Twin Maces

Twin Maces

Japanese
Abbrev.
Maces
Officer
Diao Chan⚔ Diao Chan
Source / Era
DWO/launch · 9/27/2006
Advance+
REGAIN.ALL
Elements
🔥 Fire
Advance+
REGAIN.ALL

Twin maces made with heavier heads.

Base Stats

Attack
41(5)
Damage
37(1)
Defence
31(3)
Life
150(6)
Musou
170(2)
Speed
135
Jump
155

Advance+ (究極強化)

Twin Maces
REGAIN.ALL

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1Twin Maces+29+15+25+34+20
2Graceful Maces+32+18+28+37+23
3Royal Maces+35+21+31+40+26
4Enchantress+38+24+34+43+29
5Diva+41+27+37+46+32
6True Diva+44+30+40+49+35
7Muse+47+33+43+52+38

Emblems (刻印)

Pierce
Spins counter-clockwise while moving, slashing upward with both swords → finishes with an overhead slash for knockback.
Knockback ○Element infusion ○Super Armor C6
Smash
↑ + Fire element. The finisher launches the front enemy while the user also jumps, firing one fireball forward.
よろけ ○Knockback ○Element infusion ○
Shield
C1 backflips and charges briefly; C6 charges on the spot, then fires a shockwave forward. Long reach. Also has a rear hitbox. C1 can't turn, and the backflip motion shifts the user's position.
浮かし ○Element infusion ○Super Armor C6
Formation
Swings the twin maces around as if dancing. A 2-hit combo: retreats about two body-lengths while spinning (stagger), then advances slightly (knockback + element infusion). Almost no wind-up and fast start-up, but long recovery. The hitbox starts from the front clockwise, so rear and left attacks come later.
Knockback ○Element infusion ○Super Armor ○
Guard
Slams a body-spin kick into the ground in front. A narrow launching omnidirectional shockwave centered on the user. Long wind-up and big recovery, but follow-ups are possible depending on where it hits.
Stun ○浮かし ○Element infusion ○
Conquest
Charges briefly while crouching, then spins twice fast like a ballerina. A narrow omnidirectional attack. Knockback distance is also extremely short. Two fast spins but only 1 hit.
よろけ ○Element infusion ○

Gallery

Charge Attacks

NameEffect
C2Fires a V-shaped energy-blade shockwave (stun). With extra input, a sliding move like Diao Chan's C1 (launch). Both can turn and carry element.
C3Leaps, charges big, and on landing makes a flat omnidirectional shockwave (stagger). Decently wide range.
C4A launching move with a slight wind-up.
C5A Super-Armored spinning attack while flying around and moving. Aerial state during the motion. The attack interval and travel are long, making it easy to get behind a guard, but the motion alternates horizontal swings → vertical drops (narrow range), so landing all hits while crossing up is hard. The final spin stuns + infuses element. Combo Boost makes it 4→6→8.
JABrings the twin maces together for one spin, then adds a roundhouse kick — a 2-spin attack. The 2nd roundhouse kick knocks back with element.
JCA launching move that summons a tornado in front. Narrow range. Timing is tricky but follow-ups are possible. The petal effect is cosmetic only and doesn't affect power.
DA single swing of the twin maces from left to right. Short reach.
EvoSpins once in the air for a tiny shockwave on landing. Enemies float; follow-ups possible. Usable to clear fences. A hit at the edge of the shockwave staggers (at R5, attack 4 unupgraded, only half an archer's worth of damage). A JC won't break a crate, but the edge will — this is why.

Musou Attacks

NameEffect
無双乱舞Runs in for a cartwheel kick. Aerial state until the kick motion ends.
真・無双乱舞An N1–N3→C4 combo. The C4 motion adds one extra hit. The 8th and 9th hits launch, then the finisher knocks back. With Evo, the last hit gains element.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Advanced +

Rally ~ Slowly recovers the life of allied troops, lieutenants, officers, and generals(if present in battle). Does not regen life of allied players

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Twin Maces

双錘

日本語
武将
Diao Chan⚔ Diao Chan
究極強化
鼓舞

基本能力

攻撃力
41(5)
破壊力
37(1)
防御力
31(3)
体力
150(6)
無双
170(2)
移動力
135
ジャンプ力
155

究極強化 (究極強化)

双錘
鼓舞

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1双錘+29+15+25+34+20
2双錘・改+32+18+28+37+23
3芙蓉錘+35+21+31+40+26
4麗玉錘+38+24+34+43+29
5金麗玉錘+41+27+37+46+32
6真・金麗玉錘+44+30+40+49+35
7眩麗+47+33+43+52+38

刻印 (刻印)

C1ではバク転して少し溜め、C6ではその場で少し溜めて前方に衝撃波を撃ち出す。射程は長い。自身後方にも当たり判定あり。C1では方向転換は出来ず、バク転のモーションの影響で自身の位置が動く。
吹飛ばし ○属性付与 ○SA C6
舞うように双錘を振り回す攻撃。回転運動をしながら2人分くらい後退(よろけ)、少し前進(吹き飛ばし+属性付与)の2連撃。溜め時間はほぼ無く出は早いが、硬直が長い。判定は前方から時計回りに発生し後方や左側への攻撃は遅い。
よろけ ○吹飛ばし ○属性付与 ○
目の前の地面に胴廻し蹴りを叩きつける攻撃。自分を中心に全方位の打ち上げの狭い衝撃波。溜め時間は長く、出した後の隙も大きいがヒットした位置によっては追撃可能。
浮かし ○属性付与 ○SA C6
少しためて屈んだ後、バレリーナのように高速で2回転。狭い範囲の全方位攻撃。吹き飛ばし距離も極めて短い。高速で2回転だがヒットは1回。
吹飛ばし ○属性付与 ○SA ○
V字に気円斬状の衝撃波( 気絶 )を放つ。追加入力で貂蝉C1のようなスライディング(浮かし)を行う。どちらも方向転換ができ、属性も乗る。
気絶 ○浮かし ○属性付与 ○
跳び上がり大きく溜めて着地時に全方位の平面衝撃波(よろけ)。範囲はそこそこ広い。
よろけ ○属性付与 ○

ギャラリー

チャージ攻撃

名前効果
C2少し溜めのある打ち上げ技。
C3飛び回って移動しながらSA付回転攻撃。モーション中空中判定。攻撃の間隔と移動距離が長いためガードの裏を取りやすいが、モーションが横に振り回し→縦に振り落とし(範囲狭い)を交互にやるので、めくりながら全段を当てるのは困難。最後の一回転に 気絶 +属性判定。連撃強化で4→6→8と回数増加。
C4双錘を揃えて一回転してさらに回し蹴りをする2回転攻撃。2回目の回し蹴りで属性付き吹き飛ばし。
C5目の前に竜巻を出す打ち上げ技。範囲は狭い。タイミングが難しいが追い討ち可能。花びらのエフェクトがつくが見た目のみで威力には関係ない。
JA左から右へ双錘を一振り。リーチは短い。
JC空中で一回転して地面着地時に極小範囲衝撃波。相手は浮く。追撃可能。柵越えに使える。衝撃波の端っこで当てるとよろけ攻撃(R5攻撃4未改造で弓兵の半分しか減らない威力)。JCを木箱に当てても壊れないが、端っこを木箱に当てると壊れるのはこのため。
D走りこんで側転蹴り。蹴りのモーションが終わるまで空中判定。
EvoN1~N3→C4の連撃。C4のモーション上一撃多くなる。8段目と9段目で浮かして最後に吹き飛ばし。 Evoの最後に属性が付く 。

無双乱舞

名前効果
無双乱舞反時計回りに回転しながら蹴り→finishで前転しながら双錘を左右に広げて吹き飛ばす。浮かし。
真・無双乱舞↑+炎属性。finishでバック転しながら蹴り上げ、広範囲衝撃波を放つ。
Twin Maces

Twin Maces

日文
缩写
Maces
武将
Diao Chan⚔ Diao Chan
来源
DWO/launch · 9/27/2006
究极强化
REGAIN.ALL
属性
🔥 Fire
究极强化
REGAIN.ALL

Twin maces made with heavier heads.

基础属性

攻击
41(5)
破坏
37(1)
防御
31(3)
体力
150(6)
无双
170(2)
移动
135
跳跃
155

究极强化 (究極強化)

Twin Maces
REGAIN.ALL

等级成长

等级名称攻击破坏防御体力无双
1Twin Maces+29+15+25+34+20
2Graceful Maces+32+18+28+37+23
3Royal Maces+35+21+31+40+26
4Enchantress+38+24+34+43+29
5Diva+41+27+37+46+32
6True Diva+44+30+40+49+35
7Muse+47+33+43+52+38

刻印 (刻印)

Pierce
Spins counter-clockwise while moving, slashing upward with both swords → finishes with an overhead slash for knockback.
Knockback ○Element infusion ○Super Armor C6
Smash
↑ + Fire element. The finisher launches the front enemy while the user also jumps, firing one fireball forward.
よろけ ○Knockback ○Element infusion ○
Shield
C1 backflips and charges briefly; C6 charges on the spot, then fires a shockwave forward. Long reach. Also has a rear hitbox. C1 can't turn, and the backflip motion shifts the user's position.
浮かし ○Element infusion ○Super Armor C6
Formation
Swings the twin maces around as if dancing. A 2-hit combo: retreats about two body-lengths while spinning (stagger), then advances slightly (knockback + element infusion). Almost no wind-up and fast start-up, but long recovery. The hitbox starts from the front clockwise, so rear and left attacks come later.
Knockback ○Element infusion ○Super Armor ○
Guard
Slams a body-spin kick into the ground in front. A narrow launching omnidirectional shockwave centered on the user. Long wind-up and big recovery, but follow-ups are possible depending on where it hits.
Stun ○浮かし ○Element infusion ○
Conquest
Charges briefly while crouching, then spins twice fast like a ballerina. A narrow omnidirectional attack. Knockback distance is also extremely short. Two fast spins but only 1 hit.
よろけ ○Element infusion ○

图库

蓄力攻击

名称效果
C2Fires a V-shaped energy-blade shockwave (stun). With extra input, a sliding move like Diao Chan's C1 (launch). Both can turn and carry element.
C3Leaps, charges big, and on landing makes a flat omnidirectional shockwave (stagger). Decently wide range.
C4A launching move with a slight wind-up.
C5A Super-Armored spinning attack while flying around and moving. Aerial state during the motion. The attack interval and travel are long, making it easy to get behind a guard, but the motion alternates horizontal swings → vertical drops (narrow range), so landing all hits while crossing up is hard. The final spin stuns + infuses element. Combo Boost makes it 4→6→8.
JABrings the twin maces together for one spin, then adds a roundhouse kick — a 2-spin attack. The 2nd roundhouse kick knocks back with element.
JCA launching move that summons a tornado in front. Narrow range. Timing is tricky but follow-ups are possible. The petal effect is cosmetic only and doesn't affect power.
DA single swing of the twin maces from left to right. Short reach.
EvoSpins once in the air for a tiny shockwave on landing. Enemies float; follow-ups possible. Usable to clear fences. A hit at the edge of the shockwave staggers (at R5, attack 4 unupgraded, only half an archer's worth of damage). A JC won't break a crate, but the edge will — this is why.

无双乱舞

名称效果
無双乱舞Runs in for a cartwheel kick. Aerial state until the kick motion ends.
真・無双乱舞An N1–N3→C4 combo. The C4 motion adds one extra hit. The 8th and 9th hits launch, then the finisher knocks back. With Evo, the last hit gains element.
Twin Maces

Twin Maces

日文
縮寫
Maces
武將
Diao Chan⚔ Diao Chan
來源
DWO/launch · 9/27/2006
究極強化
REGAIN.ALL
屬性
🔥 Fire
究極強化
REGAIN.ALL

Twin maces made with heavier heads.

基礎屬性

攻擊
41(5)
破壞
37(1)
防禦
31(3)
體力
150(6)
無雙
170(2)
移動
135
跳躍
155

究極強化 (究極強化)

Twin Maces
REGAIN.ALL

等級成長

等級名稱攻擊破壞防禦體力無雙
1Twin Maces+29+15+25+34+20
2Graceful Maces+32+18+28+37+23
3Royal Maces+35+21+31+40+26
4Enchantress+38+24+34+43+29
5Diva+41+27+37+46+32
6True Diva+44+30+40+49+35
7Muse+47+33+43+52+38

刻印 (刻印)

Pierce
Spins counter-clockwise while moving, slashing upward with both swords → finishes with an overhead slash for knockback.
Knockback ○Element infusion ○Super Armor C6
Smash
↑ + Fire element. The finisher launches the front enemy while the user also jumps, firing one fireball forward.
よろけ ○Knockback ○Element infusion ○
Shield
C1 backflips and charges briefly; C6 charges on the spot, then fires a shockwave forward. Long reach. Also has a rear hitbox. C1 can't turn, and the backflip motion shifts the user's position.
浮かし ○Element infusion ○Super Armor C6
Formation
Swings the twin maces around as if dancing. A 2-hit combo: retreats about two body-lengths while spinning (stagger), then advances slightly (knockback + element infusion). Almost no wind-up and fast start-up, but long recovery. The hitbox starts from the front clockwise, so rear and left attacks come later.
Knockback ○Element infusion ○Super Armor ○
Guard
Slams a body-spin kick into the ground in front. A narrow launching omnidirectional shockwave centered on the user. Long wind-up and big recovery, but follow-ups are possible depending on where it hits.
Stun ○浮かし ○Element infusion ○
Conquest
Charges briefly while crouching, then spins twice fast like a ballerina. A narrow omnidirectional attack. Knockback distance is also extremely short. Two fast spins but only 1 hit.
よろけ ○Element infusion ○

圖庫

蓄力攻擊

名稱效果
C2Fires a V-shaped energy-blade shockwave (stun). With extra input, a sliding move like Diao Chan's C1 (launch). Both can turn and carry element.
C3Leaps, charges big, and on landing makes a flat omnidirectional shockwave (stagger). Decently wide range.
C4A launching move with a slight wind-up.
C5A Super-Armored spinning attack while flying around and moving. Aerial state during the motion. The attack interval and travel are long, making it easy to get behind a guard, but the motion alternates horizontal swings → vertical drops (narrow range), so landing all hits while crossing up is hard. The final spin stuns + infuses element. Combo Boost makes it 4→6→8.
JABrings the twin maces together for one spin, then adds a roundhouse kick — a 2-spin attack. The 2nd roundhouse kick knocks back with element.
JCA launching move that summons a tornado in front. Narrow range. Timing is tricky but follow-ups are possible. The petal effect is cosmetic only and doesn't affect power.
DA single swing of the twin maces from left to right. Short reach.
EvoSpins once in the air for a tiny shockwave on landing. Enemies float; follow-ups possible. Usable to clear fences. A hit at the edge of the shockwave staggers (at R5, attack 4 unupgraded, only half an archer's worth of damage). A JC won't break a crate, but the edge will — this is why.

無雙亂舞

名稱效果
無双乱舞Runs in for a cartwheel kick. Aerial state until the kick motion ends.
真・無双乱舞An N1–N3→C4 combo. The C4 motion adds one extra hit. The 8th and 9th hits launch, then the finisher knocks back. With Evo, the last hit gains element.
Twin Maces

Twin Maces

اليابانية
اختصار
Maces
الضابط
Diao Chan⚔ Diao Chan
المصدر
DWO/launch · 9/27/2006
+Advance
REGAIN.ALL
العناصر
🔥 Fire
+Advance
REGAIN.ALL

Twin maces made with heavier heads.

الإحصائيات الأساسية

هجوم
41(5)
ضرر
37(1)
دفاع
31(3)
حياة
150(6)
موسو
170(2)
سرعة
135
قفز
155

+Advance (究極強化)

Twin Maces
REGAIN.ALL

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1Twin Maces+29+15+25+34+20
2Graceful Maces+32+18+28+37+23
3Royal Maces+35+21+31+40+26
4Enchantress+38+24+34+43+29
5Diva+41+27+37+46+32
6True Diva+44+30+40+49+35
7Muse+47+33+43+52+38

الشعارات (刻印)

Pierce
Spins counter-clockwise while moving, slashing upward with both swords → finishes with an overhead slash for knockback.
Knockback ○Element infusion ○Super Armor C6
Smash
↑ + Fire element. The finisher launches the front enemy while the user also jumps, firing one fireball forward.
よろけ ○Knockback ○Element infusion ○
Shield
C1 backflips and charges briefly; C6 charges on the spot, then fires a shockwave forward. Long reach. Also has a rear hitbox. C1 can't turn, and the backflip motion shifts the user's position.
浮かし ○Element infusion ○Super Armor C6
Formation
Swings the twin maces around as if dancing. A 2-hit combo: retreats about two body-lengths while spinning (stagger), then advances slightly (knockback + element infusion). Almost no wind-up and fast start-up, but long recovery. The hitbox starts from the front clockwise, so rear and left attacks come later.
Knockback ○Element infusion ○Super Armor ○
Guard
Slams a body-spin kick into the ground in front. A narrow launching omnidirectional shockwave centered on the user. Long wind-up and big recovery, but follow-ups are possible depending on where it hits.
Stun ○浮かし ○Element infusion ○
Conquest
Charges briefly while crouching, then spins twice fast like a ballerina. A narrow omnidirectional attack. Knockback distance is also extremely short. Two fast spins but only 1 hit.
よろけ ○Element infusion ○

معرض

هجمات الشحن

الاسمالتأثير
C2Fires a V-shaped energy-blade shockwave (stun). With extra input, a sliding move like Diao Chan's C1 (launch). Both can turn and carry element.
C3Leaps, charges big, and on landing makes a flat omnidirectional shockwave (stagger). Decently wide range.
C4A launching move with a slight wind-up.
C5A Super-Armored spinning attack while flying around and moving. Aerial state during the motion. The attack interval and travel are long, making it easy to get behind a guard, but the motion alternates horizontal swings → vertical drops (narrow range), so landing all hits while crossing up is hard. The final spin stuns + infuses element. Combo Boost makes it 4→6→8.
JABrings the twin maces together for one spin, then adds a roundhouse kick — a 2-spin attack. The 2nd roundhouse kick knocks back with element.
JCA launching move that summons a tornado in front. Narrow range. Timing is tricky but follow-ups are possible. The petal effect is cosmetic only and doesn't affect power.
DA single swing of the twin maces from left to right. Short reach.
EvoSpins once in the air for a tiny shockwave on landing. Enemies float; follow-ups possible. Usable to clear fences. A hit at the edge of the shockwave staggers (at R5, attack 4 unupgraded, only half an archer's worth of damage). A JC won't break a crate, but the edge will — this is why.

هجمات موسو

الاسمالتأثير
無双乱舞Runs in for a cartwheel kick. Aerial state until the kick motion ends.
真・無双乱舞An N1–N3→C4 combo. The C4 motion adds one extra hit. The 8th and 9th hits launch, then the finisher knocks back. With Evo, the last hit gains element.
Twin Maces

Twin Maces

ญี่ปุ่น
ตัวย่อ
Maces
ขุนพล
Diao Chan⚔ Diao Chan
ที่มา
DWO/launch · 9/27/2006
Advance+
REGAIN.ALL
ธาตุ
🔥 Fire
Advance+
REGAIN.ALL

Twin maces made with heavier heads.

ค่าพื้นฐาน

โจมตี
41(5)
ทำลาย
37(1)
ป้องกัน
31(3)
พลังชีวิต
150(6)
มูโซ
170(2)
ความเร็ว
135
กระโดด
155

Advance+ (究極強化)

Twin Maces
REGAIN.ALL

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1Twin Maces+29+15+25+34+20
2Graceful Maces+32+18+28+37+23
3Royal Maces+35+21+31+40+26
4Enchantress+38+24+34+43+29
5Diva+41+27+37+46+32
6True Diva+44+30+40+49+35
7Muse+47+33+43+52+38

ตราสัญลักษณ์ (刻印)

Pierce
Spins counter-clockwise while moving, slashing upward with both swords → finishes with an overhead slash for knockback.
Knockback ○Element infusion ○Super Armor C6
Smash
↑ + Fire element. The finisher launches the front enemy while the user also jumps, firing one fireball forward.
よろけ ○Knockback ○Element infusion ○
Shield
C1 backflips and charges briefly; C6 charges on the spot, then fires a shockwave forward. Long reach. Also has a rear hitbox. C1 can't turn, and the backflip motion shifts the user's position.
浮かし ○Element infusion ○Super Armor C6
Formation
Swings the twin maces around as if dancing. A 2-hit combo: retreats about two body-lengths while spinning (stagger), then advances slightly (knockback + element infusion). Almost no wind-up and fast start-up, but long recovery. The hitbox starts from the front clockwise, so rear and left attacks come later.
Knockback ○Element infusion ○Super Armor ○
Guard
Slams a body-spin kick into the ground in front. A narrow launching omnidirectional shockwave centered on the user. Long wind-up and big recovery, but follow-ups are possible depending on where it hits.
Stun ○浮かし ○Element infusion ○
Conquest
Charges briefly while crouching, then spins twice fast like a ballerina. A narrow omnidirectional attack. Knockback distance is also extremely short. Two fast spins but only 1 hit.
よろけ ○Element infusion ○

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2Fires a V-shaped energy-blade shockwave (stun). With extra input, a sliding move like Diao Chan's C1 (launch). Both can turn and carry element.
C3Leaps, charges big, and on landing makes a flat omnidirectional shockwave (stagger). Decently wide range.
C4A launching move with a slight wind-up.
C5A Super-Armored spinning attack while flying around and moving. Aerial state during the motion. The attack interval and travel are long, making it easy to get behind a guard, but the motion alternates horizontal swings → vertical drops (narrow range), so landing all hits while crossing up is hard. The final spin stuns + infuses element. Combo Boost makes it 4→6→8.
JABrings the twin maces together for one spin, then adds a roundhouse kick — a 2-spin attack. The 2nd roundhouse kick knocks back with element.
JCA launching move that summons a tornado in front. Narrow range. Timing is tricky but follow-ups are possible. The petal effect is cosmetic only and doesn't affect power.
DA single swing of the twin maces from left to right. Short reach.
EvoSpins once in the air for a tiny shockwave on landing. Enemies float; follow-ups possible. Usable to clear fences. A hit at the edge of the shockwave staggers (at R5, attack 4 unupgraded, only half an archer's worth of damage). A JC won't break a crate, but the edge will — this is why.

ท่าไม้ตายมูโซ

ชื่อผล
無双乱舞Runs in for a cartwheel kick. Aerial state until the kick motion ends.
真・無双乱舞An N1–N3→C4 combo. The C4 motion adds one extra hit. The 8th and 9th hits launch, then the finisher knocks back. With Evo, the last hit gains element.