Musou Attacks will become True Musou and Musou attack power is doubled.
A rod made of metal. The joints cause it to strike harder.
Base Stats
Attack
45(5)
Damage
49(2)
Defence
35(1)
Life
190(3)
Musou
140(6)
Speed
110
Jump
130
Flask Wheel
Attack
5
Damage
2
Defence
1
Life
3
Musou
6
Advance+ (Ultimate reinforcement)
I.Rod
MUSOU ATTACK UP
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
I.Rod
+31
+21
+16
+27
+34
2
Death Rod
+34
+24
+19
+30
+37
3
Great Rod
+37
+27
+22
+33
+40
4
Shadow Rod
+40
+30
+25
+36
+43
5
Dark Shadow
+43
+33
+28
+39
+46
6
True Dark Shadow
+46
+36
+31
+42
+49
7
Shade
+49
+39
+34
+45
+52
DWOZ Upgrade Stats
Rank
Name
Attack
Damage
Defence
Life
Musou
1
I.Rod
+32
+22
+17
+28
+35
2
Death Rod
+35
+25
+20
+31
+38
3
Great Rod
+38
+28
+23
+34
+41
4
Shadow Rod
+41
+31
+26
+37
+44
5
Dark Shadow
+44
+34
+29
+40
+47
6
True Dark Shadow
+47
+37
+32
+43
+50
7
Shade
+50
+40
+35
+46
+53
Emblems (engraved)
突
Thrust
A big downward swing of the iron whip after a charge. Has hitboxes to the rear and above, with high power.
Knockback ○Element infusion ○
砕
Pierce
Swings the iron whip up twice from below. With extra input, a 3rd attack swings straight forward as well. Every hit carries element.
Knockback ○Element infusion ○
盾
Crescent
A charged spinning kick. Large damage. Long wind-up and big recovery afterward.
Stun ○Element infusion ○
陣
Moon
Crouches and sets a bomb → explodes after about 2 seconds. With extra input, throws the bomb. Fire damage. It can't be blocked, so you'll take damage too unless you move away. The bomb can't deliver a finishing blow to allies or enemies.
Float ○Element infusion FireSuper Armor ○
衛
Fan
A horizontal sweep across 180° in front. Horizontally fine, but the front-back range is extremely narrow — it whiffs right in front of enemies. Hit enemies knock down on the spot.
Knockdown ○Element infusion ○
覇
Eclipse
Jumps slightly and slams the iron whip into the ground ahead for an area shockwave. The range leans forward, so the rear is narrow but the overall range is wide. Hit enemies knock down on the spot.
Knockdown ○Element infusion ○
Gallery
Iron Rod & Death Rod
Iron Rod & Death Rod
Iron Rod & Death Rod
Iron Rod & Death Rod
Iron Rod & Death Rod
Iron Rod & Death Rod
Great Rod
Great Rod
Great Rod
Great Rod
Great Rod
Great Rod
Shadow Rod
Shadow Rod
Shadow Rod
Charge Attacks
Name
Effect
C2
A short uppercut with the shield.
C3
A barrage of high-power front kicks, then a shield launch. Combo Boost increases the kick count. C3's hit count is 4→6→8. Only the final hit infuses element.
C4
Slams the iron whip forward for knockback.
C5
Slams the iron whip into the ground for a fire-effect area explosion. Can cross up at point-blank, so C5 (ignite) → Musou is strong. However, there's no guaranteed setup for C5. The main mob-clearing attack.
JA
Swings down from upper-right to lower-left. Narrow range.
JC
Spins once in the air and throws a bomb to the lower front. Explosion + Fire damage. An unblockable launching move. Hits both allies and enemies, but can't finish either off.
D
Rushes in fast for a tackle → sweeps with the small shield.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
Musou Attacks
Name
Effect
Musou Ranbu
Walks forward while swinging the iron whip. Wider range than normal attacks. Note: power is very low compared to True Musou or when the Musou Attack Up ability triggers.
Shin Musou Ranbu
↑ + Fire. The finisher throws a bomb into roughly 120° in front and detonates it. This bomb can be blocked. When activated point-blank, the attack may whiff and drop the enemy — be careful.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
22
Normal 6
25/16
EVO attack
18.22.(25)
Dash attack
12
Jump attack
8
Jump charge
(12炎)
Musou
20
True Musou
20
Musou finisher
30
True Musou finisher
20.20.(15炎)
Charge 2
17
Charge 3
12.(12.12)*3.(20)
Charge 4
(25)
Charge 5
(25炎)
Thrust 突
(20)/(20)
Pierce 砕
(15).(15).(20)/(18).(15).(20)
Crescent 盾
(20)/(20)
Moon 陣
(12炎)/(12炎)
Fan 衛
(30)
Eclipse 覇
(25)
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Godly Hammer makes Musou True Musou and increases Musou attack power.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
A big downward swing of the iron whip after a charge. Has hitboxes to the rear and above, with high power.
Knockback ○Element infusion ○
砕
Pierce
Swings the iron whip up twice from below. With extra input, a 3rd attack swings straight forward as well. Every hit carries element.
Knockback ○Element infusion ○
盾
Crescent
A charged spinning kick. Large damage. Long wind-up and big recovery afterward.
Stun ○Element infusion ○
陣
Moon
Crouches and sets a bomb → explodes after about 2 seconds. With extra input, throws the bomb. Fire damage. It can't be blocked, so you'll take damage too unless you move away. The bomb can't deliver a finishing blow to allies or enemies.
浮かし ○Element infusion 炎Super Armor ○
衛
Fan
A horizontal sweep across 180° in front. Horizontally fine, but the front-back range is extremely narrow — it whiffs right in front of enemies. Hit enemies knock down on the spot.
Knockdown ○Element infusion ○
覇
Eclipse
Jumps slightly and slams the iron whip into the ground ahead for an area shockwave. The range leans forward, so the rear is narrow but the overall range is wide. Hit enemies knock down on the spot.
Knockdown ○Element infusion ○
图库
铁棒和死亡棒
铁棒和死亡棒
铁棒和死亡棒
铁棒和死亡棒
铁棒和死亡棒
铁棒和死亡棒
大棒
大棒
大棒
大棒
大棒
大棒
暗影棒
暗影棒
暗影棒
蓄力攻击
名称
效果
C2
A short uppercut with the shield.
C3
A barrage of high-power front kicks, then a shield launch. Combo Boost increases the kick count. C3's hit count is 4→6→8. Only the final hit infuses element.
C4
Slams the iron whip forward for knockback.
C5
Slams the iron whip into the ground for a fire-effect area explosion. Can cross up at point-blank, so C5 (ignite) → Musou is strong. However, there's no guaranteed setup for C5. The main mob-clearing attack.
JA
Swings down from upper-right to lower-left. Narrow range.
JC
Spins once in the air and throws a bomb to the lower front. Explosion + Fire damage. An unblockable launching move. Hits both allies and enemies, but can't finish either off.
D
Rushes in fast for a tackle → sweeps with the small shield.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
无双乱舞
名称
效果
無双乱舞
Walks forward while swinging the iron whip. Wider range than normal attacks. Note: power is very low compared to True Musou or when the Musou Attack Up ability triggers.
真·無双乱舞
↑ + Fire. The finisher throws a bomb into roughly 120° in front and detonates it. This bomb can be blocked. When activated point-blank, the attack may whiff and drop the enemy — be careful.
A big downward swing of the iron whip after a charge. Has hitboxes to the rear and above, with high power.
Knockback ○Element infusion ○
砕
Pierce
Swings the iron whip up twice from below. With extra input, a 3rd attack swings straight forward as well. Every hit carries element.
Knockback ○Element infusion ○
盾
Crescent
A charged spinning kick. Large damage. Long wind-up and big recovery afterward.
Stun ○Element infusion ○
陣
Moon
Crouches and sets a bomb → explodes after about 2 seconds. With extra input, throws the bomb. Fire damage. It can't be blocked, so you'll take damage too unless you move away. The bomb can't deliver a finishing blow to allies or enemies.
浮かし ○Element infusion 炎Super Armor ○
衛
Fan
A horizontal sweep across 180° in front. Horizontally fine, but the front-back range is extremely narrow — it whiffs right in front of enemies. Hit enemies knock down on the spot.
Knockdown ○Element infusion ○
覇
Eclipse
Jumps slightly and slams the iron whip into the ground ahead for an area shockwave. The range leans forward, so the rear is narrow but the overall range is wide. Hit enemies knock down on the spot.
Knockdown ○Element infusion ○
圖庫
鐵棒和死亡棒
鐵棒和死亡棒
鐵棒和死亡棒
鐵棒和死亡棒
鐵棒和死亡棒
鐵棒和死亡棒
大棒
大棒
大棒
大棒
大棒
大棒
暗影棒
暗影棒
暗影棒
蓄力攻擊
名稱
效果
C2
A short uppercut with the shield.
C3
A barrage of high-power front kicks, then a shield launch. Combo Boost increases the kick count. C3's hit count is 4→6→8. Only the final hit infuses element.
C4
Slams the iron whip forward for knockback.
C5
Slams the iron whip into the ground for a fire-effect area explosion. Can cross up at point-blank, so C5 (ignite) → Musou is strong. However, there's no guaranteed setup for C5. The main mob-clearing attack.
JA
Swings down from upper-right to lower-left. Narrow range.
JC
Spins once in the air and throws a bomb to the lower front. Explosion + Fire damage. An unblockable launching move. Hits both allies and enemies, but can't finish either off.
D
Rushes in fast for a tackle → sweeps with the small shield.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
無雙亂舞
名稱
效果
無双乱舞
Walks forward while swinging the iron whip. Wider range than normal attacks. Note: power is very low compared to True Musou or when the Musou Attack Up ability triggers.
真·無双乱舞
↑ + Fire. The finisher throws a bomb into roughly 120° in front and detonates it. This bomb can be blocked. When activated point-blank, the attack may whiff and drop the enemy — be careful.
سوف تصبح هجمات Musou حقيقية Musou وستتضاعف قوة هجوم Musou.
قضيب مصنوع من المعدن. المفاصل تجعلها تضرب بقوة أكبر.
الإحصائيات الأساسية
هجوم
45(5)
ضرر
49(2)
دفاع
35(1)
حياة
190(3)
موسو
140(6)
سرعة
110
قفز
130
مخطط القدرات
هجوم
5
ضرر
2
دفاع
1
حياة
3
موسو
6
+ تقدم (究極強化)
I.Rod
MUSOU ATTACK UP
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
I.Rod
+31
+21
+16
+27
+34
2
Death Rod
+34
+24
+19
+30
+37
3
Great Rod
+37
+27
+22
+33
+40
4
Shadow Rod
+40
+30
+25
+36
+43
5
Dark Shadow
+43
+33
+28
+39
+46
6
True Dark Shadow
+46
+36
+31
+42
+49
7
Shade
+49
+39
+34
+45
+52
إحصائيات ترقية DWOZ
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
I.Rod
+32
+22
+17
+28
+35
2
Death Rod
+35
+25
+20
+31
+38
3
Great Rod
+38
+28
+23
+34
+41
4
Shadow Rod
+41
+31
+26
+37
+44
5
Dark Shadow
+44
+34
+29
+40
+47
6
True Dark Shadow
+47
+37
+32
+43
+50
7
Shade
+50
+40
+35
+46
+53
الشعارات (刻印)
突
Thrust
A big downward swing of the iron whip after a charge. Has hitboxes to the rear and above, with high power.
Knockback ○Element infusion ○
砕
Pierce
Swings the iron whip up twice from below. With extra input, a 3rd attack swings straight forward as well. Every hit carries element.
Knockback ○Element infusion ○
盾
Crescent
A charged spinning kick. Large damage. Long wind-up and big recovery afterward.
Stun ○Element infusion ○
陣
Moon
Crouches and sets a bomb → explodes after about 2 seconds. With extra input, throws the bomb. Fire damage. It can't be blocked, so you'll take damage too unless you move away. The bomb can't deliver a finishing blow to allies or enemies.
浮かし ○Element infusion 炎Super Armor ○
衛
Fan
A horizontal sweep across 180° in front. Horizontally fine, but the front-back range is extremely narrow — it whiffs right in front of enemies. Hit enemies knock down on the spot.
Knockdown ○Element infusion ○
覇
Eclipse
Jumps slightly and slams the iron whip into the ground ahead for an area shockwave. The range leans forward, so the rear is narrow but the overall range is wide. Hit enemies knock down on the spot.
Knockdown ○Element infusion ○
معرض
قضيب الحديد وقضيب الموت
قضيب الحديد وقضيب الموت
قضيب الحديد وقضيب الموت
قضيب الحديد وقضيب الموت
قضيب الحديد وقضيب الموت
قضيب الحديد وقضيب الموت
رود عظيم
رود عظيم
رود عظيم
رود عظيم
رود عظيم
رود عظيم
قضيب الظل
قضيب الظل
قضيب الظل
هجمات الشحن
الاسم
التأثير
C2
A short uppercut with the shield.
C3
A barrage of high-power front kicks, then a shield launch. Combo Boost increases the kick count. C3's hit count is 4→6→8. Only the final hit infuses element.
C4
Slams the iron whip forward for knockback.
C5
Slams the iron whip into the ground for a fire-effect area explosion. Can cross up at point-blank, so C5 (ignite) → Musou is strong. However, there's no guaranteed setup for C5. The main mob-clearing attack.
JA
Swings down from upper-right to lower-left. Narrow range.
JC
Spins once in the air and throws a bomb to the lower front. Explosion + Fire damage. An unblockable launching move. Hits both allies and enemies, but can't finish either off.
D
Rushes in fast for a tackle → sweeps with the small shield.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
هجمات موسو
الاسم
التأثير
無双乱舞
Walks forward while swinging the iron whip. Wider range than normal attacks. Note: power is very low compared to True Musou or when the Musou Attack Up ability triggers.
真·無双乱舞
↑ + Fire. The finisher throws a bomb into roughly 120° in front and detonates it. This bomb can be blocked. When activated point-blank, the attack may whiff and drop the enemy — be careful.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
22
Normal 6
25/16
EVO attack
18.22.(25)
Dash attack
12
Jump attack
8
Jump charge
(12炎)
Musou
20
True Musou
20
Musou finisher
30
True Musou finisher
20.20.(15炎)
Charge 2
17
Charge 3
12.(12.12)*3.(20)
Charge 4
(25)
Charge 5
(25炎)
Thrust 突
(20)/(20)
Pierce 砕
(15).(15).(20)/(18).(15).(20)
Crescent 盾
(20)/(20)
Moon 陣
(12炎)/(12炎)
Fan 衛
(30)
Eclipse 覇
(25)
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
A big downward swing of the iron whip after a charge. Has hitboxes to the rear and above, with high power.
Knockback ○Element infusion ○
砕
Pierce
Swings the iron whip up twice from below. With extra input, a 3rd attack swings straight forward as well. Every hit carries element.
Knockback ○Element infusion ○
盾
Crescent
A charged spinning kick. Large damage. Long wind-up and big recovery afterward.
Stun ○Element infusion ○
陣
Moon
Crouches and sets a bomb → explodes after about 2 seconds. With extra input, throws the bomb. Fire damage. It can't be blocked, so you'll take damage too unless you move away. The bomb can't deliver a finishing blow to allies or enemies.
浮かし ○Element infusion 炎Super Armor ○
衛
Fan
A horizontal sweep across 180° in front. Horizontally fine, but the front-back range is extremely narrow — it whiffs right in front of enemies. Hit enemies knock down on the spot.
Knockdown ○Element infusion ○
覇
Eclipse
Jumps slightly and slams the iron whip into the ground ahead for an area shockwave. The range leans forward, so the rear is narrow but the overall range is wide. Hit enemies knock down on the spot.
Knockdown ○Element infusion ○
แกลเลอรี
ร็อดเหล็กและร็อดแห่งความตาย
ร็อดเหล็กและร็อดแห่งความตาย
ร็อดเหล็กและร็อดแห่งความตาย
ร็อดเหล็กและร็อดแห่งความตาย
ร็อดเหล็กและร็อดแห่งความตาย
ร็อดเหล็กและร็อดแห่งความตาย
เกรทร็อด
เกรทร็อด
เกรทร็อด
เกรทร็อด
เกรทร็อด
เกรทร็อด
เงาร็อด
เงาร็อด
เงาร็อด
ชาร์จโจมตี
ชื่อ
ผล
C2
A short uppercut with the shield.
C3
A barrage of high-power front kicks, then a shield launch. Combo Boost increases the kick count. C3's hit count is 4→6→8. Only the final hit infuses element.
C4
Slams the iron whip forward for knockback.
C5
Slams the iron whip into the ground for a fire-effect area explosion. Can cross up at point-blank, so C5 (ignite) → Musou is strong. However, there's no guaranteed setup for C5. The main mob-clearing attack.
JA
Swings down from upper-right to lower-left. Narrow range.
JC
Spins once in the air and throws a bomb to the lower front. Explosion + Fire damage. An unblockable launching move. Hits both allies and enemies, but can't finish either off.
D
Rushes in fast for a tackle → sweeps with the small shield.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Walks forward while swinging the iron whip. Wider range than normal attacks. Note: power is very low compared to True Musou or when the Musou Attack Up ability triggers.
真·無双乱舞
↑ + Fire. The finisher throws a bomb into roughly 120° in front and detonates it. This bomb can be blocked. When activated point-blank, the attack may whiff and drop the enemy — be careful.