The Defense of structures and troops within bases will increase by 1.3 times. Effect affects everything within allied bases and supply bases not including player characters and lieutenants.
When thrown, carves a graceful arc through the air before returning to the wielder.
Base Stats
Attack
45(2)
Damage
43(3)
Defence
32(1)
Life
170(5)
Musou
150(6)
Speed
125
Jump
130
Flask Wheel
Attack
2
Damage
3
Defence
1
Life
5
Musou
6
Advance+ (Ultimate reinforcement)
B.Sword
STRONG FORT
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
B.Sword
+21
+24
+19
+30
+32
2
Two-Handed Sword
+24
+27
+22
+33
+35
3
General's Sword
+27
+30
+25
+36
+38
4
Sword of Heaven
+30
+33
+28
+39
+41
5
Wrath of Heaven
+33
+36
+31
+42
+44
6
True Wrath of Heaven
+36
+39
+34
+45
+47
7
King of Wei
+39
+42
+37
+48
+50
5
Heaven's Sword
+37
+39
+36
DWOZ Upgrade Stats
Rank
Name
Attack
Damage
Defence
Life
Musou
1
B.Sword
+22
+25
+20
+31
+33
2
Two-Handed Sword
+25
+28
+23
+34
+36
3
General's Sword
+28
+31
+26
+37
+39
4
Sword of Heaven
+31
+34
+29
+40
+42
5
Heaven's Sword
+34
+37
+32
+43
+45
6
True Wrath of Heaven
+37
+40
+35
+46
+48
7
King of Wei
+40
+43
+38
+49
+51
Emblems (engraved)
突
Thrust
Slashes in a U shape while advancing, finishing with a horizontal slash that scatters countless small red shockwaves in all directions. Grounded but hits aerial enemies too. Due to the swing pattern, hit consistency varies with enemy position.
Element infusion ○
砕
Pierce
↑ + Fire element. The finisher fires a large red shockwave omnidirectionally. A different type of shockwave from the normal Musou finisher. Aerial state.
Element infusion 1st stage ice/2nd stage○
盾
Crescent
Fires slow purple orbs — 1 on C1, 3 on C6. The orbs come from the sword tip, so they appear more forward than expected. Narrower range than other orb attacks. Looks like Cut element but is element-less unless you add one with items. Hitting a wall makes it explode sooner. C6's orbs register one hitbox for the 3, but if a wall offsets the explosion timing, up to 3 hits.
After a brief charge, steps forward, half-turns, and fires a blue orb behind (default Ice element) → then a mid-range disc shockwave forward (element infusion). Because of the charge, the orb fires later than the thrust. This orb also explodes sooner against a wall. Only C6 can turn.
Stun ○Super Armor C6
衛
Fan
Charges while stepping back one pace, then steps in and slashes up from below, firing a large blue-white ∧-shaped ground-crawling shockwave (launch + element infusion). Allows follow-up. With extra input, 3 more slashes (left, right, left; last knocks back). Super Armor lasts from the charge to the motion's end without extra input; with extra input, Super Armor breaks after the shockwave. C1's shockwave motion can't turn.
Knockback ○Element infusion ○
覇
Eclipse
Steps forward and spins once, firing blue lightning in an X in 4 directions centered on the user. Can turn.
Float ○Element infusion ○
Gallery
Broad Sword & Two-handed Sword
Broad Sword & Two-handed Sword
Broad Sword & Two-handed Sword
Broad Sword & Two-handed Sword
Broad Sword & Two-handed Sword
Broad Sword & Two-handed Sword
General's Sword
General's Sword
General's Sword
General's Sword
General's Sword
General's Sword
Sword of Heaven
Sword of Heaven
Sword of Heaven
Charge Attacks
Name
Effect
C2
A continuous attack of alternating reverse-diagonal slashes while stepping in. Knockback finisher. Advances while attacking. 3 hits by default; extra input allows up to 5. Element only on the final knockback.
C3
Raises the left hand for a wide-area high-power omnidirectional shockwave with a purple effect. There's a charge before activation, so it doesn't link from N. Hit enemies fly far in an arc.
C4
An upward slash from the left; extra input branches to an aerial move. Slashes an X with the sword (hitbox reaches the ground), but no physical hitbox. Element on the 2nd hit of the extra-input part.
C5
Continuous horizontal slashes left and right. 3 by default. Combo Boost makes it 3→5→7.
JA
With a sweep motion, fires a crescent shockwave forward (the sword part has no physical hitbox).
JC
Steps forward slightly and stabs the sword into the ground for a wide-area shockwave. The shockwave centers on the sword and sends hits straight up. Fast start-up and short recovery.
D
A horizontal slash from left to right. Wide horizontally.
Evo
Two sweeps while moving in the air → a shockwave to the lower front.
Musou Attacks
Name
Effect
Musou Ranbu
After sliding slowly, thrusts the sword pommel forward while firing a blue-white shockwave. Only the shockwave has a hitbox. Fired at a fence, only the shockwave flies forward.
True? Musou Ranbu
N1–N4. The 8th hit launches, the 9th knocks back.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
23
Normal 6
26
EVO attack
16.18.20.26
Dash attack
12
Jump attack
8
Jump charge
10.10.5
Musou
20.20
True Musou
25.25
Musou finisher
25
True Musou finisher
30 火
Charge 2
17.5.(5)
Charge 3
{10.10}*3.(20)
Charge 4
(12)
Charge 5
(12)
Thrust 突
(6)/(9)(9)(9)
Pierce 砕
(8).5氷/(8).8氷
Crescent 盾
(14)\(14)8.8.8./(17)\(17).8.8.8
Moon 陣
10/14
Fan 衛
(10).10*3.(20)
Eclipse 覇
(30)
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Slashes in a U shape while advancing, finishing with a horizontal slash that scatters countless small red shockwaves in all directions. Grounded but hits aerial enemies too. Due to the swing pattern, hit consistency varies with enemy position.
Element infusion ○
砕
Pierce
↑ + Fire element. The finisher fires a large red shockwave omnidirectionally. A different type of shockwave from the normal Musou finisher. Aerial state.
Element infusion 1段目 氷 /2段目○
盾
Crescent
Fires slow purple orbs — 1 on C1, 3 on C6. The orbs come from the sword tip, so they appear more forward than expected. Narrower range than other orb attacks. Looks like Cut element but is element-less unless you add one with items. Hitting a wall makes it explode sooner. C6's orbs register one hitbox for the 3, but if a wall offsets the explosion timing, up to 3 hits.
Knockback (○)浮かし ○Element infusion ○Super Armor ○
陣
Moon
After a brief charge, steps forward, half-turns, and fires a blue orb behind (default Ice element) → then a mid-range disc shockwave forward (element infusion). Because of the charge, the orb fires later than the thrust. This orb also explodes sooner against a wall. Only C6 can turn.
Stun ○Super Armor C6
衛
Fan
Charges while stepping back one pace, then steps in and slashes up from below, firing a large blue-white ∧-shaped ground-crawling shockwave (launch + element infusion). Allows follow-up. With extra input, 3 more slashes (left, right, left; last knocks back). Super Armor lasts from the charge to the motion's end without extra input; with extra input, Super Armor breaks after the shockwave. C1's shockwave motion can't turn.
Knockback ○Element infusion ○
覇
Eclipse
Steps forward and spins once, firing blue lightning in an X in 4 directions centered on the user. Can turn.
浮かし ○Element infusion ○
图库
阔剑和双手剑
阔剑和双手剑
阔剑和双手剑
阔剑和双手剑
阔剑和双手剑
阔剑和双手剑
将军剑
将军剑
将军剑
将军剑
将军剑
将军剑
天堂之剑
天堂之剑
天堂之剑
蓄力攻击
名称
效果
C2
A continuous attack of alternating reverse-diagonal slashes while stepping in. Knockback finisher. Advances while attacking. 3 hits by default; extra input allows up to 5. Element only on the final knockback.
C3
Raises the left hand for a wide-area high-power omnidirectional shockwave with a purple effect. There's a charge before activation, so it doesn't link from N. Hit enemies fly far in an arc.
C4
An upward slash from the left; extra input branches to an aerial move. Slashes an X with the sword (hitbox reaches the ground), but no physical hitbox. Element on the 2nd hit of the extra-input part.
C5
Continuous horizontal slashes left and right. 3 by default. Combo Boost makes it 3→5→7.
JA
With a sweep motion, fires a crescent shockwave forward (the sword part has no physical hitbox).
JC
Steps forward slightly and stabs the sword into the ground for a wide-area shockwave. The shockwave centers on the sword and sends hits straight up. Fast start-up and short recovery.
D
A horizontal slash from left to right. Wide horizontally.
Evo
Two sweeps while moving in the air → a shockwave to the lower front.
无双乱舞
名称
效果
無双乱舞
After sliding slowly, thrusts the sword pommel forward while firing a blue-white shockwave. Only the shockwave has a hitbox. Fired at a fence, only the shockwave flies forward.
Slashes in a U shape while advancing, finishing with a horizontal slash that scatters countless small red shockwaves in all directions. Grounded but hits aerial enemies too. Due to the swing pattern, hit consistency varies with enemy position.
Element infusion ○
砕
Pierce
↑ + Fire element. The finisher fires a large red shockwave omnidirectionally. A different type of shockwave from the normal Musou finisher. Aerial state.
Element infusion 1段目 氷 /2段目○
盾
Crescent
Fires slow purple orbs — 1 on C1, 3 on C6. The orbs come from the sword tip, so they appear more forward than expected. Narrower range than other orb attacks. Looks like Cut element but is element-less unless you add one with items. Hitting a wall makes it explode sooner. C6's orbs register one hitbox for the 3, but if a wall offsets the explosion timing, up to 3 hits.
Knockback (○)浮かし ○Element infusion ○Super Armor ○
陣
Moon
After a brief charge, steps forward, half-turns, and fires a blue orb behind (default Ice element) → then a mid-range disc shockwave forward (element infusion). Because of the charge, the orb fires later than the thrust. This orb also explodes sooner against a wall. Only C6 can turn.
Stun ○Super Armor C6
衛
Fan
Charges while stepping back one pace, then steps in and slashes up from below, firing a large blue-white ∧-shaped ground-crawling shockwave (launch + element infusion). Allows follow-up. With extra input, 3 more slashes (left, right, left; last knocks back). Super Armor lasts from the charge to the motion's end without extra input; with extra input, Super Armor breaks after the shockwave. C1's shockwave motion can't turn.
Knockback ○Element infusion ○
覇
Eclipse
Steps forward and spins once, firing blue lightning in an X in 4 directions centered on the user. Can turn.
浮かし ○Element infusion ○
圖庫
闊劍和雙手劍
闊劍和雙手劍
闊劍和雙手劍
闊劍和雙手劍
闊劍和雙手劍
闊劍和雙手劍
將軍劍
將軍劍
將軍劍
將軍劍
將軍劍
將軍劍
天堂之劍
天堂之劍
天堂之劍
蓄力攻擊
名稱
效果
C2
A continuous attack of alternating reverse-diagonal slashes while stepping in. Knockback finisher. Advances while attacking. 3 hits by default; extra input allows up to 5. Element only on the final knockback.
C3
Raises the left hand for a wide-area high-power omnidirectional shockwave with a purple effect. There's a charge before activation, so it doesn't link from N. Hit enemies fly far in an arc.
C4
An upward slash from the left; extra input branches to an aerial move. Slashes an X with the sword (hitbox reaches the ground), but no physical hitbox. Element on the 2nd hit of the extra-input part.
C5
Continuous horizontal slashes left and right. 3 by default. Combo Boost makes it 3→5→7.
JA
With a sweep motion, fires a crescent shockwave forward (the sword part has no physical hitbox).
JC
Steps forward slightly and stabs the sword into the ground for a wide-area shockwave. The shockwave centers on the sword and sends hits straight up. Fast start-up and short recovery.
D
A horizontal slash from left to right. Wide horizontally.
Evo
Two sweeps while moving in the air → a shockwave to the lower front.
無雙亂舞
名稱
效果
無双乱舞
After sliding slowly, thrusts the sword pommel forward while firing a blue-white shockwave. Only the shockwave has a hitbox. Fired at a fence, only the shockwave flies forward.
سيزداد الدفاع عن الهياكل والقوات داخل القواعد بمقدار 1.3 مرة. يؤثر التأثير على كل شيء داخل قواعد الحلفاء وقواعد الإمداد ولا يشمل شخصيات اللاعب والملازمين.
عند الرمي، يقطع قوسًا رشيقًا في الهواء قبل أن يعود إلى اللاعب.
الإحصائيات الأساسية
هجوم
45(2)
ضرر
43(3)
دفاع
32(1)
حياة
170(5)
موسو
150(6)
سرعة
125
قفز
130
مخطط القدرات
هجوم
2
ضرر
3
دفاع
1
حياة
5
موسو
6
+ تقدم (究極強化)
B.Sword
STRONG FORT
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
B.Sword
+21
+24
+19
+30
+32
2
Two-Handed Sword
+24
+27
+22
+33
+35
3
General's Sword
+27
+30
+25
+36
+38
4
Sword of Heaven
+30
+33
+28
+39
+41
5
Wrath of Heaven
+33
+36
+31
+42
+44
6
True Wrath of Heaven
+36
+39
+34
+45
+47
7
King of Wei
+39
+42
+37
+48
+50
5
Heaven's Sword
+37
+39
+36
إحصائيات ترقية DWOZ
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
B.Sword
+22
+25
+20
+31
+33
2
Two-Handed Sword
+25
+28
+23
+34
+36
3
General's Sword
+28
+31
+26
+37
+39
4
Sword of Heaven
+31
+34
+29
+40
+42
5
Heaven's Sword
+34
+37
+32
+43
+45
6
True Wrath of Heaven
+37
+40
+35
+46
+48
7
King of Wei
+40
+43
+38
+49
+51
الشعارات (刻印)
突
Thrust
Slashes in a U shape while advancing, finishing with a horizontal slash that scatters countless small red shockwaves in all directions. Grounded but hits aerial enemies too. Due to the swing pattern, hit consistency varies with enemy position.
Element infusion ○
砕
Pierce
↑ + Fire element. The finisher fires a large red shockwave omnidirectionally. A different type of shockwave from the normal Musou finisher. Aerial state.
Element infusion 1段目 氷 /2段目○
盾
Crescent
Fires slow purple orbs — 1 on C1, 3 on C6. The orbs come from the sword tip, so they appear more forward than expected. Narrower range than other orb attacks. Looks like Cut element but is element-less unless you add one with items. Hitting a wall makes it explode sooner. C6's orbs register one hitbox for the 3, but if a wall offsets the explosion timing, up to 3 hits.
Knockback (○)浮かし ○Element infusion ○Super Armor ○
陣
Moon
After a brief charge, steps forward, half-turns, and fires a blue orb behind (default Ice element) → then a mid-range disc shockwave forward (element infusion). Because of the charge, the orb fires later than the thrust. This orb also explodes sooner against a wall. Only C6 can turn.
Stun ○Super Armor C6
衛
Fan
Charges while stepping back one pace, then steps in and slashes up from below, firing a large blue-white ∧-shaped ground-crawling shockwave (launch + element infusion). Allows follow-up. With extra input, 3 more slashes (left, right, left; last knocks back). Super Armor lasts from the charge to the motion's end without extra input; with extra input, Super Armor breaks after the shockwave. C1's shockwave motion can't turn.
Knockback ○Element infusion ○
覇
Eclipse
Steps forward and spins once, firing blue lightning in an X in 4 directions centered on the user. Can turn.
浮かし ○Element infusion ○
معرض
سيف عريض وسيف ذو يدين
سيف عريض وسيف ذو يدين
سيف عريض وسيف ذو يدين
سيف عريض وسيف ذو يدين
سيف عريض وسيف ذو يدين
سيف عريض وسيف ذو يدين
سيف الجنرال
سيف الجنرال
سيف الجنرال
سيف الجنرال
سيف الجنرال
سيف الجنرال
سيف السماء
سيف السماء
سيف السماء
هجمات الشحن
الاسم
التأثير
C2
A continuous attack of alternating reverse-diagonal slashes while stepping in. Knockback finisher. Advances while attacking. 3 hits by default; extra input allows up to 5. Element only on the final knockback.
C3
Raises the left hand for a wide-area high-power omnidirectional shockwave with a purple effect. There's a charge before activation, so it doesn't link from N. Hit enemies fly far in an arc.
C4
An upward slash from the left; extra input branches to an aerial move. Slashes an X with the sword (hitbox reaches the ground), but no physical hitbox. Element on the 2nd hit of the extra-input part.
C5
Continuous horizontal slashes left and right. 3 by default. Combo Boost makes it 3→5→7.
JA
With a sweep motion, fires a crescent shockwave forward (the sword part has no physical hitbox).
JC
Steps forward slightly and stabs the sword into the ground for a wide-area shockwave. The shockwave centers on the sword and sends hits straight up. Fast start-up and short recovery.
D
A horizontal slash from left to right. Wide horizontally.
Evo
Two sweeps while moving in the air → a shockwave to the lower front.
هجمات موسو
الاسم
التأثير
無双乱舞
After sliding slowly, thrusts the sword pommel forward while firing a blue-white shockwave. Only the shockwave has a hitbox. Fired at a fence, only the shockwave flies forward.
真? 無双乱舞
N1–N4. The 8th hit launches, the 9th knocks back.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
23
Normal 6
26
EVO attack
16.18.20.26
Dash attack
12
Jump attack
8
Jump charge
10.10.5
Musou
20.20
True Musou
25.25
Musou finisher
25
True Musou finisher
30 火
Charge 2
17.5.(5)
Charge 3
{10.10}*3.(20)
Charge 4
(12)
Charge 5
(12)
Thrust 突
(6)/(9)(9)(9)
Pierce 砕
(8).5氷/(8).8氷
Crescent 盾
(14)\(14)8.8.8./(17)\(17).8.8.8
Moon 陣
10/14
Fan 衛
(10).10*3.(20)
Eclipse 覇
(30)
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
Slashes in a U shape while advancing, finishing with a horizontal slash that scatters countless small red shockwaves in all directions. Grounded but hits aerial enemies too. Due to the swing pattern, hit consistency varies with enemy position.
Element infusion ○
砕
Pierce
↑ + Fire element. The finisher fires a large red shockwave omnidirectionally. A different type of shockwave from the normal Musou finisher. Aerial state.
Element infusion 1段目 氷 /2段目○
盾
Crescent
Fires slow purple orbs — 1 on C1, 3 on C6. The orbs come from the sword tip, so they appear more forward than expected. Narrower range than other orb attacks. Looks like Cut element but is element-less unless you add one with items. Hitting a wall makes it explode sooner. C6's orbs register one hitbox for the 3, but if a wall offsets the explosion timing, up to 3 hits.
Knockback (○)浮かし ○Element infusion ○Super Armor ○
陣
Moon
After a brief charge, steps forward, half-turns, and fires a blue orb behind (default Ice element) → then a mid-range disc shockwave forward (element infusion). Because of the charge, the orb fires later than the thrust. This orb also explodes sooner against a wall. Only C6 can turn.
Stun ○Super Armor C6
衛
Fan
Charges while stepping back one pace, then steps in and slashes up from below, firing a large blue-white ∧-shaped ground-crawling shockwave (launch + element infusion). Allows follow-up. With extra input, 3 more slashes (left, right, left; last knocks back). Super Armor lasts from the charge to the motion's end without extra input; with extra input, Super Armor breaks after the shockwave. C1's shockwave motion can't turn.
Knockback ○Element infusion ○
覇
Eclipse
Steps forward and spins once, firing blue lightning in an X in 4 directions centered on the user. Can turn.
浮かし ○Element infusion ○
แกลเลอรี
ดาบกว้างและดาบสองมือ
ดาบกว้างและดาบสองมือ
ดาบกว้างและดาบสองมือ
ดาบกว้างและดาบสองมือ
ดาบกว้างและดาบสองมือ
ดาบกว้างและดาบสองมือ
ดาบของนายพล
ดาบของนายพล
ดาบของนายพล
ดาบของนายพล
ดาบของนายพล
ดาบของนายพล
ดาบแห่งสวรรค์
ดาบแห่งสวรรค์
ดาบแห่งสวรรค์
ชาร์จโจมตี
ชื่อ
ผล
C2
A continuous attack of alternating reverse-diagonal slashes while stepping in. Knockback finisher. Advances while attacking. 3 hits by default; extra input allows up to 5. Element only on the final knockback.
C3
Raises the left hand for a wide-area high-power omnidirectional shockwave with a purple effect. There's a charge before activation, so it doesn't link from N. Hit enemies fly far in an arc.
C4
An upward slash from the left; extra input branches to an aerial move. Slashes an X with the sword (hitbox reaches the ground), but no physical hitbox. Element on the 2nd hit of the extra-input part.
C5
Continuous horizontal slashes left and right. 3 by default. Combo Boost makes it 3→5→7.
JA
With a sweep motion, fires a crescent shockwave forward (the sword part has no physical hitbox).
JC
Steps forward slightly and stabs the sword into the ground for a wide-area shockwave. The shockwave centers on the sword and sends hits straight up. Fast start-up and short recovery.
D
A horizontal slash from left to right. Wide horizontally.
Evo
Two sweeps while moving in the air → a shockwave to the lower front.
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ชื่อ
ผล
無双乱舞
After sliding slowly, thrusts the sword pommel forward while firing a blue-white shockwave. Only the shockwave has a hitbox. Fired at a fence, only the shockwave flies forward.