Iron Rod

Iron Rod

Japanese
Abbrev.
I.Rod
Officer
Huang Gai⚔ Huang Gai
Source / Era
DWO/launch · 9/27/2006
Advance+
MUSOU ATTACK UP
Elements
🔥 Fire
Advance+
MUSOU ATTACK UP

A rod made of metal. The joints cause it to strike harder.

Base Stats

Attack
45(5)
Damage
49(2)
Defence
35(1)
Life
190(3)
Musou
140(6)
Speed
110
Jump
130

Advance+ (究極強化)

I.Rod
MUSOU ATTACK UP

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1I.Rod+31+21+16+27+34
2Death Rod+34+24+19+30+37
3Great Rod+37+27+22+33+40
4Shadow Rod+40+30+25+36+43
5Dark Shadow+43+33+28+39+46
6True Dark Shadow+46+36+31+42+49
7Shade+49+39+34+45+52

Emblems (刻印)

Pierce
A big downward swing of the iron whip after a charge. Has hitboxes to the rear and above, with high power.
Knockback ○Element infusion ○
Smash
Swings the iron whip up twice from below. With extra input, a 3rd attack swings straight forward as well. Every hit carries element.
Knockback ○Element infusion ○
Shield
A charged spinning kick. Large damage. Long wind-up and big recovery afterward.
Stun ○Element infusion ○
Formation
Crouches and sets a bomb → explodes after about 2 seconds. With extra input, throws the bomb. Fire damage. It can't be blocked, so you'll take damage too unless you move away. The bomb can't deliver a finishing blow to allies or enemies.
浮かし ○Element infusion 炎Super Armor ○
Guard
A horizontal sweep across 180° in front. Horizontally fine, but the front-back range is extremely narrow — it whiffs right in front of enemies. Hit enemies knock down on the spot.
Knockdown ○Element infusion ○
Conquest
Jumps slightly and slams the iron whip into the ground ahead for an area shockwave. The range leans forward, so the rear is narrow but the overall range is wide. Hit enemies knock down on the spot.
Knockdown ○Element infusion ○

Gallery

Charge Attacks

NameEffect
C2A short uppercut with the shield.
C3A barrage of high-power front kicks, then a shield launch. Combo Boost increases the kick count. C3's hit count is 4→6→8. Only the final hit infuses element.
C4Slams the iron whip forward for knockback.
C5Slams the iron whip into the ground for a fire-effect area explosion. Can cross up at point-blank, so C5 (ignite) → Musou is strong. However, there's no guaranteed setup for C5. The main mob-clearing attack.
JASwings down from upper-right to lower-left. Narrow range.
JCSpins once in the air and throws a bomb to the lower front. Explosion + Fire damage. An unblockable launching move. Hits both allies and enemies, but can't finish either off.
DRushes in fast for a tackle → sweeps with the small shield.
EvoN3–N6 combo. The 8th hit launches, the 9th knocks back.

Musou Attacks

NameEffect
無双乱舞Walks forward while swinging the iron whip. Wider range than normal attacks. Note: power is very low compared to True Musou or when the Musou Attack Up ability triggers.
真・無双乱舞↑ + Fire. The finisher throws a bomb into roughly 120° in front and detonates it. This bomb can be blocked. When activated point-blank, the attack may whiff and drop the enemy — be careful.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Advanced +

Godly Hammer makes Musou True Musou and increases Musou attack power.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Iron Rod

鉄鞭

日本語
武将
Huang Gai⚔ Huang Gai
究極強化
神槌

基本能力

攻撃力
45(5)
破壊力
49(2)
防御力
35(1)
体力
190(3)
無双
140(6)
移動力
110
ジャンプ力
130

究極強化 (究極強化)

鉄鞭
神槌

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1鉄鞭+31+21+16+27+34
2鉄鞭・改+34+24+19+30+37
3鉄砕鞭+37+27+22+33+40
4断河鞭+40+30+25+36+43
5断海鞭+43+33+28+39+46
6真・断海鞭+46+36+31+42+49
7断界鞭+49+39+34+45+52

刻印 (刻印)

溜めからの鉄鞭の大振り下ろし。 後方、上部にも当たり判定があり、高威力。
吹飛ばし ○属性付与 ○
鉄鞭を下から上へと二回振り回す。 追加入力で、そのまま正面にも振りぬく3回攻撃となる。 全ての攻撃に属性がのる。
吹飛ばし ○属性付与 ○
溜めて廻し蹴り。 ダメージが大きい。溜めが長く、発生後の隙も大きい。
気絶 ○属性付与 ○
その場にしゃがみこんで爆弾設置→約2秒後に爆発。 追加入力で爆弾を投擲。炎ダメージ。 ガードで防ぐことができないので、爆弾から離れないと自分も食らう。 爆弾で敵味方共にトドメはさせない。
浮かし ○属性付与 炎SA ○
前方180度を横薙ぎ。 横はともかく前後の範囲が激狭。敵の目の前ですかる。 ヒットした敵はその場でダウンする。。
ダウン ○属性付与 ○
少しジャンプして前方の地面に鉄鞭を叩きつけ範囲衝撃波。 範囲が前方に偏っているせいで後方は狭いが全体の範囲は広い。ヒットした相手はその場でダウンする。
ダウン ○属性付与 ○

ギャラリー

チャージ攻撃

名前効果
C2盾によるショートアッパー。
C3高威力の前蹴り連発後、盾で撃ち上げ。 連撃強化で前蹴り回数増加。C3自体のヒット数は4→6→8ヒットとなる。最後のヒットのみ属性付与。
C4鉄鞭で前方に叩きつけて吹き飛ばし。
C5鉄鞭を地面に叩きつけて炎エフェクトの範囲爆発。 密着していたらめくることもできるので、C5(着火)→無双が強い。 ただしC5が確定する状況は無い。雑魚狩りのメイン攻撃。
JA自分のやや右上から左下に向けて振り下ろし。範囲は狭い
JC空中で一回転して前方下方に爆弾を投げつける。 爆発+炎ダメージ。ガード不可の浮かせ技。 敵味方共にヒットするが、共にトドメはさせない。
D高速で走り込んでタックル→小楯で薙ぎ払う。
EvoN3~N6の連撃。8段目で浮かし。9段目で吹き飛ばし。

無双乱舞

名前効果
無双乱舞歩きながら鉄鞭を振り回す。範囲は通常攻撃よりは広い。 真・無双乱舞 や 神槌 発動時と比べ、威力が非常に低いため注意。
真・無双乱舞↑+炎、フィニッシュに前方120度くらいの範囲に爆弾を投擲、爆発させる。 この爆弾はガードができる。 密着発動時、攻撃が当たらず落す事があるため注意。
Iron Rod

Iron Rod

日文
缩写
I.Rod
武将
Huang Gai⚔ Huang Gai
来源
DWO/launch · 9/27/2006
究极强化
MUSOU ATTACK UP
属性
🔥 Fire
究极强化
MUSOU ATTACK UP

A rod made of metal. The joints cause it to strike harder.

基础属性

攻击
45(5)
破坏
49(2)
防御
35(1)
体力
190(3)
无双
140(6)
移动
110
跳跃
130

究极强化 (究極強化)

I.Rod
MUSOU ATTACK UP

等级成长

等级名称攻击破坏防御体力无双
1I.Rod+31+21+16+27+34
2Death Rod+34+24+19+30+37
3Great Rod+37+27+22+33+40
4Shadow Rod+40+30+25+36+43
5Dark Shadow+43+33+28+39+46
6True Dark Shadow+46+36+31+42+49
7Shade+49+39+34+45+52

刻印 (刻印)

Pierce
A big downward swing of the iron whip after a charge. Has hitboxes to the rear and above, with high power.
Knockback ○Element infusion ○
Smash
Swings the iron whip up twice from below. With extra input, a 3rd attack swings straight forward as well. Every hit carries element.
Knockback ○Element infusion ○
Shield
A charged spinning kick. Large damage. Long wind-up and big recovery afterward.
Stun ○Element infusion ○
Formation
Crouches and sets a bomb → explodes after about 2 seconds. With extra input, throws the bomb. Fire damage. It can't be blocked, so you'll take damage too unless you move away. The bomb can't deliver a finishing blow to allies or enemies.
浮かし ○Element infusion 炎Super Armor ○
Guard
A horizontal sweep across 180° in front. Horizontally fine, but the front-back range is extremely narrow — it whiffs right in front of enemies. Hit enemies knock down on the spot.
Knockdown ○Element infusion ○
Conquest
Jumps slightly and slams the iron whip into the ground ahead for an area shockwave. The range leans forward, so the rear is narrow but the overall range is wide. Hit enemies knock down on the spot.
Knockdown ○Element infusion ○

图库

蓄力攻击

名称效果
C2A short uppercut with the shield.
C3A barrage of high-power front kicks, then a shield launch. Combo Boost increases the kick count. C3's hit count is 4→6→8. Only the final hit infuses element.
C4Slams the iron whip forward for knockback.
C5Slams the iron whip into the ground for a fire-effect area explosion. Can cross up at point-blank, so C5 (ignite) → Musou is strong. However, there's no guaranteed setup for C5. The main mob-clearing attack.
JASwings down from upper-right to lower-left. Narrow range.
JCSpins once in the air and throws a bomb to the lower front. Explosion + Fire damage. An unblockable launching move. Hits both allies and enemies, but can't finish either off.
DRushes in fast for a tackle → sweeps with the small shield.
EvoN3–N6 combo. The 8th hit launches, the 9th knocks back.

无双乱舞

名称效果
無双乱舞Walks forward while swinging the iron whip. Wider range than normal attacks. Note: power is very low compared to True Musou or when the Musou Attack Up ability triggers.
真・無双乱舞↑ + Fire. The finisher throws a bomb into roughly 120° in front and detonates it. This bomb can be blocked. When activated point-blank, the attack may whiff and drop the enemy — be careful.
Iron Rod

Iron Rod

日文
縮寫
I.Rod
武將
Huang Gai⚔ Huang Gai
來源
DWO/launch · 9/27/2006
究極強化
MUSOU ATTACK UP
屬性
🔥 Fire
究極強化
MUSOU ATTACK UP

A rod made of metal. The joints cause it to strike harder.

基礎屬性

攻擊
45(5)
破壞
49(2)
防禦
35(1)
體力
190(3)
無雙
140(6)
移動
110
跳躍
130

究極強化 (究極強化)

I.Rod
MUSOU ATTACK UP

等級成長

等級名稱攻擊破壞防禦體力無雙
1I.Rod+31+21+16+27+34
2Death Rod+34+24+19+30+37
3Great Rod+37+27+22+33+40
4Shadow Rod+40+30+25+36+43
5Dark Shadow+43+33+28+39+46
6True Dark Shadow+46+36+31+42+49
7Shade+49+39+34+45+52

刻印 (刻印)

Pierce
A big downward swing of the iron whip after a charge. Has hitboxes to the rear and above, with high power.
Knockback ○Element infusion ○
Smash
Swings the iron whip up twice from below. With extra input, a 3rd attack swings straight forward as well. Every hit carries element.
Knockback ○Element infusion ○
Shield
A charged spinning kick. Large damage. Long wind-up and big recovery afterward.
Stun ○Element infusion ○
Formation
Crouches and sets a bomb → explodes after about 2 seconds. With extra input, throws the bomb. Fire damage. It can't be blocked, so you'll take damage too unless you move away. The bomb can't deliver a finishing blow to allies or enemies.
浮かし ○Element infusion 炎Super Armor ○
Guard
A horizontal sweep across 180° in front. Horizontally fine, but the front-back range is extremely narrow — it whiffs right in front of enemies. Hit enemies knock down on the spot.
Knockdown ○Element infusion ○
Conquest
Jumps slightly and slams the iron whip into the ground ahead for an area shockwave. The range leans forward, so the rear is narrow but the overall range is wide. Hit enemies knock down on the spot.
Knockdown ○Element infusion ○

圖庫

蓄力攻擊

名稱效果
C2A short uppercut with the shield.
C3A barrage of high-power front kicks, then a shield launch. Combo Boost increases the kick count. C3's hit count is 4→6→8. Only the final hit infuses element.
C4Slams the iron whip forward for knockback.
C5Slams the iron whip into the ground for a fire-effect area explosion. Can cross up at point-blank, so C5 (ignite) → Musou is strong. However, there's no guaranteed setup for C5. The main mob-clearing attack.
JASwings down from upper-right to lower-left. Narrow range.
JCSpins once in the air and throws a bomb to the lower front. Explosion + Fire damage. An unblockable launching move. Hits both allies and enemies, but can't finish either off.
DRushes in fast for a tackle → sweeps with the small shield.
EvoN3–N6 combo. The 8th hit launches, the 9th knocks back.

無雙亂舞

名稱效果
無双乱舞Walks forward while swinging the iron whip. Wider range than normal attacks. Note: power is very low compared to True Musou or when the Musou Attack Up ability triggers.
真・無双乱舞↑ + Fire. The finisher throws a bomb into roughly 120° in front and detonates it. This bomb can be blocked. When activated point-blank, the attack may whiff and drop the enemy — be careful.
Iron Rod

Iron Rod

اليابانية
اختصار
I.Rod
الضابط
Huang Gai⚔ Huang Gai
المصدر
DWO/launch · 9/27/2006
+Advance
MUSOU ATTACK UP
العناصر
🔥 Fire
+Advance
MUSOU ATTACK UP

A rod made of metal. The joints cause it to strike harder.

الإحصائيات الأساسية

هجوم
45(5)
ضرر
49(2)
دفاع
35(1)
حياة
190(3)
موسو
140(6)
سرعة
110
قفز
130

+Advance (究極強化)

I.Rod
MUSOU ATTACK UP

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1I.Rod+31+21+16+27+34
2Death Rod+34+24+19+30+37
3Great Rod+37+27+22+33+40
4Shadow Rod+40+30+25+36+43
5Dark Shadow+43+33+28+39+46
6True Dark Shadow+46+36+31+42+49
7Shade+49+39+34+45+52

الشعارات (刻印)

Pierce
A big downward swing of the iron whip after a charge. Has hitboxes to the rear and above, with high power.
Knockback ○Element infusion ○
Smash
Swings the iron whip up twice from below. With extra input, a 3rd attack swings straight forward as well. Every hit carries element.
Knockback ○Element infusion ○
Shield
A charged spinning kick. Large damage. Long wind-up and big recovery afterward.
Stun ○Element infusion ○
Formation
Crouches and sets a bomb → explodes after about 2 seconds. With extra input, throws the bomb. Fire damage. It can't be blocked, so you'll take damage too unless you move away. The bomb can't deliver a finishing blow to allies or enemies.
浮かし ○Element infusion 炎Super Armor ○
Guard
A horizontal sweep across 180° in front. Horizontally fine, but the front-back range is extremely narrow — it whiffs right in front of enemies. Hit enemies knock down on the spot.
Knockdown ○Element infusion ○
Conquest
Jumps slightly and slams the iron whip into the ground ahead for an area shockwave. The range leans forward, so the rear is narrow but the overall range is wide. Hit enemies knock down on the spot.
Knockdown ○Element infusion ○

معرض

هجمات الشحن

الاسمالتأثير
C2A short uppercut with the shield.
C3A barrage of high-power front kicks, then a shield launch. Combo Boost increases the kick count. C3's hit count is 4→6→8. Only the final hit infuses element.
C4Slams the iron whip forward for knockback.
C5Slams the iron whip into the ground for a fire-effect area explosion. Can cross up at point-blank, so C5 (ignite) → Musou is strong. However, there's no guaranteed setup for C5. The main mob-clearing attack.
JASwings down from upper-right to lower-left. Narrow range.
JCSpins once in the air and throws a bomb to the lower front. Explosion + Fire damage. An unblockable launching move. Hits both allies and enemies, but can't finish either off.
DRushes in fast for a tackle → sweeps with the small shield.
EvoN3–N6 combo. The 8th hit launches, the 9th knocks back.

هجمات موسو

الاسمالتأثير
無双乱舞Walks forward while swinging the iron whip. Wider range than normal attacks. Note: power is very low compared to True Musou or when the Musou Attack Up ability triggers.
真・無双乱舞↑ + Fire. The finisher throws a bomb into roughly 120° in front and detonates it. This bomb can be blocked. When activated point-blank, the attack may whiff and drop the enemy — be careful.
Iron Rod

Iron Rod

ญี่ปุ่น
ตัวย่อ
I.Rod
ขุนพล
Huang Gai⚔ Huang Gai
ที่มา
DWO/launch · 9/27/2006
Advance+
MUSOU ATTACK UP
ธาตุ
🔥 Fire
Advance+
MUSOU ATTACK UP

A rod made of metal. The joints cause it to strike harder.

ค่าพื้นฐาน

โจมตี
45(5)
ทำลาย
49(2)
ป้องกัน
35(1)
พลังชีวิต
190(3)
มูโซ
140(6)
ความเร็ว
110
กระโดด
130

Advance+ (究極強化)

I.Rod
MUSOU ATTACK UP

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1I.Rod+31+21+16+27+34
2Death Rod+34+24+19+30+37
3Great Rod+37+27+22+33+40
4Shadow Rod+40+30+25+36+43
5Dark Shadow+43+33+28+39+46
6True Dark Shadow+46+36+31+42+49
7Shade+49+39+34+45+52

ตราสัญลักษณ์ (刻印)

Pierce
A big downward swing of the iron whip after a charge. Has hitboxes to the rear and above, with high power.
Knockback ○Element infusion ○
Smash
Swings the iron whip up twice from below. With extra input, a 3rd attack swings straight forward as well. Every hit carries element.
Knockback ○Element infusion ○
Shield
A charged spinning kick. Large damage. Long wind-up and big recovery afterward.
Stun ○Element infusion ○
Formation
Crouches and sets a bomb → explodes after about 2 seconds. With extra input, throws the bomb. Fire damage. It can't be blocked, so you'll take damage too unless you move away. The bomb can't deliver a finishing blow to allies or enemies.
浮かし ○Element infusion 炎Super Armor ○
Guard
A horizontal sweep across 180° in front. Horizontally fine, but the front-back range is extremely narrow — it whiffs right in front of enemies. Hit enemies knock down on the spot.
Knockdown ○Element infusion ○
Conquest
Jumps slightly and slams the iron whip into the ground ahead for an area shockwave. The range leans forward, so the rear is narrow but the overall range is wide. Hit enemies knock down on the spot.
Knockdown ○Element infusion ○

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2A short uppercut with the shield.
C3A barrage of high-power front kicks, then a shield launch. Combo Boost increases the kick count. C3's hit count is 4→6→8. Only the final hit infuses element.
C4Slams the iron whip forward for knockback.
C5Slams the iron whip into the ground for a fire-effect area explosion. Can cross up at point-blank, so C5 (ignite) → Musou is strong. However, there's no guaranteed setup for C5. The main mob-clearing attack.
JASwings down from upper-right to lower-left. Narrow range.
JCSpins once in the air and throws a bomb to the lower front. Explosion + Fire damage. An unblockable launching move. Hits both allies and enemies, but can't finish either off.
DRushes in fast for a tackle → sweeps with the small shield.
EvoN3–N6 combo. The 8th hit launches, the 9th knocks back.

ท่าไม้ตายมูโซ

ชื่อผล
無双乱舞Walks forward while swinging the iron whip. Wider range than normal attacks. Note: power is very low compared to True Musou or when the Musou Attack Up ability triggers.
真・無双乱舞↑ + Fire. The finisher throws a bomb into roughly 120° in front and detonates it. This bomb can be blocked. When activated point-blank, the attack may whiff and drop the enemy — be careful.