A 3-hit thrust: 1st/2nd (stagger), 3rd (knockback + C6 only element). C1 has Super Armor only at the start; C6 has Super Armor throughout.
Knockdown ○Element infusion C6Super Armor C6
陣
Moon
After a brief charge, slams the weapon front then back for a fissure-effect shockwave. C6 can turn.
Knockback ◎Float ○
衛
Fan
After a brief charge, a forward fissure-effect shockwave (range about 2 character-lengths front-left/right of the user).
Float ○Element infusion ○
覇
Eclipse
A 360° 2-spin attack. 1st spin (launch), 2nd spin (a home-run knockback like the great club's Smash).
Knockback ○Element infusion ○
Gallery
Fanged Club & Heavy Fanged Club
Fanged Club & Heavy Fanged Club
Fanged Club & Heavy Fanged Club
Fanged Club & Heavy Fanged Club
Fanged Club & Heavy Fanged Club
Fanged Club & Heavy Fanged Club
Crag Reaver
Crag Reaver
Crag Reaver
Crag Reaver
Crag Reaver
Crag Reaver
Steel Reaver
Steel Reaver
Charge Attacks
Name
Effect
C2
After a brief charge, slams the ground ahead (about 1/2 of Shield) for a mid-range forward fissure-effect shockwave. A giant version of Shield (range about 3 character-lengths front and to the sides). Shorter forward hitbox than C5, with post-onset recovery. The effect slightly hurts visibility.
C3
After a brief charge (about like Smash), an omnidirectional knockback fissure effect. Knocks not straight up but about 3 character-lengths ahead. The effect slightly hurts visibility.
C4
Attacks with a motion like lifting a barbell. Launch.
C5
(Down-swing → up-swing) → finisher down-swing (stun + element). Combo Boost makes it 3→5→7.
JA
Thrust (stagger) → 360° knockback. Both carry element but it doesn't link from N.
JC
A mid-range attack reminiscent of the twin-whip C5. The rock effect hurts visibility. Links from N4.
D
A sweep from right to left. Fast start-up.
Evo
Leaps high about 3 character-lengths forward, then dives straight down to attack (launch) → lands about 3 character-lengths behind.
Musou Attacks
Name
Effect
Musou Ranbu
Swings the weapon down from the back to the front (knockback), then leaps forward and slams it into the ground (launch). If the launch part hits a grounded enemy, no recovery until landing.
Shin Musou Ranbu
N1–N3 → C4. Like the twin maces, the C4 motion adds one hit but it carries no element. Evo9's 1st hit staggers, but Evo8 and 9's 2nd hit (C4-2) launch. Being the C4 motion, it's slightly hard to land.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
16
Normal 2
16
Normal 3
18
Normal 4
20
Normal 5
25
Normal 6
28
EVO attack
18.20.25.20.(28)
Dash attack
12.8
Jump attack
8
Jump charge
12
Charge 2
17
Charge 3
{7.7}*3.(7)
Charge 4
(20).(25)
Charge 5
(17)
Thrust 突
8.8.(10)/8.8.(10)
Pierce 砕
(12).(12)/(12).(12)
Crescent 盾
18/(20)
Moon 陣
12.18/15.25
Fan 衛
(25)
Eclipse 覇
(14)
Musou / True Musou
20*2.20
Musou finisher
20.20
True Musou finisher
20.15.20火
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Gravity - (2 Blue Orbs will Float Around you) Increase your Weight and Gives Attack x2 (Yellow HP = Stone Belt, Red HP = Granite Belt)
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Repeats full somersaults while advancing, like a turning wheel.
よろけ ○Knockback ○Element infusion C6Super Armor ○
砕
Pierce
↑ + Fire element. The finisher is a shockwave.
Knockback ○Element infusion ○Super Armor C6
盾
Crescent
A 3-hit thrust: 1st/2nd (stagger), 3rd (knockback + C6 only element). C1 has Super Armor only at the start; C6 has Super Armor throughout.
Knockdown ○Element infusion C6Super Armor C6
陣
Moon
After a brief charge, slams the weapon front then back for a fissure-effect shockwave. C6 can turn.
Knockback ◎浮かし ○
衛
Fan
After a brief charge, a forward fissure-effect shockwave (range about 2 character-lengths front-left/right of the user).
浮かし ○Element infusion ○
覇
Eclipse
A 360° 2-spin attack. 1st spin (launch), 2nd spin (a home-run knockback like the great club's Smash).
Knockback ○Element infusion ○
图库
尖牙俱乐部和重尖牙俱乐部
尖牙俱乐部和重尖牙俱乐部
尖牙俱乐部和重尖牙俱乐部
尖牙俱乐部和重尖牙俱乐部
尖牙俱乐部和重尖牙俱乐部
尖牙俱乐部和重尖牙俱乐部
峭壁掠夺者
峭壁掠夺者
峭壁掠夺者
峭壁掠夺者
峭壁掠夺者
峭壁掠夺者
钢铁掠夺者
钢铁掠夺者
蓄力攻击
名称
效果
C2
After a brief charge, slams the ground ahead (about 1/2 of Shield) for a mid-range forward fissure-effect shockwave. A giant version of Shield (range about 3 character-lengths front and to the sides). Shorter forward hitbox than C5, with post-onset recovery. The effect slightly hurts visibility.
C3
After a brief charge (about like Smash), an omnidirectional knockback fissure effect. Knocks not straight up but about 3 character-lengths ahead. The effect slightly hurts visibility.
C4
Attacks with a motion like lifting a barbell. Launch.
C5
(Down-swing → up-swing) → finisher down-swing (stun + element). Combo Boost makes it 3→5→7.
JA
Thrust (stagger) → 360° knockback. Both carry element but it doesn't link from N.
JC
A mid-range attack reminiscent of the twin-whip C5. The rock effect hurts visibility. Links from N4.
D
A sweep from right to left. Fast start-up.
Evo
Leaps high about 3 character-lengths forward, then dives straight down to attack (launch) → lands about 3 character-lengths behind.
无双乱舞
名称
效果
無双乱舞
Swings the weapon down from the back to the front (knockback), then leaps forward and slams it into the ground (launch). If the launch part hits a grounded enemy, no recovery until landing.
真·無双乱舞
N1–N3 → C4. Like the twin maces, the C4 motion adds one hit but it carries no element. Evo9's 1st hit staggers, but Evo8 and 9's 2nd hit (C4-2) launch. Being the C4 motion, it's slightly hard to land.
Repeats full somersaults while advancing, like a turning wheel.
よろけ ○Knockback ○Element infusion C6Super Armor ○
砕
Pierce
↑ + Fire element. The finisher is a shockwave.
Knockback ○Element infusion ○Super Armor C6
盾
Crescent
A 3-hit thrust: 1st/2nd (stagger), 3rd (knockback + C6 only element). C1 has Super Armor only at the start; C6 has Super Armor throughout.
Knockdown ○Element infusion C6Super Armor C6
陣
Moon
After a brief charge, slams the weapon front then back for a fissure-effect shockwave. C6 can turn.
Knockback ◎浮かし ○
衛
Fan
After a brief charge, a forward fissure-effect shockwave (range about 2 character-lengths front-left/right of the user).
浮かし ○Element infusion ○
覇
Eclipse
A 360° 2-spin attack. 1st spin (launch), 2nd spin (a home-run knockback like the great club's Smash).
Knockback ○Element infusion ○
圖庫
尖牙俱樂部和重尖牙俱樂部
尖牙俱樂部和重尖牙俱樂部
尖牙俱樂部和重尖牙俱樂部
尖牙俱樂部和重尖牙俱樂部
尖牙俱樂部和重尖牙俱樂部
尖牙俱樂部和重尖牙俱樂部
峭壁掠奪者
峭壁掠奪者
峭壁掠奪者
峭壁掠奪者
峭壁掠奪者
峭壁掠奪者
鋼鐵掠奪者
鋼鐵掠奪者
蓄力攻擊
名稱
效果
C2
After a brief charge, slams the ground ahead (about 1/2 of Shield) for a mid-range forward fissure-effect shockwave. A giant version of Shield (range about 3 character-lengths front and to the sides). Shorter forward hitbox than C5, with post-onset recovery. The effect slightly hurts visibility.
C3
After a brief charge (about like Smash), an omnidirectional knockback fissure effect. Knocks not straight up but about 3 character-lengths ahead. The effect slightly hurts visibility.
C4
Attacks with a motion like lifting a barbell. Launch.
C5
(Down-swing → up-swing) → finisher down-swing (stun + element). Combo Boost makes it 3→5→7.
JA
Thrust (stagger) → 360° knockback. Both carry element but it doesn't link from N.
JC
A mid-range attack reminiscent of the twin-whip C5. The rock effect hurts visibility. Links from N4.
D
A sweep from right to left. Fast start-up.
Evo
Leaps high about 3 character-lengths forward, then dives straight down to attack (launch) → lands about 3 character-lengths behind.
無雙亂舞
名稱
效果
無双乱舞
Swings the weapon down from the back to the front (knockback), then leaps forward and slams it into the ground (launch). If the launch part hits a grounded enemy, no recovery until landing.
真·無双乱舞
N1–N3 → C4. Like the twin maces, the C4 motion adds one hit but it carries no element. Evo9's 1st hit staggers, but Evo8 and 9's 2nd hit (C4-2) launch. Being the C4 motion, it's slightly hard to land.
يمنحك هجومًا ×2 ويزيد من وزنك، الصحة الزرقاء تخفض قفزتك، الصحة الصفراء تمنحك الحزام الحجري، الصحة الحمراء تمنحك حزام الجرانيت.
شفرة مصممة للثقب أكثر من القطع.
الإحصائيات الأساسية
هجوم
48(5)
ضرر
38(6)
دفاع
34(3)
حياة
170(2)
موسو
150(1)
سرعة
110
قفز
130
مخطط القدرات
هجوم
5
ضرر
6
دفاع
3
حياة
2
موسو
1
+ تقدم (究極強化)
F.Club
HEAVY BODY
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
F.Club
+30
+32
+27
+23
+16
2
Heavy Fanged Club
+33
+35
+30
+26
+19
3
Crag Reaver
+36
+38
+33
+29
+22
4
Steel Reaver
+39
+41
+36
+32
+25
5
Ground Reaver
+42
+44
+39
+35
+28
6
True Ground Reaver
+45
+47
+42
+38
+31
7
World Reaver
+48
+50
+45
+41
+34
إحصائيات ترقية DWOZ
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
F.Club
+31
+33
+28
+24
+17
2
Heavy Fanged Club
+34
+36
+31
+27
+20
3
Crag Reaver
+37
+39
+34
+30
+23
4
Steel Reaver
+40
+42
+37
+33
+26
5
Ground Reaver
+43
+45
+40
+36
+29
6
True Ground Reaver
+46
+48
+43
+39
+32
7
World Reaver
+49
+51
+46
+42
+35
الشعارات (刻印)
突
Thrust
Repeats full somersaults while advancing, like a turning wheel.
よろけ ○Knockback ○Element infusion C6Super Armor ○
砕
Pierce
↑ + Fire element. The finisher is a shockwave.
Knockback ○Element infusion ○Super Armor C6
盾
Crescent
A 3-hit thrust: 1st/2nd (stagger), 3rd (knockback + C6 only element). C1 has Super Armor only at the start; C6 has Super Armor throughout.
Knockdown ○Element infusion C6Super Armor C6
陣
Moon
After a brief charge, slams the weapon front then back for a fissure-effect shockwave. C6 can turn.
Knockback ◎浮かし ○
衛
Fan
After a brief charge, a forward fissure-effect shockwave (range about 2 character-lengths front-left/right of the user).
浮かし ○Element infusion ○
覇
Eclipse
A 360° 2-spin attack. 1st spin (launch), 2nd spin (a home-run knockback like the great club's Smash).
Knockback ○Element infusion ○
معرض
نادي الأنياب ونادي الأنياب الثقيلة
نادي الأنياب ونادي الأنياب الثقيلة
نادي الأنياب ونادي الأنياب الثقيلة
نادي الأنياب ونادي الأنياب الثقيلة
نادي الأنياب ونادي الأنياب الثقيلة
نادي الأنياب ونادي الأنياب الثقيلة
كراج ريفر
كراج ريفر
كراج ريفر
كراج ريفر
كراج ريفر
كراج ريفر
ريفر الصلب
ريفر الصلب
هجمات الشحن
الاسم
التأثير
C2
After a brief charge, slams the ground ahead (about 1/2 of Shield) for a mid-range forward fissure-effect shockwave. A giant version of Shield (range about 3 character-lengths front and to the sides). Shorter forward hitbox than C5, with post-onset recovery. The effect slightly hurts visibility.
C3
After a brief charge (about like Smash), an omnidirectional knockback fissure effect. Knocks not straight up but about 3 character-lengths ahead. The effect slightly hurts visibility.
C4
Attacks with a motion like lifting a barbell. Launch.
C5
(Down-swing → up-swing) → finisher down-swing (stun + element). Combo Boost makes it 3→5→7.
JA
Thrust (stagger) → 360° knockback. Both carry element but it doesn't link from N.
JC
A mid-range attack reminiscent of the twin-whip C5. The rock effect hurts visibility. Links from N4.
D
A sweep from right to left. Fast start-up.
Evo
Leaps high about 3 character-lengths forward, then dives straight down to attack (launch) → lands about 3 character-lengths behind.
هجمات موسو
الاسم
التأثير
無双乱舞
Swings the weapon down from the back to the front (knockback), then leaps forward and slams it into the ground (launch). If the launch part hits a grounded enemy, no recovery until landing.
真·無双乱舞
N1–N3 → C4. Like the twin maces, the C4 motion adds one hit but it carries no element. Evo9's 1st hit staggers, but Evo8 and 9's 2nd hit (C4-2) launch. Being the C4 motion, it's slightly hard to land.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
16
Normal 2
16
Normal 3
18
Normal 4
20
Normal 5
25
Normal 6
28
EVO attack
18.20.25.20.(28)
Dash attack
12.8
Jump attack
8
Jump charge
12
Charge 2
17
Charge 3
{7.7}*3.(7)
Charge 4
(20).(25)
Charge 5
(17)
Thrust 突
8.8.(10)/8.8.(10)
Pierce 砕
(12).(12)/(12).(12)
Crescent 盾
18/(20)
Moon 陣
12.18/15.25
Fan 衛
(25)
Eclipse 覇
(14)
Musou / True Musou
20*2.20
Musou finisher
20.20
True Musou finisher
20.15.20火
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
ฟาง คลับ (F.Club)
ญี่ปุ่น
狼牙棒
ที่มา
DW7 (真6) · 11/17/2011
แอดวานซ์+
HEAVY BODY
ธาตุ
🔥 Fire
แอดวานซ์+
ร่างกายหนัก
เพิ่มการโจมตี x2 และเพิ่มน้ำหนักของคุณ, HP สีน้ำเงินลดการกระโดดของคุณ, HP สีเหลืองมอบเข็มขัดหิน , HP สีแดงมอบเข็มขัดหินแกรนิตให้คุณ
ใบมีดที่ออกแบบมาเพื่อการเจาะมากกว่าการฟัน
ค่าพื้นฐาน
โจมตี
48(5)
ทำลาย
38(6)
ป้องกัน
34(3)
พลังชีวิต
170(2)
มูโซ
150(1)
ความเร็ว
110
กระโดด
130
แผนภูมิค่าสถานะ
โจมตี
5
ทำลาย
6
ป้องกัน
3
พลังชีวิต
2
มูโซ
1
แอดวานซ์+ (究極強化)
F.Club
HEAVY BODY
การพัฒนาระดับ
ระดับ
ชื่อ
โจมตี
ทำลาย
ป้องกัน
พลังชีวิต
มูโซ
1
F.Club
+30
+32
+27
+23
+16
2
Heavy Fanged Club
+33
+35
+30
+26
+19
3
Crag Reaver
+36
+38
+33
+29
+22
4
Steel Reaver
+39
+41
+36
+32
+25
5
Ground Reaver
+42
+44
+39
+35
+28
6
True Ground Reaver
+45
+47
+42
+38
+31
7
World Reaver
+48
+50
+45
+41
+34
ค่าอัปเกรด DWOZ
ระดับ
ชื่อ
โจมตี
ทำลาย
ป้องกัน
พลังชีวิต
มูโซ
1
F.Club
+31
+33
+28
+24
+17
2
Heavy Fanged Club
+34
+36
+31
+27
+20
3
Crag Reaver
+37
+39
+34
+30
+23
4
Steel Reaver
+40
+42
+37
+33
+26
5
Ground Reaver
+43
+45
+40
+36
+29
6
True Ground Reaver
+46
+48
+43
+39
+32
7
World Reaver
+49
+51
+46
+42
+35
ตราสัญลักษณ์ (刻印)
突
Thrust
Repeats full somersaults while advancing, like a turning wheel.
よろけ ○Knockback ○Element infusion C6Super Armor ○
砕
Pierce
↑ + Fire element. The finisher is a shockwave.
Knockback ○Element infusion ○Super Armor C6
盾
Crescent
A 3-hit thrust: 1st/2nd (stagger), 3rd (knockback + C6 only element). C1 has Super Armor only at the start; C6 has Super Armor throughout.
Knockdown ○Element infusion C6Super Armor C6
陣
Moon
After a brief charge, slams the weapon front then back for a fissure-effect shockwave. C6 can turn.
Knockback ◎浮かし ○
衛
Fan
After a brief charge, a forward fissure-effect shockwave (range about 2 character-lengths front-left/right of the user).
浮かし ○Element infusion ○
覇
Eclipse
A 360° 2-spin attack. 1st spin (launch), 2nd spin (a home-run knockback like the great club's Smash).
Knockback ○Element infusion ○
แกลเลอรี
คลับเขี้ยว & คลับเขี้ยวหนัก
คลับเขี้ยว & คลับเขี้ยวหนัก
คลับเขี้ยว & คลับเขี้ยวหนัก
คลับเขี้ยว & คลับเขี้ยวหนัก
คลับเขี้ยว & คลับเขี้ยวหนัก
คลับเขี้ยว & คลับเขี้ยวหนัก
แคร็ก รีเวอร์
แคร็ก รีเวอร์
แคร็ก รีเวอร์
แคร็ก รีเวอร์
แคร็ก รีเวอร์
แคร็ก รีเวอร์
รีฟเวอร์เหล็ก
รีฟเวอร์เหล็ก
ชาร์จโจมตี
ชื่อ
ผล
C2
After a brief charge, slams the ground ahead (about 1/2 of Shield) for a mid-range forward fissure-effect shockwave. A giant version of Shield (range about 3 character-lengths front and to the sides). Shorter forward hitbox than C5, with post-onset recovery. The effect slightly hurts visibility.
C3
After a brief charge (about like Smash), an omnidirectional knockback fissure effect. Knocks not straight up but about 3 character-lengths ahead. The effect slightly hurts visibility.
C4
Attacks with a motion like lifting a barbell. Launch.
C5
(Down-swing → up-swing) → finisher down-swing (stun + element). Combo Boost makes it 3→5→7.
JA
Thrust (stagger) → 360° knockback. Both carry element but it doesn't link from N.
JC
A mid-range attack reminiscent of the twin-whip C5. The rock effect hurts visibility. Links from N4.
D
A sweep from right to left. Fast start-up.
Evo
Leaps high about 3 character-lengths forward, then dives straight down to attack (launch) → lands about 3 character-lengths behind.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Swings the weapon down from the back to the front (knockback), then leaps forward and slams it into the ground (launch). If the launch part hits a grounded enemy, no recovery until landing.
真·無双乱舞
N1–N3 → C4. Like the twin maces, the C4 motion adds one hit but it carries no element. Evo9's 1st hit staggers, but Evo8 and 9's 2nd hit (C4-2) launch. Being the C4 motion, it's slightly hard to land.