Sweeps from front-left to rear-right (knockback), then fires red lightning forward (stun).
Float ○Element infusion C6
衛
Fan
A quick forward sweep (launch), then sets the halberd sideways and pushes for a shockwave (knockback + C6 element infusion). Super Armor from the knockback shockwave.
Knockdown ○Element infusion ○Super Armor ○
覇
Eclipse
Stabs the glaive into the ground ahead and, swinging it up, fires a spherical shockwave. The glaive itself has no hitbox — only the shockwave. Can turn until the stab motion. Narrow range.
Knockback ○Float ○Element infusion ○
Gallery
Glaive & Iron Glaive
Glaive & Iron Glaive
Glaive & Iron Glaive
Glaive & Iron Glaive
Glaive & Iron Glaive
Glaive & Iron Glaive
Great Glaive
Great Glaive
Great Glaive
Great Glaive
Great Glaive
Great Glaive
Tiger Hook
Tiger Hook
Tiger Hook
Charge Attacks
Name
Effect
C2
After a brief charge, slams the glaive forward for a rock-effect shockwave. Can cross up, but reach is slightly short.
C3
Raises the left arm for a wide red omnidirectional shockwave. Hit enemies fly off in an arc.
C4
After a brief charge on the right, an upward slash like a swing. Fairly wide range.
C5
Cuts the front while sweeping, ending with a horizontal sweep. Attack speed is slightly slower than the hook-sickle blade. Combo Boost allows extra input.
JA
From a butt-spike thrust, swings from right to left. Slightly narrow range and slow activation.
JC
Hops forward about a body-length and slams the glaive for a shockwave centered on it. Very narrow range.
D
A scooping sweep from right to left. The firing angle resembles the iron-halberd JA.
Evo
Front-somersaults in the air, dives, and stabs the halberd tip for a shockwave. Narrow range.
Musou Attacks
Name
Effect
Musou Ranbu
Sets the glaive sideways and slides in like the hook-sickle Shield.
Shin Musou Ranbu
N3 → N6. The 8th hit launches, the 9th knocks back.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
16
Normal 2
16
Normal 3
18
Normal 4
20
Normal 5
23
Normal 6
26
EVO attack
18.20.23.28
Dash attack
12
Jump attack
8
Jump charge
1.12
Musou
23.23
True Musou
35.35
Musou finisher
15.20
True Musou finisher
20火
Charge 2
17
Charge 3
{5.5}*3.(10)
Charge 4
(35)
Charge 5
(12)
Thrust 突
5火/8火
Pierce 砕
8.10/10.14
Crescent 盾
8.10/10.(12)
Moon 陣
15/(18)
Fan 衛
(10)
Eclipse 覇
(20)
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Swings the halberd in an X for a launching attack. Despite the halberd's look, the range is slightly wide.
Element infusion 炎Super Armor C6
砕
Pierce
↑ + Fire element. The finisher charges in and causes an explosion.
Stun ○Knockback ○
盾
Crescent
Fires a fire orb forward. Short recovery. C6 has Super Armor.
Knockback ○浮かし ○Element infusion C6Super Armor ○
陣
Moon
Sweeps from front-left to rear-right (knockback), then fires red lightning forward (stun).
浮かし ○Element infusion C6
衛
Fan
A quick forward sweep (launch), then sets the halberd sideways and pushes for a shockwave (knockback + C6 element infusion). Super Armor from the knockback shockwave.
Knockdown ○Element infusion ○Super Armor ○
覇
Eclipse
Stabs the glaive into the ground ahead and, swinging it up, fires a spherical shockwave. The glaive itself has no hitbox — only the shockwave. Can turn until the stab motion. Narrow range.
Knockback ○浮かし ○Element infusion ○
图库
战刀和铁战刀
战刀和铁战刀
战刀和铁战刀
战刀和铁战刀
战刀和铁战刀
战刀和铁战刀
大剑
大剑
大剑
大剑
大剑
大剑
虎钩
虎钩
虎钩
蓄力攻击
名称
效果
C2
After a brief charge, slams the glaive forward for a rock-effect shockwave. Can cross up, but reach is slightly short.
C3
Raises the left arm for a wide red omnidirectional shockwave. Hit enemies fly off in an arc.
C4
After a brief charge on the right, an upward slash like a swing. Fairly wide range.
C5
Cuts the front while sweeping, ending with a horizontal sweep. Attack speed is slightly slower than the hook-sickle blade. Combo Boost allows extra input.
JA
From a butt-spike thrust, swings from right to left. Slightly narrow range and slow activation.
JC
Hops forward about a body-length and slams the glaive for a shockwave centered on it. Very narrow range.
D
A scooping sweep from right to left. The firing angle resembles the iron-halberd JA.
Evo
Front-somersaults in the air, dives, and stabs the halberd tip for a shockwave. Narrow range.
无双乱舞
名称
效果
無双乱舞
Sets the glaive sideways and slides in like the hook-sickle Shield.
真·無双乱舞
N3 → N6. The 8th hit launches, the 9th knocks back.
Swings the halberd in an X for a launching attack. Despite the halberd's look, the range is slightly wide.
Element infusion 炎Super Armor C6
砕
Pierce
↑ + Fire element. The finisher charges in and causes an explosion.
Stun ○Knockback ○
盾
Crescent
Fires a fire orb forward. Short recovery. C6 has Super Armor.
Knockback ○浮かし ○Element infusion C6Super Armor ○
陣
Moon
Sweeps from front-left to rear-right (knockback), then fires red lightning forward (stun).
浮かし ○Element infusion C6
衛
Fan
A quick forward sweep (launch), then sets the halberd sideways and pushes for a shockwave (knockback + C6 element infusion). Super Armor from the knockback shockwave.
Knockdown ○Element infusion ○Super Armor ○
覇
Eclipse
Stabs the glaive into the ground ahead and, swinging it up, fires a spherical shockwave. The glaive itself has no hitbox — only the shockwave. Can turn until the stab motion. Narrow range.
Knockback ○浮かし ○Element infusion ○
圖庫
戰刀和鐵戰刀
戰刀和鐵戰刀
戰刀和鐵戰刀
戰刀和鐵戰刀
戰刀和鐵戰刀
戰刀和鐵戰刀
大劍
大劍
大劍
大劍
大劍
大劍
虎鉤
虎鉤
虎鉤
蓄力攻擊
名稱
效果
C2
After a brief charge, slams the glaive forward for a rock-effect shockwave. Can cross up, but reach is slightly short.
C3
Raises the left arm for a wide red omnidirectional shockwave. Hit enemies fly off in an arc.
C4
After a brief charge on the right, an upward slash like a swing. Fairly wide range.
C5
Cuts the front while sweeping, ending with a horizontal sweep. Attack speed is slightly slower than the hook-sickle blade. Combo Boost allows extra input.
JA
From a butt-spike thrust, swings from right to left. Slightly narrow range and slow activation.
JC
Hops forward about a body-length and slams the glaive for a shockwave centered on it. Very narrow range.
D
A scooping sweep from right to left. The firing angle resembles the iron-halberd JA.
Evo
Front-somersaults in the air, dives, and stabs the halberd tip for a shockwave. Narrow range.
無雙亂舞
名稱
效果
無双乱舞
Sets the glaive sideways and slides in like the hook-sickle Shield.
真·無双乱舞
N3 → N6. The 8th hit launches, the 9th knocks back.
رمح ثلاثي الشعب مصمم لضابط ماهر وقادر على تنفيذ مجموعة متنوعة من الهجمات.
الإحصائيات الأساسية
هجوم
47(3)
ضرر
38(1)
دفاع
40(5)
حياة
180(2)
موسو
140(6)
سرعة
120
قفز
130
مخطط القدرات
هجوم
3
ضرر
1
دفاع
5
حياة
2
موسو
6
+ تقدم (究極強化)
Glaive
STRONG SHIELD
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
Glaive
+24
+16
+31
+26
+31
2
Heavy Glaive
+27
+19
+34
+29
+34
3
Great Glaive
+30
+22
+37
+32
+37
4
Tiger Hook
+33
+25
+40
+35
+40
5
White Tiger
+36
+28
+43
+38
+43
6
True White Tiger
+39
+31
+46
+41
+46
7
Mystic Hunter
+42
+34
+49
+44
+49
إحصائيات ترقية DWOZ
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
Glaive
+25
+17
+32
+27
+32
2
Heavy Glaive
+28
+20
+35
+30
+35
3
Great Glaive
+31
+23
+38
+33
+38
4
Tiger Hook
+34
+26
+41
+36
+41
5
White Tiger
+37
+29
+44
+39
+44
6
True White Tiger
+40
+32
+47
+42
+47
7
Mystic Hunter
+44
+35
+50
+45
+50
الشعارات (刻印)
突
Thrust
Swings the halberd in an X for a launching attack. Despite the halberd's look, the range is slightly wide.
Element infusion 炎Super Armor C6
砕
Pierce
↑ + Fire element. The finisher charges in and causes an explosion.
Stun ○Knockback ○
盾
Crescent
Fires a fire orb forward. Short recovery. C6 has Super Armor.
Knockback ○浮かし ○Element infusion C6Super Armor ○
陣
Moon
Sweeps from front-left to rear-right (knockback), then fires red lightning forward (stun).
浮かし ○Element infusion C6
衛
Fan
A quick forward sweep (launch), then sets the halberd sideways and pushes for a shockwave (knockback + C6 element infusion). Super Armor from the knockback shockwave.
Knockdown ○Element infusion ○Super Armor ○
覇
Eclipse
Stabs the glaive into the ground ahead and, swinging it up, fires a spherical shockwave. The glaive itself has no hitbox — only the shockwave. Can turn until the stab motion. Narrow range.
Knockback ○浮かし ○Element infusion ○
معرض
جلايف وحديد جلايف
جلايف وحديد جلايف
جلايف وحديد جلايف
جلايف وحديد جلايف
جلايف وحديد جلايف
جلايف وحديد جلايف
غلايف عظيم
غلايف عظيم
غلايف عظيم
غلايف عظيم
غلايف عظيم
غلايف عظيم
تايجر هوك
تايجر هوك
تايجر هوك
هجمات الشحن
الاسم
التأثير
C2
After a brief charge, slams the glaive forward for a rock-effect shockwave. Can cross up, but reach is slightly short.
C3
Raises the left arm for a wide red omnidirectional shockwave. Hit enemies fly off in an arc.
C4
After a brief charge on the right, an upward slash like a swing. Fairly wide range.
C5
Cuts the front while sweeping, ending with a horizontal sweep. Attack speed is slightly slower than the hook-sickle blade. Combo Boost allows extra input.
JA
From a butt-spike thrust, swings from right to left. Slightly narrow range and slow activation.
JC
Hops forward about a body-length and slams the glaive for a shockwave centered on it. Very narrow range.
D
A scooping sweep from right to left. The firing angle resembles the iron-halberd JA.
Evo
Front-somersaults in the air, dives, and stabs the halberd tip for a shockwave. Narrow range.
هجمات موسو
الاسم
التأثير
無双乱舞
Sets the glaive sideways and slides in like the hook-sickle Shield.
真·無双乱舞
N3 → N6. The 8th hit launches, the 9th knocks back.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
16
Normal 2
16
Normal 3
18
Normal 4
20
Normal 5
23
Normal 6
26
EVO attack
18.20.23.28
Dash attack
12
Jump attack
8
Jump charge
1.12
Musou
23.23
True Musou
35.35
Musou finisher
15.20
True Musou finisher
20火
Charge 2
17
Charge 3
{5.5}*3.(10)
Charge 4
(35)
Charge 5
(12)
Thrust 突
5火/8火
Pierce 砕
8.10/10.14
Crescent 盾
8.10/10.(12)
Moon 陣
15/(18)
Fan 衛
(10)
Eclipse 覇
(20)
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
Swings the halberd in an X for a launching attack. Despite the halberd's look, the range is slightly wide.
Element infusion 炎Super Armor C6
砕
Pierce
↑ + Fire element. The finisher charges in and causes an explosion.
Stun ○Knockback ○
盾
Crescent
Fires a fire orb forward. Short recovery. C6 has Super Armor.
Knockback ○浮かし ○Element infusion C6Super Armor ○
陣
Moon
Sweeps from front-left to rear-right (knockback), then fires red lightning forward (stun).
浮かし ○Element infusion C6
衛
Fan
A quick forward sweep (launch), then sets the halberd sideways and pushes for a shockwave (knockback + C6 element infusion). Super Armor from the knockback shockwave.
Knockdown ○Element infusion ○Super Armor ○
覇
Eclipse
Stabs the glaive into the ground ahead and, swinging it up, fires a spherical shockwave. The glaive itself has no hitbox — only the shockwave. Can turn until the stab motion. Narrow range.
Knockback ○浮かし ○Element infusion ○
แกลเลอรี
ดาบเหล็กและดาบเหล็ก
ดาบเหล็กและดาบเหล็ก
ดาบเหล็กและดาบเหล็ก
ดาบเหล็กและดาบเหล็ก
ดาบเหล็กและดาบเหล็ก
ดาบเหล็กและดาบเหล็ก
เกรท เกลฟ
เกรท เกลฟ
เกรท เกลฟ
เกรท เกลฟ
เกรท เกลฟ
เกรท เกลฟ
เสือฮุก
เสือฮุก
เสือฮุก
ชาร์จโจมตี
ชื่อ
ผล
C2
After a brief charge, slams the glaive forward for a rock-effect shockwave. Can cross up, but reach is slightly short.
C3
Raises the left arm for a wide red omnidirectional shockwave. Hit enemies fly off in an arc.
C4
After a brief charge on the right, an upward slash like a swing. Fairly wide range.
C5
Cuts the front while sweeping, ending with a horizontal sweep. Attack speed is slightly slower than the hook-sickle blade. Combo Boost allows extra input.
JA
From a butt-spike thrust, swings from right to left. Slightly narrow range and slow activation.
JC
Hops forward about a body-length and slams the glaive for a shockwave centered on it. Very narrow range.
D
A scooping sweep from right to left. The firing angle resembles the iron-halberd JA.
Evo
Front-somersaults in the air, dives, and stabs the halberd tip for a shockwave. Narrow range.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Sets the glaive sideways and slides in like the hook-sickle Shield.
真·無双乱舞
N3 → N6. The 8th hit launches, the 9th knocks back.