Grants all allied players a slow health regen (similar to Elixer item). Effect does not apply to user
Nunchaku that have been strengthened but still retain their ease of use.
Base Stats
Attack
46(5)
Damage
37(2)
Defence
29(3)
Life
140(1)
Musou
145(6)
Speed
135
Jump
150
Flask Wheel
Attack
2
Damage
3
Defence
5
Life
1
Musou
6
Advance+ (Ultimate reinforcement)
summer area
REGAIN PLAYER
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
summer area
+30
+23
+29
+19
+33
2
Steel Chakram
+33
+26
+32
+22
+36
3
Moon Chakram
+36
+29
+35
+25
+39
4
Luna Chakram
+39
+32
+38
+28
+42
5
Sol Chakram
+42
+35
+41
+31
+45
6
True Sol Chakram
+45
+38
+44
+34
+48
7
Astral Chakram
+48
+41
+47
+37
+51
DWOZ Upgrade Stats
Rank
Name
Attack
Damage
Defence
Life
Musou
1
Chakram
+31
+24
+30
+20
+34
2
Steel Chakram
+34
+27
+33
+23
+37
3
Moon Chakram
+37
+30
+36
+26
+40
4
Luna Chakram
+40
+33
+39
+29
+43
5
Sol Chakram
+43
+36
+42
+32
+46
6
True Sol Chakram
+46
+39
+45
+35
+49
7
Astral Chakram
+49
+42
+48
+38
+52
Emblems (engraved)
突
Thrust
Advances bit by bit swinging the nunchaku, finishing with a sweep for knockback. Hit enemies float so high they leave the screen, so hit count doesn't build much. Against opponents with the (supreme) Calming Stone belt, hit count doubles. Even with the supreme Calming Stone belt they can't recover, but a shallow hit or a slope can let them recover.
Knockback ○Element infusion C6Super Armor ○
砕
Pierce
↑ + Fire element. The finisher adds 2–3 more hits, and the final blow steps forward for an omnidirectional explosion.
Knockback ○Float ○Element infusion ○
盾
Crescent
Charges briefly and cartwheels 3 times in a row. Fast start-up; can turn during the charge or activation. Both C1 and C6 have Super Armor only on the first spin. Only C6's 3rd hit carries element. (Sun Shang Xiang C1 attack.)
Stun ○Element infusion C6Super Armor ○
陣
Moon
Charges briefly and throws one chakram each forward and back in a straight line. Short reach. Can turn during charge or activation. Two hitboxes: going out (stagger) and returning (launch). With extra input, a quick roundhouse kick releasing a huge flat red shockwave (knockback). Fairly long reach and wide horizontally. For C1, only the extra-input part carries element.
Knockback ○Float ○Element infusion ○
衛
Fan
Charges briefly and throws 2 chakrams forward in a straight line, retrieving them like boomerangs. Mid-range reach. Can turn during charge or activation. Super Armor throughout, but the motion and recovery are both long.
Knockback ○Element infusion ○
覇
Eclipse
Fires a red shockwave sweeping the mid-range front with a boom — a quick 2-hit roundhouse kick. 1st hit launches, 2nd knocks back. Both have hitboxes; each carries element.
Knockback ○Element infusion ○
Gallery
Chakram & Steel Chakram
Chakram & Steel Chakram
Chakram & Steel Chakram
Chakram & Steel Chakram
Chakram & Steel Chakram
Chakram & Steel Chakram
Moon Chakram
Moon Chakram
Moon Chakram
Moon Chakram
Moon Chakram
Moon Chakram
Luna Chakram
Luna Chakram
Luna Chakram
Charge Attacks
Name
Effect
C2
Faces straight ahead and throws 2 chakrams forward. Motion resembles Shield, but this comes out faster with slightly wider horizontal range. Short reach but short recovery too.
C3
Continuous slashes spinning chakrams clockwise around the user. The finisher fires a wide red shockwave omnidirectionally for knockback. 6 hits without extra input. Element on the shockwave only. (Sun Shang Xiang C6 attack.)
C4
An upward slash with the chakram held in the left hand.
C5
Continuous clockwise spinning slashes, ending by throwing a chakram out big like a boomerang. Long recovery afterward. After Combo Boost, extra input makes it 2→3→4 (slash→slash→slash→throw).
JA
Steps back a tiny bit and throws chakrams forward crossing in an infinity shape. Fast start-up.
JC
Somersaults while firing a crescent-shaped mid-range fire shockwave. Long wind-up, but the hitbox lingers after the motion.
D
A quick vertical slash while spinning once. Very narrow range with almost no forward hitbox. Short reach too.
Evo
Spins once in the air and throws a chakram diagonally down. The chakram returns quickly, but landing recovery is long. Done at low altitude, it attacks nearly straight down.
Musou Attacks
Name
Effect
Musou Ranbu
A sliding attack. The slide is very short. Forward reach is also short (shorter than you'd think), so using it like the twin swords may cause it to miss.
Shin Musou Ranbu
An N3–N6 combo. The 8th hit launches, the 9th is C4.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
16
Normal 2
16
Normal 3
18
Normal 4
20
Normal 5
24
Normal 6
28
EVO attack
18.20.24.(28)
Dash attack
12
Jump attack
8
Jump charge
17
Musou
20.20
True Musou
(25)
Musou finisher
20
True Musou finisher
25
Charge 2
17
Charge 3
10*3.(10)
Charge 4
25
Charge 5
12火
Thrust 突
10.5.5/17.5.(5)
Pierce 砕
10.10.(10)/(14).(14).(12)
Crescent 盾
15/(20)
Moon 陣
10.(14)/(14).(14)
Fan 衛
(25)
Eclipse 覇
8*5.(10)
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Advances bit by bit swinging the nunchaku, finishing with a sweep for knockback. Hit enemies float so high they leave the screen, so hit count doesn't build much. Against opponents with the (supreme) Calming Stone belt, hit count doubles. Even with the supreme Calming Stone belt they can't recover, but a shallow hit or a slope can let them recover.
Knockback ○Element infusion C6Super Armor ○
砕
Pierce
↑ + Fire element. The finisher adds 2–3 more hits, and the final blow steps forward for an omnidirectional explosion.
Knockback ○浮かし ○Element infusion ○
盾
Crescent
Charges briefly and cartwheels 3 times in a row. Fast start-up; can turn during the charge or activation. Both C1 and C6 have Super Armor only on the first spin. Only C6's 3rd hit carries element. (Sun Shang Xiang C1 attack.)
Stun ○Element infusion C6Super Armor ○
陣
Moon
Charges briefly and throws one chakram each forward and back in a straight line. Short reach. Can turn during charge or activation. Two hitboxes: going out (stagger) and returning (launch). With extra input, a quick roundhouse kick releasing a huge flat red shockwave (knockback). Fairly long reach and wide horizontally. For C1, only the extra-input part carries element.
Knockback ○浮かし ○Element infusion ○
衛
Fan
Charges briefly and throws 2 chakrams forward in a straight line, retrieving them like boomerangs. Mid-range reach. Can turn during charge or activation. Super Armor throughout, but the motion and recovery are both long.
Knockback ○Element infusion ○
覇
Eclipse
Fires a red shockwave sweeping the mid-range front with a boom — a quick 2-hit roundhouse kick. 1st hit launches, 2nd knocks back. Both have hitboxes; each carries element.
Knockback ○Element infusion ○
图库
轮轮和钢轮轮
轮轮和钢轮轮
轮轮和钢轮轮
轮轮和钢轮轮
轮轮和钢轮轮
轮轮和钢轮轮
月亮环轮
月亮环轮
月亮环轮
月亮环轮
月亮环轮
月亮环轮
露娜环轮
露娜环轮
露娜环轮
蓄力攻击
名称
效果
C2
Faces straight ahead and throws 2 chakrams forward. Motion resembles Shield, but this comes out faster with slightly wider horizontal range. Short reach but short recovery too.
C3
Continuous slashes spinning chakrams clockwise around the user. The finisher fires a wide red shockwave omnidirectionally for knockback. 6 hits without extra input. Element on the shockwave only. (Sun Shang Xiang C6 attack.)
C4
An upward slash with the chakram held in the left hand.
C5
Continuous clockwise spinning slashes, ending by throwing a chakram out big like a boomerang. Long recovery afterward. After Combo Boost, extra input makes it 2→3→4 (slash→slash→slash→throw).
JA
Steps back a tiny bit and throws chakrams forward crossing in an infinity shape. Fast start-up.
JC
Somersaults while firing a crescent-shaped mid-range fire shockwave. Long wind-up, but the hitbox lingers after the motion.
D
A quick vertical slash while spinning once. Very narrow range with almost no forward hitbox. Short reach too.
Evo
Spins once in the air and throws a chakram diagonally down. The chakram returns quickly, but landing recovery is long. Done at low altitude, it attacks nearly straight down.
无双乱舞
名称
效果
無双乱舞
A sliding attack. The slide is very short. Forward reach is also short (shorter than you'd think), so using it like the twin swords may cause it to miss.
真·無双乱舞
An N3–N6 combo. The 8th hit launches, the 9th is C4.
Advances bit by bit swinging the nunchaku, finishing with a sweep for knockback. Hit enemies float so high they leave the screen, so hit count doesn't build much. Against opponents with the (supreme) Calming Stone belt, hit count doubles. Even with the supreme Calming Stone belt they can't recover, but a shallow hit or a slope can let them recover.
Knockback ○Element infusion C6Super Armor ○
砕
Pierce
↑ + Fire element. The finisher adds 2–3 more hits, and the final blow steps forward for an omnidirectional explosion.
Knockback ○浮かし ○Element infusion ○
盾
Crescent
Charges briefly and cartwheels 3 times in a row. Fast start-up; can turn during the charge or activation. Both C1 and C6 have Super Armor only on the first spin. Only C6's 3rd hit carries element. (Sun Shang Xiang C1 attack.)
Stun ○Element infusion C6Super Armor ○
陣
Moon
Charges briefly and throws one chakram each forward and back in a straight line. Short reach. Can turn during charge or activation. Two hitboxes: going out (stagger) and returning (launch). With extra input, a quick roundhouse kick releasing a huge flat red shockwave (knockback). Fairly long reach and wide horizontally. For C1, only the extra-input part carries element.
Knockback ○浮かし ○Element infusion ○
衛
Fan
Charges briefly and throws 2 chakrams forward in a straight line, retrieving them like boomerangs. Mid-range reach. Can turn during charge or activation. Super Armor throughout, but the motion and recovery are both long.
Knockback ○Element infusion ○
覇
Eclipse
Fires a red shockwave sweeping the mid-range front with a boom — a quick 2-hit roundhouse kick. 1st hit launches, 2nd knocks back. Both have hitboxes; each carries element.
Knockback ○Element infusion ○
圖庫
輪輪和鋼輪輪
輪輪和鋼輪輪
輪輪和鋼輪輪
輪輪和鋼輪輪
輪輪和鋼輪輪
輪輪和鋼輪輪
月亮環輪
月亮環輪
月亮環輪
月亮環輪
月亮環輪
月亮環輪
露娜環
露娜環
露娜環
蓄力攻擊
名稱
效果
C2
Faces straight ahead and throws 2 chakrams forward. Motion resembles Shield, but this comes out faster with slightly wider horizontal range. Short reach but short recovery too.
C3
Continuous slashes spinning chakrams clockwise around the user. The finisher fires a wide red shockwave omnidirectionally for knockback. 6 hits without extra input. Element on the shockwave only. (Sun Shang Xiang C6 attack.)
C4
An upward slash with the chakram held in the left hand.
C5
Continuous clockwise spinning slashes, ending by throwing a chakram out big like a boomerang. Long recovery afterward. After Combo Boost, extra input makes it 2→3→4 (slash→slash→slash→throw).
JA
Steps back a tiny bit and throws chakrams forward crossing in an infinity shape. Fast start-up.
JC
Somersaults while firing a crescent-shaped mid-range fire shockwave. Long wind-up, but the hitbox lingers after the motion.
D
A quick vertical slash while spinning once. Very narrow range with almost no forward hitbox. Short reach too.
Evo
Spins once in the air and throws a chakram diagonally down. The chakram returns quickly, but landing recovery is long. Done at low altitude, it attacks nearly straight down.
無雙亂舞
名稱
效果
無双乱舞
A sliding attack. The slide is very short. Forward reach is also short (shorter than you'd think), so using it like the twin swords may cause it to miss.
真·無双乱舞
An N3–N6 combo. The 8th hit launches, the 9th is C4.
يمنح جميع اللاعبين المتحالفين استعادة صحية بطيئة (على غرار عنصر Elixer). لا ينطبق التأثير على المستخدم
الننشاكو التي تم تعزيزها ولكنها لا تزال تحتفظ بسهولة استخدامها.
الإحصائيات الأساسية
هجوم
46(5)
ضرر
37(2)
دفاع
29(3)
حياة
140(1)
موسو
145(6)
سرعة
135
قفز
150
مخطط القدرات
هجوم
2
ضرر
3
دفاع
5
حياة
1
موسو
6
+ تقدم (究極強化)
夏圏
REGAIN PLAYER
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
夏圏
+30
+23
+29
+19
+33
2
Steel Chakram
+33
+26
+32
+22
+36
3
Moon Chakram
+36
+29
+35
+25
+39
4
Luna Chakram
+39
+32
+38
+28
+42
5
Sol Chakram
+42
+35
+41
+31
+45
6
True Sol Chakram
+45
+38
+44
+34
+48
7
Astral Chakram
+48
+41
+47
+37
+51
إحصائيات ترقية DWOZ
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
Chakram
+31
+24
+30
+20
+34
2
Steel Chakram
+34
+27
+33
+23
+37
3
Moon Chakram
+37
+30
+36
+26
+40
4
Luna Chakram
+40
+33
+39
+29
+43
5
Sol Chakram
+43
+36
+42
+32
+46
6
True Sol Chakram
+46
+39
+45
+35
+49
7
Astral Chakram
+49
+42
+48
+38
+52
الشعارات (刻印)
突
Thrust
Advances bit by bit swinging the nunchaku, finishing with a sweep for knockback. Hit enemies float so high they leave the screen, so hit count doesn't build much. Against opponents with the (supreme) Calming Stone belt, hit count doubles. Even with the supreme Calming Stone belt they can't recover, but a shallow hit or a slope can let them recover.
Knockback ○Element infusion C6Super Armor ○
砕
Pierce
↑ + Fire element. The finisher adds 2–3 more hits, and the final blow steps forward for an omnidirectional explosion.
Knockback ○浮かし ○Element infusion ○
盾
Crescent
Charges briefly and cartwheels 3 times in a row. Fast start-up; can turn during the charge or activation. Both C1 and C6 have Super Armor only on the first spin. Only C6's 3rd hit carries element. (Sun Shang Xiang C1 attack.)
Stun ○Element infusion C6Super Armor ○
陣
Moon
Charges briefly and throws one chakram each forward and back in a straight line. Short reach. Can turn during charge or activation. Two hitboxes: going out (stagger) and returning (launch). With extra input, a quick roundhouse kick releasing a huge flat red shockwave (knockback). Fairly long reach and wide horizontally. For C1, only the extra-input part carries element.
Knockback ○浮かし ○Element infusion ○
衛
Fan
Charges briefly and throws 2 chakrams forward in a straight line, retrieving them like boomerangs. Mid-range reach. Can turn during charge or activation. Super Armor throughout, but the motion and recovery are both long.
Knockback ○Element infusion ○
覇
Eclipse
Fires a red shockwave sweeping the mid-range front with a boom — a quick 2-hit roundhouse kick. 1st hit launches, 2nd knocks back. Both have hitboxes; each carries element.
Knockback ○Element infusion ○
معرض
شاكرم وصلب شاكرم
شاكرم وصلب شاكرم
شاكرم وصلب شاكرم
شاكرم وصلب شاكرم
شاكرم وصلب شاكرم
شاكرم وصلب شاكرم
قمر شاكرم
قمر شاكرم
قمر شاكرم
قمر شاكرم
قمر شاكرم
قمر شاكرم
لونا شاكرم
لونا شاكرم
لونا شاكرم
هجمات الشحن
الاسم
التأثير
C2
Faces straight ahead and throws 2 chakrams forward. Motion resembles Shield, but this comes out faster with slightly wider horizontal range. Short reach but short recovery too.
C3
Continuous slashes spinning chakrams clockwise around the user. The finisher fires a wide red shockwave omnidirectionally for knockback. 6 hits without extra input. Element on the shockwave only. (Sun Shang Xiang C6 attack.)
C4
An upward slash with the chakram held in the left hand.
C5
Continuous clockwise spinning slashes, ending by throwing a chakram out big like a boomerang. Long recovery afterward. After Combo Boost, extra input makes it 2→3→4 (slash→slash→slash→throw).
JA
Steps back a tiny bit and throws chakrams forward crossing in an infinity shape. Fast start-up.
JC
Somersaults while firing a crescent-shaped mid-range fire shockwave. Long wind-up, but the hitbox lingers after the motion.
D
A quick vertical slash while spinning once. Very narrow range with almost no forward hitbox. Short reach too.
Evo
Spins once in the air and throws a chakram diagonally down. The chakram returns quickly, but landing recovery is long. Done at low altitude, it attacks nearly straight down.
هجمات موسو
الاسم
التأثير
無双乱舞
A sliding attack. The slide is very short. Forward reach is also short (shorter than you'd think), so using it like the twin swords may cause it to miss.
真·無双乱舞
An N3–N6 combo. The 8th hit launches, the 9th is C4.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
16
Normal 2
16
Normal 3
18
Normal 4
20
Normal 5
24
Normal 6
28
EVO attack
18.20.24.(28)
Dash attack
12
Jump attack
8
Jump charge
17
Musou
20.20
True Musou
(25)
Musou finisher
20
True Musou finisher
25
Charge 2
17
Charge 3
10*3.(10)
Charge 4
25
Charge 5
12火
Thrust 突
10.5.5/17.5.(5)
Pierce 砕
10.10.(10)/(14).(14).(12)
Crescent 盾
15/(20)
Moon 陣
10.(14)/(14).(14)
Fan 衛
(25)
Eclipse 覇
8*5.(10)
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
Advances bit by bit swinging the nunchaku, finishing with a sweep for knockback. Hit enemies float so high they leave the screen, so hit count doesn't build much. Against opponents with the (supreme) Calming Stone belt, hit count doubles. Even with the supreme Calming Stone belt they can't recover, but a shallow hit or a slope can let them recover.
Knockback ○Element infusion C6Super Armor ○
砕
Pierce
↑ + Fire element. The finisher adds 2–3 more hits, and the final blow steps forward for an omnidirectional explosion.
Knockback ○浮かし ○Element infusion ○
盾
Crescent
Charges briefly and cartwheels 3 times in a row. Fast start-up; can turn during the charge or activation. Both C1 and C6 have Super Armor only on the first spin. Only C6's 3rd hit carries element. (Sun Shang Xiang C1 attack.)
Stun ○Element infusion C6Super Armor ○
陣
Moon
Charges briefly and throws one chakram each forward and back in a straight line. Short reach. Can turn during charge or activation. Two hitboxes: going out (stagger) and returning (launch). With extra input, a quick roundhouse kick releasing a huge flat red shockwave (knockback). Fairly long reach and wide horizontally. For C1, only the extra-input part carries element.
Knockback ○浮かし ○Element infusion ○
衛
Fan
Charges briefly and throws 2 chakrams forward in a straight line, retrieving them like boomerangs. Mid-range reach. Can turn during charge or activation. Super Armor throughout, but the motion and recovery are both long.
Knockback ○Element infusion ○
覇
Eclipse
Fires a red shockwave sweeping the mid-range front with a boom — a quick 2-hit roundhouse kick. 1st hit launches, 2nd knocks back. Both have hitboxes; each carries element.
Knockback ○Element infusion ○
แกลเลอรี
จักระ และ จักรเหล็ก
จักระ และ จักรเหล็ก
จักระ และ จักรเหล็ก
จักระ และ จักรเหล็ก
จักระ และ จักรเหล็ก
จักระ และ จักรเหล็ก
พระจันทร์จักระ
พระจันทร์จักระ
พระจันทร์จักระ
พระจันทร์จักระ
พระจันทร์จักระ
พระจันทร์จักระ
ลูน่า จักระ
ลูน่า จักระ
ลูน่า จักระ
ชาร์จโจมตี
ชื่อ
ผล
C2
Faces straight ahead and throws 2 chakrams forward. Motion resembles Shield, but this comes out faster with slightly wider horizontal range. Short reach but short recovery too.
C3
Continuous slashes spinning chakrams clockwise around the user. The finisher fires a wide red shockwave omnidirectionally for knockback. 6 hits without extra input. Element on the shockwave only. (Sun Shang Xiang C6 attack.)
C4
An upward slash with the chakram held in the left hand.
C5
Continuous clockwise spinning slashes, ending by throwing a chakram out big like a boomerang. Long recovery afterward. After Combo Boost, extra input makes it 2→3→4 (slash→slash→slash→throw).
JA
Steps back a tiny bit and throws chakrams forward crossing in an infinity shape. Fast start-up.
JC
Somersaults while firing a crescent-shaped mid-range fire shockwave. Long wind-up, but the hitbox lingers after the motion.
D
A quick vertical slash while spinning once. Very narrow range with almost no forward hitbox. Short reach too.
Evo
Spins once in the air and throws a chakram diagonally down. The chakram returns quickly, but landing recovery is long. Done at low altitude, it attacks nearly straight down.
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無双乱舞
A sliding attack. The slide is very short. Forward reach is also short (shorter than you'd think), so using it like the twin swords may cause it to miss.
真·無双乱舞
An N3–N6 combo. The 8th hit launches, the 9th is C4.