All allies gain speed boost as long as this is in effect.
A spear that depends not on strength but on centrifugal force to throw back hordes of enemies.
Base Stats
Attack
47(2)
Damage
45(5)
Defence
35(3)
Life
160(1)
Musou
165(6)
Speed
130
Jump
150
Flask Wheel
Attack
2
Damage
5
Defence
3
Life
1
Musou
6
Advance+ (Ultimate reinforcement)
T.Blades
SPEED UP
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
T.Blades
+20
+32
+25
+19
+34
2
Sturdy Twin Blades
+23
+35
+28
+22
+37
3
Twin Fangs
+26
+38
+31
+25
+40
4
Pure Havoc
+29
+41
+34
+28
+43
5
Requiem
+32
+44
+37
+31
+46
6
True Requiem
+35
+47
+40
+34
+49
7
Reverberation
+38
+50
+43
+37
+52
DWOZ Upgrade Stats
Rank
Name
Attack
Damage
Defence
Life
Musou
1
T.Blades
+21
+33
+26
+20
+35
2
Sturdy Twin Blades
+24
+36
+29
+23
+38
3
Twin Fangs
+27
+39
+32
+26
+41
4
Pure Havoc
+30
+42
+35
+29
+44
5
Requiem
+33
+45
+38
+32
+47
6
True Requiem
+36
+48
+41
+35
+50
7
Reverberation
+39
+51
+44
+38
+53
Emblems (engraved)
突
Thrust
A Musou playing the flute that attacks 360°. Feels like the war-disc, but the musou is slightly slow to come out. You can only turn for a brief moment during the finisher.
Element infusion iceSuper Armor C6
砕
Pierce
↑ + Fire element. The finisher emits 3 note-wreathed orbs forward. Picture something like the vision-staff's Guard. The finisher attack can turn.
Fires orbs that explode after a set time — default Ice element — 1 on C1, 3 on C6. If they don't freeze, the same stagger as taking a bow shot. Can turn. Super Armor only on C6. Explodes sooner against a wall. Unlike Guard's slash orbs, C6's ice orbs deal 3 hits even when the wall doesn't offset the explosion timing.
Slashes the front (stagger + C6 element infusion), then backflips for a purple shockwave (knockback + C6 element infusion). Super Armor only at the start. The 2nd hit is aerial state. With extra input, advances big with a thrust for knockback (element infusion).
Stagger ○Element infusion C6 (Ice)Super Armor C6
衛
Fan
Slides left and right swinging the twin-edged sword for a 2-hit combo (both knockdown), then charges briefly for a 360° sweeping slash around the user (element infusion + C1 knockback, C6 knockdown). The final motion is like the twin-sword Formation. Super Armor only on C6.
Stagger ○Element infusion ice
覇
Eclipse
Spins around for an omnidirectional attack (both hits stagger). The motion resembles the general's-sword Formation but is slower. C6 links from N. With extra input, a short Ice-element rush.
Knockback ○Knockdown ○Element infusion ice (○)
Gallery
Twin Blades & Sturdy Twin Blades
Twin Blades & Sturdy Twin Blades
Twin Blades & Sturdy Twin Blades
Twin Blades & Sturdy Twin Blades
Twin Blades & Sturdy Twin Blades
Twin Blades & Sturdy Twin Blades
Twin Fangs
Twin Fangs
Twin Fangs
Twin Fangs
Twin Fangs
Twin Fangs
Pure Havoc
Pure Havoc
Pure Havoc
Charge Attacks
Name
Effect
C2
Fires the same Ice-element ice block as the sorcery sergeant. Firing speed is about the same. Extra input during the motion (from the pre-fire charge to the moment of firing) lets you fire up to 3. Can turn after firing. Extra input timed when the ice block has flown about half its reach produces 5 ice orbs that explode after a set time. The ice orbs register one hitbox for 5, but if a wall offsets the explosion timing, multiple hits.
C3
After a charge, raises an ice pillar. 2 hits via a knockdown → knockback shockwave. Default Ice element (element infusable). Has power but doesn't link from N.
C4
A launching attack. With extra input, releases a Cut-element orb. Both can turn.
C5
A continuous attack holding a sword in each hand. Combo Boost makes max hits 4→6→8. The last hit stuns + infuses element.
JA
A sweep while sliding to the right. With extra input, releases an Ice-element orb.
JC
Stabs both swords into the ground for an omnidirectional attack. Wide-area but slow to come out with long recovery. With extra input, releases an Ice-element orb.
D
An attack to the lower-front diagonal. Narrow range but very fast start-up.
Evo
Fires several beams across about 150° in front in the air. No multi-hit.
Musou Attacks
Name
Effect
Musou Ranbu
Launches then continuous slashes like the armor-sword, broadsword, or eastern sword, but with a faster slash speed. Extra input adds reps.
Shin Musou Ranbu
Slashes into the front. Narrow range.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
20
Normal 6
24
EVO attack
12.12.14.17
Dash attack
12
Jump attack
8
Jump charge
5.10*5.12
Musou / True Musou
15.15
Musou finisher
25氷
True Musou finisher
15*2.30火
Charge 2
17.10斬
Charge 3
10.{6.6}*3.(15)
Charge 4
(20).6氷
Charge 5
(18).6氷
Thrust 突
5氷/8氷*3
Pierce 砕
10.12.(7)/(12).(14).(10)
Crescent 盾
6*2.(8)/8*2.(10)
Moon 陣
10.15氷.10氷/10.18氷.10氷
Fan 衛
5氷.5氷.5氷.4氷
Eclipse 覇
(15).18氷
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Acceleration gives a speed boost to you and your Allies
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
A Musou playing the flute that attacks 360°. Feels like the war-disc, but the musou is slightly slow to come out. You can only turn for a brief moment during the finisher.
Element infusion 氷Super Armor C6
砕
Pierce
↑ + Fire element. The finisher emits 3 note-wreathed orbs forward. Picture something like the vision-staff's Guard. The finisher attack can turn.
よろけ ○浮かし ○Element infusion C6+(○)Super Armor ○
盾
Crescent
Fires orbs that explode after a set time — default Ice element — 1 on C1, 3 on C6. If they don't freeze, the same stagger as taking a bow shot. Can turn. Super Armor only on C6. Explodes sooner against a wall. Unlike Guard's slash orbs, C6's ice orbs deal 3 hits even when the wall doesn't offset the explosion timing.
Slashes the front (stagger + C6 element infusion), then backflips for a purple shockwave (knockback + C6 element infusion). Super Armor only at the start. The 2nd hit is aerial state. With extra input, advances big with a thrust for knockback (element infusion).
よろけ ○Element infusion C6( 氷 )Super Armor C6
衛
Fan
Slides left and right swinging the twin-edged sword for a 2-hit combo (both knockdown), then charges briefly for a 360° sweeping slash around the user (element infusion + C1 knockback, C6 knockdown). The final motion is like the twin-sword Formation. Super Armor only on C6.
よろけ ○Element infusion 氷
覇
Eclipse
Spins around for an omnidirectional attack (both hits stagger). The motion resembles the general's-sword Formation but is slower. C6 links from N. With extra input, a short Ice-element rush.
Knockback ○Knockdown ○Element infusion 氷 (○)
图库
双刀片和坚固的双刀片
双刀片和坚固的双刀片
双刀片和坚固的双刀片
双刀片和坚固的双刀片
双刀片和坚固的双刀片
双刀片和坚固的双刀片
双牙
双牙
双牙
双牙
双牙
双牙
纯粹的破坏
纯粹的破坏
纯粹的破坏
蓄力攻击
名称
效果
C2
Fires the same Ice-element ice block as the sorcery sergeant. Firing speed is about the same. Extra input during the motion (from the pre-fire charge to the moment of firing) lets you fire up to 3. Can turn after firing. Extra input timed when the ice block has flown about half its reach produces 5 ice orbs that explode after a set time. The ice orbs register one hitbox for 5, but if a wall offsets the explosion timing, multiple hits.
C3
After a charge, raises an ice pillar. 2 hits via a knockdown → knockback shockwave. Default Ice element (element infusable). Has power but doesn't link from N.
C4
A launching attack. With extra input, releases a Cut-element orb. Both can turn.
C5
A continuous attack holding a sword in each hand. Combo Boost makes max hits 4→6→8. The last hit stuns + infuses element.
JA
A sweep while sliding to the right. With extra input, releases an Ice-element orb.
JC
Stabs both swords into the ground for an omnidirectional attack. Wide-area but slow to come out with long recovery. With extra input, releases an Ice-element orb.
D
An attack to the lower-front diagonal. Narrow range but very fast start-up.
Evo
Fires several beams across about 150° in front in the air. No multi-hit.
无双乱舞
名称
效果
無双乱舞
Launches then continuous slashes like the armor-sword, broadsword, or eastern sword, but with a faster slash speed. Extra input adds reps.
A Musou playing the flute that attacks 360°. Feels like the war-disc, but the musou is slightly slow to come out. You can only turn for a brief moment during the finisher.
Element infusion 氷Super Armor C6
砕
Pierce
↑ + Fire element. The finisher emits 3 note-wreathed orbs forward. Picture something like the vision-staff's Guard. The finisher attack can turn.
よろけ ○浮かし ○Element infusion C6+(○)Super Armor ○
盾
Crescent
Fires orbs that explode after a set time — default Ice element — 1 on C1, 3 on C6. If they don't freeze, the same stagger as taking a bow shot. Can turn. Super Armor only on C6. Explodes sooner against a wall. Unlike Guard's slash orbs, C6's ice orbs deal 3 hits even when the wall doesn't offset the explosion timing.
Slashes the front (stagger + C6 element infusion), then backflips for a purple shockwave (knockback + C6 element infusion). Super Armor only at the start. The 2nd hit is aerial state. With extra input, advances big with a thrust for knockback (element infusion).
よろけ ○Element infusion C6( 氷 )Super Armor C6
衛
Fan
Slides left and right swinging the twin-edged sword for a 2-hit combo (both knockdown), then charges briefly for a 360° sweeping slash around the user (element infusion + C1 knockback, C6 knockdown). The final motion is like the twin-sword Formation. Super Armor only on C6.
よろけ ○Element infusion 氷
覇
Eclipse
Spins around for an omnidirectional attack (both hits stagger). The motion resembles the general's-sword Formation but is slower. C6 links from N. With extra input, a short Ice-element rush.
Knockback ○Knockdown ○Element infusion 氷 (○)
圖庫
雙刀片和堅固的雙刀片
雙刀片和堅固的雙刀片
雙刀片和堅固的雙刀片
雙刀片和堅固的雙刀片
雙刀片和堅固的雙刀片
雙刀片和堅固的雙刀片
雙牙
雙牙
雙牙
雙牙
雙牙
雙牙
純粹的破壞
純粹的破壞
純粹的破壞
蓄力攻擊
名稱
效果
C2
Fires the same Ice-element ice block as the sorcery sergeant. Firing speed is about the same. Extra input during the motion (from the pre-fire charge to the moment of firing) lets you fire up to 3. Can turn after firing. Extra input timed when the ice block has flown about half its reach produces 5 ice orbs that explode after a set time. The ice orbs register one hitbox for 5, but if a wall offsets the explosion timing, multiple hits.
C3
After a charge, raises an ice pillar. 2 hits via a knockdown → knockback shockwave. Default Ice element (element infusable). Has power but doesn't link from N.
C4
A launching attack. With extra input, releases a Cut-element orb. Both can turn.
C5
A continuous attack holding a sword in each hand. Combo Boost makes max hits 4→6→8. The last hit stuns + infuses element.
JA
A sweep while sliding to the right. With extra input, releases an Ice-element orb.
JC
Stabs both swords into the ground for an omnidirectional attack. Wide-area but slow to come out with long recovery. With extra input, releases an Ice-element orb.
D
An attack to the lower-front diagonal. Narrow range but very fast start-up.
Evo
Fires several beams across about 150° in front in the air. No multi-hit.
無雙亂舞
名稱
效果
無双乱舞
Launches then continuous slashes like the armor-sword, broadsword, or eastern sword, but with a faster slash speed. Extra input adds reps.
يحصل جميع الحلفاء على زيادة في السرعة طالما كان ذلك ساريًا.
رمح لا يعتمد على القوة بل على قوة الطرد المركزي لرد جحافل الأعداء.
الإحصائيات الأساسية
هجوم
47(2)
ضرر
45(5)
دفاع
35(3)
حياة
160(1)
موسو
165(6)
سرعة
130
قفز
150
مخطط القدرات
هجوم
2
ضرر
5
دفاع
3
حياة
1
موسو
6
+ تقدم (究極強化)
T.Blades
SPEED UP
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
T.Blades
+20
+32
+25
+19
+34
2
Sturdy Twin Blades
+23
+35
+28
+22
+37
3
Twin Fangs
+26
+38
+31
+25
+40
4
Pure Havoc
+29
+41
+34
+28
+43
5
Requiem
+32
+44
+37
+31
+46
6
True Requiem
+35
+47
+40
+34
+49
7
Reverberation
+38
+50
+43
+37
+52
إحصائيات ترقية DWOZ
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
T.Blades
+21
+33
+26
+20
+35
2
Sturdy Twin Blades
+24
+36
+29
+23
+38
3
Twin Fangs
+27
+39
+32
+26
+41
4
Pure Havoc
+30
+42
+35
+29
+44
5
Requiem
+33
+45
+38
+32
+47
6
True Requiem
+36
+48
+41
+35
+50
7
Reverberation
+39
+51
+44
+38
+53
الشعارات (刻印)
突
Thrust
A Musou playing the flute that attacks 360°. Feels like the war-disc, but the musou is slightly slow to come out. You can only turn for a brief moment during the finisher.
Element infusion 氷Super Armor C6
砕
Pierce
↑ + Fire element. The finisher emits 3 note-wreathed orbs forward. Picture something like the vision-staff's Guard. The finisher attack can turn.
よろけ ○浮かし ○Element infusion C6+(○)Super Armor ○
盾
Crescent
Fires orbs that explode after a set time — default Ice element — 1 on C1, 3 on C6. If they don't freeze, the same stagger as taking a bow shot. Can turn. Super Armor only on C6. Explodes sooner against a wall. Unlike Guard's slash orbs, C6's ice orbs deal 3 hits even when the wall doesn't offset the explosion timing.
Slashes the front (stagger + C6 element infusion), then backflips for a purple shockwave (knockback + C6 element infusion). Super Armor only at the start. The 2nd hit is aerial state. With extra input, advances big with a thrust for knockback (element infusion).
よろけ ○Element infusion C6( 氷 )Super Armor C6
衛
Fan
Slides left and right swinging the twin-edged sword for a 2-hit combo (both knockdown), then charges briefly for a 360° sweeping slash around the user (element infusion + C1 knockback, C6 knockdown). The final motion is like the twin-sword Formation. Super Armor only on C6.
よろけ ○Element infusion 氷
覇
Eclipse
Spins around for an omnidirectional attack (both hits stagger). The motion resembles the general's-sword Formation but is slower. C6 links from N. With extra input, a short Ice-element rush.
Knockback ○Knockdown ○Element infusion 氷 (○)
معرض
شفرات مزدوجة وشفرات مزدوجة قوية
شفرات مزدوجة وشفرات مزدوجة قوية
شفرات مزدوجة وشفرات مزدوجة قوية
شفرات مزدوجة وشفرات مزدوجة قوية
شفرات مزدوجة وشفرات مزدوجة قوية
شفرات مزدوجة وشفرات مزدوجة قوية
الأنياب التوأم
الأنياب التوأم
الأنياب التوأم
الأنياب التوأم
الأنياب التوأم
الأنياب التوأم
الخراب النقي
الخراب النقي
الخراب النقي
هجمات الشحن
الاسم
التأثير
C2
Fires the same Ice-element ice block as the sorcery sergeant. Firing speed is about the same. Extra input during the motion (from the pre-fire charge to the moment of firing) lets you fire up to 3. Can turn after firing. Extra input timed when the ice block has flown about half its reach produces 5 ice orbs that explode after a set time. The ice orbs register one hitbox for 5, but if a wall offsets the explosion timing, multiple hits.
C3
After a charge, raises an ice pillar. 2 hits via a knockdown → knockback shockwave. Default Ice element (element infusable). Has power but doesn't link from N.
C4
A launching attack. With extra input, releases a Cut-element orb. Both can turn.
C5
A continuous attack holding a sword in each hand. Combo Boost makes max hits 4→6→8. The last hit stuns + infuses element.
JA
A sweep while sliding to the right. With extra input, releases an Ice-element orb.
JC
Stabs both swords into the ground for an omnidirectional attack. Wide-area but slow to come out with long recovery. With extra input, releases an Ice-element orb.
D
An attack to the lower-front diagonal. Narrow range but very fast start-up.
Evo
Fires several beams across about 150° in front in the air. No multi-hit.
هجمات موسو
الاسم
التأثير
無双乱舞
Launches then continuous slashes like the armor-sword, broadsword, or eastern sword, but with a faster slash speed. Extra input adds reps.
真·無双乱舞
Slashes into the front. Narrow range.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
20
Normal 6
24
EVO attack
12.12.14.17
Dash attack
12
Jump attack
8
Jump charge
5.10*5.12
Musou / True Musou
15.15
Musou finisher
25氷
True Musou finisher
15*2.30火
Charge 2
17.10斬
Charge 3
10.{6.6}*3.(15)
Charge 4
(20).6氷
Charge 5
(18).6氷
Thrust 突
5氷/8氷*3
Pierce 砕
10.12.(7)/(12).(14).(10)
Crescent 盾
6*2.(8)/8*2.(10)
Moon 陣
10.15氷.10氷/10.18氷.10氷
Fan 衛
5氷.5氷.5氷.4氷
Eclipse 覇
(15).18氷
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
A Musou playing the flute that attacks 360°. Feels like the war-disc, but the musou is slightly slow to come out. You can only turn for a brief moment during the finisher.
Element infusion 氷Super Armor C6
砕
Pierce
↑ + Fire element. The finisher emits 3 note-wreathed orbs forward. Picture something like the vision-staff's Guard. The finisher attack can turn.
よろけ ○浮かし ○Element infusion C6+(○)Super Armor ○
盾
Crescent
Fires orbs that explode after a set time — default Ice element — 1 on C1, 3 on C6. If they don't freeze, the same stagger as taking a bow shot. Can turn. Super Armor only on C6. Explodes sooner against a wall. Unlike Guard's slash orbs, C6's ice orbs deal 3 hits even when the wall doesn't offset the explosion timing.
Slashes the front (stagger + C6 element infusion), then backflips for a purple shockwave (knockback + C6 element infusion). Super Armor only at the start. The 2nd hit is aerial state. With extra input, advances big with a thrust for knockback (element infusion).
よろけ ○Element infusion C6( 氷 )Super Armor C6
衛
Fan
Slides left and right swinging the twin-edged sword for a 2-hit combo (both knockdown), then charges briefly for a 360° sweeping slash around the user (element infusion + C1 knockback, C6 knockdown). The final motion is like the twin-sword Formation. Super Armor only on C6.
よろけ ○Element infusion 氷
覇
Eclipse
Spins around for an omnidirectional attack (both hits stagger). The motion resembles the general's-sword Formation but is slower. C6 links from N. With extra input, a short Ice-element rush.
Knockback ○Knockdown ○Element infusion 氷 (○)
แกลเลอรี
ใบมีดแฝดและใบมีดแฝดที่แข็งแรง
ใบมีดแฝดและใบมีดแฝดที่แข็งแรง
ใบมีดแฝดและใบมีดแฝดที่แข็งแรง
ใบมีดแฝดและใบมีดแฝดที่แข็งแรง
ใบมีดแฝดและใบมีดแฝดที่แข็งแรง
ใบมีดแฝดและใบมีดแฝดที่แข็งแรง
เขี้ยวแฝด
เขี้ยวแฝด
เขี้ยวแฝด
เขี้ยวแฝด
เขี้ยวแฝด
เขี้ยวแฝด
ความหายนะอันบริสุทธิ์
ความหายนะอันบริสุทธิ์
ความหายนะอันบริสุทธิ์
ชาร์จโจมตี
ชื่อ
ผล
C2
Fires the same Ice-element ice block as the sorcery sergeant. Firing speed is about the same. Extra input during the motion (from the pre-fire charge to the moment of firing) lets you fire up to 3. Can turn after firing. Extra input timed when the ice block has flown about half its reach produces 5 ice orbs that explode after a set time. The ice orbs register one hitbox for 5, but if a wall offsets the explosion timing, multiple hits.
C3
After a charge, raises an ice pillar. 2 hits via a knockdown → knockback shockwave. Default Ice element (element infusable). Has power but doesn't link from N.
C4
A launching attack. With extra input, releases a Cut-element orb. Both can turn.
C5
A continuous attack holding a sword in each hand. Combo Boost makes max hits 4→6→8. The last hit stuns + infuses element.
JA
A sweep while sliding to the right. With extra input, releases an Ice-element orb.
JC
Stabs both swords into the ground for an omnidirectional attack. Wide-area but slow to come out with long recovery. With extra input, releases an Ice-element orb.
D
An attack to the lower-front diagonal. Narrow range but very fast start-up.
Evo
Fires several beams across about 150° in front in the air. No multi-hit.
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ชื่อ
ผล
無双乱舞
Launches then continuous slashes like the armor-sword, broadsword, or eastern sword, but with a faster slash speed. Extra input adds reps.