Nunchaku that have been strengthened but still retain their ease of use.
Base Stats
Attack
46(5)
Damage
37(2)
Defence
29(3)
Life
140(1)
Musou
145(6)
Speed
135
Jump
150
Advance+ (究極強化)
夏圏
REGAIN PLAYER
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
夏圏
+30
+23
+29
+19
+33
2
Steel Chakram
+33
+26
+32
+22
+36
3
Moon Chakram
+36
+29
+35
+25
+39
4
Luna Chakram
+39
+32
+38
+28
+42
5
Sol Chakram
+42
+35
+41
+31
+45
6
True Sol Chakram
+45
+38
+44
+34
+48
7
Astral Chakram
+48
+41
+47
+37
+51
Emblems (刻印)
突
Pierce
Advances bit by bit swinging the nunchaku, finishing with a sweep for knockback. Hit enemies float so high they leave the screen, so hit count doesn't build much. Against opponents with the (supreme) Calming Stone belt, hit count doubles. Even with the supreme Calming Stone belt they can't recover, but a shallow hit or a slope can let them recover.
Knockback ○Element infusion C6Super Armor ○
砕
Smash
↑ + Fire element. The finisher adds 2–3 more hits, and the final blow steps forward for an omnidirectional explosion.
Knockback ○浮かし ○Element infusion ○
盾
Shield
Charges briefly and cartwheels 3 times in a row. Fast start-up; can turn during the charge or activation. Both C1 and C6 have Super Armor only on the first spin. Only C6's 3rd hit carries element. (Sun Shang Xiang C1 attack.)
Stun ○Element infusion C6Super Armor ○
陣
Formation
Charges briefly and throws one chakram each forward and back in a straight line. Short reach. Can turn during charge or activation. Two hitboxes: going out (stagger) and returning (launch). With extra input, a quick roundhouse kick releasing a huge flat red shockwave (knockback). Fairly long reach and wide horizontally. For C1, only the extra-input part carries element.
Knockback ○浮かし ○Element infusion ○
衛
Guard
Charges briefly and throws 2 chakrams forward in a straight line, retrieving them like boomerangs. Mid-range reach. Can turn during charge or activation. Super Armor throughout, but the motion and recovery are both long.
Knockback ○Element infusion ○
覇
Conquest
Fires a red shockwave sweeping the mid-range front with a boom — a quick 2-hit roundhouse kick. 1st hit launches, 2nd knocks back. Both have hitboxes; each carries element.
Knockback ○Element infusion ○
Gallery
Chakram & Steel Chakram
Chakram & Steel Chakram
Chakram & Steel Chakram
Chakram & Steel Chakram
Chakram & Steel Chakram
Chakram & Steel Chakram
Moon Chakram
Moon Chakram
Moon Chakram
Moon Chakram
Moon Chakram
Moon Chakram
Luna Chakram
Luna Chakram
Luna Chakram
Charge Attacks
Name
Effect
C2
Faces straight ahead and throws 2 chakrams forward. Motion resembles Shield, but this comes out faster with slightly wider horizontal range. Short reach but short recovery too.
C3
Continuous slashes spinning chakrams clockwise around the user. The finisher fires a wide red shockwave omnidirectionally for knockback. 6 hits without extra input. Element on the shockwave only. (Sun Shang Xiang C6 attack.)
C4
An upward slash with the chakram held in the left hand.
C5
Continuous clockwise spinning slashes, ending by throwing a chakram out big like a boomerang. Long recovery afterward. After Combo Boost, extra input makes it 2→3→4 (slash→slash→slash→throw).
JA
Steps back a tiny bit and throws chakrams forward crossing in an infinity shape. Fast start-up.
JC
Somersaults while firing a crescent-shaped mid-range fire shockwave. Long wind-up, but the hitbox lingers after the motion.
D
A quick vertical slash while spinning once. Very narrow range with almost no forward hitbox. Short reach too.
Evo
Spins once in the air and throws a chakram diagonally down. The chakram returns quickly, but landing recovery is long. Done at low altitude, it attacks nearly straight down.
Musou Attacks
Name
Effect
無双乱舞
A sliding attack. The slide is very short. Forward reach is also short (shorter than you'd think), so using it like the twin swords may cause it to miss.
真・無双乱舞
An N3–N6 combo. The 8th hit launches, the 9th is C4.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Nunchaku that have been strengthened but still retain their ease of use.
基础属性
攻击
46(5)
破坏
37(2)
防御
29(3)
体力
140(1)
无双
145(6)
移动
135
跳跃
150
究极强化 (究極強化)
夏圏
REGAIN PLAYER
等级成长
等级
名称
攻击
破坏
防御
体力
无双
1
夏圏
+30
+23
+29
+19
+33
2
Steel Chakram
+33
+26
+32
+22
+36
3
Moon Chakram
+36
+29
+35
+25
+39
4
Luna Chakram
+39
+32
+38
+28
+42
5
Sol Chakram
+42
+35
+41
+31
+45
6
True Sol Chakram
+45
+38
+44
+34
+48
7
Astral Chakram
+48
+41
+47
+37
+51
刻印 (刻印)
突
Pierce
Advances bit by bit swinging the nunchaku, finishing with a sweep for knockback. Hit enemies float so high they leave the screen, so hit count doesn't build much. Against opponents with the (supreme) Calming Stone belt, hit count doubles. Even with the supreme Calming Stone belt they can't recover, but a shallow hit or a slope can let them recover.
Knockback ○Element infusion C6Super Armor ○
砕
Smash
↑ + Fire element. The finisher adds 2–3 more hits, and the final blow steps forward for an omnidirectional explosion.
Knockback ○浮かし ○Element infusion ○
盾
Shield
Charges briefly and cartwheels 3 times in a row. Fast start-up; can turn during the charge or activation. Both C1 and C6 have Super Armor only on the first spin. Only C6's 3rd hit carries element. (Sun Shang Xiang C1 attack.)
Stun ○Element infusion C6Super Armor ○
陣
Formation
Charges briefly and throws one chakram each forward and back in a straight line. Short reach. Can turn during charge or activation. Two hitboxes: going out (stagger) and returning (launch). With extra input, a quick roundhouse kick releasing a huge flat red shockwave (knockback). Fairly long reach and wide horizontally. For C1, only the extra-input part carries element.
Knockback ○浮かし ○Element infusion ○
衛
Guard
Charges briefly and throws 2 chakrams forward in a straight line, retrieving them like boomerangs. Mid-range reach. Can turn during charge or activation. Super Armor throughout, but the motion and recovery are both long.
Knockback ○Element infusion ○
覇
Conquest
Fires a red shockwave sweeping the mid-range front with a boom — a quick 2-hit roundhouse kick. 1st hit launches, 2nd knocks back. Both have hitboxes; each carries element.
Knockback ○Element infusion ○
图库
Chakram & Steel Chakram
Chakram & Steel Chakram
Chakram & Steel Chakram
Chakram & Steel Chakram
Chakram & Steel Chakram
Chakram & Steel Chakram
Moon Chakram
Moon Chakram
Moon Chakram
Moon Chakram
Moon Chakram
Moon Chakram
Luna Chakram
Luna Chakram
Luna Chakram
蓄力攻击
名称
效果
C2
Faces straight ahead and throws 2 chakrams forward. Motion resembles Shield, but this comes out faster with slightly wider horizontal range. Short reach but short recovery too.
C3
Continuous slashes spinning chakrams clockwise around the user. The finisher fires a wide red shockwave omnidirectionally for knockback. 6 hits without extra input. Element on the shockwave only. (Sun Shang Xiang C6 attack.)
C4
An upward slash with the chakram held in the left hand.
C5
Continuous clockwise spinning slashes, ending by throwing a chakram out big like a boomerang. Long recovery afterward. After Combo Boost, extra input makes it 2→3→4 (slash→slash→slash→throw).
JA
Steps back a tiny bit and throws chakrams forward crossing in an infinity shape. Fast start-up.
JC
Somersaults while firing a crescent-shaped mid-range fire shockwave. Long wind-up, but the hitbox lingers after the motion.
D
A quick vertical slash while spinning once. Very narrow range with almost no forward hitbox. Short reach too.
Evo
Spins once in the air and throws a chakram diagonally down. The chakram returns quickly, but landing recovery is long. Done at low altitude, it attacks nearly straight down.
无双乱舞
名称
效果
無双乱舞
A sliding attack. The slide is very short. Forward reach is also short (shorter than you'd think), so using it like the twin swords may cause it to miss.
真・無双乱舞
An N3–N6 combo. The 8th hit launches, the 9th is C4.
Nunchaku that have been strengthened but still retain their ease of use.
基礎屬性
攻擊
46(5)
破壞
37(2)
防禦
29(3)
體力
140(1)
無雙
145(6)
移動
135
跳躍
150
究極強化 (究極強化)
夏圏
REGAIN PLAYER
等級成長
等級
名稱
攻擊
破壞
防禦
體力
無雙
1
夏圏
+30
+23
+29
+19
+33
2
Steel Chakram
+33
+26
+32
+22
+36
3
Moon Chakram
+36
+29
+35
+25
+39
4
Luna Chakram
+39
+32
+38
+28
+42
5
Sol Chakram
+42
+35
+41
+31
+45
6
True Sol Chakram
+45
+38
+44
+34
+48
7
Astral Chakram
+48
+41
+47
+37
+51
刻印 (刻印)
突
Pierce
Advances bit by bit swinging the nunchaku, finishing with a sweep for knockback. Hit enemies float so high they leave the screen, so hit count doesn't build much. Against opponents with the (supreme) Calming Stone belt, hit count doubles. Even with the supreme Calming Stone belt they can't recover, but a shallow hit or a slope can let them recover.
Knockback ○Element infusion C6Super Armor ○
砕
Smash
↑ + Fire element. The finisher adds 2–3 more hits, and the final blow steps forward for an omnidirectional explosion.
Knockback ○浮かし ○Element infusion ○
盾
Shield
Charges briefly and cartwheels 3 times in a row. Fast start-up; can turn during the charge or activation. Both C1 and C6 have Super Armor only on the first spin. Only C6's 3rd hit carries element. (Sun Shang Xiang C1 attack.)
Stun ○Element infusion C6Super Armor ○
陣
Formation
Charges briefly and throws one chakram each forward and back in a straight line. Short reach. Can turn during charge or activation. Two hitboxes: going out (stagger) and returning (launch). With extra input, a quick roundhouse kick releasing a huge flat red shockwave (knockback). Fairly long reach and wide horizontally. For C1, only the extra-input part carries element.
Knockback ○浮かし ○Element infusion ○
衛
Guard
Charges briefly and throws 2 chakrams forward in a straight line, retrieving them like boomerangs. Mid-range reach. Can turn during charge or activation. Super Armor throughout, but the motion and recovery are both long.
Knockback ○Element infusion ○
覇
Conquest
Fires a red shockwave sweeping the mid-range front with a boom — a quick 2-hit roundhouse kick. 1st hit launches, 2nd knocks back. Both have hitboxes; each carries element.
Knockback ○Element infusion ○
圖庫
Chakram & Steel Chakram
Chakram & Steel Chakram
Chakram & Steel Chakram
Chakram & Steel Chakram
Chakram & Steel Chakram
Chakram & Steel Chakram
Moon Chakram
Moon Chakram
Moon Chakram
Moon Chakram
Moon Chakram
Moon Chakram
Luna Chakram
Luna Chakram
Luna Chakram
蓄力攻擊
名稱
效果
C2
Faces straight ahead and throws 2 chakrams forward. Motion resembles Shield, but this comes out faster with slightly wider horizontal range. Short reach but short recovery too.
C3
Continuous slashes spinning chakrams clockwise around the user. The finisher fires a wide red shockwave omnidirectionally for knockback. 6 hits without extra input. Element on the shockwave only. (Sun Shang Xiang C6 attack.)
C4
An upward slash with the chakram held in the left hand.
C5
Continuous clockwise spinning slashes, ending by throwing a chakram out big like a boomerang. Long recovery afterward. After Combo Boost, extra input makes it 2→3→4 (slash→slash→slash→throw).
JA
Steps back a tiny bit and throws chakrams forward crossing in an infinity shape. Fast start-up.
JC
Somersaults while firing a crescent-shaped mid-range fire shockwave. Long wind-up, but the hitbox lingers after the motion.
D
A quick vertical slash while spinning once. Very narrow range with almost no forward hitbox. Short reach too.
Evo
Spins once in the air and throws a chakram diagonally down. The chakram returns quickly, but landing recovery is long. Done at low altitude, it attacks nearly straight down.
無雙亂舞
名稱
效果
無双乱舞
A sliding attack. The slide is very short. Forward reach is also short (shorter than you'd think), so using it like the twin swords may cause it to miss.
真・無双乱舞
An N3–N6 combo. The 8th hit launches, the 9th is C4.
Nunchaku that have been strengthened but still retain their ease of use.
الإحصائيات الأساسية
هجوم
46(5)
ضرر
37(2)
دفاع
29(3)
حياة
140(1)
موسو
145(6)
سرعة
135
قفز
150
+Advance (究極強化)
夏圏
REGAIN PLAYER
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
夏圏
+30
+23
+29
+19
+33
2
Steel Chakram
+33
+26
+32
+22
+36
3
Moon Chakram
+36
+29
+35
+25
+39
4
Luna Chakram
+39
+32
+38
+28
+42
5
Sol Chakram
+42
+35
+41
+31
+45
6
True Sol Chakram
+45
+38
+44
+34
+48
7
Astral Chakram
+48
+41
+47
+37
+51
الشعارات (刻印)
突
Pierce
Advances bit by bit swinging the nunchaku, finishing with a sweep for knockback. Hit enemies float so high they leave the screen, so hit count doesn't build much. Against opponents with the (supreme) Calming Stone belt, hit count doubles. Even with the supreme Calming Stone belt they can't recover, but a shallow hit or a slope can let them recover.
Knockback ○Element infusion C6Super Armor ○
砕
Smash
↑ + Fire element. The finisher adds 2–3 more hits, and the final blow steps forward for an omnidirectional explosion.
Knockback ○浮かし ○Element infusion ○
盾
Shield
Charges briefly and cartwheels 3 times in a row. Fast start-up; can turn during the charge or activation. Both C1 and C6 have Super Armor only on the first spin. Only C6's 3rd hit carries element. (Sun Shang Xiang C1 attack.)
Stun ○Element infusion C6Super Armor ○
陣
Formation
Charges briefly and throws one chakram each forward and back in a straight line. Short reach. Can turn during charge or activation. Two hitboxes: going out (stagger) and returning (launch). With extra input, a quick roundhouse kick releasing a huge flat red shockwave (knockback). Fairly long reach and wide horizontally. For C1, only the extra-input part carries element.
Knockback ○浮かし ○Element infusion ○
衛
Guard
Charges briefly and throws 2 chakrams forward in a straight line, retrieving them like boomerangs. Mid-range reach. Can turn during charge or activation. Super Armor throughout, but the motion and recovery are both long.
Knockback ○Element infusion ○
覇
Conquest
Fires a red shockwave sweeping the mid-range front with a boom — a quick 2-hit roundhouse kick. 1st hit launches, 2nd knocks back. Both have hitboxes; each carries element.
Knockback ○Element infusion ○
معرض
Chakram & Steel Chakram
Chakram & Steel Chakram
Chakram & Steel Chakram
Chakram & Steel Chakram
Chakram & Steel Chakram
Chakram & Steel Chakram
Moon Chakram
Moon Chakram
Moon Chakram
Moon Chakram
Moon Chakram
Moon Chakram
Luna Chakram
Luna Chakram
Luna Chakram
هجمات الشحن
الاسم
التأثير
C2
Faces straight ahead and throws 2 chakrams forward. Motion resembles Shield, but this comes out faster with slightly wider horizontal range. Short reach but short recovery too.
C3
Continuous slashes spinning chakrams clockwise around the user. The finisher fires a wide red shockwave omnidirectionally for knockback. 6 hits without extra input. Element on the shockwave only. (Sun Shang Xiang C6 attack.)
C4
An upward slash with the chakram held in the left hand.
C5
Continuous clockwise spinning slashes, ending by throwing a chakram out big like a boomerang. Long recovery afterward. After Combo Boost, extra input makes it 2→3→4 (slash→slash→slash→throw).
JA
Steps back a tiny bit and throws chakrams forward crossing in an infinity shape. Fast start-up.
JC
Somersaults while firing a crescent-shaped mid-range fire shockwave. Long wind-up, but the hitbox lingers after the motion.
D
A quick vertical slash while spinning once. Very narrow range with almost no forward hitbox. Short reach too.
Evo
Spins once in the air and throws a chakram diagonally down. The chakram returns quickly, but landing recovery is long. Done at low altitude, it attacks nearly straight down.
هجمات موسو
الاسم
التأثير
無双乱舞
A sliding attack. The slide is very short. Forward reach is also short (shorter than you'd think), so using it like the twin swords may cause it to miss.
真・無双乱舞
An N3–N6 combo. The 8th hit launches, the 9th is C4.
Nunchaku that have been strengthened but still retain their ease of use.
ค่าพื้นฐาน
โจมตี
46(5)
ทำลาย
37(2)
ป้องกัน
29(3)
พลังชีวิต
140(1)
มูโซ
145(6)
ความเร็ว
135
กระโดด
150
Advance+ (究極強化)
夏圏
REGAIN PLAYER
การพัฒนาระดับ
ระดับ
ชื่อ
โจมตี
ทำลาย
ป้องกัน
พลังชีวิต
มูโซ
1
夏圏
+30
+23
+29
+19
+33
2
Steel Chakram
+33
+26
+32
+22
+36
3
Moon Chakram
+36
+29
+35
+25
+39
4
Luna Chakram
+39
+32
+38
+28
+42
5
Sol Chakram
+42
+35
+41
+31
+45
6
True Sol Chakram
+45
+38
+44
+34
+48
7
Astral Chakram
+48
+41
+47
+37
+51
ตราสัญลักษณ์ (刻印)
突
Pierce
Advances bit by bit swinging the nunchaku, finishing with a sweep for knockback. Hit enemies float so high they leave the screen, so hit count doesn't build much. Against opponents with the (supreme) Calming Stone belt, hit count doubles. Even with the supreme Calming Stone belt they can't recover, but a shallow hit or a slope can let them recover.
Knockback ○Element infusion C6Super Armor ○
砕
Smash
↑ + Fire element. The finisher adds 2–3 more hits, and the final blow steps forward for an omnidirectional explosion.
Knockback ○浮かし ○Element infusion ○
盾
Shield
Charges briefly and cartwheels 3 times in a row. Fast start-up; can turn during the charge or activation. Both C1 and C6 have Super Armor only on the first spin. Only C6's 3rd hit carries element. (Sun Shang Xiang C1 attack.)
Stun ○Element infusion C6Super Armor ○
陣
Formation
Charges briefly and throws one chakram each forward and back in a straight line. Short reach. Can turn during charge or activation. Two hitboxes: going out (stagger) and returning (launch). With extra input, a quick roundhouse kick releasing a huge flat red shockwave (knockback). Fairly long reach and wide horizontally. For C1, only the extra-input part carries element.
Knockback ○浮かし ○Element infusion ○
衛
Guard
Charges briefly and throws 2 chakrams forward in a straight line, retrieving them like boomerangs. Mid-range reach. Can turn during charge or activation. Super Armor throughout, but the motion and recovery are both long.
Knockback ○Element infusion ○
覇
Conquest
Fires a red shockwave sweeping the mid-range front with a boom — a quick 2-hit roundhouse kick. 1st hit launches, 2nd knocks back. Both have hitboxes; each carries element.
Knockback ○Element infusion ○
แกลเลอรี
Chakram & Steel Chakram
Chakram & Steel Chakram
Chakram & Steel Chakram
Chakram & Steel Chakram
Chakram & Steel Chakram
Chakram & Steel Chakram
Moon Chakram
Moon Chakram
Moon Chakram
Moon Chakram
Moon Chakram
Moon Chakram
Luna Chakram
Luna Chakram
Luna Chakram
ชาร์จโจมตี
ชื่อ
ผล
C2
Faces straight ahead and throws 2 chakrams forward. Motion resembles Shield, but this comes out faster with slightly wider horizontal range. Short reach but short recovery too.
C3
Continuous slashes spinning chakrams clockwise around the user. The finisher fires a wide red shockwave omnidirectionally for knockback. 6 hits without extra input. Element on the shockwave only. (Sun Shang Xiang C6 attack.)
C4
An upward slash with the chakram held in the left hand.
C5
Continuous clockwise spinning slashes, ending by throwing a chakram out big like a boomerang. Long recovery afterward. After Combo Boost, extra input makes it 2→3→4 (slash→slash→slash→throw).
JA
Steps back a tiny bit and throws chakrams forward crossing in an infinity shape. Fast start-up.
JC
Somersaults while firing a crescent-shaped mid-range fire shockwave. Long wind-up, but the hitbox lingers after the motion.
D
A quick vertical slash while spinning once. Very narrow range with almost no forward hitbox. Short reach too.
Evo
Spins once in the air and throws a chakram diagonally down. The chakram returns quickly, but landing recovery is long. Done at low altitude, it attacks nearly straight down.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
A sliding attack. The slide is very short. Forward reach is also short (shorter than you'd think), so using it like the twin swords may cause it to miss.
真・無双乱舞
An N3–N6 combo. The 8th hit launches, the 9th is C4.