Repeats full somersaults while advancing, like a turning wheel.
よろけ ○Knockback ○Element infusion C6Super Armor ○
砕
Smash
↑ + Fire element. The finisher is a shockwave.
Knockback ○Element infusion ○Super Armor C6
盾
Shield
A 3-hit thrust: 1st/2nd (stagger), 3rd (knockback + C6 only element). C1 has Super Armor only at the start; C6 has Super Armor throughout.
Knockdown ○Element infusion C6Super Armor C6
陣
Formation
After a brief charge, slams the weapon front then back for a fissure-effect shockwave. C6 can turn.
Knockback ◎浮かし ○
衛
Guard
After a brief charge, a forward fissure-effect shockwave (range about 2 character-lengths front-left/right of the user).
浮かし ○Element infusion ○
覇
Conquest
A 360° 2-spin attack. 1st spin (launch), 2nd spin (a home-run knockback like the great club's Smash).
Knockback ○Element infusion ○
Gallery
Fanged Club & Heavy Fanged Club
Fanged Club & Heavy Fanged Club
Fanged Club & Heavy Fanged Club
Fanged Club & Heavy Fanged Club
Fanged Club & Heavy Fanged Club
Fanged Club & Heavy Fanged Club
Crag Reaver
Crag Reaver
Crag Reaver
Crag Reaver
Crag Reaver
Crag Reaver
Steel Reaver
Steel Reaver
Charge Attacks
Name
Effect
C2
After a brief charge, slams the ground ahead (about 1/2 of Shield) for a mid-range forward fissure-effect shockwave. A giant version of Shield (range about 3 character-lengths front and to the sides). Shorter forward hitbox than C5, with post-onset recovery. The effect slightly hurts visibility.
C3
After a brief charge (about like Smash), an omnidirectional knockback fissure effect. Knocks not straight up but about 3 character-lengths ahead. The effect slightly hurts visibility.
C4
Attacks with a motion like lifting a barbell. Launch.
C5
(Down-swing → up-swing) → finisher down-swing (stun + element). Combo Boost makes it 3→5→7.
JA
Thrust (stagger) → 360° knockback. Both carry element but it doesn't link from N.
JC
A mid-range attack reminiscent of the twin-whip C5. The rock effect hurts visibility. Links from N4.
D
A sweep from right to left. Fast start-up.
Evo
Leaps high about 3 character-lengths forward, then dives straight down to attack (launch) → lands about 3 character-lengths behind.
Musou Attacks
Name
Effect
無双乱舞
Swings the weapon down from the back to the front (knockback), then leaps forward and slams it into the ground (launch). If the launch part hits a grounded enemy, no recovery until landing.
真・無双乱舞
N1–N3 → C4. Like the twin maces, the C4 motion adds one hit but it carries no element. Evo9's 1st hit staggers, but Evo8 and 9's 2nd hit (C4-2) launch. Being the C4 motion, it's slightly hard to land.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Gravity - (2 Blue Orbs will Float Around you) Increase your Weight and Gives Attack x2 (Yellow HP = Stone Belt, Red HP = Granite Belt)
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Repeats full somersaults while advancing, like a turning wheel.
よろけ ○Knockback ○Element infusion C6Super Armor ○
砕
Smash
↑ + Fire element. The finisher is a shockwave.
Knockback ○Element infusion ○Super Armor C6
盾
Shield
A 3-hit thrust: 1st/2nd (stagger), 3rd (knockback + C6 only element). C1 has Super Armor only at the start; C6 has Super Armor throughout.
Knockdown ○Element infusion C6Super Armor C6
陣
Formation
After a brief charge, slams the weapon front then back for a fissure-effect shockwave. C6 can turn.
Knockback ◎浮かし ○
衛
Guard
After a brief charge, a forward fissure-effect shockwave (range about 2 character-lengths front-left/right of the user).
浮かし ○Element infusion ○
覇
Conquest
A 360° 2-spin attack. 1st spin (launch), 2nd spin (a home-run knockback like the great club's Smash).
Knockback ○Element infusion ○
图库
Fanged Club & Heavy Fanged Club
Fanged Club & Heavy Fanged Club
Fanged Club & Heavy Fanged Club
Fanged Club & Heavy Fanged Club
Fanged Club & Heavy Fanged Club
Fanged Club & Heavy Fanged Club
Crag Reaver
Crag Reaver
Crag Reaver
Crag Reaver
Crag Reaver
Crag Reaver
Steel Reaver
Steel Reaver
蓄力攻击
名称
效果
C2
After a brief charge, slams the ground ahead (about 1/2 of Shield) for a mid-range forward fissure-effect shockwave. A giant version of Shield (range about 3 character-lengths front and to the sides). Shorter forward hitbox than C5, with post-onset recovery. The effect slightly hurts visibility.
C3
After a brief charge (about like Smash), an omnidirectional knockback fissure effect. Knocks not straight up but about 3 character-lengths ahead. The effect slightly hurts visibility.
C4
Attacks with a motion like lifting a barbell. Launch.
C5
(Down-swing → up-swing) → finisher down-swing (stun + element). Combo Boost makes it 3→5→7.
JA
Thrust (stagger) → 360° knockback. Both carry element but it doesn't link from N.
JC
A mid-range attack reminiscent of the twin-whip C5. The rock effect hurts visibility. Links from N4.
D
A sweep from right to left. Fast start-up.
Evo
Leaps high about 3 character-lengths forward, then dives straight down to attack (launch) → lands about 3 character-lengths behind.
无双乱舞
名称
效果
無双乱舞
Swings the weapon down from the back to the front (knockback), then leaps forward and slams it into the ground (launch). If the launch part hits a grounded enemy, no recovery until landing.
真・無双乱舞
N1–N3 → C4. Like the twin maces, the C4 motion adds one hit but it carries no element. Evo9's 1st hit staggers, but Evo8 and 9's 2nd hit (C4-2) launch. Being the C4 motion, it's slightly hard to land.
Fanged Club
日文
狼牙棒
縮寫
F.Club
來源
DW7 (真6) · 11/17/2011
究極強化
HEAVY BODY
屬性
🔥 Fire
究極強化
HEAVY BODY
A blade designed more for piercing than slashing.
基礎屬性
攻擊
48(5)
破壞
38(6)
防禦
34(3)
體力
170(2)
無雙
150(1)
移動
110
跳躍
130
究極強化 (究極強化)
F.Club
HEAVY BODY
等級成長
等級
名稱
攻擊
破壞
防禦
體力
無雙
1
F.Club
+30
+32
+27
+23
+16
2
Heavy Fanged Club
+33
+35
+30
+26
+19
3
Crag Reaver
+36
+38
+33
+29
+22
4
Steel Reaver
+39
+41
+36
+32
+25
5
Ground Reaver
+42
+44
+39
+35
+28
6
True Ground Reaver
+45
+47
+42
+38
+31
7
World Reaver
+48
+50
+45
+41
+34
刻印 (刻印)
突
Pierce
Repeats full somersaults while advancing, like a turning wheel.
よろけ ○Knockback ○Element infusion C6Super Armor ○
砕
Smash
↑ + Fire element. The finisher is a shockwave.
Knockback ○Element infusion ○Super Armor C6
盾
Shield
A 3-hit thrust: 1st/2nd (stagger), 3rd (knockback + C6 only element). C1 has Super Armor only at the start; C6 has Super Armor throughout.
Knockdown ○Element infusion C6Super Armor C6
陣
Formation
After a brief charge, slams the weapon front then back for a fissure-effect shockwave. C6 can turn.
Knockback ◎浮かし ○
衛
Guard
After a brief charge, a forward fissure-effect shockwave (range about 2 character-lengths front-left/right of the user).
浮かし ○Element infusion ○
覇
Conquest
A 360° 2-spin attack. 1st spin (launch), 2nd spin (a home-run knockback like the great club's Smash).
Knockback ○Element infusion ○
圖庫
Fanged Club & Heavy Fanged Club
Fanged Club & Heavy Fanged Club
Fanged Club & Heavy Fanged Club
Fanged Club & Heavy Fanged Club
Fanged Club & Heavy Fanged Club
Fanged Club & Heavy Fanged Club
Crag Reaver
Crag Reaver
Crag Reaver
Crag Reaver
Crag Reaver
Crag Reaver
Steel Reaver
Steel Reaver
蓄力攻擊
名稱
效果
C2
After a brief charge, slams the ground ahead (about 1/2 of Shield) for a mid-range forward fissure-effect shockwave. A giant version of Shield (range about 3 character-lengths front and to the sides). Shorter forward hitbox than C5, with post-onset recovery. The effect slightly hurts visibility.
C3
After a brief charge (about like Smash), an omnidirectional knockback fissure effect. Knocks not straight up but about 3 character-lengths ahead. The effect slightly hurts visibility.
C4
Attacks with a motion like lifting a barbell. Launch.
C5
(Down-swing → up-swing) → finisher down-swing (stun + element). Combo Boost makes it 3→5→7.
JA
Thrust (stagger) → 360° knockback. Both carry element but it doesn't link from N.
JC
A mid-range attack reminiscent of the twin-whip C5. The rock effect hurts visibility. Links from N4.
D
A sweep from right to left. Fast start-up.
Evo
Leaps high about 3 character-lengths forward, then dives straight down to attack (launch) → lands about 3 character-lengths behind.
無雙亂舞
名稱
效果
無双乱舞
Swings the weapon down from the back to the front (knockback), then leaps forward and slams it into the ground (launch). If the launch part hits a grounded enemy, no recovery until landing.
真・無双乱舞
N1–N3 → C4. Like the twin maces, the C4 motion adds one hit but it carries no element. Evo9's 1st hit staggers, but Evo8 and 9's 2nd hit (C4-2) launch. Being the C4 motion, it's slightly hard to land.
Fanged Club
اليابانية
狼牙棒
اختصار
F.Club
المصدر
DW7 (真6) · 11/17/2011
+Advance
HEAVY BODY
العناصر
🔥 Fire
+Advance
HEAVY BODY
A blade designed more for piercing than slashing.
الإحصائيات الأساسية
هجوم
48(5)
ضرر
38(6)
دفاع
34(3)
حياة
170(2)
موسو
150(1)
سرعة
110
قفز
130
+Advance (究極強化)
F.Club
HEAVY BODY
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
F.Club
+30
+32
+27
+23
+16
2
Heavy Fanged Club
+33
+35
+30
+26
+19
3
Crag Reaver
+36
+38
+33
+29
+22
4
Steel Reaver
+39
+41
+36
+32
+25
5
Ground Reaver
+42
+44
+39
+35
+28
6
True Ground Reaver
+45
+47
+42
+38
+31
7
World Reaver
+48
+50
+45
+41
+34
الشعارات (刻印)
突
Pierce
Repeats full somersaults while advancing, like a turning wheel.
よろけ ○Knockback ○Element infusion C6Super Armor ○
砕
Smash
↑ + Fire element. The finisher is a shockwave.
Knockback ○Element infusion ○Super Armor C6
盾
Shield
A 3-hit thrust: 1st/2nd (stagger), 3rd (knockback + C6 only element). C1 has Super Armor only at the start; C6 has Super Armor throughout.
Knockdown ○Element infusion C6Super Armor C6
陣
Formation
After a brief charge, slams the weapon front then back for a fissure-effect shockwave. C6 can turn.
Knockback ◎浮かし ○
衛
Guard
After a brief charge, a forward fissure-effect shockwave (range about 2 character-lengths front-left/right of the user).
浮かし ○Element infusion ○
覇
Conquest
A 360° 2-spin attack. 1st spin (launch), 2nd spin (a home-run knockback like the great club's Smash).
Knockback ○Element infusion ○
معرض
Fanged Club & Heavy Fanged Club
Fanged Club & Heavy Fanged Club
Fanged Club & Heavy Fanged Club
Fanged Club & Heavy Fanged Club
Fanged Club & Heavy Fanged Club
Fanged Club & Heavy Fanged Club
Crag Reaver
Crag Reaver
Crag Reaver
Crag Reaver
Crag Reaver
Crag Reaver
Steel Reaver
Steel Reaver
هجمات الشحن
الاسم
التأثير
C2
After a brief charge, slams the ground ahead (about 1/2 of Shield) for a mid-range forward fissure-effect shockwave. A giant version of Shield (range about 3 character-lengths front and to the sides). Shorter forward hitbox than C5, with post-onset recovery. The effect slightly hurts visibility.
C3
After a brief charge (about like Smash), an omnidirectional knockback fissure effect. Knocks not straight up but about 3 character-lengths ahead. The effect slightly hurts visibility.
C4
Attacks with a motion like lifting a barbell. Launch.
C5
(Down-swing → up-swing) → finisher down-swing (stun + element). Combo Boost makes it 3→5→7.
JA
Thrust (stagger) → 360° knockback. Both carry element but it doesn't link from N.
JC
A mid-range attack reminiscent of the twin-whip C5. The rock effect hurts visibility. Links from N4.
D
A sweep from right to left. Fast start-up.
Evo
Leaps high about 3 character-lengths forward, then dives straight down to attack (launch) → lands about 3 character-lengths behind.
هجمات موسو
الاسم
التأثير
無双乱舞
Swings the weapon down from the back to the front (knockback), then leaps forward and slams it into the ground (launch). If the launch part hits a grounded enemy, no recovery until landing.
真・無双乱舞
N1–N3 → C4. Like the twin maces, the C4 motion adds one hit but it carries no element. Evo9's 1st hit staggers, but Evo8 and 9's 2nd hit (C4-2) launch. Being the C4 motion, it's slightly hard to land.
Fanged Club
ญี่ปุ่น
狼牙棒
ตัวย่อ
F.Club
ที่มา
DW7 (真6) · 11/17/2011
Advance+
HEAVY BODY
ธาตุ
🔥 Fire
Advance+
HEAVY BODY
A blade designed more for piercing than slashing.
ค่าพื้นฐาน
โจมตี
48(5)
ทำลาย
38(6)
ป้องกัน
34(3)
พลังชีวิต
170(2)
มูโซ
150(1)
ความเร็ว
110
กระโดด
130
Advance+ (究極強化)
F.Club
HEAVY BODY
การพัฒนาระดับ
ระดับ
ชื่อ
โจมตี
ทำลาย
ป้องกัน
พลังชีวิต
มูโซ
1
F.Club
+30
+32
+27
+23
+16
2
Heavy Fanged Club
+33
+35
+30
+26
+19
3
Crag Reaver
+36
+38
+33
+29
+22
4
Steel Reaver
+39
+41
+36
+32
+25
5
Ground Reaver
+42
+44
+39
+35
+28
6
True Ground Reaver
+45
+47
+42
+38
+31
7
World Reaver
+48
+50
+45
+41
+34
ตราสัญลักษณ์ (刻印)
突
Pierce
Repeats full somersaults while advancing, like a turning wheel.
よろけ ○Knockback ○Element infusion C6Super Armor ○
砕
Smash
↑ + Fire element. The finisher is a shockwave.
Knockback ○Element infusion ○Super Armor C6
盾
Shield
A 3-hit thrust: 1st/2nd (stagger), 3rd (knockback + C6 only element). C1 has Super Armor only at the start; C6 has Super Armor throughout.
Knockdown ○Element infusion C6Super Armor C6
陣
Formation
After a brief charge, slams the weapon front then back for a fissure-effect shockwave. C6 can turn.
Knockback ◎浮かし ○
衛
Guard
After a brief charge, a forward fissure-effect shockwave (range about 2 character-lengths front-left/right of the user).
浮かし ○Element infusion ○
覇
Conquest
A 360° 2-spin attack. 1st spin (launch), 2nd spin (a home-run knockback like the great club's Smash).
Knockback ○Element infusion ○
แกลเลอรี
Fanged Club & Heavy Fanged Club
Fanged Club & Heavy Fanged Club
Fanged Club & Heavy Fanged Club
Fanged Club & Heavy Fanged Club
Fanged Club & Heavy Fanged Club
Fanged Club & Heavy Fanged Club
Crag Reaver
Crag Reaver
Crag Reaver
Crag Reaver
Crag Reaver
Crag Reaver
Steel Reaver
Steel Reaver
ชาร์จโจมตี
ชื่อ
ผล
C2
After a brief charge, slams the ground ahead (about 1/2 of Shield) for a mid-range forward fissure-effect shockwave. A giant version of Shield (range about 3 character-lengths front and to the sides). Shorter forward hitbox than C5, with post-onset recovery. The effect slightly hurts visibility.
C3
After a brief charge (about like Smash), an omnidirectional knockback fissure effect. Knocks not straight up but about 3 character-lengths ahead. The effect slightly hurts visibility.
C4
Attacks with a motion like lifting a barbell. Launch.
C5
(Down-swing → up-swing) → finisher down-swing (stun + element). Combo Boost makes it 3→5→7.
JA
Thrust (stagger) → 360° knockback. Both carry element but it doesn't link from N.
JC
A mid-range attack reminiscent of the twin-whip C5. The rock effect hurts visibility. Links from N4.
D
A sweep from right to left. Fast start-up.
Evo
Leaps high about 3 character-lengths forward, then dives straight down to attack (launch) → lands about 3 character-lengths behind.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Swings the weapon down from the back to the front (knockback), then leaps forward and slams it into the ground (launch). If the launch part hits a grounded enemy, no recovery until landing.
真・無双乱舞
N1–N3 → C4. Like the twin maces, the C4 motion adds one hit but it carries no element. Evo9's 1st hit staggers, but Evo8 and 9's 2nd hit (C4-2) launch. Being the C4 motion, it's slightly hard to land.