Twin Blades (T.Blades)

Twin Blades (T.Blades)

Japanese
Officer
Cao Pi⚔ Cao Pi
Source / Era
DWO/launch · 3/18/2010
Advance+
SPEED UP
Elements
🔥 Fire ❄ Ice
Advance+
SPEED UP
All allies gain speed boost as long as this is in effect.

A spear that depends not on strength but on centrifugal force to throw back hordes of enemies.

Base Stats

Attack
47(2)
Damage
45(5)
Defence
35(3)
Life
160(1)
Musou
165(6)
Speed
130
Jump
150

Flask Wheel

Attack
2
Damage
5
Defence
3
Life
1
Musou
6

Advance+ (Ultimate reinforcement)

T.Blades
SPEED UP

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1T.Blades+20+32+25+19+34
2Sturdy Twin Blades+23+35+28+22+37
3Twin Fangs+26+38+31+25+40
4Pure Havoc+29+41+34+28+43
5Requiem+32+44+37+31+46
6True Requiem+35+47+40+34+49
7Reverberation+38+50+43+37+52

DWOZ Upgrade Stats

RankNameAttackDamageDefenceLifeMusou
1T.Blades+21+33+26+20+35
2Sturdy Twin Blades+24+36+29+23+38
3Twin Fangs+27+39+32+26+41
4Pure Havoc+30+42+35+29+44
5Requiem+33+45+38+32+47
6True Requiem+36+48+41+35+50
7Reverberation+39+51+44+38+53

Emblems (engraved)

Thrust
A Musou playing the flute that attacks 360°. Feels like the war-disc, but the musou is slightly slow to come out. You can only turn for a brief moment during the finisher.
Element infusion iceSuper Armor C6
Pierce
↑ + Fire element. The finisher emits 3 note-wreathed orbs forward. Picture something like the vision-staff's Guard. The finisher attack can turn.
Stagger ○Float ○Element infusion C6+(○)Super Armor ○
Crescent
Fires orbs that explode after a set time — default Ice element — 1 on C1, 3 on C6. If they don't freeze, the same stagger as taking a bow shot. Can turn. Super Armor only on C6. Explodes sooner against a wall. Unlike Guard's slash orbs, C6's ice orbs deal 3 hits even when the wall doesn't offset the explosion timing.
Knockback C1Knockdown ○Element infusion ○Super Armor C6
Moon
Slashes the front (stagger + C6 element infusion), then backflips for a purple shockwave (knockback + C6 element infusion). Super Armor only at the start. The 2nd hit is aerial state. With extra input, advances big with a thrust for knockback (element infusion).
Stagger ○Element infusion C6 (Ice)Super Armor C6
Fan
Slides left and right swinging the twin-edged sword for a 2-hit combo (both knockdown), then charges briefly for a 360° sweeping slash around the user (element infusion + C1 knockback, C6 knockdown). The final motion is like the twin-sword Formation. Super Armor only on C6.
Stagger ○Element infusion ice
Eclipse
Spins around for an omnidirectional attack (both hits stagger). The motion resembles the general's-sword Formation but is slower. C6 links from N. With extra input, a short Ice-element rush.
Knockback ○Knockdown ○Element infusion ice (○)

Charge Attacks

NameEffect
C2Fires the same Ice-element ice block as the sorcery sergeant. Firing speed is about the same. Extra input during the motion (from the pre-fire charge to the moment of firing) lets you fire up to 3. Can turn after firing. Extra input timed when the ice block has flown about half its reach produces 5 ice orbs that explode after a set time. The ice orbs register one hitbox for 5, but if a wall offsets the explosion timing, multiple hits.
C3After a charge, raises an ice pillar. 2 hits via a knockdown → knockback shockwave. Default Ice element (element infusable). Has power but doesn't link from N.
C4A launching attack. With extra input, releases a Cut-element orb. Both can turn.
C5A continuous attack holding a sword in each hand. Combo Boost makes max hits 4→6→8. The last hit stuns + infuses element.
JAA sweep while sliding to the right. With extra input, releases an Ice-element orb.
JCStabs both swords into the ground for an omnidirectional attack. Wide-area but slow to come out with long recovery. With extra input, releases an Ice-element orb.
DAn attack to the lower-front diagonal. Narrow range but very fast start-up.
EvoFires several beams across about 150° in front in the air. No multi-hit.

Musou Attacks

NameEffect
Musou RanbuLaunches then continuous slashes like the armor-sword, broadsword, or eastern sword, but with a faster slash speed. Extra input adds reps.
Shin Musou RanbuSlashes into the front. Narrow range.

Motion Damage

Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, Wind, Slash. Figures are base motion damage, before Attack and enhancements.

MoveDamage
Normal 114
Normal 214
Normal 316
Normal 418
Normal 520
Normal 624
EVO attack12.12.14.17
Dash attack12
Jump attack8
Jump charge5.10*5.12
Musou / True Musou15.15
Musou finisher25氷
True Musou finisher15*2.30火
Charge 217.10斬
Charge 310.{6.6}*3.(15)
Charge 4(20).6氷
Charge 5(18).6氷
Thrust 5氷/8氷*3
Pierce 10.12.(7)/(12).(14).(10)
Crescent 6*2.(8)/8*2.(10)
Moon 10.15氷.10氷/10.18氷.10氷
Fan 5氷.5氷.5氷.4氷
Eclipse (15).18氷

Motion damage & stats from the DWOZ community data set.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Advanced +

Acceleration gives a speed boost to you and your Allies

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Twin Blades (T.Blades)

双刃剣

日本語
武将
Cao Pi⚔ Cao Pi
究極強化
加速

基本能力

攻撃力
47(2)
破壊力
45(5)
防御力
35(3)
体力
160(1)
無双
165(6)
移動力
130
ジャンプ力
150

能力チャート

攻撃力
2
破壊力
5
防御力
3
体力
1
無双
6

究極強化 (究極強化)

双刃剣
加速

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1双刃剣+20+32+25+19+34
2双刃剣・改+23+35+28+22+37
3双刃冴剣+26+38+31+25+40
4滅奏+29+41+34+28+43
5無奏+32+44+37+31+46
6真・無奏+35+47+40+34+49
7絶無奏+38+50+43+37+52

DWOZ 強化能力

ランク名前攻撃力破壊力防御力体力無双
1双刃剣+21+33+26+20+35
2双刃剣・改+24+36+29+23+38
3双刃冴剣+27+39+32+26+41
4滅奏+30+42+35+29+44
5無奏+33+45+38+32+47
6真・無奏+36+48+41+35+50
7絶無奏+39+51+44+38+53

刻印 (刻印)

一定時間後爆発する、デフォルトで氷属性の玉を、C1では1つ、C6では3つ出す。凍らなかった場合、弓等をくらった時と同じのけぞり。方向転換可能。C6のみSA付与。壁に当たると早く爆発する。C6の氷玉は、衛の斬玉と違い、壁際で爆発タイミングがずれなくとも3発ヒットする。
属性付与 氷SA C6
前方を斬りつけ(よろけ+C6属性付与)の後、後方に宙返りして紫色の衝撃波(吹き飛ばし+C6属性付与)。SAは出始めのみ。2段目の攻撃は空中判定。追加入力で大きく前進しながら突きで吹き飛ばし(属性付与)。
よろけ ○浮かし ○属性付与 C6+(○)SA ○
左右にスライドしつつ双刃剣を振り回しての2連撃(2発共にダウン)の後、少し溜めてから自分中心に360度を撫で斬り(属性付与+C1吹き飛ばし,C6ダウン)にする。最後のモーションは双剣陣の如く。C6のみSA付与。
吹飛ばし C1ダウン ○属性付与 ○SA C6
くるりと回って全方位攻撃(2発共によろけ)。モーションは将剣陣とよく似ているが出は遅い。C6はnから繋がる。追加入力で氷属性、短めの突進攻撃。
よろけ ○属性付与 C6( 氷 )SA C6
妖術兵長と同じ氷属性の氷塊を放つ。射出速度は妖術兵長と同じくらい。 氷塊を放つ前の溜めから放った瞬間までの間のモーション中の追加入力 で3発まで出せる。発射後の方向転換は可能。 氷塊が射程の半分まで飛んだあたりのタイミングでの追加入力 で5つの一定時間後爆発する氷玉を出す。氷玉は基本的に5つで1回の当たり判定だが、壁際で玉の爆発タイミングがずれると複数回ヒットする。
よろけ ○属性付与 氷
溜めの後に氷柱を出す。判定はダウン→吹き飛ばしの衝撃波で2ヒット。デフォルト氷属性(属性付与可)、威力はあるがnから繋がらない。
吹飛ばし ○ダウン ○属性付与 氷 (○)

ギャラリー

チャージ攻撃

名前効果
C2打ち上げ攻撃。 追加入力で斬属性の玉を放出。共に方向転換可能。
C3両手に剣を持って連続攻撃。連撃強化で最大攻撃回数が4→6→8となる。最後の一撃に 気絶 +属性付与。
C4右方向にスライドしながらの薙ぎ払い。 追加入力で氷属性の玉を放出。
C5両手の剣を地面に突き刺し全方位攻撃。広範囲だが出が遅い上に撃ち終わりの硬直が長い。 追加入力で氷属性の玉を放出。
JA前方斜め下に向けての攻撃。範囲は狭いが、出が非常に早い。
JC甲刀や朴刀や弧刀のように打ち上げてからの連続斬りだが、それらの武器よりも斬りつける速度が速い。追加入力で回数増加。
D前方へ斬り込む。範囲狭め。
EvoN1~N3⇒C4。

無双乱舞

名前効果
無双乱舞両手に剣を持って左右交互に前進しながら浮かしつつ斬りつけ。最後に剣を戻し、回転斬りをしながら斬撃エフェクトの全方位衝撃波を発生させ吹き飛ばす。
真・無双乱舞↑+炎属性。ラストに数回斬撃し、氷柱のエフェクトの衝撃波を発生させ吹き飛ばす。

モーションダメージ

ヒットはヒットした順にリストされます。 . ヒットを分離し、 *n 直前のヒットを n 回繰り返します。 {…} フォローのヒットをグループ化する *n、 そして ( ) 発射またはノックダウンするヒットをマークします。あ / 2 つのバージョンの動きを示します。エンブレム スロットの場合は、エンブレム 1 の値、次にエンブレム 6 の値です。数字の後の漢字はそのヒットの要素です。 火/炎 火、 氷/冰 氷、 電/雷 稲妻、 風、 スラッシュ。数値は攻撃と強化前のベースモーションダメージです。

破壊力
Normal 114
Normal 214
Normal 316
Normal 418
Normal 520
Normal 624
EVO attack12.12.14.17
Dash attack12
Jump attack8
Jump charge5.10*5.12
Musou / True Musou15.15
Musou finisher25氷
True Musou finisher15*2.30火
Charge 217.10斬
Charge 310.{6.6}*3.(15)
Charge 4(20).6氷
Charge 5(18).6氷
Thrust 5氷/8氷*3
Pierce 10.12.(7)/(12).(14).(10)
Crescent 6*2.(8)/8*2.(10)
Moon 10.15氷.10氷/10.18氷.10氷
Fan 5氷.5氷.5氷.4氷
Eclipse (15).18氷

モーションダメージ・能力データ出典: DWOZ コミュニティデータセット。

Twin Blades (T.Blades)

双刀片(T.Blades)

日文
武将
Cao Pi⚔ Cao Pi
来源
DWO/launch · 3/18/2010
究极强化
SPEED UP
属性
🔥 Fire ❄ Ice
究极强化
加快
只要此效果生效,所有盟友都会获得速度提升。

不依靠力量而是依靠离心力击退成群敌人的长矛。

基础属性

攻击
47(2)
破坏
45(5)
防御
35(3)
体力
160(1)
无双
165(6)
移动
130
跳跃
150

属性图表

攻击
2
破坏
5
防御
3
体力
1
无双
6

究极强化 (究極強化)

T.Blades
SPEED UP

等级成长

等级名称攻击破坏防御体力无双
1T.Blades+20+32+25+19+34
2Sturdy Twin Blades+23+35+28+22+37
3Twin Fangs+26+38+31+25+40
4Pure Havoc+29+41+34+28+43
5Requiem+32+44+37+31+46
6True Requiem+35+47+40+34+49
7Reverberation+38+50+43+37+52

DWOZ 强化属性

等级名称攻击破坏防御体力无双
1T.Blades+21+33+26+20+35
2Sturdy Twin Blades+24+36+29+23+38
3Twin Fangs+27+39+32+26+41
4Pure Havoc+30+42+35+29+44
5Requiem+33+45+38+32+47
6True Requiem+36+48+41+35+50
7Reverberation+39+51+44+38+53

刻印 (刻印)

Thrust
A Musou playing the flute that attacks 360°. Feels like the war-disc, but the musou is slightly slow to come out. You can only turn for a brief moment during the finisher.
Element infusion 氷Super Armor C6
Pierce
↑ + Fire element. The finisher emits 3 note-wreathed orbs forward. Picture something like the vision-staff's Guard. The finisher attack can turn.
よろけ ○浮かし ○Element infusion C6+(○)Super Armor ○
Crescent
Fires orbs that explode after a set time — default Ice element — 1 on C1, 3 on C6. If they don't freeze, the same stagger as taking a bow shot. Can turn. Super Armor only on C6. Explodes sooner against a wall. Unlike Guard's slash orbs, C6's ice orbs deal 3 hits even when the wall doesn't offset the explosion timing.
Knockback C1Knockdown ○Element infusion ○Super Armor C6
Moon
Slashes the front (stagger + C6 element infusion), then backflips for a purple shockwave (knockback + C6 element infusion). Super Armor only at the start. The 2nd hit is aerial state. With extra input, advances big with a thrust for knockback (element infusion).
よろけ ○Element infusion C6( 氷 )Super Armor C6
Fan
Slides left and right swinging the twin-edged sword for a 2-hit combo (both knockdown), then charges briefly for a 360° sweeping slash around the user (element infusion + C1 knockback, C6 knockdown). The final motion is like the twin-sword Formation. Super Armor only on C6.
よろけ ○Element infusion 氷
Eclipse
Spins around for an omnidirectional attack (both hits stagger). The motion resembles the general's-sword Formation but is slower. C6 links from N. With extra input, a short Ice-element rush.
Knockback ○Knockdown ○Element infusion 氷 (○)

图库

蓄力攻击

名称效果
C2Fires the same Ice-element ice block as the sorcery sergeant. Firing speed is about the same. Extra input during the motion (from the pre-fire charge to the moment of firing) lets you fire up to 3. Can turn after firing. Extra input timed when the ice block has flown about half its reach produces 5 ice orbs that explode after a set time. The ice orbs register one hitbox for 5, but if a wall offsets the explosion timing, multiple hits.
C3After a charge, raises an ice pillar. 2 hits via a knockdown → knockback shockwave. Default Ice element (element infusable). Has power but doesn't link from N.
C4A launching attack. With extra input, releases a Cut-element orb. Both can turn.
C5A continuous attack holding a sword in each hand. Combo Boost makes max hits 4→6→8. The last hit stuns + infuses element.
JAA sweep while sliding to the right. With extra input, releases an Ice-element orb.
JCStabs both swords into the ground for an omnidirectional attack. Wide-area but slow to come out with long recovery. With extra input, releases an Ice-element orb.
DAn attack to the lower-front diagonal. Narrow range but very fast start-up.
EvoFires several beams across about 150° in front in the air. No multi-hit.

无双乱舞

名称效果
無双乱舞Launches then continuous slashes like the armor-sword, broadsword, or eastern sword, but with a faster slash speed. Extra input adds reps.
真·無双乱舞Slashes into the front. Narrow range.

招式伤害

点击次数按其登陆顺序列出: . 分离命中, *n 重复前面的命中 n 次, {…} 为以下群体的点击进行分组 *n, 和 ( ) 标志着发射或击倒的打击。一个 / 给出移动的两个版本 - 对于徽章槽,徽章 1 值然后徽章 6 值。数字后面的汉字是该命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 闪电, 风, 削减。数字是攻击和增强之前的基本运动伤害。

招式破坏
Normal 114
Normal 214
Normal 316
Normal 418
Normal 520
Normal 624
EVO attack12.12.14.17
Dash attack12
Jump attack8
Jump charge5.10*5.12
Musou / True Musou15.15
Musou finisher25氷
True Musou finisher15*2.30火
Charge 217.10斬
Charge 310.{6.6}*3.(15)
Charge 4(20).6氷
Charge 5(18).6氷
Thrust 5氷/8氷*3
Pierce 10.12.(7)/(12).(14).(10)
Crescent 6*2.(8)/8*2.(10)
Moon 10.15氷.10氷/10.18氷.10氷
Fan 5氷.5氷.5氷.4氷
Eclipse (15).18氷

招式伤害与属性数据来自 DWOZ 社区数据集。

Twin Blades (T.Blades)

雙刀片(T.Blades)

日文
武將
Cao Pi⚔ Cao Pi
來源
DWO/launch · 3/18/2010
究極強化
SPEED UP
屬性
🔥 Fire ❄ Ice
究極強化
加速
只要此效果生效,所有盟友都會獲得速度提升。

不依靠力量而是依靠離心力來擊退成群敵人的長矛。

基礎屬性

攻擊
47(2)
破壞
45(5)
防禦
35(3)
體力
160(1)
無雙
165(6)
移動
130
跳躍
150

屬性圖表

攻擊
2
破壞
5
防禦
3
體力
1
無雙
6

究極強化 (究極強化)

T.Blades
SPEED UP

等級成長

等級名稱攻擊破壞防禦體力無雙
1T.Blades+20+32+25+19+34
2Sturdy Twin Blades+23+35+28+22+37
3Twin Fangs+26+38+31+25+40
4Pure Havoc+29+41+34+28+43
5Requiem+32+44+37+31+46
6True Requiem+35+47+40+34+49
7Reverberation+38+50+43+37+52

DWOZ 強化屬性

等級名稱攻擊破壞防禦體力無雙
1T.Blades+21+33+26+20+35
2Sturdy Twin Blades+24+36+29+23+38
3Twin Fangs+27+39+32+26+41
4Pure Havoc+30+42+35+29+44
5Requiem+33+45+38+32+47
6True Requiem+36+48+41+35+50
7Reverberation+39+51+44+38+53

刻印 (刻印)

Thrust
A Musou playing the flute that attacks 360°. Feels like the war-disc, but the musou is slightly slow to come out. You can only turn for a brief moment during the finisher.
Element infusion 氷Super Armor C6
Pierce
↑ + Fire element. The finisher emits 3 note-wreathed orbs forward. Picture something like the vision-staff's Guard. The finisher attack can turn.
よろけ ○浮かし ○Element infusion C6+(○)Super Armor ○
Crescent
Fires orbs that explode after a set time — default Ice element — 1 on C1, 3 on C6. If they don't freeze, the same stagger as taking a bow shot. Can turn. Super Armor only on C6. Explodes sooner against a wall. Unlike Guard's slash orbs, C6's ice orbs deal 3 hits even when the wall doesn't offset the explosion timing.
Knockback C1Knockdown ○Element infusion ○Super Armor C6
Moon
Slashes the front (stagger + C6 element infusion), then backflips for a purple shockwave (knockback + C6 element infusion). Super Armor only at the start. The 2nd hit is aerial state. With extra input, advances big with a thrust for knockback (element infusion).
よろけ ○Element infusion C6( 氷 )Super Armor C6
Fan
Slides left and right swinging the twin-edged sword for a 2-hit combo (both knockdown), then charges briefly for a 360° sweeping slash around the user (element infusion + C1 knockback, C6 knockdown). The final motion is like the twin-sword Formation. Super Armor only on C6.
よろけ ○Element infusion 氷
Eclipse
Spins around for an omnidirectional attack (both hits stagger). The motion resembles the general's-sword Formation but is slower. C6 links from N. With extra input, a short Ice-element rush.
Knockback ○Knockdown ○Element infusion 氷 (○)

圖庫

蓄力攻擊

名稱效果
C2Fires the same Ice-element ice block as the sorcery sergeant. Firing speed is about the same. Extra input during the motion (from the pre-fire charge to the moment of firing) lets you fire up to 3. Can turn after firing. Extra input timed when the ice block has flown about half its reach produces 5 ice orbs that explode after a set time. The ice orbs register one hitbox for 5, but if a wall offsets the explosion timing, multiple hits.
C3After a charge, raises an ice pillar. 2 hits via a knockdown → knockback shockwave. Default Ice element (element infusable). Has power but doesn't link from N.
C4A launching attack. With extra input, releases a Cut-element orb. Both can turn.
C5A continuous attack holding a sword in each hand. Combo Boost makes max hits 4→6→8. The last hit stuns + infuses element.
JAA sweep while sliding to the right. With extra input, releases an Ice-element orb.
JCStabs both swords into the ground for an omnidirectional attack. Wide-area but slow to come out with long recovery. With extra input, releases an Ice-element orb.
DAn attack to the lower-front diagonal. Narrow range but very fast start-up.
EvoFires several beams across about 150° in front in the air. No multi-hit.

無雙亂舞

名稱效果
無双乱舞Launches then continuous slashes like the armor-sword, broadsword, or eastern sword, but with a faster slash speed. Extra input adds reps.
真·無双乱舞Slashes into the front. Narrow range.

招式傷害

點擊次數依其登陸順序列出: . 分離命中, *n 重複前面的命中 n 次, {…} 為以下群體的點擊進行分組 *n, 和 ( ) 標誌著發射或擊倒的打擊。一個 / 給出移動的兩個版本 - 對於徽章槽,徽章 1 值然後徽章 6 值。數字後面的漢字是該命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 閃電, 風, 削減。數字是攻擊和增強之前的基本運動傷害。

招式破壞
Normal 114
Normal 214
Normal 316
Normal 418
Normal 520
Normal 624
EVO attack12.12.14.17
Dash attack12
Jump attack8
Jump charge5.10*5.12
Musou / True Musou15.15
Musou finisher25氷
True Musou finisher15*2.30火
Charge 217.10斬
Charge 310.{6.6}*3.(15)
Charge 4(20).6氷
Charge 5(18).6氷
Thrust 5氷/8氷*3
Pierce 10.12.(7)/(12).(14).(10)
Crescent 6*2.(8)/8*2.(10)
Moon 10.15氷.10氷/10.18氷.10氷
Fan 5氷.5氷.5氷.4氷
Eclipse (15).18氷

招式傷害與屬性資料來自 DWOZ 社群資料集。

Twin Blades (T.Blades)

شفرات مزدوجة (T.Blades)

اليابانية
الضابط
Cao Pi⚔ Cao Pi
المصدر
DWO/launch · 3/18/2010
+ تقدم
SPEED UP
العناصر
🔥 Fire ❄ Ice
+ تقدم
تسريع
يحصل جميع الحلفاء على زيادة في السرعة طالما كان ذلك ساريًا.

رمح لا يعتمد على القوة بل على قوة الطرد المركزي لرد جحافل الأعداء.

الإحصائيات الأساسية

هجوم
47(2)
ضرر
45(5)
دفاع
35(3)
حياة
160(1)
موسو
165(6)
سرعة
130
قفز
150

مخطط القدرات

هجوم
2
ضرر
5
دفاع
3
حياة
1
موسو
6

+ تقدم (究極強化)

T.Blades
SPEED UP

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1T.Blades+20+32+25+19+34
2Sturdy Twin Blades+23+35+28+22+37
3Twin Fangs+26+38+31+25+40
4Pure Havoc+29+41+34+28+43
5Requiem+32+44+37+31+46
6True Requiem+35+47+40+34+49
7Reverberation+38+50+43+37+52

إحصائيات ترقية DWOZ

رتبةالاسمهجومضرردفاعحياةموسو
1T.Blades+21+33+26+20+35
2Sturdy Twin Blades+24+36+29+23+38
3Twin Fangs+27+39+32+26+41
4Pure Havoc+30+42+35+29+44
5Requiem+33+45+38+32+47
6True Requiem+36+48+41+35+50
7Reverberation+39+51+44+38+53

الشعارات (刻印)

Thrust
A Musou playing the flute that attacks 360°. Feels like the war-disc, but the musou is slightly slow to come out. You can only turn for a brief moment during the finisher.
Element infusion 氷Super Armor C6
Pierce
↑ + Fire element. The finisher emits 3 note-wreathed orbs forward. Picture something like the vision-staff's Guard. The finisher attack can turn.
よろけ ○浮かし ○Element infusion C6+(○)Super Armor ○
Crescent
Fires orbs that explode after a set time — default Ice element — 1 on C1, 3 on C6. If they don't freeze, the same stagger as taking a bow shot. Can turn. Super Armor only on C6. Explodes sooner against a wall. Unlike Guard's slash orbs, C6's ice orbs deal 3 hits even when the wall doesn't offset the explosion timing.
Knockback C1Knockdown ○Element infusion ○Super Armor C6
Moon
Slashes the front (stagger + C6 element infusion), then backflips for a purple shockwave (knockback + C6 element infusion). Super Armor only at the start. The 2nd hit is aerial state. With extra input, advances big with a thrust for knockback (element infusion).
よろけ ○Element infusion C6( 氷 )Super Armor C6
Fan
Slides left and right swinging the twin-edged sword for a 2-hit combo (both knockdown), then charges briefly for a 360° sweeping slash around the user (element infusion + C1 knockback, C6 knockdown). The final motion is like the twin-sword Formation. Super Armor only on C6.
よろけ ○Element infusion 氷
Eclipse
Spins around for an omnidirectional attack (both hits stagger). The motion resembles the general's-sword Formation but is slower. C6 links from N. With extra input, a short Ice-element rush.
Knockback ○Knockdown ○Element infusion 氷 (○)

معرض

هجمات الشحن

الاسمالتأثير
C2Fires the same Ice-element ice block as the sorcery sergeant. Firing speed is about the same. Extra input during the motion (from the pre-fire charge to the moment of firing) lets you fire up to 3. Can turn after firing. Extra input timed when the ice block has flown about half its reach produces 5 ice orbs that explode after a set time. The ice orbs register one hitbox for 5, but if a wall offsets the explosion timing, multiple hits.
C3After a charge, raises an ice pillar. 2 hits via a knockdown → knockback shockwave. Default Ice element (element infusable). Has power but doesn't link from N.
C4A launching attack. With extra input, releases a Cut-element orb. Both can turn.
C5A continuous attack holding a sword in each hand. Combo Boost makes max hits 4→6→8. The last hit stuns + infuses element.
JAA sweep while sliding to the right. With extra input, releases an Ice-element orb.
JCStabs both swords into the ground for an omnidirectional attack. Wide-area but slow to come out with long recovery. With extra input, releases an Ice-element orb.
DAn attack to the lower-front diagonal. Narrow range but very fast start-up.
EvoFires several beams across about 150° in front in the air. No multi-hit.

هجمات موسو

الاسمالتأثير
無双乱舞Launches then continuous slashes like the armor-sword, broadsword, or eastern sword, but with a faster slash speed. Extra input adds reps.
真·無双乱舞Slashes into the front. Narrow range.

ضرر الحركات

يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، رياح، خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.

الحركةضرر
Normal 114
Normal 214
Normal 316
Normal 418
Normal 520
Normal 624
EVO attack12.12.14.17
Dash attack12
Jump attack8
Jump charge5.10*5.12
Musou / True Musou15.15
Musou finisher25氷
True Musou finisher15*2.30火
Charge 217.10斬
Charge 310.{6.6}*3.(15)
Charge 4(20).6氷
Charge 5(18).6氷
Thrust 5氷/8氷*3
Pierce 10.12.(7)/(12).(14).(10)
Crescent 6*2.(8)/8*2.(10)
Moon 10.15氷.10氷/10.18氷.10氷
Fan 5氷.5氷.5氷.4氷
Eclipse (15).18氷

بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.

Twin Blades (T.Blades)

ใบมีดคู่ (T.Blades)

ญี่ปุ่น
ขุนพล
Cao Pi⚔ Cao Pi
ที่มา
DWO/launch · 3/18/2010
แอดวานซ์+
SPEED UP
ธาตุ
🔥 Fire ❄ Ice
แอดวานซ์+
เร่งความเร็ว
พันธมิตรทั้งหมดจะได้รับความเร็วเพิ่มขึ้นตราบเท่าที่มีผล

หอกที่ไม่ขึ้นอยู่กับความแข็งแกร่ง แต่ขึ้นอยู่กับแรงเหวี่ยงเพื่อเหวี่ยงฝูงศัตรูกลับไป

ค่าพื้นฐาน

โจมตี
47(2)
ทำลาย
45(5)
ป้องกัน
35(3)
พลังชีวิต
160(1)
มูโซ
165(6)
ความเร็ว
130
กระโดด
150

แผนภูมิค่าสถานะ

โจมตี
2
ทำลาย
5
ป้องกัน
3
พลังชีวิต
1
มูโซ
6

แอดวานซ์+ (究極強化)

T.Blades
SPEED UP

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1T.Blades+20+32+25+19+34
2Sturdy Twin Blades+23+35+28+22+37
3Twin Fangs+26+38+31+25+40
4Pure Havoc+29+41+34+28+43
5Requiem+32+44+37+31+46
6True Requiem+35+47+40+34+49
7Reverberation+38+50+43+37+52

ค่าอัปเกรด DWOZ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1T.Blades+21+33+26+20+35
2Sturdy Twin Blades+24+36+29+23+38
3Twin Fangs+27+39+32+26+41
4Pure Havoc+30+42+35+29+44
5Requiem+33+45+38+32+47
6True Requiem+36+48+41+35+50
7Reverberation+39+51+44+38+53

ตราสัญลักษณ์ (刻印)

Thrust
A Musou playing the flute that attacks 360°. Feels like the war-disc, but the musou is slightly slow to come out. You can only turn for a brief moment during the finisher.
Element infusion 氷Super Armor C6
Pierce
↑ + Fire element. The finisher emits 3 note-wreathed orbs forward. Picture something like the vision-staff's Guard. The finisher attack can turn.
よろけ ○浮かし ○Element infusion C6+(○)Super Armor ○
Crescent
Fires orbs that explode after a set time — default Ice element — 1 on C1, 3 on C6. If they don't freeze, the same stagger as taking a bow shot. Can turn. Super Armor only on C6. Explodes sooner against a wall. Unlike Guard's slash orbs, C6's ice orbs deal 3 hits even when the wall doesn't offset the explosion timing.
Knockback C1Knockdown ○Element infusion ○Super Armor C6
Moon
Slashes the front (stagger + C6 element infusion), then backflips for a purple shockwave (knockback + C6 element infusion). Super Armor only at the start. The 2nd hit is aerial state. With extra input, advances big with a thrust for knockback (element infusion).
よろけ ○Element infusion C6( 氷 )Super Armor C6
Fan
Slides left and right swinging the twin-edged sword for a 2-hit combo (both knockdown), then charges briefly for a 360° sweeping slash around the user (element infusion + C1 knockback, C6 knockdown). The final motion is like the twin-sword Formation. Super Armor only on C6.
よろけ ○Element infusion 氷
Eclipse
Spins around for an omnidirectional attack (both hits stagger). The motion resembles the general's-sword Formation but is slower. C6 links from N. With extra input, a short Ice-element rush.
Knockback ○Knockdown ○Element infusion 氷 (○)

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2Fires the same Ice-element ice block as the sorcery sergeant. Firing speed is about the same. Extra input during the motion (from the pre-fire charge to the moment of firing) lets you fire up to 3. Can turn after firing. Extra input timed when the ice block has flown about half its reach produces 5 ice orbs that explode after a set time. The ice orbs register one hitbox for 5, but if a wall offsets the explosion timing, multiple hits.
C3After a charge, raises an ice pillar. 2 hits via a knockdown → knockback shockwave. Default Ice element (element infusable). Has power but doesn't link from N.
C4A launching attack. With extra input, releases a Cut-element orb. Both can turn.
C5A continuous attack holding a sword in each hand. Combo Boost makes max hits 4→6→8. The last hit stuns + infuses element.
JAA sweep while sliding to the right. With extra input, releases an Ice-element orb.
JCStabs both swords into the ground for an omnidirectional attack. Wide-area but slow to come out with long recovery. With extra input, releases an Ice-element orb.
DAn attack to the lower-front diagonal. Narrow range but very fast start-up.
EvoFires several beams across about 150° in front in the air. No multi-hit.

ท่าไม้ตายมูโซ

ชื่อผล
無双乱舞Launches then continuous slashes like the armor-sword, broadsword, or eastern sword, but with a faster slash speed. Extra input adds reps.
真·無双乱舞Slashes into the front. Narrow range.

ดาเมจท่าโจมตี

การเข้าชมจะแสดงตามลำดับที่มาถึง: . แยกเพลงฮิต *n ทำซ้ำการโจมตีก่อนหน้า n ครั้ง {…} กลุ่มฮิตสำหรับการติดตาม *n, และ ( ) ทำเครื่องหมายการตีที่เปิดตัวหรือล้มลง ก / ให้การเคลื่อนไหวทั้งสองเวอร์ชัน — สำหรับช่องสัญลักษณ์ ค่า Emblem 1 และค่า Emblem 6 คันจิหลังตัวเลขคือองค์ประกอบของการตี: 火/炎 ไฟ, 氷/冰 น้ำแข็ง, 電/雷 ฟ้าผ่า, ลม, สแลช. ฟิกเกอร์คือความเสียหายจากการเคลื่อนไหวพื้นฐาน ก่อนการโจมตีและการปรับปรุง

ท่าทำลาย
Normal 114
Normal 214
Normal 316
Normal 418
Normal 520
Normal 624
EVO attack12.12.14.17
Dash attack12
Jump attack8
Jump charge5.10*5.12
Musou / True Musou15.15
Musou finisher25氷
True Musou finisher15*2.30火
Charge 217.10斬
Charge 310.{6.6}*3.(15)
Charge 4(20).6氷
Charge 5(18).6氷
Thrust 5氷/8氷*3
Pierce 10.12.(7)/(12).(14).(10)
Crescent 6*2.(8)/8*2.(10)
Moon 10.15氷.10氷/10.18氷.10氷
Fan 5氷.5氷.5氷.4氷
Eclipse (15).18氷

ข้อมูลดาเมจท่าโจมตีและค่าสถานะจากชุดข้อมูลของชุมชน DWOZ