Fanged Club (F.Club)

Fanged Club (F.Club)

Japanese
Source / Era
DW7 (True 6) · 11/17/2011
Advance+
HEAVY BODY
Elements
🔥 Fire
Advance+
HEAVY BODY
Grants Attack x2 and Increases your Weight, Blue HP lowers your Jump, Yellow HP gives you Stone Belt , Red HP gives you Granite Belt.

A blade designed more for piercing than slashing.

Base Stats

Attack
48(5)
Damage
38(6)
Defence
34(3)
Life
170(2)
Musou
150(1)
Speed
110
Jump
130

Flask Wheel

Attack
5
Damage
6
Defence
3
Life
2
Musou
1

Advance+ (Ultimate reinforcement)

F.Club
HEAVY BODY

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1F.Club+30+32+27+23+16
2Heavy Fanged Club+33+35+30+26+19
3Crag Reaver+36+38+33+29+22
4Steel Reaver+39+41+36+32+25
5Ground Reaver+42+44+39+35+28
6True Ground Reaver+45+47+42+38+31
7World Reaver+48+50+45+41+34

DWOZ Upgrade Stats

RankNameAttackDamageDefenceLifeMusou
1F.Club+31+33+28+24+17
2Heavy Fanged Club+34+36+31+27+20
3Crag Reaver+37+39+34+30+23
4Steel Reaver+40+42+37+33+26
5Ground Reaver+43+45+40+36+29
6True Ground Reaver+46+48+43+39+32
7World Reaver+49+51+46+42+35

Emblems (engraved)

Thrust
Repeats full somersaults while advancing, like a turning wheel.
Stagger ○Knockback ○Element infusion C6Super Armor ○
Pierce
↑ + Fire element. The finisher is a shockwave.
Knockback ○Element infusion ○Super Armor C6
Crescent
A 3-hit thrust: 1st/2nd (stagger), 3rd (knockback + C6 only element). C1 has Super Armor only at the start; C6 has Super Armor throughout.
Knockdown ○Element infusion C6Super Armor C6
Moon
After a brief charge, slams the weapon front then back for a fissure-effect shockwave. C6 can turn.
Knockback ◎Float ○
Fan
After a brief charge, a forward fissure-effect shockwave (range about 2 character-lengths front-left/right of the user).
Float ○Element infusion ○
Eclipse
A 360° 2-spin attack. 1st spin (launch), 2nd spin (a home-run knockback like the great club's Smash).
Knockback ○Element infusion ○

Charge Attacks

NameEffect
C2After a brief charge, slams the ground ahead (about 1/2 of Shield) for a mid-range forward fissure-effect shockwave. A giant version of Shield (range about 3 character-lengths front and to the sides). Shorter forward hitbox than C5, with post-onset recovery. The effect slightly hurts visibility.
C3After a brief charge (about like Smash), an omnidirectional knockback fissure effect. Knocks not straight up but about 3 character-lengths ahead. The effect slightly hurts visibility.
C4Attacks with a motion like lifting a barbell. Launch.
C5(Down-swing → up-swing) → finisher down-swing (stun + element). Combo Boost makes it 3→5→7.
JAThrust (stagger) → 360° knockback. Both carry element but it doesn't link from N.
JCA mid-range attack reminiscent of the twin-whip C5. The rock effect hurts visibility. Links from N4.
DA sweep from right to left. Fast start-up.
EvoLeaps high about 3 character-lengths forward, then dives straight down to attack (launch) → lands about 3 character-lengths behind.

Musou Attacks

NameEffect
Musou RanbuSwings the weapon down from the back to the front (knockback), then leaps forward and slams it into the ground (launch). If the launch part hits a grounded enemy, no recovery until landing.
Shin Musou RanbuN1–N3 → C4. Like the twin maces, the C4 motion adds one hit but it carries no element. Evo9's 1st hit staggers, but Evo8 and 9's 2nd hit (C4-2) launch. Being the C4 motion, it's slightly hard to land.

Motion Damage

Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, Wind, Slash. Figures are base motion damage, before Attack and enhancements.

MoveDamage
Normal 116
Normal 216
Normal 318
Normal 420
Normal 525
Normal 628
EVO attack18.20.25.20.(28)
Dash attack12.8
Jump attack8
Jump charge12
Charge 217
Charge 3{7.7}*3.(7)
Charge 4(20).(25)
Charge 5(17)
Thrust 8.8.(10)/8.8.(10)
Pierce (12).(12)/(12).(12)
Crescent 18/(20)
Moon 12.18/15.25
Fan (25)
Eclipse (14)
Musou / True Musou20*2.20
Musou finisher20.20
True Musou finisher20.15.20火

Motion damage & stats from the DWOZ community data set.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Advanced +

Gravity - (2 Blue Orbs will Float Around you) Increase your Weight and Gives Attack x2 (Yellow HP = Stone Belt, Red HP = Granite Belt)

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Fanged Club (F.Club)

狼牙棒

日本語
究極強化
鎮身

基本能力

攻撃力
48(5)
破壊力
38(6)
防御力
34(3)
体力
170(2)
無双
150(1)
移動力
110
ジャンプ力
130

能力チャート

攻撃力
5
破壊力
6
防御力
3
体力
2
無双
1

究極強化 (究極強化)

狼牙棒
鎮身

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1狼牙棒+30+32+27+23+16
2狼牙棒・改+33+35+30+26+19
3破岩鋭牙棒+36+38+33+29+22
4剛乱鋼砕棒+39+41+36+32+25
5修羅破界棒+42+44+39+35+28
6真・修羅破界棒+45+47+42+38+31
7阿修羅裂棒+48+50+45+41+34

DWOZ 強化能力

ランク名前攻撃力破壊力防御力体力無双
1狼牙棒+31+33+28+24+17
2狼牙棒・改+34+36+31+27+20
3破岩鋭牙棒+37+39+34+30+23
4剛乱鋼砕棒+40+42+37+33+26
5修羅破界棒+43+45+40+36+29
6真・修羅破界棒+46+48+43+39+32
7阿修羅裂棒+49+51+46+42+35

刻印 (刻印)

1、2発目(よろけ)、3発目(吹飛ばし+C6のみ属性)の3回突き。C1は出始めのみSA、C6は最後までSAが付く
よろけ ○吹飛ばし ○属性付与 C6SA ○
少しタメ後、武器を前、後ろの順にたたきつけ地割れエフェクトの衝撃波。C6方向転換可
吹飛ばし ○属性付与 ○SA C6
少しタメ後、前方地割れエフェクト衝撃波(自キャラから前方左右に2キャラ分程度の範囲)
ダウン ○属性付与 C6SA C6
360°の2回転攻撃。1回目(浮かし)、2回目(砕棒・砕の様なホームラン吹き飛ばし)
吹飛ばし ◎浮かし ○
少しタメ後、(盾の1/2程度)目の前を叩きつけて前方中範囲地割れエフェクト衝撃波。盾の巨大版(自キャラから前方、左右3キャラ分程度の範囲)C5より前方への判定は短く発生後の硬直有。エフェクトのせいで視認性がやや悪くなる。
浮かし ○属性付与 ○
少しタメの後(砕と同程度)全方位吹き飛ばし地割れエフェクト。真上ではなく3キャラ分ほど先へ吹き飛ぶ。エフェクトのせいで視認性がやや悪くなる。
吹飛ばし ○属性付与 ○

ギャラリー

チャージ攻撃

名前効果
C2バーベルを上にあげるかのようなモーションで攻撃。浮かし
C3(振り下ろし→振り上げ)→フィニッシュで振り下ろし( 気絶 +属性)。 連撃強化で3→5→7となる
C4突き(よろけ)→360°吹き飛ばし。2発とも属性が乗るがNから繋がらない。
C5双鞭のC5を思わせるような中距離攻撃。岩のエフェクトで視界が悪くなる。 N4から繋がる。
JA右から左になぎ払う。出が早い
JC3キャラ分程前方に高高度の跳躍した後、真下に急降下して攻撃(浮かし)→3キャラ分程後ろで着地
D武器を背中から前に振り下ろした後(吹き飛ばし)、前方に飛び上がって武器を地面にたたきつける(浮かし)。浮かし部分を地上判定の敵に当てた場合着地まで受け身不可。
EvoN1~N3→C4。双錘と同じくC4のモーション上一撃多くなるが属性はつかない。 Evo9の1撃目はのけぞりだが、Evo8と9の2撃目(C4-2)は浮かし。C4のモーションなのでやや当てづらい。

無双乱舞

名前効果
無双乱舞頭上で振り回し→全身で振り回しの連続攻撃。〆に前方へ小範囲衝撃波。
真・無双乱舞↑+炎属性。〆衝撃波の後、更に前方を叩き付け岩エフェクトの衝撃波。

モーションダメージ

ヒットはヒットした順にリストされます。 . ヒットを分離し、 *n 直前のヒットを n 回繰り返します。 {…} フォローのヒットをグループ化する *n、 そして ( ) 発射またはノックダウンするヒットをマークします。あ / 2 つのバージョンの動きを示します。エンブレム スロットの場合は、エンブレム 1 の値、次にエンブレム 6 の値です。数字の後の漢字はそのヒットの要素です。 火/炎 火、 氷/冰 氷、 電/雷 稲妻、 風、 スラッシュ。数値は攻撃と強化前のベースモーションダメージです。

破壊力
Normal 116
Normal 216
Normal 318
Normal 420
Normal 525
Normal 628
EVO attack18.20.25.20.(28)
Dash attack12.8
Jump attack8
Jump charge12
Charge 217
Charge 3{7.7}*3.(7)
Charge 4(20).(25)
Charge 5(17)
Thrust 8.8.(10)/8.8.(10)
Pierce (12).(12)/(12).(12)
Crescent 18/(20)
Moon 12.18/15.25
Fan (25)
Eclipse (14)
Musou / True Musou20*2.20
Musou finisher20.20
True Musou finisher20.15.20火

モーションダメージ・能力データ出典: DWOZ コミュニティデータセット。

Fanged Club (F.Club)

獠牙俱乐部 (F.Club)

日文
来源
DW7 (真6) · 11/17/2011
究极强化
HEAVY BODY
属性
🔥 Fire
究极强化
重型车身
攻击力增加 2 倍并增加你的体重,蓝色生命值降低你的跳跃,黄色生命值给你石腰带,红色生命值给你花岗岩腰带。

刀片设计更多的是用于刺穿而不是砍伐。

基础属性

攻击
48(5)
破坏
38(6)
防御
34(3)
体力
170(2)
无双
150(1)
移动
110
跳跃
130

属性图表

攻击
5
破坏
6
防御
3
体力
2
无双
1

究极强化 (究極強化)

F.Club
HEAVY BODY

等级成长

等级名称攻击破坏防御体力无双
1F.Club+30+32+27+23+16
2Heavy Fanged Club+33+35+30+26+19
3Crag Reaver+36+38+33+29+22
4Steel Reaver+39+41+36+32+25
5Ground Reaver+42+44+39+35+28
6True Ground Reaver+45+47+42+38+31
7World Reaver+48+50+45+41+34

DWOZ 强化属性

等级名称攻击破坏防御体力无双
1F.Club+31+33+28+24+17
2Heavy Fanged Club+34+36+31+27+20
3Crag Reaver+37+39+34+30+23
4Steel Reaver+40+42+37+33+26
5Ground Reaver+43+45+40+36+29
6True Ground Reaver+46+48+43+39+32
7World Reaver+49+51+46+42+35

刻印 (刻印)

Thrust
Repeats full somersaults while advancing, like a turning wheel.
よろけ ○Knockback ○Element infusion C6Super Armor ○
Pierce
↑ + Fire element. The finisher is a shockwave.
Knockback ○Element infusion ○Super Armor C6
Crescent
A 3-hit thrust: 1st/2nd (stagger), 3rd (knockback + C6 only element). C1 has Super Armor only at the start; C6 has Super Armor throughout.
Knockdown ○Element infusion C6Super Armor C6
Moon
After a brief charge, slams the weapon front then back for a fissure-effect shockwave. C6 can turn.
Knockback ◎浮かし ○
Fan
After a brief charge, a forward fissure-effect shockwave (range about 2 character-lengths front-left/right of the user).
浮かし ○Element infusion ○
Eclipse
A 360° 2-spin attack. 1st spin (launch), 2nd spin (a home-run knockback like the great club's Smash).
Knockback ○Element infusion ○

图库

蓄力攻击

名称效果
C2After a brief charge, slams the ground ahead (about 1/2 of Shield) for a mid-range forward fissure-effect shockwave. A giant version of Shield (range about 3 character-lengths front and to the sides). Shorter forward hitbox than C5, with post-onset recovery. The effect slightly hurts visibility.
C3After a brief charge (about like Smash), an omnidirectional knockback fissure effect. Knocks not straight up but about 3 character-lengths ahead. The effect slightly hurts visibility.
C4Attacks with a motion like lifting a barbell. Launch.
C5(Down-swing → up-swing) → finisher down-swing (stun + element). Combo Boost makes it 3→5→7.
JAThrust (stagger) → 360° knockback. Both carry element but it doesn't link from N.
JCA mid-range attack reminiscent of the twin-whip C5. The rock effect hurts visibility. Links from N4.
DA sweep from right to left. Fast start-up.
EvoLeaps high about 3 character-lengths forward, then dives straight down to attack (launch) → lands about 3 character-lengths behind.

无双乱舞

名称效果
無双乱舞Swings the weapon down from the back to the front (knockback), then leaps forward and slams it into the ground (launch). If the launch part hits a grounded enemy, no recovery until landing.
真·無双乱舞N1–N3 → C4. Like the twin maces, the C4 motion adds one hit but it carries no element. Evo9's 1st hit staggers, but Evo8 and 9's 2nd hit (C4-2) launch. Being the C4 motion, it's slightly hard to land.

招式伤害

点击次数按其登陆顺序列出: . 分离命中, *n 重复前面的命中 n 次, {…} 为以下群体的点击进行分组 *n, 和 ( ) 标志着发射或击倒的打击。一个 / 给出移动的两个版本 - 对于徽章槽,徽章 1 值然后徽章 6 值。数字后面的汉字是该命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 闪电, 风, 削减。数字是攻击和增强之前的基本运动伤害。

招式破坏
Normal 116
Normal 216
Normal 318
Normal 420
Normal 525
Normal 628
EVO attack18.20.25.20.(28)
Dash attack12.8
Jump attack8
Jump charge12
Charge 217
Charge 3{7.7}*3.(7)
Charge 4(20).(25)
Charge 5(17)
Thrust 8.8.(10)/8.8.(10)
Pierce (12).(12)/(12).(12)
Crescent 18/(20)
Moon 12.18/15.25
Fan (25)
Eclipse (14)
Musou / True Musou20*2.20
Musou finisher20.20
True Musou finisher20.15.20火

招式伤害与属性数据来自 DWOZ 社区数据集。

Fanged Club (F.Club)

獠牙俱樂部 (F.Club)

日文
來源
DW7 (真6) · 11/17/2011
究極強化
HEAVY BODY
屬性
🔥 Fire
究極強化
重型車身
攻擊力增加 2 倍並增加你的體重,藍色生命值降低你的跳躍,黃色生命值給你石帶,紅色生​​命值給你花崗岩腰帶。

刀片設計更多的是用於刺穿而不是砍伐。

基礎屬性

攻擊
48(5)
破壞
38(6)
防禦
34(3)
體力
170(2)
無雙
150(1)
移動
110
跳躍
130

屬性圖表

攻擊
5
破壞
6
防禦
3
體力
2
無雙
1

究極強化 (究極強化)

F.Club
HEAVY BODY

等級成長

等級名稱攻擊破壞防禦體力無雙
1F.Club+30+32+27+23+16
2Heavy Fanged Club+33+35+30+26+19
3Crag Reaver+36+38+33+29+22
4Steel Reaver+39+41+36+32+25
5Ground Reaver+42+44+39+35+28
6True Ground Reaver+45+47+42+38+31
7World Reaver+48+50+45+41+34

DWOZ 強化屬性

等級名稱攻擊破壞防禦體力無雙
1F.Club+31+33+28+24+17
2Heavy Fanged Club+34+36+31+27+20
3Crag Reaver+37+39+34+30+23
4Steel Reaver+40+42+37+33+26
5Ground Reaver+43+45+40+36+29
6True Ground Reaver+46+48+43+39+32
7World Reaver+49+51+46+42+35

刻印 (刻印)

Thrust
Repeats full somersaults while advancing, like a turning wheel.
よろけ ○Knockback ○Element infusion C6Super Armor ○
Pierce
↑ + Fire element. The finisher is a shockwave.
Knockback ○Element infusion ○Super Armor C6
Crescent
A 3-hit thrust: 1st/2nd (stagger), 3rd (knockback + C6 only element). C1 has Super Armor only at the start; C6 has Super Armor throughout.
Knockdown ○Element infusion C6Super Armor C6
Moon
After a brief charge, slams the weapon front then back for a fissure-effect shockwave. C6 can turn.
Knockback ◎浮かし ○
Fan
After a brief charge, a forward fissure-effect shockwave (range about 2 character-lengths front-left/right of the user).
浮かし ○Element infusion ○
Eclipse
A 360° 2-spin attack. 1st spin (launch), 2nd spin (a home-run knockback like the great club's Smash).
Knockback ○Element infusion ○

圖庫

蓄力攻擊

名稱效果
C2After a brief charge, slams the ground ahead (about 1/2 of Shield) for a mid-range forward fissure-effect shockwave. A giant version of Shield (range about 3 character-lengths front and to the sides). Shorter forward hitbox than C5, with post-onset recovery. The effect slightly hurts visibility.
C3After a brief charge (about like Smash), an omnidirectional knockback fissure effect. Knocks not straight up but about 3 character-lengths ahead. The effect slightly hurts visibility.
C4Attacks with a motion like lifting a barbell. Launch.
C5(Down-swing → up-swing) → finisher down-swing (stun + element). Combo Boost makes it 3→5→7.
JAThrust (stagger) → 360° knockback. Both carry element but it doesn't link from N.
JCA mid-range attack reminiscent of the twin-whip C5. The rock effect hurts visibility. Links from N4.
DA sweep from right to left. Fast start-up.
EvoLeaps high about 3 character-lengths forward, then dives straight down to attack (launch) → lands about 3 character-lengths behind.

無雙亂舞

名稱效果
無双乱舞Swings the weapon down from the back to the front (knockback), then leaps forward and slams it into the ground (launch). If the launch part hits a grounded enemy, no recovery until landing.
真·無双乱舞N1–N3 → C4. Like the twin maces, the C4 motion adds one hit but it carries no element. Evo9's 1st hit staggers, but Evo8 and 9's 2nd hit (C4-2) launch. Being the C4 motion, it's slightly hard to land.

招式傷害

點擊次數依其登陸順序列出: . 分離命中, *n 重複前面的命中 n 次, {…} 為以下群體的點擊進行分組 *n, 和 ( ) 標誌著發射或擊倒的打擊。一個 / 給出移動的兩個版本 - 對於徽章槽,徽章 1 值然後徽章 6 值。數字後面的漢字是該命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 閃電, 風, 削減。數字是攻擊和增強之前的基本運動傷害。

招式破壞
Normal 116
Normal 216
Normal 318
Normal 420
Normal 525
Normal 628
EVO attack18.20.25.20.(28)
Dash attack12.8
Jump attack8
Jump charge12
Charge 217
Charge 3{7.7}*3.(7)
Charge 4(20).(25)
Charge 5(17)
Thrust 8.8.(10)/8.8.(10)
Pierce (12).(12)/(12).(12)
Crescent 18/(20)
Moon 12.18/15.25
Fan (25)
Eclipse (14)
Musou / True Musou20*2.20
Musou finisher20.20
True Musou finisher20.15.20火

招式傷害與屬性資料來自 DWOZ 社群資料集。

Fanged Club (F.Club)

نادي فانج (F.Club)

اليابانية
المصدر
DW7 (真6) · 11/17/2011
+ تقدم
HEAVY BODY
العناصر
🔥 Fire
+ تقدم
جسم ثقيل
يمنحك هجومًا ×2 ويزيد من وزنك، الصحة الزرقاء تخفض قفزتك، الصحة الصفراء تمنحك الحزام الحجري، الصحة الحمراء تمنحك حزام الجرانيت.

شفرة مصممة للثقب أكثر من القطع.

الإحصائيات الأساسية

هجوم
48(5)
ضرر
38(6)
دفاع
34(3)
حياة
170(2)
موسو
150(1)
سرعة
110
قفز
130

مخطط القدرات

هجوم
5
ضرر
6
دفاع
3
حياة
2
موسو
1

+ تقدم (究極強化)

F.Club
HEAVY BODY

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1F.Club+30+32+27+23+16
2Heavy Fanged Club+33+35+30+26+19
3Crag Reaver+36+38+33+29+22
4Steel Reaver+39+41+36+32+25
5Ground Reaver+42+44+39+35+28
6True Ground Reaver+45+47+42+38+31
7World Reaver+48+50+45+41+34

إحصائيات ترقية DWOZ

رتبةالاسمهجومضرردفاعحياةموسو
1F.Club+31+33+28+24+17
2Heavy Fanged Club+34+36+31+27+20
3Crag Reaver+37+39+34+30+23
4Steel Reaver+40+42+37+33+26
5Ground Reaver+43+45+40+36+29
6True Ground Reaver+46+48+43+39+32
7World Reaver+49+51+46+42+35

الشعارات (刻印)

Thrust
Repeats full somersaults while advancing, like a turning wheel.
よろけ ○Knockback ○Element infusion C6Super Armor ○
Pierce
↑ + Fire element. The finisher is a shockwave.
Knockback ○Element infusion ○Super Armor C6
Crescent
A 3-hit thrust: 1st/2nd (stagger), 3rd (knockback + C6 only element). C1 has Super Armor only at the start; C6 has Super Armor throughout.
Knockdown ○Element infusion C6Super Armor C6
Moon
After a brief charge, slams the weapon front then back for a fissure-effect shockwave. C6 can turn.
Knockback ◎浮かし ○
Fan
After a brief charge, a forward fissure-effect shockwave (range about 2 character-lengths front-left/right of the user).
浮かし ○Element infusion ○
Eclipse
A 360° 2-spin attack. 1st spin (launch), 2nd spin (a home-run knockback like the great club's Smash).
Knockback ○Element infusion ○

معرض

هجمات الشحن

الاسمالتأثير
C2After a brief charge, slams the ground ahead (about 1/2 of Shield) for a mid-range forward fissure-effect shockwave. A giant version of Shield (range about 3 character-lengths front and to the sides). Shorter forward hitbox than C5, with post-onset recovery. The effect slightly hurts visibility.
C3After a brief charge (about like Smash), an omnidirectional knockback fissure effect. Knocks not straight up but about 3 character-lengths ahead. The effect slightly hurts visibility.
C4Attacks with a motion like lifting a barbell. Launch.
C5(Down-swing → up-swing) → finisher down-swing (stun + element). Combo Boost makes it 3→5→7.
JAThrust (stagger) → 360° knockback. Both carry element but it doesn't link from N.
JCA mid-range attack reminiscent of the twin-whip C5. The rock effect hurts visibility. Links from N4.
DA sweep from right to left. Fast start-up.
EvoLeaps high about 3 character-lengths forward, then dives straight down to attack (launch) → lands about 3 character-lengths behind.

هجمات موسو

الاسمالتأثير
無双乱舞Swings the weapon down from the back to the front (knockback), then leaps forward and slams it into the ground (launch). If the launch part hits a grounded enemy, no recovery until landing.
真·無双乱舞N1–N3 → C4. Like the twin maces, the C4 motion adds one hit but it carries no element. Evo9's 1st hit staggers, but Evo8 and 9's 2nd hit (C4-2) launch. Being the C4 motion, it's slightly hard to land.

ضرر الحركات

يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، رياح، خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.

الحركةضرر
Normal 116
Normal 216
Normal 318
Normal 420
Normal 525
Normal 628
EVO attack18.20.25.20.(28)
Dash attack12.8
Jump attack8
Jump charge12
Charge 217
Charge 3{7.7}*3.(7)
Charge 4(20).(25)
Charge 5(17)
Thrust 8.8.(10)/8.8.(10)
Pierce (12).(12)/(12).(12)
Crescent 18/(20)
Moon 12.18/15.25
Fan (25)
Eclipse (14)
Musou / True Musou20*2.20
Musou finisher20.20
True Musou finisher20.15.20火

بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.

Fanged Club (F.Club)

ฟาง คลับ (F.Club)

ญี่ปุ่น
ที่มา
DW7 (真6) · 11/17/2011
แอดวานซ์+
HEAVY BODY
ธาตุ
🔥 Fire
แอดวานซ์+
ร่างกายหนัก
เพิ่มการโจมตี x2 และเพิ่มน้ำหนักของคุณ, HP สีน้ำเงินลดการกระโดดของคุณ, HP สีเหลืองมอบเข็มขัดหิน , HP สีแดงมอบเข็มขัดหินแกรนิตให้คุณ

ใบมีดที่ออกแบบมาเพื่อการเจาะมากกว่าการฟัน

ค่าพื้นฐาน

โจมตี
48(5)
ทำลาย
38(6)
ป้องกัน
34(3)
พลังชีวิต
170(2)
มูโซ
150(1)
ความเร็ว
110
กระโดด
130

แผนภูมิค่าสถานะ

โจมตี
5
ทำลาย
6
ป้องกัน
3
พลังชีวิต
2
มูโซ
1

แอดวานซ์+ (究極強化)

F.Club
HEAVY BODY

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1F.Club+30+32+27+23+16
2Heavy Fanged Club+33+35+30+26+19
3Crag Reaver+36+38+33+29+22
4Steel Reaver+39+41+36+32+25
5Ground Reaver+42+44+39+35+28
6True Ground Reaver+45+47+42+38+31
7World Reaver+48+50+45+41+34

ค่าอัปเกรด DWOZ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1F.Club+31+33+28+24+17
2Heavy Fanged Club+34+36+31+27+20
3Crag Reaver+37+39+34+30+23
4Steel Reaver+40+42+37+33+26
5Ground Reaver+43+45+40+36+29
6True Ground Reaver+46+48+43+39+32
7World Reaver+49+51+46+42+35

ตราสัญลักษณ์ (刻印)

Thrust
Repeats full somersaults while advancing, like a turning wheel.
よろけ ○Knockback ○Element infusion C6Super Armor ○
Pierce
↑ + Fire element. The finisher is a shockwave.
Knockback ○Element infusion ○Super Armor C6
Crescent
A 3-hit thrust: 1st/2nd (stagger), 3rd (knockback + C6 only element). C1 has Super Armor only at the start; C6 has Super Armor throughout.
Knockdown ○Element infusion C6Super Armor C6
Moon
After a brief charge, slams the weapon front then back for a fissure-effect shockwave. C6 can turn.
Knockback ◎浮かし ○
Fan
After a brief charge, a forward fissure-effect shockwave (range about 2 character-lengths front-left/right of the user).
浮かし ○Element infusion ○
Eclipse
A 360° 2-spin attack. 1st spin (launch), 2nd spin (a home-run knockback like the great club's Smash).
Knockback ○Element infusion ○

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2After a brief charge, slams the ground ahead (about 1/2 of Shield) for a mid-range forward fissure-effect shockwave. A giant version of Shield (range about 3 character-lengths front and to the sides). Shorter forward hitbox than C5, with post-onset recovery. The effect slightly hurts visibility.
C3After a brief charge (about like Smash), an omnidirectional knockback fissure effect. Knocks not straight up but about 3 character-lengths ahead. The effect slightly hurts visibility.
C4Attacks with a motion like lifting a barbell. Launch.
C5(Down-swing → up-swing) → finisher down-swing (stun + element). Combo Boost makes it 3→5→7.
JAThrust (stagger) → 360° knockback. Both carry element but it doesn't link from N.
JCA mid-range attack reminiscent of the twin-whip C5. The rock effect hurts visibility. Links from N4.
DA sweep from right to left. Fast start-up.
EvoLeaps high about 3 character-lengths forward, then dives straight down to attack (launch) → lands about 3 character-lengths behind.

ท่าไม้ตายมูโซ

ชื่อผล
無双乱舞Swings the weapon down from the back to the front (knockback), then leaps forward and slams it into the ground (launch). If the launch part hits a grounded enemy, no recovery until landing.
真·無双乱舞N1–N3 → C4. Like the twin maces, the C4 motion adds one hit but it carries no element. Evo9's 1st hit staggers, but Evo8 and 9's 2nd hit (C4-2) launch. Being the C4 motion, it's slightly hard to land.

ดาเมจท่าโจมตี

การเข้าชมจะแสดงตามลำดับที่มาถึง: . แยกเพลงฮิต *n ทำซ้ำการโจมตีก่อนหน้า n ครั้ง {…} กลุ่มฮิตสำหรับการติดตาม *n, และ ( ) ทำเครื่องหมายการตีที่เปิดตัวหรือล้มลง ก / ให้การเคลื่อนไหวทั้งสองเวอร์ชัน — สำหรับช่องสัญลักษณ์ ค่า Emblem 1 และค่า Emblem 6 คันจิหลังตัวเลขคือองค์ประกอบของการตี: 火/炎 ไฟ, 氷/冰 น้ำแข็ง, 電/雷 ฟ้าผ่า, ลม, สแลช. ฟิกเกอร์คือความเสียหายจากการเคลื่อนไหวพื้นฐาน ก่อนการโจมตีและการปรับปรุง

ท่าทำลาย
Normal 116
Normal 216
Normal 318
Normal 420
Normal 525
Normal 628
EVO attack18.20.25.20.(28)
Dash attack12.8
Jump attack8
Jump charge12
Charge 217
Charge 3{7.7}*3.(7)
Charge 4(20).(25)
Charge 5(17)
Thrust 8.8.(10)/8.8.(10)
Pierce (12).(12)/(12).(12)
Crescent 18/(20)
Moon 12.18/15.25
Fan (25)
Eclipse (14)
Musou / True Musou20*2.20
Musou finisher20.20
True Musou finisher20.15.20火

ข้อมูลดาเมจท่าโจมตีและค่าสถานะจากชุดข้อมูลของชุมชน DWOZ