Fanged Club

Fanged Club

Japanese
Abbrev.
F.Club
Source / Era
DW7 (真6) · 11/17/2011
Advance+
HEAVY BODY
Elements
🔥 Fire
Advance+
HEAVY BODY

A blade designed more for piercing than slashing.

Base Stats

Attack
48(5)
Damage
38(6)
Defence
34(3)
Life
170(2)
Musou
150(1)
Speed
110
Jump
130

Advance+ (究極強化)

F.Club
HEAVY BODY

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1F.Club+30+32+27+23+16
2Heavy Fanged Club+33+35+30+26+19
3Crag Reaver+36+38+33+29+22
4Steel Reaver+39+41+36+32+25
5Ground Reaver+42+44+39+35+28
6True Ground Reaver+45+47+42+38+31
7World Reaver+48+50+45+41+34

Emblems (刻印)

Pierce
Repeats full somersaults while advancing, like a turning wheel.
よろけ ○Knockback ○Element infusion C6Super Armor ○
Smash
↑ + Fire element. The finisher is a shockwave.
Knockback ○Element infusion ○Super Armor C6
Shield
A 3-hit thrust: 1st/2nd (stagger), 3rd (knockback + C6 only element). C1 has Super Armor only at the start; C6 has Super Armor throughout.
Knockdown ○Element infusion C6Super Armor C6
Formation
After a brief charge, slams the weapon front then back for a fissure-effect shockwave. C6 can turn.
Knockback ◎浮かし ○
Guard
After a brief charge, a forward fissure-effect shockwave (range about 2 character-lengths front-left/right of the user).
浮かし ○Element infusion ○
Conquest
A 360° 2-spin attack. 1st spin (launch), 2nd spin (a home-run knockback like the great club's Smash).
Knockback ○Element infusion ○

Gallery

Charge Attacks

NameEffect
C2After a brief charge, slams the ground ahead (about 1/2 of Shield) for a mid-range forward fissure-effect shockwave. A giant version of Shield (range about 3 character-lengths front and to the sides). Shorter forward hitbox than C5, with post-onset recovery. The effect slightly hurts visibility.
C3After a brief charge (about like Smash), an omnidirectional knockback fissure effect. Knocks not straight up but about 3 character-lengths ahead. The effect slightly hurts visibility.
C4Attacks with a motion like lifting a barbell. Launch.
C5(Down-swing → up-swing) → finisher down-swing (stun + element). Combo Boost makes it 3→5→7.
JAThrust (stagger) → 360° knockback. Both carry element but it doesn't link from N.
JCA mid-range attack reminiscent of the twin-whip C5. The rock effect hurts visibility. Links from N4.
DA sweep from right to left. Fast start-up.
EvoLeaps high about 3 character-lengths forward, then dives straight down to attack (launch) → lands about 3 character-lengths behind.

Musou Attacks

NameEffect
無双乱舞Swings the weapon down from the back to the front (knockback), then leaps forward and slams it into the ground (launch). If the launch part hits a grounded enemy, no recovery until landing.
真・無双乱舞N1–N3 → C4. Like the twin maces, the C4 motion adds one hit but it carries no element. Evo9's 1st hit staggers, but Evo8 and 9's 2nd hit (C4-2) launch. Being the C4 motion, it's slightly hard to land.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Advanced +

Gravity - (2 Blue Orbs will Float Around you) Increase your Weight and Gives Attack x2 (Yellow HP = Stone Belt, Red HP = Granite Belt)

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Fanged Club

狼牙棒

日本語
究極強化
鎮身

基本能力

攻撃力
48(5)
破壊力
38(6)
防御力
34(3)
体力
170(2)
無双
150(1)
移動力
110
ジャンプ力
130

究極強化 (究極強化)

狼牙棒
鎮身

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1狼牙棒+30+32+27+23+16
2狼牙棒・改+33+35+30+26+19
3破岩鋭牙棒+36+38+33+29+22
4剛乱鋼砕棒+39+41+36+32+25
5修羅破界棒+42+44+39+35+28
6真・修羅破界棒+45+47+42+38+31
7阿修羅裂棒+48+50+45+41+34

刻印 (刻印)

1、2発目(よろけ)、3発目(吹飛ばし+C6のみ属性)の3回突き。C1は出始めのみSA、C6は最後までSAが付く
よろけ ○吹飛ばし ○属性付与 C6SA ○
少しタメ後、武器を前、後ろの順にたたきつけ地割れエフェクトの衝撃波。C6方向転換可
吹飛ばし ○属性付与 ○SA C6
少しタメ後、前方地割れエフェクト衝撃波(自キャラから前方左右に2キャラ分程度の範囲)
ダウン ○属性付与 C6SA C6
360°の2回転攻撃。1回目(浮かし)、2回目(砕棒・砕の様なホームラン吹き飛ばし)
吹飛ばし ◎浮かし ○
少しタメ後、(盾の1/2程度)目の前を叩きつけて前方中範囲地割れエフェクト衝撃波。盾の巨大版(自キャラから前方、左右3キャラ分程度の範囲)C5より前方への判定は短く発生後の硬直有。エフェクトのせいで視認性がやや悪くなる。
浮かし ○属性付与 ○
少しタメの後(砕と同程度)全方位吹き飛ばし地割れエフェクト。真上ではなく3キャラ分ほど先へ吹き飛ぶ。エフェクトのせいで視認性がやや悪くなる。
吹飛ばし ○属性付与 ○

ギャラリー

チャージ攻撃

名前効果
C2バーベルを上にあげるかのようなモーションで攻撃。浮かし
C3(振り下ろし→振り上げ)→フィニッシュで振り下ろし( 気絶 +属性)。 連撃強化で3→5→7となる
C4突き(よろけ)→360°吹き飛ばし。2発とも属性が乗るがNから繋がらない。
C5双鞭のC5を思わせるような中距離攻撃。岩のエフェクトで視界が悪くなる。 N4から繋がる。
JA右から左になぎ払う。出が早い
JC3キャラ分程前方に高高度の跳躍した後、真下に急降下して攻撃(浮かし)→3キャラ分程後ろで着地
D武器を背中から前に振り下ろした後(吹き飛ばし)、前方に飛び上がって武器を地面にたたきつける(浮かし)。浮かし部分を地上判定の敵に当てた場合着地まで受け身不可。
EvoN1~N3→C4。双錘と同じくC4のモーション上一撃多くなるが属性はつかない。 Evo9の1撃目はのけぞりだが、Evo8と9の2撃目(C4-2)は浮かし。C4のモーションなのでやや当てづらい。

無双乱舞

名前効果
無双乱舞頭上で振り回し→全身で振り回しの連続攻撃。〆に前方へ小範囲衝撃波。
真・無双乱舞↑+炎属性。〆衝撃波の後、更に前方を叩き付け岩エフェクトの衝撃波。
Fanged Club

Fanged Club

日文
缩写
F.Club
来源
DW7 (真6) · 11/17/2011
究极强化
HEAVY BODY
属性
🔥 Fire
究极强化
HEAVY BODY

A blade designed more for piercing than slashing.

基础属性

攻击
48(5)
破坏
38(6)
防御
34(3)
体力
170(2)
无双
150(1)
移动
110
跳跃
130

究极强化 (究極強化)

F.Club
HEAVY BODY

等级成长

等级名称攻击破坏防御体力无双
1F.Club+30+32+27+23+16
2Heavy Fanged Club+33+35+30+26+19
3Crag Reaver+36+38+33+29+22
4Steel Reaver+39+41+36+32+25
5Ground Reaver+42+44+39+35+28
6True Ground Reaver+45+47+42+38+31
7World Reaver+48+50+45+41+34

刻印 (刻印)

Pierce
Repeats full somersaults while advancing, like a turning wheel.
よろけ ○Knockback ○Element infusion C6Super Armor ○
Smash
↑ + Fire element. The finisher is a shockwave.
Knockback ○Element infusion ○Super Armor C6
Shield
A 3-hit thrust: 1st/2nd (stagger), 3rd (knockback + C6 only element). C1 has Super Armor only at the start; C6 has Super Armor throughout.
Knockdown ○Element infusion C6Super Armor C6
Formation
After a brief charge, slams the weapon front then back for a fissure-effect shockwave. C6 can turn.
Knockback ◎浮かし ○
Guard
After a brief charge, a forward fissure-effect shockwave (range about 2 character-lengths front-left/right of the user).
浮かし ○Element infusion ○
Conquest
A 360° 2-spin attack. 1st spin (launch), 2nd spin (a home-run knockback like the great club's Smash).
Knockback ○Element infusion ○

图库

蓄力攻击

名称效果
C2After a brief charge, slams the ground ahead (about 1/2 of Shield) for a mid-range forward fissure-effect shockwave. A giant version of Shield (range about 3 character-lengths front and to the sides). Shorter forward hitbox than C5, with post-onset recovery. The effect slightly hurts visibility.
C3After a brief charge (about like Smash), an omnidirectional knockback fissure effect. Knocks not straight up but about 3 character-lengths ahead. The effect slightly hurts visibility.
C4Attacks with a motion like lifting a barbell. Launch.
C5(Down-swing → up-swing) → finisher down-swing (stun + element). Combo Boost makes it 3→5→7.
JAThrust (stagger) → 360° knockback. Both carry element but it doesn't link from N.
JCA mid-range attack reminiscent of the twin-whip C5. The rock effect hurts visibility. Links from N4.
DA sweep from right to left. Fast start-up.
EvoLeaps high about 3 character-lengths forward, then dives straight down to attack (launch) → lands about 3 character-lengths behind.

无双乱舞

名称效果
無双乱舞Swings the weapon down from the back to the front (knockback), then leaps forward and slams it into the ground (launch). If the launch part hits a grounded enemy, no recovery until landing.
真・無双乱舞N1–N3 → C4. Like the twin maces, the C4 motion adds one hit but it carries no element. Evo9's 1st hit staggers, but Evo8 and 9's 2nd hit (C4-2) launch. Being the C4 motion, it's slightly hard to land.
Fanged Club

Fanged Club

日文
縮寫
F.Club
來源
DW7 (真6) · 11/17/2011
究極強化
HEAVY BODY
屬性
🔥 Fire
究極強化
HEAVY BODY

A blade designed more for piercing than slashing.

基礎屬性

攻擊
48(5)
破壞
38(6)
防禦
34(3)
體力
170(2)
無雙
150(1)
移動
110
跳躍
130

究極強化 (究極強化)

F.Club
HEAVY BODY

等級成長

等級名稱攻擊破壞防禦體力無雙
1F.Club+30+32+27+23+16
2Heavy Fanged Club+33+35+30+26+19
3Crag Reaver+36+38+33+29+22
4Steel Reaver+39+41+36+32+25
5Ground Reaver+42+44+39+35+28
6True Ground Reaver+45+47+42+38+31
7World Reaver+48+50+45+41+34

刻印 (刻印)

Pierce
Repeats full somersaults while advancing, like a turning wheel.
よろけ ○Knockback ○Element infusion C6Super Armor ○
Smash
↑ + Fire element. The finisher is a shockwave.
Knockback ○Element infusion ○Super Armor C6
Shield
A 3-hit thrust: 1st/2nd (stagger), 3rd (knockback + C6 only element). C1 has Super Armor only at the start; C6 has Super Armor throughout.
Knockdown ○Element infusion C6Super Armor C6
Formation
After a brief charge, slams the weapon front then back for a fissure-effect shockwave. C6 can turn.
Knockback ◎浮かし ○
Guard
After a brief charge, a forward fissure-effect shockwave (range about 2 character-lengths front-left/right of the user).
浮かし ○Element infusion ○
Conquest
A 360° 2-spin attack. 1st spin (launch), 2nd spin (a home-run knockback like the great club's Smash).
Knockback ○Element infusion ○

圖庫

蓄力攻擊

名稱效果
C2After a brief charge, slams the ground ahead (about 1/2 of Shield) for a mid-range forward fissure-effect shockwave. A giant version of Shield (range about 3 character-lengths front and to the sides). Shorter forward hitbox than C5, with post-onset recovery. The effect slightly hurts visibility.
C3After a brief charge (about like Smash), an omnidirectional knockback fissure effect. Knocks not straight up but about 3 character-lengths ahead. The effect slightly hurts visibility.
C4Attacks with a motion like lifting a barbell. Launch.
C5(Down-swing → up-swing) → finisher down-swing (stun + element). Combo Boost makes it 3→5→7.
JAThrust (stagger) → 360° knockback. Both carry element but it doesn't link from N.
JCA mid-range attack reminiscent of the twin-whip C5. The rock effect hurts visibility. Links from N4.
DA sweep from right to left. Fast start-up.
EvoLeaps high about 3 character-lengths forward, then dives straight down to attack (launch) → lands about 3 character-lengths behind.

無雙亂舞

名稱效果
無双乱舞Swings the weapon down from the back to the front (knockback), then leaps forward and slams it into the ground (launch). If the launch part hits a grounded enemy, no recovery until landing.
真・無双乱舞N1–N3 → C4. Like the twin maces, the C4 motion adds one hit but it carries no element. Evo9's 1st hit staggers, but Evo8 and 9's 2nd hit (C4-2) launch. Being the C4 motion, it's slightly hard to land.
Fanged Club

Fanged Club

اليابانية
اختصار
F.Club
المصدر
DW7 (真6) · 11/17/2011
+Advance
HEAVY BODY
العناصر
🔥 Fire
+Advance
HEAVY BODY

A blade designed more for piercing than slashing.

الإحصائيات الأساسية

هجوم
48(5)
ضرر
38(6)
دفاع
34(3)
حياة
170(2)
موسو
150(1)
سرعة
110
قفز
130

+Advance (究極強化)

F.Club
HEAVY BODY

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1F.Club+30+32+27+23+16
2Heavy Fanged Club+33+35+30+26+19
3Crag Reaver+36+38+33+29+22
4Steel Reaver+39+41+36+32+25
5Ground Reaver+42+44+39+35+28
6True Ground Reaver+45+47+42+38+31
7World Reaver+48+50+45+41+34

الشعارات (刻印)

Pierce
Repeats full somersaults while advancing, like a turning wheel.
よろけ ○Knockback ○Element infusion C6Super Armor ○
Smash
↑ + Fire element. The finisher is a shockwave.
Knockback ○Element infusion ○Super Armor C6
Shield
A 3-hit thrust: 1st/2nd (stagger), 3rd (knockback + C6 only element). C1 has Super Armor only at the start; C6 has Super Armor throughout.
Knockdown ○Element infusion C6Super Armor C6
Formation
After a brief charge, slams the weapon front then back for a fissure-effect shockwave. C6 can turn.
Knockback ◎浮かし ○
Guard
After a brief charge, a forward fissure-effect shockwave (range about 2 character-lengths front-left/right of the user).
浮かし ○Element infusion ○
Conquest
A 360° 2-spin attack. 1st spin (launch), 2nd spin (a home-run knockback like the great club's Smash).
Knockback ○Element infusion ○

معرض

هجمات الشحن

الاسمالتأثير
C2After a brief charge, slams the ground ahead (about 1/2 of Shield) for a mid-range forward fissure-effect shockwave. A giant version of Shield (range about 3 character-lengths front and to the sides). Shorter forward hitbox than C5, with post-onset recovery. The effect slightly hurts visibility.
C3After a brief charge (about like Smash), an omnidirectional knockback fissure effect. Knocks not straight up but about 3 character-lengths ahead. The effect slightly hurts visibility.
C4Attacks with a motion like lifting a barbell. Launch.
C5(Down-swing → up-swing) → finisher down-swing (stun + element). Combo Boost makes it 3→5→7.
JAThrust (stagger) → 360° knockback. Both carry element but it doesn't link from N.
JCA mid-range attack reminiscent of the twin-whip C5. The rock effect hurts visibility. Links from N4.
DA sweep from right to left. Fast start-up.
EvoLeaps high about 3 character-lengths forward, then dives straight down to attack (launch) → lands about 3 character-lengths behind.

هجمات موسو

الاسمالتأثير
無双乱舞Swings the weapon down from the back to the front (knockback), then leaps forward and slams it into the ground (launch). If the launch part hits a grounded enemy, no recovery until landing.
真・無双乱舞N1–N3 → C4. Like the twin maces, the C4 motion adds one hit but it carries no element. Evo9's 1st hit staggers, but Evo8 and 9's 2nd hit (C4-2) launch. Being the C4 motion, it's slightly hard to land.
Fanged Club

Fanged Club

ญี่ปุ่น
ตัวย่อ
F.Club
ที่มา
DW7 (真6) · 11/17/2011
Advance+
HEAVY BODY
ธาตุ
🔥 Fire
Advance+
HEAVY BODY

A blade designed more for piercing than slashing.

ค่าพื้นฐาน

โจมตี
48(5)
ทำลาย
38(6)
ป้องกัน
34(3)
พลังชีวิต
170(2)
มูโซ
150(1)
ความเร็ว
110
กระโดด
130

Advance+ (究極強化)

F.Club
HEAVY BODY

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1F.Club+30+32+27+23+16
2Heavy Fanged Club+33+35+30+26+19
3Crag Reaver+36+38+33+29+22
4Steel Reaver+39+41+36+32+25
5Ground Reaver+42+44+39+35+28
6True Ground Reaver+45+47+42+38+31
7World Reaver+48+50+45+41+34

ตราสัญลักษณ์ (刻印)

Pierce
Repeats full somersaults while advancing, like a turning wheel.
よろけ ○Knockback ○Element infusion C6Super Armor ○
Smash
↑ + Fire element. The finisher is a shockwave.
Knockback ○Element infusion ○Super Armor C6
Shield
A 3-hit thrust: 1st/2nd (stagger), 3rd (knockback + C6 only element). C1 has Super Armor only at the start; C6 has Super Armor throughout.
Knockdown ○Element infusion C6Super Armor C6
Formation
After a brief charge, slams the weapon front then back for a fissure-effect shockwave. C6 can turn.
Knockback ◎浮かし ○
Guard
After a brief charge, a forward fissure-effect shockwave (range about 2 character-lengths front-left/right of the user).
浮かし ○Element infusion ○
Conquest
A 360° 2-spin attack. 1st spin (launch), 2nd spin (a home-run knockback like the great club's Smash).
Knockback ○Element infusion ○

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2After a brief charge, slams the ground ahead (about 1/2 of Shield) for a mid-range forward fissure-effect shockwave. A giant version of Shield (range about 3 character-lengths front and to the sides). Shorter forward hitbox than C5, with post-onset recovery. The effect slightly hurts visibility.
C3After a brief charge (about like Smash), an omnidirectional knockback fissure effect. Knocks not straight up but about 3 character-lengths ahead. The effect slightly hurts visibility.
C4Attacks with a motion like lifting a barbell. Launch.
C5(Down-swing → up-swing) → finisher down-swing (stun + element). Combo Boost makes it 3→5→7.
JAThrust (stagger) → 360° knockback. Both carry element but it doesn't link from N.
JCA mid-range attack reminiscent of the twin-whip C5. The rock effect hurts visibility. Links from N4.
DA sweep from right to left. Fast start-up.
EvoLeaps high about 3 character-lengths forward, then dives straight down to attack (launch) → lands about 3 character-lengths behind.

ท่าไม้ตายมูโซ

ชื่อผล
無双乱舞Swings the weapon down from the back to the front (knockback), then leaps forward and slams it into the ground (launch). If the launch part hits a grounded enemy, no recovery until landing.
真・無双乱舞N1–N3 → C4. Like the twin maces, the C4 motion adds one hit but it carries no element. Evo9's 1st hit staggers, but Evo8 and 9's 2nd hit (C4-2) launch. Being the C4 motion, it's slightly hard to land.