Chakrams

Chakrams

Japanese
Officer
Sun Shang Xiang⚔ Sun Shang Xiang
Advance+
REGAIN PLAYER
Elements
🔥 Fire
Advance+
REGAIN PLAYER

Nunchaku that have been strengthened but still retain their ease of use.

Base Stats

Attack
46(5)
Damage
37(2)
Defence
29(3)
Life
140(1)
Musou
145(6)
Speed
135
Jump
150

Advance+ (究極強化)

夏圏
REGAIN PLAYER

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1夏圏+30+23+29+19+33
2Steel Chakram+33+26+32+22+36
3Moon Chakram+36+29+35+25+39
4Luna Chakram+39+32+38+28+42
5Sol Chakram+42+35+41+31+45
6True Sol Chakram+45+38+44+34+48
7Astral Chakram+48+41+47+37+51

Emblems (刻印)

Pierce
Advances bit by bit swinging the nunchaku, finishing with a sweep for knockback. Hit enemies float so high they leave the screen, so hit count doesn't build much. Against opponents with the (supreme) Calming Stone belt, hit count doubles. Even with the supreme Calming Stone belt they can't recover, but a shallow hit or a slope can let them recover.
Knockback ○Element infusion C6Super Armor ○
Smash
↑ + Fire element. The finisher adds 2–3 more hits, and the final blow steps forward for an omnidirectional explosion.
Knockback ○浮かし ○Element infusion ○
Shield
Charges briefly and cartwheels 3 times in a row. Fast start-up; can turn during the charge or activation. Both C1 and C6 have Super Armor only on the first spin. Only C6's 3rd hit carries element. (Sun Shang Xiang C1 attack.)
Stun ○Element infusion C6Super Armor ○
Formation
Charges briefly and throws one chakram each forward and back in a straight line. Short reach. Can turn during charge or activation. Two hitboxes: going out (stagger) and returning (launch). With extra input, a quick roundhouse kick releasing a huge flat red shockwave (knockback). Fairly long reach and wide horizontally. For C1, only the extra-input part carries element.
Knockback ○浮かし ○Element infusion ○
Guard
Charges briefly and throws 2 chakrams forward in a straight line, retrieving them like boomerangs. Mid-range reach. Can turn during charge or activation. Super Armor throughout, but the motion and recovery are both long.
Knockback ○Element infusion ○
Conquest
Fires a red shockwave sweeping the mid-range front with a boom — a quick 2-hit roundhouse kick. 1st hit launches, 2nd knocks back. Both have hitboxes; each carries element.
Knockback ○Element infusion ○

Gallery

Charge Attacks

NameEffect
C2Faces straight ahead and throws 2 chakrams forward. Motion resembles Shield, but this comes out faster with slightly wider horizontal range. Short reach but short recovery too.
C3Continuous slashes spinning chakrams clockwise around the user. The finisher fires a wide red shockwave omnidirectionally for knockback. 6 hits without extra input. Element on the shockwave only. (Sun Shang Xiang C6 attack.)
C4An upward slash with the chakram held in the left hand.
C5Continuous clockwise spinning slashes, ending by throwing a chakram out big like a boomerang. Long recovery afterward. After Combo Boost, extra input makes it 2→3→4 (slash→slash→slash→throw).
JASteps back a tiny bit and throws chakrams forward crossing in an infinity shape. Fast start-up.
JCSomersaults while firing a crescent-shaped mid-range fire shockwave. Long wind-up, but the hitbox lingers after the motion.
DA quick vertical slash while spinning once. Very narrow range with almost no forward hitbox. Short reach too.
EvoSpins once in the air and throws a chakram diagonally down. The chakram returns quickly, but landing recovery is long. Done at low altitude, it attacks nearly straight down.

Musou Attacks

NameEffect
無双乱舞A sliding attack. The slide is very short. Forward reach is also short (shorter than you'd think), so using it like the twin swords may cause it to miss.
真・無双乱舞An N3–N6 combo. The 8th hit launches, the 9th is C4.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Chakrams

夏圏

日本語
武将
Sun Shang Xiang⚔ Sun Shang Xiang
究極強化
守護

基本能力

攻撃力
46(5)
破壊力
37(2)
防御力
29(3)
体力
140(1)
無双
145(6)
移動力
135
ジャンプ力
150

究極強化 (究極強化)

夏圏
守護

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1夏圏+30+23+29+19+33
2夏圏・改+33+26+32+22+36
3円月圏+36+29+35+25+39
4乾坤圏+39+32+38+28+42
5日月乾坤圏+42+35+41+31+45
6真・日月乾坤圏+45+38+44+34+48
7龍虎乾坤圏+48+41+47+37+51

刻印 (刻印)

少し溜めて3連続で側転。 出が早く、溜め中や発動中の方向転換可。 C1、C6共に初撃の1回転のみSA。 C6の3発目のみ属性が乗る。孫尚香C1攻撃。
吹飛ばし ○属性付与 C6SA ○
少し溜めて前後へ夏圏を1つずつ直線状に投げる。 射程は短め。溜め中や発動中の方向転換可能。 判定は行き(仰け反り)と戻り(浮かし)で2度ある。 追加入力で素早い回し蹴りを繰り出し、巨大な平面の赤い衝撃波を放つ(吹き飛ばし)。射程は長めで、横への範囲も広い。 C1の場合は追加入力の部分にのみ属性が乗る。
吹飛ばし ○浮かし ○属性付与 ○
少し溜めて前方へ夏圏を2つ直線状に投げ、投げた夏圏をブーメランの様に手元に回収する。 射程は中距離程度。溜め中や発動中の方向転換可。 終始SAだがモーション、硬直共に長い。
気絶 ○属性付与 C6SA ○
爆音と共に前方中範囲を薙ぎ払う赤い衝撃波を放つ、素早い2連続の回し蹴り。 1撃目で浮かし、2撃目で吹き飛ばす。 2撃共に判定があり、各々に属性が乗る。
吹飛ばし ○浮かし ○属性付与 ○
真正面を向き、前方へ夏圏を2つ投げる。 盾にモーションが似ているが、こちらの方が発生が早く、横への範囲が若干広い。射程は短いが、硬直も短い。
吹飛ばし ○属性付与 ○
自分の周囲で夏圏を時計回りに回転させる連続斬り。フィニッシュに全方位へ広範囲の赤い衝撃波を放ち、吹き飛ばす。 追加入力無しの計6ヒット。属性は衝撃波の部分のみ。 孫尚香C6攻撃。
吹飛ばし ○属性付与 ○

ギャラリー

チャージ攻撃

名前効果
C2左手に持った夏圏による斬り上げ攻撃。
C3時計回りに連続で回転斬りし、締めに夏圏をブーメラン状に大きく投げる。 攻撃後の硬直が長い。 連撃強化後は追加入力で2→3→4と増加(斬る→斬る→斬る→投げる)。
C4ほんの少し後ろに下がり、前方に夏圏を∞状に交差させる様に投げる。 発生は早め。
C5サマーソルトしながら、三日月形の中範囲炎衝撃波を放つ。 溜めは長いが、モーション後も判定は残る。
JA1回転しながらの素早い縦斬り。 非常に範囲が狭く、前方への判定はほぼ無い。リーチも短め。
JC空中で1回転し、斜め下に夏圏を投げる。 夏圏が手元に返ってくるまでは早いが、着地後の硬直は長め。 低空で出すとほぼ真下に攻撃する。
D滑り込み攻撃。 滑り込みの長さが非常に短い。 リーチの面でも前方には(思ったよりも)短いので、双剣と同じ感覚で使うと思うように当てることができない恐れがある。
EvoN3~N6の連撃。8段目に浮かし。9段目にC4。

無双乱舞

名前効果
無双乱舞武器を片方ずつ左、右と振り回しながら斬り付け、フィニッシュに回転して薙ぎ払い吹き飛ばす。 浮かし無双。当たった敵が非常に高く浮き上がる為、安定して当てづらい。
真・無双乱舞↑+炎属性。フィニッシュに回転しながら飛び上がり、全方位衝撃波を発生させて吹き飛ばす。
Chakrams

Chakrams

日文
武将
Sun Shang Xiang⚔ Sun Shang Xiang
究极强化
REGAIN PLAYER
属性
🔥 Fire
究极强化
REGAIN PLAYER

Nunchaku that have been strengthened but still retain their ease of use.

基础属性

攻击
46(5)
破坏
37(2)
防御
29(3)
体力
140(1)
无双
145(6)
移动
135
跳跃
150

究极强化 (究極強化)

夏圏
REGAIN PLAYER

等级成长

等级名称攻击破坏防御体力无双
1夏圏+30+23+29+19+33
2Steel Chakram+33+26+32+22+36
3Moon Chakram+36+29+35+25+39
4Luna Chakram+39+32+38+28+42
5Sol Chakram+42+35+41+31+45
6True Sol Chakram+45+38+44+34+48
7Astral Chakram+48+41+47+37+51

刻印 (刻印)

Pierce
Advances bit by bit swinging the nunchaku, finishing with a sweep for knockback. Hit enemies float so high they leave the screen, so hit count doesn't build much. Against opponents with the (supreme) Calming Stone belt, hit count doubles. Even with the supreme Calming Stone belt they can't recover, but a shallow hit or a slope can let them recover.
Knockback ○Element infusion C6Super Armor ○
Smash
↑ + Fire element. The finisher adds 2–3 more hits, and the final blow steps forward for an omnidirectional explosion.
Knockback ○浮かし ○Element infusion ○
Shield
Charges briefly and cartwheels 3 times in a row. Fast start-up; can turn during the charge or activation. Both C1 and C6 have Super Armor only on the first spin. Only C6's 3rd hit carries element. (Sun Shang Xiang C1 attack.)
Stun ○Element infusion C6Super Armor ○
Formation
Charges briefly and throws one chakram each forward and back in a straight line. Short reach. Can turn during charge or activation. Two hitboxes: going out (stagger) and returning (launch). With extra input, a quick roundhouse kick releasing a huge flat red shockwave (knockback). Fairly long reach and wide horizontally. For C1, only the extra-input part carries element.
Knockback ○浮かし ○Element infusion ○
Guard
Charges briefly and throws 2 chakrams forward in a straight line, retrieving them like boomerangs. Mid-range reach. Can turn during charge or activation. Super Armor throughout, but the motion and recovery are both long.
Knockback ○Element infusion ○
Conquest
Fires a red shockwave sweeping the mid-range front with a boom — a quick 2-hit roundhouse kick. 1st hit launches, 2nd knocks back. Both have hitboxes; each carries element.
Knockback ○Element infusion ○

图库

蓄力攻击

名称效果
C2Faces straight ahead and throws 2 chakrams forward. Motion resembles Shield, but this comes out faster with slightly wider horizontal range. Short reach but short recovery too.
C3Continuous slashes spinning chakrams clockwise around the user. The finisher fires a wide red shockwave omnidirectionally for knockback. 6 hits without extra input. Element on the shockwave only. (Sun Shang Xiang C6 attack.)
C4An upward slash with the chakram held in the left hand.
C5Continuous clockwise spinning slashes, ending by throwing a chakram out big like a boomerang. Long recovery afterward. After Combo Boost, extra input makes it 2→3→4 (slash→slash→slash→throw).
JASteps back a tiny bit and throws chakrams forward crossing in an infinity shape. Fast start-up.
JCSomersaults while firing a crescent-shaped mid-range fire shockwave. Long wind-up, but the hitbox lingers after the motion.
DA quick vertical slash while spinning once. Very narrow range with almost no forward hitbox. Short reach too.
EvoSpins once in the air and throws a chakram diagonally down. The chakram returns quickly, but landing recovery is long. Done at low altitude, it attacks nearly straight down.

无双乱舞

名称效果
無双乱舞A sliding attack. The slide is very short. Forward reach is also short (shorter than you'd think), so using it like the twin swords may cause it to miss.
真・無双乱舞An N3–N6 combo. The 8th hit launches, the 9th is C4.
Chakrams

Chakrams

日文
武將
Sun Shang Xiang⚔ Sun Shang Xiang
究極強化
REGAIN PLAYER
屬性
🔥 Fire
究極強化
REGAIN PLAYER

Nunchaku that have been strengthened but still retain their ease of use.

基礎屬性

攻擊
46(5)
破壞
37(2)
防禦
29(3)
體力
140(1)
無雙
145(6)
移動
135
跳躍
150

究極強化 (究極強化)

夏圏
REGAIN PLAYER

等級成長

等級名稱攻擊破壞防禦體力無雙
1夏圏+30+23+29+19+33
2Steel Chakram+33+26+32+22+36
3Moon Chakram+36+29+35+25+39
4Luna Chakram+39+32+38+28+42
5Sol Chakram+42+35+41+31+45
6True Sol Chakram+45+38+44+34+48
7Astral Chakram+48+41+47+37+51

刻印 (刻印)

Pierce
Advances bit by bit swinging the nunchaku, finishing with a sweep for knockback. Hit enemies float so high they leave the screen, so hit count doesn't build much. Against opponents with the (supreme) Calming Stone belt, hit count doubles. Even with the supreme Calming Stone belt they can't recover, but a shallow hit or a slope can let them recover.
Knockback ○Element infusion C6Super Armor ○
Smash
↑ + Fire element. The finisher adds 2–3 more hits, and the final blow steps forward for an omnidirectional explosion.
Knockback ○浮かし ○Element infusion ○
Shield
Charges briefly and cartwheels 3 times in a row. Fast start-up; can turn during the charge or activation. Both C1 and C6 have Super Armor only on the first spin. Only C6's 3rd hit carries element. (Sun Shang Xiang C1 attack.)
Stun ○Element infusion C6Super Armor ○
Formation
Charges briefly and throws one chakram each forward and back in a straight line. Short reach. Can turn during charge or activation. Two hitboxes: going out (stagger) and returning (launch). With extra input, a quick roundhouse kick releasing a huge flat red shockwave (knockback). Fairly long reach and wide horizontally. For C1, only the extra-input part carries element.
Knockback ○浮かし ○Element infusion ○
Guard
Charges briefly and throws 2 chakrams forward in a straight line, retrieving them like boomerangs. Mid-range reach. Can turn during charge or activation. Super Armor throughout, but the motion and recovery are both long.
Knockback ○Element infusion ○
Conquest
Fires a red shockwave sweeping the mid-range front with a boom — a quick 2-hit roundhouse kick. 1st hit launches, 2nd knocks back. Both have hitboxes; each carries element.
Knockback ○Element infusion ○

圖庫

蓄力攻擊

名稱效果
C2Faces straight ahead and throws 2 chakrams forward. Motion resembles Shield, but this comes out faster with slightly wider horizontal range. Short reach but short recovery too.
C3Continuous slashes spinning chakrams clockwise around the user. The finisher fires a wide red shockwave omnidirectionally for knockback. 6 hits without extra input. Element on the shockwave only. (Sun Shang Xiang C6 attack.)
C4An upward slash with the chakram held in the left hand.
C5Continuous clockwise spinning slashes, ending by throwing a chakram out big like a boomerang. Long recovery afterward. After Combo Boost, extra input makes it 2→3→4 (slash→slash→slash→throw).
JASteps back a tiny bit and throws chakrams forward crossing in an infinity shape. Fast start-up.
JCSomersaults while firing a crescent-shaped mid-range fire shockwave. Long wind-up, but the hitbox lingers after the motion.
DA quick vertical slash while spinning once. Very narrow range with almost no forward hitbox. Short reach too.
EvoSpins once in the air and throws a chakram diagonally down. The chakram returns quickly, but landing recovery is long. Done at low altitude, it attacks nearly straight down.

無雙亂舞

名稱效果
無双乱舞A sliding attack. The slide is very short. Forward reach is also short (shorter than you'd think), so using it like the twin swords may cause it to miss.
真・無双乱舞An N3–N6 combo. The 8th hit launches, the 9th is C4.
Chakrams

Chakrams

اليابانية
الضابط
Sun Shang Xiang⚔ Sun Shang Xiang
+Advance
REGAIN PLAYER
العناصر
🔥 Fire
+Advance
REGAIN PLAYER

Nunchaku that have been strengthened but still retain their ease of use.

الإحصائيات الأساسية

هجوم
46(5)
ضرر
37(2)
دفاع
29(3)
حياة
140(1)
موسو
145(6)
سرعة
135
قفز
150

+Advance (究極強化)

夏圏
REGAIN PLAYER

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1夏圏+30+23+29+19+33
2Steel Chakram+33+26+32+22+36
3Moon Chakram+36+29+35+25+39
4Luna Chakram+39+32+38+28+42
5Sol Chakram+42+35+41+31+45
6True Sol Chakram+45+38+44+34+48
7Astral Chakram+48+41+47+37+51

الشعارات (刻印)

Pierce
Advances bit by bit swinging the nunchaku, finishing with a sweep for knockback. Hit enemies float so high they leave the screen, so hit count doesn't build much. Against opponents with the (supreme) Calming Stone belt, hit count doubles. Even with the supreme Calming Stone belt they can't recover, but a shallow hit or a slope can let them recover.
Knockback ○Element infusion C6Super Armor ○
Smash
↑ + Fire element. The finisher adds 2–3 more hits, and the final blow steps forward for an omnidirectional explosion.
Knockback ○浮かし ○Element infusion ○
Shield
Charges briefly and cartwheels 3 times in a row. Fast start-up; can turn during the charge or activation. Both C1 and C6 have Super Armor only on the first spin. Only C6's 3rd hit carries element. (Sun Shang Xiang C1 attack.)
Stun ○Element infusion C6Super Armor ○
Formation
Charges briefly and throws one chakram each forward and back in a straight line. Short reach. Can turn during charge or activation. Two hitboxes: going out (stagger) and returning (launch). With extra input, a quick roundhouse kick releasing a huge flat red shockwave (knockback). Fairly long reach and wide horizontally. For C1, only the extra-input part carries element.
Knockback ○浮かし ○Element infusion ○
Guard
Charges briefly and throws 2 chakrams forward in a straight line, retrieving them like boomerangs. Mid-range reach. Can turn during charge or activation. Super Armor throughout, but the motion and recovery are both long.
Knockback ○Element infusion ○
Conquest
Fires a red shockwave sweeping the mid-range front with a boom — a quick 2-hit roundhouse kick. 1st hit launches, 2nd knocks back. Both have hitboxes; each carries element.
Knockback ○Element infusion ○

معرض

هجمات الشحن

الاسمالتأثير
C2Faces straight ahead and throws 2 chakrams forward. Motion resembles Shield, but this comes out faster with slightly wider horizontal range. Short reach but short recovery too.
C3Continuous slashes spinning chakrams clockwise around the user. The finisher fires a wide red shockwave omnidirectionally for knockback. 6 hits without extra input. Element on the shockwave only. (Sun Shang Xiang C6 attack.)
C4An upward slash with the chakram held in the left hand.
C5Continuous clockwise spinning slashes, ending by throwing a chakram out big like a boomerang. Long recovery afterward. After Combo Boost, extra input makes it 2→3→4 (slash→slash→slash→throw).
JASteps back a tiny bit and throws chakrams forward crossing in an infinity shape. Fast start-up.
JCSomersaults while firing a crescent-shaped mid-range fire shockwave. Long wind-up, but the hitbox lingers after the motion.
DA quick vertical slash while spinning once. Very narrow range with almost no forward hitbox. Short reach too.
EvoSpins once in the air and throws a chakram diagonally down. The chakram returns quickly, but landing recovery is long. Done at low altitude, it attacks nearly straight down.

هجمات موسو

الاسمالتأثير
無双乱舞A sliding attack. The slide is very short. Forward reach is also short (shorter than you'd think), so using it like the twin swords may cause it to miss.
真・無双乱舞An N3–N6 combo. The 8th hit launches, the 9th is C4.
Chakrams

Chakrams

ญี่ปุ่น
ขุนพล
Sun Shang Xiang⚔ Sun Shang Xiang
Advance+
REGAIN PLAYER
ธาตุ
🔥 Fire
Advance+
REGAIN PLAYER

Nunchaku that have been strengthened but still retain their ease of use.

ค่าพื้นฐาน

โจมตี
46(5)
ทำลาย
37(2)
ป้องกัน
29(3)
พลังชีวิต
140(1)
มูโซ
145(6)
ความเร็ว
135
กระโดด
150

Advance+ (究極強化)

夏圏
REGAIN PLAYER

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1夏圏+30+23+29+19+33
2Steel Chakram+33+26+32+22+36
3Moon Chakram+36+29+35+25+39
4Luna Chakram+39+32+38+28+42
5Sol Chakram+42+35+41+31+45
6True Sol Chakram+45+38+44+34+48
7Astral Chakram+48+41+47+37+51

ตราสัญลักษณ์ (刻印)

Pierce
Advances bit by bit swinging the nunchaku, finishing with a sweep for knockback. Hit enemies float so high they leave the screen, so hit count doesn't build much. Against opponents with the (supreme) Calming Stone belt, hit count doubles. Even with the supreme Calming Stone belt they can't recover, but a shallow hit or a slope can let them recover.
Knockback ○Element infusion C6Super Armor ○
Smash
↑ + Fire element. The finisher adds 2–3 more hits, and the final blow steps forward for an omnidirectional explosion.
Knockback ○浮かし ○Element infusion ○
Shield
Charges briefly and cartwheels 3 times in a row. Fast start-up; can turn during the charge or activation. Both C1 and C6 have Super Armor only on the first spin. Only C6's 3rd hit carries element. (Sun Shang Xiang C1 attack.)
Stun ○Element infusion C6Super Armor ○
Formation
Charges briefly and throws one chakram each forward and back in a straight line. Short reach. Can turn during charge or activation. Two hitboxes: going out (stagger) and returning (launch). With extra input, a quick roundhouse kick releasing a huge flat red shockwave (knockback). Fairly long reach and wide horizontally. For C1, only the extra-input part carries element.
Knockback ○浮かし ○Element infusion ○
Guard
Charges briefly and throws 2 chakrams forward in a straight line, retrieving them like boomerangs. Mid-range reach. Can turn during charge or activation. Super Armor throughout, but the motion and recovery are both long.
Knockback ○Element infusion ○
Conquest
Fires a red shockwave sweeping the mid-range front with a boom — a quick 2-hit roundhouse kick. 1st hit launches, 2nd knocks back. Both have hitboxes; each carries element.
Knockback ○Element infusion ○

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2Faces straight ahead and throws 2 chakrams forward. Motion resembles Shield, but this comes out faster with slightly wider horizontal range. Short reach but short recovery too.
C3Continuous slashes spinning chakrams clockwise around the user. The finisher fires a wide red shockwave omnidirectionally for knockback. 6 hits without extra input. Element on the shockwave only. (Sun Shang Xiang C6 attack.)
C4An upward slash with the chakram held in the left hand.
C5Continuous clockwise spinning slashes, ending by throwing a chakram out big like a boomerang. Long recovery afterward. After Combo Boost, extra input makes it 2→3→4 (slash→slash→slash→throw).
JASteps back a tiny bit and throws chakrams forward crossing in an infinity shape. Fast start-up.
JCSomersaults while firing a crescent-shaped mid-range fire shockwave. Long wind-up, but the hitbox lingers after the motion.
DA quick vertical slash while spinning once. Very narrow range with almost no forward hitbox. Short reach too.
EvoSpins once in the air and throws a chakram diagonally down. The chakram returns quickly, but landing recovery is long. Done at low altitude, it attacks nearly straight down.

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ชื่อผล
無双乱舞A sliding attack. The slide is very short. Forward reach is also short (shorter than you'd think), so using it like the twin swords may cause it to miss.
真・無双乱舞An N3–N6 combo. The 8th hit launches, the 9th is C4.