two body-lengths while spinning (stagger), then advances slightly (knockback + element infusion). Almost no wind-up and fast start-up, but long recovery. The hitbox starts from the front clockwise, so rear and left attacks come later.
Knockback ○Element infusion ○Super Armor ○
Fan
Slams a body-spin kick into the ground in front. A narrow launching omnidirectional shockwave centered on the user. Long wind-up and big recovery, but follow-ups are possible depending on where it hits.
Stun ○浮かし ○Element infusion ○
Eclipse
Charges briefly while crouching, then spins twice fast like a ballerina. A narrow omnidirectional attack. Knockback distance is also extremely short. Two fast spins but only 1 hit.
よろけ ○Element infusion ○

圖庫

蓄力攻擊

名稱效果
C2Fires a V-shaped energy-blade shockwave (stun). With extra input, a sliding move like Diao Chan's C1 (launch). Both can turn and carry element.
C3Leaps, charges big, and on landing makes a flat omnidirectional shockwave (stagger). Decently wide range.
C4A launching move with a slight wind-up.
C5A Super-Armored spinning attack while flying around and moving. Aerial state during the motion. The attack interval and travel are long, making it easy to get behind a guard, but the motion alternates horizontal swings → vertical drops (narrow range), so landing all hits while crossing up is hard. The final spin stuns + infuses element. Combo Boost makes it 4→6→8.
JABrings the twin maces together for one spin, then adds a roundhouse kick — a 2-spin attack. The 2nd roundhouse kick knocks back with element.
JCA launching move that summons a tornado in front. Narrow range. Timing is tricky but follow-ups are possible. The petal effect is cosmetic only and doesn't affect power.
DA single swing of the twin maces from left to right. Short reach.
EvoSpins once in the air for a tiny shockwave on landing. Enemies float; follow-ups possible. Usable to clear fences. A hit at the edge of the shockwave staggers (at R5, attack 4 unupgraded, only half an archer's worth of damage). A JC won't break a crate, but the edge will — this is why.

無雙亂舞

名稱效果
無双乱舞Runs in for a cartwheel kick. Aerial state until the kick motion ends.
真·無双乱舞An N1–N3→C4 combo. The C4 motion adds one extra hit. The 8th and 9th hits launch, then the finisher knocks back. With Evo, the last hit gains element.

招式傷害

點擊次數依其登陸順序列出: . 分離命中, *n 重複前面的命中 n 次, {…} 為以下群體的點擊進行分組 *n, 和 ( ) 標誌著發射或擊倒的打擊。一個 / 給出移動的兩個版本 - 對於徽章槽,徽章 1 值然後徽章 6 值。數字後面的漢字是該命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 閃電, 風, 削減。數字是攻擊和增強之前的基本運動傷害。

招式破壞
Normal 114
Normal 214
Normal 316
Normal 418
Normal 522
Normal 625
EVO attack16.18.22.(25).(15)
Dash attack12
Jump attack17
Jump charge1.12
Musou20/25
True Musou20/25
Musou finisher25
True Musou finisher25.25
Charge 217
Charge 3{10.10}*3.12.(12)
Charge 417.(15)
Charge 5(20)
Thrust (3)/(5)
Pierce 15.(20)/(20).(20)
Crescent (12)/(14)
Moon (15)/(17)
Fan (15).(20)
Eclipse (30)

招式傷害與屬性資料來自 DWOZ 社群資料集。

Twin Maces (T.Maces)

التوأم الصولجان (T.Maces)

اليابانية
الضابط
Diao Chan⚔ Diao Chan
المصدر
DWO/launch · 9/27/2006
+ تقدم
REGAIN.ALL
العناصر
🔥 Fire
+ تقدم
استعادة.الكل
يستعيد حياة جميع القوات باستثناء القادة. تشمل القوات الجنود النظاميين والملازمين والضباط والجنرالات (إذا كانوا موجودين في المعركة). لا يجدد الحياة للاعبين الحلفاء.

صولجان مزدوج مصنوع برؤوس أثقل.

الإحصائيات الأساسية

هجوم
41(5)
ضرر
37(1)
دفاع
31(3)
حياة
150(6)
موسو
170(2)
سرعة
135
قفز
155

مخطط القدرات

هجوم
5
ضرر
1
دفاع
3
حياة
6
موسو
2

+ تقدم (究極強化)

Twin Maces
REGAIN.ALL

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1Twin Maces+29+15+25+34+20
2Graceful Maces+32+18+28+37+23
3Royal Maces+35+21+31+40+26
4Enchantress+38+24+34+43+29
5Diva+41+27+37+46+32
6True Diva+44+30+40+49+35
7Muse+47+33+43+52+38

إحصائيات ترقية DWOZ

رتبةالاسمهجومضرردفاعحياةموسو
1Twin Maces+30+16+26+35+21
2Graceful Maces+33+19+29+38+24
3Royal Maces+36+22+32+41+27
4Enchantress+39+25+35+44+30
5Diva+42+28+38+47+33
6True Diva+45+31+41+50+36
7Muse+48+34+44+53+39

الشعارات (刻印)

Thrust
Spins counter-clockwise while moving, slashing upward with both swords → finishes with an overhead slash for knockback.
Knockback ○Element infusion ○Super Armor C6
Pierce
↑ + Fire element. The finisher launches the front enemy while the user also jumps, firing one fireball forward.
よろけ ○Knockback ○Element infusion ○
Crescent
C1 backflips and charges briefly; C6 charges on the spot, then fires a shockwave forward. Long reach. Also has a rear hitbox. C1 can't turn, and the backflip motion shifts the user's position.
浮かし ○Element infusion ○Super Armor C6
Moon
Swings the twin maces around as if dancing. A 2-hit combo: retreats about two body-lengths while spinning (stagger), then advances slightly (knockback + element infusion). Almost no wind-up and fast start-up, but long recovery. The hitbox starts from the front clockwise, so rear and left attacks come later.
Knockback ○Element infusion ○Super Armor ○
Fan
Slams a body-spin kick into the ground in front. A narrow launching omnidirectional shockwave centered on the user. Long wind-up and big recovery, but follow-ups are possible depending on where it hits.
Stun ○浮かし ○Element infusion ○
Eclipse
Charges briefly while crouching, then spins twice fast like a ballerina. A narrow omnidirectional attack. Knockback distance is also extremely short. Two fast spins but only 1 hit.
よろけ ○Element infusion ○

معرض

هجمات الشحن

الاسمالتأثير
C2Fires a V-shaped energy-blade shockwave (stun). With extra input, a sliding move like Diao Chan's C1 (launch). Both can turn and carry element.
C3Leaps, charges big, and on landing makes a flat omnidirectional shockwave (stagger). Decently wide range.
C4A launching move with a slight wind-up.
C5A Super-Armored spinning attack while flying around and moving. Aerial state during the motion. The attack interval and travel are long, making it easy to get behind a guard, but the motion alternates horizontal swings → vertical drops (narrow range), so landing all hits while crossing up is hard. The final spin stuns + infuses element. Combo Boost makes it 4→6→8.
JABrings the twin maces together for one spin, then adds a roundhouse kick — a 2-spin attack. The 2nd roundhouse kick knocks back with element.
JCA launching move that summons a tornado in front. Narrow range. Timing is tricky but follow-ups are possible. The petal effect is cosmetic only and doesn't affect power.
DA single swing of the twin maces from left to right. Short reach.
EvoSpins once in the air for a tiny shockwave on landing. Enemies float; follow-ups possible. Usable to clear fences. A hit at the edge of the shockwave staggers (at R5, attack 4 unupgraded, only half an archer's worth of damage). A JC won't break a crate, but the edge will — this is why.

هجمات موسو

الاسمالتأثير
無双乱舞Runs in for a cartwheel kick. Aerial state until the kick motion ends.
真·無双乱舞An N1–N3→C4 combo. The C4 motion adds one extra hit. The 8th and 9th hits launch, then the finisher knocks back. With Evo, the last hit gains element.

ضرر الحركات

يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، رياح، خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.

الحركةضرر
Normal 114
Normal 214
Normal 316
Normal 418
Normal 522
Normal 625
EVO attack16.18.22.(25).(15)
Dash attack12
Jump attack17
Jump charge1.12
Musou20/25
True Musou20/25
Musou finisher25
True Musou finisher25.25
Charge 217
Charge 3{10.10}*3.12.(12)
Charge 417.(15)
Charge 5(20)
Thrust (3)/(5)
Pierce 15.(20)/(20).(20)
Crescent (12)/(14)
Moon (15)/(17)
Fan (15).(20)
Eclipse (30)

بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.

Twin Maces (T.Maces)

Twin Maces (ที.เมซ)

ญี่ปุ่น
ขุนพล
Diao Chan⚔ Diao Chan
ที่มา
DWO/launch · 9/27/2006
แอดวานซ์+
REGAIN.ALL
ธาตุ
🔥 Fire
แอดวานซ์+
คืนทั้งหมด
ฟื้นพลังชีวิตของกองทัพทั้งหมด ยกเว้นผู้บังคับบัญชา กองทหาร ได้แก่ ทหารประจำการ ร้อยโท นายทหาร และนายพล (หากอยู่ในการรบ) ไม่สร้างพลังชีวิตให้กับผู้เล่นฝ่ายเดียวกัน

กระบองคู่ที่สร้างด้วยหัวที่หนักกว่า

ค่าพื้นฐาน

โจมตี
41(5)
ทำลาย
37(1)
ป้องกัน
31(3)
พลังชีวิต
150(6)
มูโซ
170(2)
ความเร็ว
135
กระโดด
155

แผนภูมิค่าสถานะ

โจมตี
5
ทำลาย
1
ป้องกัน
3
พลังชีวิต
6
มูโซ
2

แอดวานซ์+ (究極強化)

Twin Maces
REGAIN.ALL

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1Twin Maces+29+15+25+34+20
2Graceful Maces+32+18+28+37+23
3Royal Maces+35+21+31+40+26
4Enchantress+38+24+34+43+29
5Diva+41+27+37+46+32
6True Diva+44+30+40+49+35
7Muse+47+33+43+52+38

ค่าอัปเกรด DWOZ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1Twin Maces+30+16+26+35+21
2Graceful Maces+33+19+29+38+24
3Royal Maces+36+22+32+41+27
4Enchantress+39+25+35+44+30
5Diva+42+28+38+47+33
6True Diva+45+31+41+50+36
7Muse+48+34+44+53+39

ตราสัญลักษณ์ (刻印)

Thrust
Spins counter-clockwise while moving, slashing upward with both swords → finishes with an overhead slash for knockback.
Knockback ○Element infusion ○Super Armor C6
Pierce
↑ + Fire element. The finisher launches the front enemy while the user also jumps, firing one fireball forward.
よろけ ○Knockback ○Element infusion ○
Crescent
C1 backflips and charges briefly; C6 charges on the spot, then fires a shockwave forward. Long reach. Also has a rear hitbox. C1 can't turn, and the backflip motion shifts the user's position.
浮かし ○Element infusion ○Super Armor C6
Moon
Swings the twin maces around as if dancing. A 2-hit combo: retreats about two body-lengths while spinning (stagger), then advances slightly (knockback + element infusion). Almost no wind-up and fast start-up, but long recovery. The hitbox starts from the front clockwise, so rear and left attacks come later.
Knockback ○Element infusion ○Super Armor ○
Fan
Slams a body-spin kick into the ground in front. A narrow launching omnidirectional shockwave centered on the user. Long wind-up and big recovery, but follow-ups are possible depending on where it hits.
Stun ○浮かし ○Element infusion ○
Eclipse
Charges briefly while crouching, then spins twice fast like a ballerina. A narrow omnidirectional attack. Knockback distance is also extremely short. Two fast spins but only 1 hit.
よろけ ○Element infusion ○

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2Fires a V-shaped energy-blade shockwave (stun). With extra input, a sliding move like Diao Chan's C1 (launch). Both can turn and carry element.
C3Leaps, charges big, and on landing makes a flat omnidirectional shockwave (stagger). Decently wide range.
C4A launching move with a slight wind-up.
C5A Super-Armored spinning attack while flying around and moving. Aerial state during the motion. The attack interval and travel are long, making it easy to get behind a guard, but the motion alternates horizontal swings → vertical drops (narrow range), so landing all hits while crossing up is hard. The final spin stuns + infuses element. Combo Boost makes it 4→6→8.
JABrings the twin maces together for one spin, then adds a roundhouse kick — a 2-spin attack. The 2nd roundhouse kick knocks back with element.
JCA launching move that summons a tornado in front. Narrow range. Timing is tricky but follow-ups are possible. The petal effect is cosmetic only and doesn't affect power.
DA single swing of the twin maces from left to right. Short reach.
EvoSpins once in the air for a tiny shockwave on landing. Enemies float; follow-ups possible. Usable to clear fences. A hit at the edge of the shockwave staggers (at R5, attack 4 unupgraded, only half an archer's worth of damage). A JC won't break a crate, but the edge will — this is why.

ท่าไม้ตายมูโซ

ชื่อผล
無双乱舞Runs in for a cartwheel kick. Aerial state until the kick motion ends.
真·無双乱舞An N1–N3→C4 combo. The C4 motion adds one extra hit. The 8th and 9th hits launch, then the finisher knocks back. With Evo, the last hit gains element.

ดาเมจท่าโจมตี

การเข้าชมจะแสดงตามลำดับที่มาถึง: . แยกเพลงฮิต *n ทำซ้ำการโจมตีก่อนหน้า n ครั้ง {…} กลุ่มฮิตสำหรับการติดตาม *n, และ ( ) ทำเครื่องหมายการตีที่เปิดตัวหรือล้มลง ก / ให้การเคลื่อนไหวทั้งสองเวอร์ชัน — สำหรับช่องสัญลักษณ์ ค่า Emblem 1 และค่า Emblem 6 คันจิหลังตัวเลขคือองค์ประกอบของการตี: 火/炎 ไฟ, 氷/冰 น้ำแข็ง, 電/雷 ฟ้าผ่า, ลม, สแลช. ฟิกเกอร์คือความเสียหายจากการเคลื่อนไหวพื้นฐาน ก่อนการโจมตีและการปรับปรุง

ท่าทำลาย
Normal 114
Normal 214
Normal 316
Normal 418
Normal 522
Normal 625
EVO attack16.18.22.(25).(15)
Dash attack12
Jump attack17
Jump charge1.12
Musou20/25
True Musou20/25
Musou finisher25
True Musou finisher25.25
Charge 217
Charge 3{10.10}*3.12.(12)
Charge 417.(15)
Charge 5(20)
Thrust (3)/(5)
Pierce 15.(20)/(20).(20)
Crescent (12)/(14)
Moon (15)/(17)
Fan (15).(20)
Eclipse (30)

ข้อมูลดาเมจท่าโจมตีและค่าสถานะจากชุดข้อมูลของชุมชน DWOZ