A rod made of metal. The joints cause it to strike harder.
Base Stats
Attack
45(5)
Damage
49(2)
Defence
35(1)
Life
190(3)
Musou
140(6)
Speed
110
Jump
130
Advance+ (究極強化)
I.Rod
MUSOU ATTACK UP
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
I.Rod
+31
+21
+16
+27
+34
2
Death Rod
+34
+24
+19
+30
+37
3
Great Rod
+37
+27
+22
+33
+40
4
Shadow Rod
+40
+30
+25
+36
+43
5
Dark Shadow
+43
+33
+28
+39
+46
6
True Dark Shadow
+46
+36
+31
+42
+49
7
Shade
+49
+39
+34
+45
+52
Emblems (刻印)
突
Pierce
A big downward swing of the iron whip after a charge. Has hitboxes to the rear and above, with high power.
Knockback ○Element infusion ○
砕
Smash
Swings the iron whip up twice from below. With extra input, a 3rd attack swings straight forward as well. Every hit carries element.
Knockback ○Element infusion ○
盾
Shield
A charged spinning kick. Large damage. Long wind-up and big recovery afterward.
Stun ○Element infusion ○
陣
Formation
Crouches and sets a bomb → explodes after about 2 seconds. With extra input, throws the bomb. Fire damage. It can't be blocked, so you'll take damage too unless you move away. The bomb can't deliver a finishing blow to allies or enemies.
浮かし ○Element infusion 炎Super Armor ○
衛
Guard
A horizontal sweep across 180° in front. Horizontally fine, but the front-back range is extremely narrow — it whiffs right in front of enemies. Hit enemies knock down on the spot.
Knockdown ○Element infusion ○
覇
Conquest
Jumps slightly and slams the iron whip into the ground ahead for an area shockwave. The range leans forward, so the rear is narrow but the overall range is wide. Hit enemies knock down on the spot.
Knockdown ○Element infusion ○
Gallery
Iron Rod & Death Rod
Iron Rod & Death Rod
Iron Rod & Death Rod
Iron Rod & Death Rod
Iron Rod & Death Rod
Iron Rod & Death Rod
Great Rod
Great Rod
Great Rod
Great Rod
Great Rod
Great Rod
Shadow Rod
Shadow Rod
Shadow Rod
Charge Attacks
Name
Effect
C2
A short uppercut with the shield.
C3
A barrage of high-power front kicks, then a shield launch. Combo Boost increases the kick count. C3's hit count is 4→6→8. Only the final hit infuses element.
C4
Slams the iron whip forward for knockback.
C5
Slams the iron whip into the ground for a fire-effect area explosion. Can cross up at point-blank, so C5 (ignite) → Musou is strong. However, there's no guaranteed setup for C5. The main mob-clearing attack.
JA
Swings down from upper-right to lower-left. Narrow range.
JC
Spins once in the air and throws a bomb to the lower front. Explosion + Fire damage. An unblockable launching move. Hits both allies and enemies, but can't finish either off.
D
Rushes in fast for a tackle → sweeps with the small shield.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
Musou Attacks
Name
Effect
無双乱舞
Walks forward while swinging the iron whip. Wider range than normal attacks. Note: power is very low compared to True Musou or when the Musou Attack Up ability triggers.
真・無双乱舞
↑ + Fire. The finisher throws a bomb into roughly 120° in front and detonates it. This bomb can be blocked. When activated point-blank, the attack may whiff and drop the enemy — be careful.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Godly Hammer makes Musou True Musou and increases Musou attack power.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
A rod made of metal. The joints cause it to strike harder.
基础属性
攻击
45(5)
破坏
49(2)
防御
35(1)
体力
190(3)
无双
140(6)
移动
110
跳跃
130
究极强化 (究極強化)
I.Rod
MUSOU ATTACK UP
等级成长
等级
名称
攻击
破坏
防御
体力
无双
1
I.Rod
+31
+21
+16
+27
+34
2
Death Rod
+34
+24
+19
+30
+37
3
Great Rod
+37
+27
+22
+33
+40
4
Shadow Rod
+40
+30
+25
+36
+43
5
Dark Shadow
+43
+33
+28
+39
+46
6
True Dark Shadow
+46
+36
+31
+42
+49
7
Shade
+49
+39
+34
+45
+52
刻印 (刻印)
突
Pierce
A big downward swing of the iron whip after a charge. Has hitboxes to the rear and above, with high power.
Knockback ○Element infusion ○
砕
Smash
Swings the iron whip up twice from below. With extra input, a 3rd attack swings straight forward as well. Every hit carries element.
Knockback ○Element infusion ○
盾
Shield
A charged spinning kick. Large damage. Long wind-up and big recovery afterward.
Stun ○Element infusion ○
陣
Formation
Crouches and sets a bomb → explodes after about 2 seconds. With extra input, throws the bomb. Fire damage. It can't be blocked, so you'll take damage too unless you move away. The bomb can't deliver a finishing blow to allies or enemies.
浮かし ○Element infusion 炎Super Armor ○
衛
Guard
A horizontal sweep across 180° in front. Horizontally fine, but the front-back range is extremely narrow — it whiffs right in front of enemies. Hit enemies knock down on the spot.
Knockdown ○Element infusion ○
覇
Conquest
Jumps slightly and slams the iron whip into the ground ahead for an area shockwave. The range leans forward, so the rear is narrow but the overall range is wide. Hit enemies knock down on the spot.
Knockdown ○Element infusion ○
图库
Iron Rod & Death Rod
Iron Rod & Death Rod
Iron Rod & Death Rod
Iron Rod & Death Rod
Iron Rod & Death Rod
Iron Rod & Death Rod
Great Rod
Great Rod
Great Rod
Great Rod
Great Rod
Great Rod
Shadow Rod
Shadow Rod
Shadow Rod
蓄力攻击
名称
效果
C2
A short uppercut with the shield.
C3
A barrage of high-power front kicks, then a shield launch. Combo Boost increases the kick count. C3's hit count is 4→6→8. Only the final hit infuses element.
C4
Slams the iron whip forward for knockback.
C5
Slams the iron whip into the ground for a fire-effect area explosion. Can cross up at point-blank, so C5 (ignite) → Musou is strong. However, there's no guaranteed setup for C5. The main mob-clearing attack.
JA
Swings down from upper-right to lower-left. Narrow range.
JC
Spins once in the air and throws a bomb to the lower front. Explosion + Fire damage. An unblockable launching move. Hits both allies and enemies, but can't finish either off.
D
Rushes in fast for a tackle → sweeps with the small shield.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
无双乱舞
名称
效果
無双乱舞
Walks forward while swinging the iron whip. Wider range than normal attacks. Note: power is very low compared to True Musou or when the Musou Attack Up ability triggers.
真・無双乱舞
↑ + Fire. The finisher throws a bomb into roughly 120° in front and detonates it. This bomb can be blocked. When activated point-blank, the attack may whiff and drop the enemy — be careful.
A rod made of metal. The joints cause it to strike harder.
基礎屬性
攻擊
45(5)
破壞
49(2)
防禦
35(1)
體力
190(3)
無雙
140(6)
移動
110
跳躍
130
究極強化 (究極強化)
I.Rod
MUSOU ATTACK UP
等級成長
等級
名稱
攻擊
破壞
防禦
體力
無雙
1
I.Rod
+31
+21
+16
+27
+34
2
Death Rod
+34
+24
+19
+30
+37
3
Great Rod
+37
+27
+22
+33
+40
4
Shadow Rod
+40
+30
+25
+36
+43
5
Dark Shadow
+43
+33
+28
+39
+46
6
True Dark Shadow
+46
+36
+31
+42
+49
7
Shade
+49
+39
+34
+45
+52
刻印 (刻印)
突
Pierce
A big downward swing of the iron whip after a charge. Has hitboxes to the rear and above, with high power.
Knockback ○Element infusion ○
砕
Smash
Swings the iron whip up twice from below. With extra input, a 3rd attack swings straight forward as well. Every hit carries element.
Knockback ○Element infusion ○
盾
Shield
A charged spinning kick. Large damage. Long wind-up and big recovery afterward.
Stun ○Element infusion ○
陣
Formation
Crouches and sets a bomb → explodes after about 2 seconds. With extra input, throws the bomb. Fire damage. It can't be blocked, so you'll take damage too unless you move away. The bomb can't deliver a finishing blow to allies or enemies.
浮かし ○Element infusion 炎Super Armor ○
衛
Guard
A horizontal sweep across 180° in front. Horizontally fine, but the front-back range is extremely narrow — it whiffs right in front of enemies. Hit enemies knock down on the spot.
Knockdown ○Element infusion ○
覇
Conquest
Jumps slightly and slams the iron whip into the ground ahead for an area shockwave. The range leans forward, so the rear is narrow but the overall range is wide. Hit enemies knock down on the spot.
Knockdown ○Element infusion ○
圖庫
Iron Rod & Death Rod
Iron Rod & Death Rod
Iron Rod & Death Rod
Iron Rod & Death Rod
Iron Rod & Death Rod
Iron Rod & Death Rod
Great Rod
Great Rod
Great Rod
Great Rod
Great Rod
Great Rod
Shadow Rod
Shadow Rod
Shadow Rod
蓄力攻擊
名稱
效果
C2
A short uppercut with the shield.
C3
A barrage of high-power front kicks, then a shield launch. Combo Boost increases the kick count. C3's hit count is 4→6→8. Only the final hit infuses element.
C4
Slams the iron whip forward for knockback.
C5
Slams the iron whip into the ground for a fire-effect area explosion. Can cross up at point-blank, so C5 (ignite) → Musou is strong. However, there's no guaranteed setup for C5. The main mob-clearing attack.
JA
Swings down from upper-right to lower-left. Narrow range.
JC
Spins once in the air and throws a bomb to the lower front. Explosion + Fire damage. An unblockable launching move. Hits both allies and enemies, but can't finish either off.
D
Rushes in fast for a tackle → sweeps with the small shield.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
無雙亂舞
名稱
效果
無双乱舞
Walks forward while swinging the iron whip. Wider range than normal attacks. Note: power is very low compared to True Musou or when the Musou Attack Up ability triggers.
真・無双乱舞
↑ + Fire. The finisher throws a bomb into roughly 120° in front and detonates it. This bomb can be blocked. When activated point-blank, the attack may whiff and drop the enemy — be careful.
A rod made of metal. The joints cause it to strike harder.
الإحصائيات الأساسية
هجوم
45(5)
ضرر
49(2)
دفاع
35(1)
حياة
190(3)
موسو
140(6)
سرعة
110
قفز
130
+Advance (究極強化)
I.Rod
MUSOU ATTACK UP
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
I.Rod
+31
+21
+16
+27
+34
2
Death Rod
+34
+24
+19
+30
+37
3
Great Rod
+37
+27
+22
+33
+40
4
Shadow Rod
+40
+30
+25
+36
+43
5
Dark Shadow
+43
+33
+28
+39
+46
6
True Dark Shadow
+46
+36
+31
+42
+49
7
Shade
+49
+39
+34
+45
+52
الشعارات (刻印)
突
Pierce
A big downward swing of the iron whip after a charge. Has hitboxes to the rear and above, with high power.
Knockback ○Element infusion ○
砕
Smash
Swings the iron whip up twice from below. With extra input, a 3rd attack swings straight forward as well. Every hit carries element.
Knockback ○Element infusion ○
盾
Shield
A charged spinning kick. Large damage. Long wind-up and big recovery afterward.
Stun ○Element infusion ○
陣
Formation
Crouches and sets a bomb → explodes after about 2 seconds. With extra input, throws the bomb. Fire damage. It can't be blocked, so you'll take damage too unless you move away. The bomb can't deliver a finishing blow to allies or enemies.
浮かし ○Element infusion 炎Super Armor ○
衛
Guard
A horizontal sweep across 180° in front. Horizontally fine, but the front-back range is extremely narrow — it whiffs right in front of enemies. Hit enemies knock down on the spot.
Knockdown ○Element infusion ○
覇
Conquest
Jumps slightly and slams the iron whip into the ground ahead for an area shockwave. The range leans forward, so the rear is narrow but the overall range is wide. Hit enemies knock down on the spot.
Knockdown ○Element infusion ○
معرض
Iron Rod & Death Rod
Iron Rod & Death Rod
Iron Rod & Death Rod
Iron Rod & Death Rod
Iron Rod & Death Rod
Iron Rod & Death Rod
Great Rod
Great Rod
Great Rod
Great Rod
Great Rod
Great Rod
Shadow Rod
Shadow Rod
Shadow Rod
هجمات الشحن
الاسم
التأثير
C2
A short uppercut with the shield.
C3
A barrage of high-power front kicks, then a shield launch. Combo Boost increases the kick count. C3's hit count is 4→6→8. Only the final hit infuses element.
C4
Slams the iron whip forward for knockback.
C5
Slams the iron whip into the ground for a fire-effect area explosion. Can cross up at point-blank, so C5 (ignite) → Musou is strong. However, there's no guaranteed setup for C5. The main mob-clearing attack.
JA
Swings down from upper-right to lower-left. Narrow range.
JC
Spins once in the air and throws a bomb to the lower front. Explosion + Fire damage. An unblockable launching move. Hits both allies and enemies, but can't finish either off.
D
Rushes in fast for a tackle → sweeps with the small shield.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
هجمات موسو
الاسم
التأثير
無双乱舞
Walks forward while swinging the iron whip. Wider range than normal attacks. Note: power is very low compared to True Musou or when the Musou Attack Up ability triggers.
真・無双乱舞
↑ + Fire. The finisher throws a bomb into roughly 120° in front and detonates it. This bomb can be blocked. When activated point-blank, the attack may whiff and drop the enemy — be careful.
A rod made of metal. The joints cause it to strike harder.
ค่าพื้นฐาน
โจมตี
45(5)
ทำลาย
49(2)
ป้องกัน
35(1)
พลังชีวิต
190(3)
มูโซ
140(6)
ความเร็ว
110
กระโดด
130
Advance+ (究極強化)
I.Rod
MUSOU ATTACK UP
การพัฒนาระดับ
ระดับ
ชื่อ
โจมตี
ทำลาย
ป้องกัน
พลังชีวิต
มูโซ
1
I.Rod
+31
+21
+16
+27
+34
2
Death Rod
+34
+24
+19
+30
+37
3
Great Rod
+37
+27
+22
+33
+40
4
Shadow Rod
+40
+30
+25
+36
+43
5
Dark Shadow
+43
+33
+28
+39
+46
6
True Dark Shadow
+46
+36
+31
+42
+49
7
Shade
+49
+39
+34
+45
+52
ตราสัญลักษณ์ (刻印)
突
Pierce
A big downward swing of the iron whip after a charge. Has hitboxes to the rear and above, with high power.
Knockback ○Element infusion ○
砕
Smash
Swings the iron whip up twice from below. With extra input, a 3rd attack swings straight forward as well. Every hit carries element.
Knockback ○Element infusion ○
盾
Shield
A charged spinning kick. Large damage. Long wind-up and big recovery afterward.
Stun ○Element infusion ○
陣
Formation
Crouches and sets a bomb → explodes after about 2 seconds. With extra input, throws the bomb. Fire damage. It can't be blocked, so you'll take damage too unless you move away. The bomb can't deliver a finishing blow to allies or enemies.
浮かし ○Element infusion 炎Super Armor ○
衛
Guard
A horizontal sweep across 180° in front. Horizontally fine, but the front-back range is extremely narrow — it whiffs right in front of enemies. Hit enemies knock down on the spot.
Knockdown ○Element infusion ○
覇
Conquest
Jumps slightly and slams the iron whip into the ground ahead for an area shockwave. The range leans forward, so the rear is narrow but the overall range is wide. Hit enemies knock down on the spot.
Knockdown ○Element infusion ○
แกลเลอรี
Iron Rod & Death Rod
Iron Rod & Death Rod
Iron Rod & Death Rod
Iron Rod & Death Rod
Iron Rod & Death Rod
Iron Rod & Death Rod
Great Rod
Great Rod
Great Rod
Great Rod
Great Rod
Great Rod
Shadow Rod
Shadow Rod
Shadow Rod
ชาร์จโจมตี
ชื่อ
ผล
C2
A short uppercut with the shield.
C3
A barrage of high-power front kicks, then a shield launch. Combo Boost increases the kick count. C3's hit count is 4→6→8. Only the final hit infuses element.
C4
Slams the iron whip forward for knockback.
C5
Slams the iron whip into the ground for a fire-effect area explosion. Can cross up at point-blank, so C5 (ignite) → Musou is strong. However, there's no guaranteed setup for C5. The main mob-clearing attack.
JA
Swings down from upper-right to lower-left. Narrow range.
JC
Spins once in the air and throws a bomb to the lower front. Explosion + Fire damage. An unblockable launching move. Hits both allies and enemies, but can't finish either off.
D
Rushes in fast for a tackle → sweeps with the small shield.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Walks forward while swinging the iron whip. Wider range than normal attacks. Note: power is very low compared to True Musou or when the Musou Attack Up ability triggers.
真・無双乱舞
↑ + Fire. The finisher throws a bomb into roughly 120° in front and detonates it. This bomb can be blocked. When activated point-blank, the attack may whiff and drop the enemy — be careful.