Latest Weapon Musou Thresholds (Updated to Talisman 2017-08-25)

Source: Original Author: Arkhe·17173 Forumhttp://bbs.17173.com/topics/3199/200910/29/2314911,1.html(Updated 2009-10-29)

Current Author: Heydson·17173 Forum (Updated 2017-8-25)

This post references Who·Donghai's post:http://bbs.17173.com/topics/3199/200903/20/2298044,1.html

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Original Post Address:http://bbs.17173.com/topics/3199/200910/29/2314911,1.html

Original Author Arkhe·Yu (This post is purely for reference~~~~ Analysis can be found in this post:http://bbs.17173.com/topics/3199/200903/20/2298044,1.html)

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Musou Critical Value refers to a numerical value related to the actual number of Musou hits

Musou hit count formula = Starting move + (Round down)[(Musou value - Starting move consumption)/Middle move consumption]

The actual situation is that each Musou activation will definitely have opening and finishing moves, i.e.: Hit Count = Opening Move + Middle Moves + Finishing Move

Where: Opening Move + Finishing Move = Fixed Hit Count

For ease of understanding and calculation, the opening and finishing moves can be combined.

Note: For unstable Musou at critical points, it's best to exceed the critical point by 2-3 points

WeaponInitial Musou: Normal/True Musou countLevel 1 CriticalLevel 2 CriticalLevel 3 CriticalLevel 4 CriticalLevel 5 CriticalLevel 6 CriticalMusou Critical Value Pattern
Crescent Blade140:7/7170:8/8200:9/9230:10/10260:11/11290:12/12320:13/13140:7/7 +30/1
Great Axe145:6/7150:7/8180:8/9210:9/10240:10/11270:11/12300:12/13145:6/7 150:7/8 +30/1
Crushing Club120:6/6140:7/7175:8/8210:9/9245:10/10280:11/11315:12/12120:6/6 140:7/7 +35/1
Iron Whip140:7/9150:9/11200:11/13250:13/15300:15/17300:17/19350:19/21140:7/9 150:9/11 +50/2
Plain Blade155:10/12190:12/14240:14/16290:16/18340:18/20390:20/22440:22/24155:10/12 190:12/14 +50/2
Armor Blade145Fast movement type Musou cannot be testedCannot test fast movement type Musou
Shattered Staff145:7/8160:8/9192:9/10224:10/11256:11/12288:12/13320:13/14145:7/8 160:8/9 +32/1
Twin Whips135:9/8165:11/10220:12/11275:13/12330:14/13385:15/14440:16/15135:9/8 165:11/10 +55/2
Battle Axe140:9/9180:11/11225:13/13270:15/15315:15/15360:16/16405:17/17140:9/9 180:11/11 +45/2
Twin Halberds120:7/8150:9/10200:11/12250:13/14300:15/16350:17/18400:19/20120:7/8 150:9/10 +50/2
Twin Swords150:8/8200:9/9250:10/10350:11/11400:12/12450:13/13500:14/14150:8/8 +50/2
Twin Hammers170:6/6198:7/7231:8/8264:9/9297:10/10330:11/11363:12/12170:6/6 198:7/7 +33/1
Straight Spear165:8/8175:9/9200:10/10225:11/11250:12/12275:13/13300:14/14165:8/8 175:9/9 +25/1
Long Staff150:11/12180:13/14210:15/16240:17/18270:19/20300:21/22330:23/24150:11/12 +30/2
Cherry Fan160:4/5168:5/6210:6/7252:7/8294:8/9336:9/10378:10/11160:4/5 168:5/6 +42/1
Swallow Fan165:7/7168:9/9210:11/11252:13/13294:15/15336:17/17378:19/19165:7/7 168:9/9 +42/2
Phantom Staff175:6/6180:7/7210:8/8240:9/9270:10/10300:11/11330:12/12175:6/6 180:7/7 +30/1
Magic Staff160:6/7174:7/8203:8/9232:9/10261:10/11290:11/12319:12/13160:6/7 174:7/8 +29/1
Iron Hook165:7/7241:9/9321:11/11401:13/13481:15/15561:17/17641:19/19165:7/7 241:9/9 +80+ / 2
Savage Fists120:5/9160:7/11240:9/13320:11/15400:13/17480:15/19Cannot reach 560120:5/9 160:7/11 +80/2
Iron Sword155:9/9190:11/11228:13/13266:15/15304:17/17342:19/19380:21/21155:9/9 190:11/11 +38/2
Prison Blade130:9/9160:11/11210:13/13260:15/15310:17/17360:19/19410:21/21130:9/9 160:11/11 +50/2
War Disc120:5/6135:7/8180:9/10225:11/12270:13/14315:15/16360:17/18120:5/6 135:7/8 +45/2
Multi-Section Whip150Due to extremely high attack frequency, hit count is inversely proportional to attack distance, cannot be measured
Long Twin Blades140:4/4168:5/5210:6/6252:7/7294:8/8336:9/9378:10/10140:4/4 168:5/5 +42/1
Hook Sickle145:7/8160:9/10200:11/12240:13/14280:15/16320:17/18360:19/20145:7/8 160:9/10 +40/2
Treasure Sword120:7/7160:8/8200:9/9240:10/10280:11/11320:12/12360:13/13120:7/7 +40/2
Iron Lance140:8/8150:10/10195:12/12240:14/14285:16/16330:18/18375:20/20140:8/8 150:10/10 +45/2
Nunchaku155:9/13190:11/15228:13/17266:15/19304:17/21342:19/23380:21/25155:9/13 190:11/15 +38/2
Summer Ring145:7/7172:9/9215:11/11258:13/13301:15/15344:17/17387:19/19145:7/7 172:9/9 +43/2
Iron Spear130:8/10156:10/12208:12/14260:14/16312:14/16364:16/18416:18/20130:8/10 156:10/12 +52/2
Zhanma Dao135:6/7185:7/8213:8/9231: 9/10259:10/11287:11/12315:12/13135: 6/7 185:7/8 +28/1
Feather Fan170:8+4218:10+4270:12+4322:14+4364:16+4406:18+4448:20+4170:8+4 +42/2
Throwing Curved Blade140:7/9165:9/11205:11/13245:13/15285:15/17325:17/19365:19/21140: 7/9 165:9/11 +40/2
Accumulating Blade Sword130:7/9156:9/11208:11/13260:13/15312:15/17364:17/19416:19/21130:7/9 156:9/11 +52/2
General's Sword150: 205: +50/2
Curved Blade140:9/12174:11/14214:13/16254:15/18294:17/20334:19/22374:21/24140:9/12 174:11/14 +40/2
Spinning Staff150:7/150:7/ +35/+2
Fang Shield145:8/8165:10/10215:12/12265:14/14315:16/16365:18/18415:20/20145:8/8 165:10/10 +50/2
Disc Blade130:6/7145:7/8170:8/9200:9/10230:10/11260:11/12290:12/13130:6/7 145:7/8 170:8/9 +30/1
War Halberd150:10/10182:12/12214:14/14246:16/16278:18/18310:20/20342:22/22150:10/10 +32/2 Data effective against players, not applicable for building destruction
Iron Flute160:7/8192:8/9224:9/10256:10/11288:11/12320:12/13352:13/14160:7/8 +32/1
Double-Edged Sword165165 +51/2
Sharp Sword140:9/9160:11/11210:13/13260:15/15310:17/17360:19/19410:21/21140:9/9 160:11/11 +50/2
Talisman140:8/10160:12/14229:16/18298:18/20367:20/22436:22/24505:24/26140:8/10 158:10/12 +69/4
Trident160:6/7182:7/8214:8/9246:9/10278:10/11310:11/12342:12/13160:6/7 183:7/8 +32/1
Fork Spear150:7/9172:9/11214:11/13256:13/15298:15/17340:17/19382:19/21150:7/9 172:9/11 +42/2
Broken Halberd140:10/9185:12/11230:14/13275:16/15320:18/17360:20/19405::22/21140:10/9 +45/2 Initial 10 times is not very stable, best to add a few more points
Fang Sword140:5/7155:7/9205:9/11255:11/13305:13/15355:15/17405:17/19140:5/7 155:7/9 +50/2 Generally need to be 3 points above critical value to be stable
Iron Halberd140:6/8145:8/10200:10/12255:12/14310:14/16365:16/18420:18/20140:6/7 145:8/9 +55/2
Qilin Horn Blade145:8/10157:10/12187:12/14219:14/16251:16/18283:18/20315:20/22145:8/9 157:10/12 +32/2 Generally need to be 3 points above critical value to be stable
Great Sword160:5/6170:6/7187:7/8204:8/9221:9/10238:10/11255:11/12160:5/6 170:6/7 +17/1 Base 85 +17/1
Thin Sword150:5/6165:6/7181:7/8197:8/9213:9/10229:10/11245:11/12150:5/6 Base 85 +16/1
Wolf Fang Club150
Snake Sword140:8/13170:10/16220:12/19270:14/22320:16/25370:18/28420:20/31140:8/13 170:10/16 +50/2 This is stable critical point data before Snake Sword revision
Peach Fan160:14/162:16/186:18/210:20/234:22/258:24/282:26/160:14/ 162:16/ +24/2 Above hit counts are for full hits under extreme suppression conditions
Heavy Gauntlets120:22/29170:32/39220:42/49270:52/59320:62/69370:72/79420:82/89Total Hit Count: Musou Value÷5-2 (Critical value is 5)
Piercing Blade
Dragon Fang Hook135:7/8198:9/10261:11/12324:13/14387:15/16450:17/18513:19/20135:7/8 198:9/10 +63/2 This is stable Musou critical data
Fallen
Throwing Knife165:11/12204:13/14243:15/16282:17/18321:19/20360:21/22399:23/24165:11/12 +39/2
Blue Dragon Blade
Spiral Spear146:6/9150:8/11230:10/13320:13/16410:15/18500:17/20590:20/23146:6/9 150:8/11 320:13/16 +90/2 (Counters extreme suppression, this data is for non-countering extreme suppression)
Thunder Spear135
Flame Ring140
Flying Sword130
Dragon Fan140
Twin Axes130:8/9+2N180:10/11+2N240:12/13+2N300:14/15+2N360:16/17+2N420:18/19+2N480:20/21+2N130:8/9+2N 180:10/11+2N +60/2
Red Dragon Blade(4+1)N+2/(4+1)N+3
Long Bow
Great Axe
Club
Twin Dragon Sword153:7/203:9/253:11/303:13/353:15/403:17/453:19/153:7/ + 50/2
Nodachi
Twin Whips Attack125:7/10140:9/12190:11/14240:13/16290:15/18340:17/20390:19/22125:7/10 140:9/12 +50/2 Defeat Small Town (Unstable)
Spinning Staff140:9/13205:11/15270:13/17335:15/19400:17/21465:19/23530:21/25140:9/13 +65/2
Qilin Blade130:8/145:10/195:12/240:14/285:16/330:18/375:20/130:8/ 145:10/ 195:12/ +45/+2 High Musou frequency, counters small town (unstable)
Sword Fighting125 10140 12165 14195 16225 18255 20285 22120:10/ 140:12/ 165:14/ +30/+2
Moon Fragrance Whip
Heaven's Halberd120:8/10162:10/12 160 unstable212:12/14262:12/14312:14/16362:14/116412:16/18120:8/10 162:10/12 50/2 After revision: Weakness changed to floating, counters extreme town
Iron Boat130:8/9150:10/11200:12/13250:14/15300:16/17350:18/19400:20/21130:8/9 150:10/11 +50/+2 Musou Defeat Ultimate Town (Stable when close to opponent)
Twin Rods140 (Initial) 5170 6210 7250 8300 9 (Stable)350 10 (Stable)400 11 (Stable)
Iron Fan
Hadou Staff
Red Lotus Flute
Spinning Blade Disc
Rapier
Brush Rack Fork
Short Halberd140:7/165:11/300:15/435:19/140:7/ 165:11/ +135/+4
Long Blade130:5/180:7/260:9/340:11/420:13/500:15/130:5/ 180:7/ +80/+2
Pewter Staff160 11167 13210 15250 17290 19330 21370 23160:11/ 167:13/ 210:15/ +40/+2
Uchigatana150:12/166:14/197:16/228:18/259:80/290:22/321:24/150:12/ 166:14/ +31/+2
Crescent Blade125:8/150:10/200:11/255:12/310:13/360:15/410:17/
Lightning Sword150:19/165:25/210:31/275:37/335:43/395:49/455:55/150:19/ 165:25/ 210:31/ +60/+6
Ballista130:5/145:7/210:9/275:11/340:13/405:15/470:17/130:5/ 145:7/ +65/+2
Crush Club130:9/185:11/245:13/305:15/365:17/425:19/485:21/130:9/ 185:11/ +60/+2
Dragon Spear145:14/150:16/180:18/210:20/240:22/270:24/300:26/145:14/ 150:14/ +30/+2
Talisman170:6/195:8/255: 10/320:12/
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最新武器無双の閾値(2017-08-25タリスマンに更新)

出典: 原文著者: Arkhe・17173 フォーラムhttp://bbs.17173.com/topics/3199/200910/29/2314911,1.html(2009 年 10 月 29 日更新)

現在の作成者: Heydson·17173 フォーラム (2017 年 8 月 25 日更新)

この投稿は Who·Donghai の投稿を参照しています:http://bbs.17173.com/topics/3199/200903/20/2298044,1.html

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元の投稿アドレス:http://bbs.17173.com/topics/3199/200910/29/2314911,1.html

原作者 Arkhe・Yu (この投稿はあくまで参考用です~~~~ 分析はこの投稿でご覧いただけます:http://bbs.17173.com/topics/3199/200903/20/2298044,1.html)

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無双クリティカル値とは、実際の無双ヒット数に関わる数値を指します。

無双ヒット数計算式=初手+(切り捨て)[(無双値-初手消費)/中手消費]

実際の状況では、無双の各アクティベーションには確実に開始動作と終了動作が存在します。つまり、ヒット数 = 開始動作 + 中動作 + 終了動作

ここで: 最初の動き + 最後の動き = 固定ヒット数

理解と計算を容易にするために、開始動作と終了動作を組み合わせることができます。

注: クリティカルポイントで不安定な無双の場合、クリティカルポイントを 2 ~ 3 ポイント超えることが最善です

武器初期無双:ノーマル/真無双カウントレベル 1 クリティカルレベル 2 クリティカルレベル 3 クリティカルレベル 4 クリティカルレベル 5 クリティカルレベル 6 クリティカル無双クリティカル値パターン
Crescent Blade140:7/7170:8/8200:9/9230:10/10260:11/11290:12/12320:13/13140:7/7 +30/1
Great Axe145:6/7150:7/8180:8/9210:9/10240:10/11270:11/12300:12/13145:6/7 150:7/8 +30/1
Crushing Club120:6/6140:7/7175:8/8210:9/9245:10/10280:11/11315:12/12120:6/6 140:7/7 +35/1
Iron Whip140:7/9150:9/11200:11/13250:13/15300:15/17300:17/19350:19/21140:7/9 150:9/11 +50/2
Plain Blade155:10/12190:12/14240:14/16290:16/18340:18/20390:20/22440:22/24155:10/12 190:12/14 +50/2
Armor Blade145Fast movement type Musou cannot be testedCannot test fast movement type Musou
Shattered Staff145:7/8160:8/9192:9/10224:10/11256:11/12288:12/13320:13/14145:7/8 160:8/9 +32/1
Twin Whips135:9/8165:11/10220:12/11275:13/12330:14/13385:15/14440:16/15135:9/8 165:11/10 +55/2
Battle Axe140:9/9180:11/11225:13/13270:15/15315:15/15360:16/16405:17/17140:9/9 180:11/11 +45/2
Twin Halberds120:7/8150:9/10200:11/12250:13/14300:15/16350:17/18400:19/20120:7/8 150:9/10 +50/2
Twin Swords150:8/8200:9/9250:10/10350:11/11400:12/12450:13/13500:14/14150:8/8 +50/2
Twin Hammers170:6/6198:7/7231:8/8264:9/9297:10/10330:11/11363:12/12170:6/6 198:7/7 +33/1
Straight Spear165:8/8175:9/9200:10/10225:11/11250:12/12275:13/13300:14/14165:8/8 175:9/9 +25/1
Long Staff150:11/12180:13/14210:15/16240:17/18270:19/20300:21/22330:23/24150:11/12 +30/2
Cherry Fan160:4/5168:5/6210:6/7252:7/8294:8/9336:9/10378:10/11160:4/5 168:5/6 +42/1
Swallow Fan165:7/7168:9/9210:11/11252:13/13294:15/15336:17/17378:19/19165:7/7 168:9/9 +42/2
Phantom Staff175:6/6180:7/7210:8/8240:9/9270:10/10300:11/11330:12/12175:6/6 180:7/7 +30/1
Magic Staff160:6/7174:7/8203:8/9232:9/10261:10/11290:11/12319:12/13160:6/7 174:7/8 +29/1
Iron Hook165:7/7241:9/9321:11/11401:13/13481:15/15561:17/17641:19/19165:7/7 241:9/9 +80+ / 2
Savage Fists120:5/9160:7/11240:9/13320:11/15400:13/17480:15/19Cannot reach 560120:5/9 160:7/11 +80/2
Iron Sword155:9/9190:11/11228:13/13266:15/15304:17/17342:19/19380:21/21155:9/9 190:11/11 +38/2
Prison Blade130:9/9160:11/11210:13/13260:15/15310:17/17360:19/19410:21/21130:9/9 160:11/11 +50/2
War Disc120:5/6135:7/8180:9/10225:11/12270:13/14315:15/16360:17/18120:5/6 135:7/8 +45/2
Multi-Section Whip150Due to extremely high attack frequency, hit count is inversely proportional to attack distance, cannot be measured
Long Twin Blades140:4/4168:5/5210:6/6252:7/7294:8/8336:9/9378:10/10140:4/4 168:5/5 +42/1
Hook Sickle145:7/8160:9/10200:11/12240:13/14280:15/16320:17/18360:19/20145:7/8 160:9/10 +40/2
Treasure Sword120:7/7160:8/8200:9/9240:10/10280:11/11320:12/12360:13/13120:7/7 +40/2
Iron Lance140:8/8150:10/10195:12/12240:14/14285:16/16330:18/18375:20/20140:8/8 150:10/10 +45/2
Nunchaku155:9/13190:11/15228:13/17266:15/19304:17/21342:19/23380:21/25155:9/13 190:11/15 +38/2
Summer Ring145:7/7172:9/9215:11/11258:13/13301:15/15344:17/17387:19/19145:7/7 172:9/9 +43/2
Iron Spear130:8/10156:10/12208:12/14260:14/16312:14/16364:16/18416:18/20130:8/10 156:10/12 +52/2
Zhanma Dao135:6/7185:7/8213:8/9231: 9/10259:10/11287:11/12315:12/13135: 6/7 185:7/8 +28/1
Feather Fan170:8+4218:10+4270:12+4322:14+4364:16+4406:18+4448:20+4170:8+4 +42/2
Throwing Curved Blade140:7/9165:9/11205:11/13245:13/15285:15/17325:17/19365:19/21140: 7/9 165:9/11 +40/2
Accumulating Blade Sword130:7/9156:9/11208:11/13260:13/15312:15/17364:17/19416:19/21130:7/9 156:9/11 +52/2
General's Sword150: 205: +50/2
Curved Blade140:9/12174:11/14214:13/16254:15/18294:17/20334:19/22374:21/24140:9/12 174:11/14 +40/2
Spinning Staff150:7/150:7/ +35/+2
Fang Shield145:8/8165:10/10215:12/12265:14/14315:16/16365:18/18415:20/20145:8/8 165:10/10 +50/2
Disc Blade130:6/7145:7/8170:8/9200:9/10230:10/11260:11/12290:12/13130:6/7 145:7/8 170:8/9 +30/1
War Halberd150:10/10182:12/12214:14/14246:16/16278:18/18310:20/20342:22/22150:10/10 +32/2 Data effective against players, not applicable for building destruction
Iron Flute160:7/8192:8/9224:9/10256:10/11288:11/12320:12/13352:13/14160:7/8 +32/1
Double-Edged Sword165165 +51/2
Sharp Sword140:9/9160:11/11210:13/13260:15/15310:17/17360:19/19410:21/21140:9/9 160:11/11 +50/2
Talisman140:8/10160:12/14229:16/18298:18/20367:20/22436:22/24505:24/26140:8/10 158:10/12 +69/4
Trident160:6/7182:7/8214:8/9246:9/10278:10/11310:11/12342:12/13160:6/7 183:7/8 +32/1
Fork Spear150:7/9172:9/11214:11/13256:13/15298:15/17340:17/19382:19/21150:7/9 172:9/11 +42/2
Broken Halberd140:10/9185:12/11230:14/13275:16/15320:18/17360:20/19405::22/21140:10/9 +45/2 Initial 10 times is not very stable, best to add a few more points
Fang Sword140:5/7155:7/9205:9/11255:11/13305:13/15355:15/17405:17/19140:5/7 155:7/9 +50/2 Generally need to be 3 points above critical value to be stable
Iron Halberd140:6/8145:8/10200:10/12255:12/14310:14/16365:16/18420:18/20140:6/7 145:8/9 +55/2
Qilin Horn Blade145:8/10157:10/12187:12/14219:14/16251:16/18283:18/20315:20/22145:8/9 157:10/12 +32/2 Generally need to be 3 points above critical value to be stable
Great Sword160:5/6170:6/7187:7/8204:8/9221:9/10238:10/11255:11/12160:5/6 170:6/7 +17/1 Base 85 +17/1
Thin Sword150:5/6165:6/7181:7/8197:8/9213:9/10229:10/11245:11/12150:5/6 Base 85 +16/1
Wolf Fang Club150
Snake Sword140:8/13170:10/16220:12/19270:14/22320:16/25370:18/28420:20/31140:8/13 170:10/16 +50/2 This is stable critical point data before Snake Sword revision
Peach Fan160:14/162:16/186:18/210:20/234:22/258:24/282:26/160:14/ 162:16/ +24/2 Above hit counts are for full hits under extreme suppression conditions
Heavy Gauntlets120:22/29170:32/39220:42/49270:52/59320:62/69370:72/79420:82/89Total Hit Count: Musou Value÷5-2 (Critical value is 5)
Piercing Blade
Dragon Fang Hook135:7/8198:9/10261:11/12324:13/14387:15/16450:17/18513:19/20135:7/8 198:9/10 +63/2 This is stable Musou critical data
Fallen
Throwing Knife165:11/12204:13/14243:15/16282:17/18321:19/20360:21/22399:23/24165:11/12 +39/2
Blue Dragon Blade
Spiral Spear146:6/9150:8/11230:10/13320:13/16410:15/18500:17/20590:20/23146:6/9 150:8/11 320:13/16 +90/2 (Counters extreme suppression, this data is for non-countering extreme suppression)
Thunder Spear135
Flame Ring140
Flying Sword130
Dragon Fan140
Twin Axes130:8/9+2N180:10/11+2N240:12/13+2N300:14/15+2N360:16/17+2N420:18/19+2N480:20/21+2N130:8/9+2N 180:10/11+2N +60/2
Red Dragon Blade(4+1)N+2/(4+1)N+3
Long Bow
Great Axe
Club
Twin Dragon Sword153:7/203:9/253:11/303:13/353:15/403:17/453:19/153:7/ + 50/2
Nodachi
Twin Whips Attack125:7/10140:9/12190:11/14240:13/16290:15/18340:17/20390:19/22125:7/10 140:9/12 +50/2 Defeat Small Town (Unstable)
Spinning Staff140:9/13205:11/15270:13/17335:15/19400:17/21465:19/23530:21/25140:9/13 +65/2
Qilin Blade130:8/145:10/195:12/240:14/285:16/330:18/375:20/130:8/ 145:10/ 195:12/ +45/+2 High Musou frequency, counters small town (unstable)
Sword Fighting125 10140 12165 14195 16225 18255 20285 22120:10/ 140:12/ 165:14/ +30/+2
Moon Fragrance Whip
Heaven's Halberd120:8/10162:10/12 160 unstable212:12/14262:12/14312:14/16362:14/116412:16/18120:8/10 162:10/12 50/2 After revision: Weakness changed to floating, counters extreme town
Iron Boat130:8/9150:10/11200:12/13250:14/15300:16/17350:18/19400:20/21130:8/9 150:10/11 +50/+2 Musou Defeat Ultimate Town (Stable when close to opponent)
Twin Rods140 (Initial) 5170 6210 7250 8300 9 (Stable)350 10 (Stable)400 11 (Stable)
Iron Fan
Hadou Staff
Red Lotus Flute
Spinning Blade Disc
Rapier
Brush Rack Fork
Short Halberd140:7/165:11/300:15/435:19/140:7/ 165:11/ +135/+4
Long Blade130:5/180:7/260:9/340:11/420:13/500:15/130:5/ 180:7/ +80/+2
Pewter Staff160 11167 13210 15250 17290 19330 21370 23160:11/ 167:13/ 210:15/ +40/+2
Uchigatana150:12/166:14/197:16/228:18/259:80/290:22/321:24/150:12/ 166:14/ +31/+2
Crescent Blade125:8/150:10/200:11/255:12/310:13/360:15/410:17/
Lightning Sword150:19/165:25/210:31/275:37/335:43/395:49/455:55/150:19/ 165:25/ 210:31/ +60/+6
Ballista130:5/145:7/210:9/275:11/340:13/405:15/470:17/130:5/ 145:7/ +65/+2
Crush Club130:9/185:11/245:13/305:15/365:17/425:19/485:21/130:9/ 185:11/ +60/+2
Dragon Spear145:14/150:16/180:18/210:20/240:22/270:24/300:26/145:14/ 150:14/ +30/+2
Talisman170:6/195:8/255: 10/320:12/
← 戻る: 武器ガイド

最新武器无双阈值(更新至护身符2017-08-25)

来源:原作者:Arkhe·17173论坛http://bbs.17173.com/topics/3199/200910/29/2314911,1.html(2009-10-29更新)

当前作者:Heydson·17173论坛(2017-8-25更新)

本帖引用了谁·东海的帖子:http://bbs.17173.com/topics/3199/200903/20/2298044,1.html

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原帖地址:http://bbs.17173.com/topics/3199/200910/29/2314911,1.html

原作者阿克赫·于(本帖纯属参考~~~~分析可参见本帖:http://bbs.17173.com/topics/3199/200903/20/2298044,1.html)

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无双临界值是指与无双实际命中次数相关的数值

无双命中数公式=起始步数+(向下取整)[(无双值-起始步数消耗)/​​中间步数消耗]

实际情况是,每次无双的激活肯定会有开局和终结技,即:命中数=开局+中局+终结

其中:开局动作 + 终结动作 = 固定命中次数

为了便于理解和计算,可以将开局和终结动作合并起来。

注:对于临界点不稳定的无双,最好超过临界点2-3点

武器初始无双:正常/真实无双计数1 级严重2 级严重3 级严重4 级严重5 级严重6 级严重无双临界值模式
Crescent Blade140:7/7170:8/8200:9/9230:10/10260:11/11290:12/12320:13/13140:7/7 +30/1
Great Axe145:6/7150:7/8180:8/9210:9/10240:10/11270:11/12300:12/13145:6/7 150:7/8 +30/1
Crushing Club120:6/6140:7/7175:8/8210:9/9245:10/10280:11/11315:12/12120:6/6 140:7/7 +35/1
Iron Whip140:7/9150:9/11200:11/13250:13/15300:15/17300:17/19350:19/21140:7/9 150:9/11 +50/2
Plain Blade155:10/12190:12/14240:14/16290:16/18340:18/20390:20/22440:22/24155:10/12 190:12/14 +50/2
Armor Blade145Fast movement type Musou cannot be testedCannot test fast movement type Musou
Shattered Staff145:7/8160:8/9192:9/10224:10/11256:11/12288:12/13320:13/14145:7/8 160:8/9 +32/1
Twin Whips135:9/8165:11/10220:12/11275:13/12330:14/13385:15/14440:16/15135:9/8 165:11/10 +55/2
Battle Axe140:9/9180:11/11225:13/13270:15/15315:15/15360:16/16405:17/17140:9/9 180:11/11 +45/2
Twin Halberds120:7/8150:9/10200:11/12250:13/14300:15/16350:17/18400:19/20120:7/8 150:9/10 +50/2
Twin Swords150:8/8200:9/9250:10/10350:11/11400:12/12450:13/13500:14/14150:8/8 +50/2
Twin Hammers170:6/6198:7/7231:8/8264:9/9297:10/10330:11/11363:12/12170:6/6 198:7/7 +33/1
Straight Spear165:8/8175:9/9200:10/10225:11/11250:12/12275:13/13300:14/14165:8/8 175:9/9 +25/1
Long Staff150:11/12180:13/14210:15/16240:17/18270:19/20300:21/22330:23/24150:11/12 +30/2
Cherry Fan160:4/5168:5/6210:6/7252:7/8294:8/9336:9/10378:10/11160:4/5 168:5/6 +42/1
Swallow Fan165:7/7168:9/9210:11/11252:13/13294:15/15336:17/17378:19/19165:7/7 168:9/9 +42/2
Phantom Staff175:6/6180:7/7210:8/8240:9/9270:10/10300:11/11330:12/12175:6/6 180:7/7 +30/1
Magic Staff160:6/7174:7/8203:8/9232:9/10261:10/11290:11/12319:12/13160:6/7 174:7/8 +29/1
Iron Hook165:7/7241:9/9321:11/11401:13/13481:15/15561:17/17641:19/19165:7/7 241:9/9 +80+ / 2
Savage Fists120:5/9160:7/11240:9/13320:11/15400:13/17480:15/19Cannot reach 560120:5/9 160:7/11 +80/2
Iron Sword155:9/9190:11/11228:13/13266:15/15304:17/17342:19/19380:21/21155:9/9 190:11/11 +38/2
Prison Blade130:9/9160:11/11210:13/13260:15/15310:17/17360:19/19410:21/21130:9/9 160:11/11 +50/2
War Disc120:5/6135:7/8180:9/10225:11/12270:13/14315:15/16360:17/18120:5/6 135:7/8 +45/2
Multi-Section Whip150Due to extremely high attack frequency, hit count is inversely proportional to attack distance, cannot be measured
Long Twin Blades140:4/4168:5/5210:6/6252:7/7294:8/8336:9/9378:10/10140:4/4 168:5/5 +42/1
Hook Sickle145:7/8160:9/10200:11/12240:13/14280:15/16320:17/18360:19/20145:7/8 160:9/10 +40/2
Treasure Sword120:7/7160:8/8200:9/9240:10/10280:11/11320:12/12360:13/13120:7/7 +40/2
Iron Lance140:8/8150:10/10195:12/12240:14/14285:16/16330:18/18375:20/20140:8/8 150:10/10 +45/2
Nunchaku155:9/13190:11/15228:13/17266:15/19304:17/21342:19/23380:21/25155:9/13 190:11/15 +38/2
Summer Ring145:7/7172:9/9215:11/11258:13/13301:15/15344:17/17387:19/19145:7/7 172:9/9 +43/2
Iron Spear130:8/10156:10/12208:12/14260:14/16312:14/16364:16/18416:18/20130:8/10 156:10/12 +52/2
Zhanma Dao135:6/7185:7/8213:8/9231: 9/10259:10/11287:11/12315:12/13135: 6/7 185:7/8 +28/1
Feather Fan170:8+4218:10+4270:12+4322:14+4364:16+4406:18+4448:20+4170:8+4 +42/2
Throwing Curved Blade140:7/9165:9/11205:11/13245:13/15285:15/17325:17/19365:19/21140: 7/9 165:9/11 +40/2
Accumulating Blade Sword130:7/9156:9/11208:11/13260:13/15312:15/17364:17/19416:19/21130:7/9 156:9/11 +52/2
General's Sword150: 205: +50/2
Curved Blade140:9/12174:11/14214:13/16254:15/18294:17/20334:19/22374:21/24140:9/12 174:11/14 +40/2
Spinning Staff150:7/150:7/ +35/+2
Fang Shield145:8/8165:10/10215:12/12265:14/14315:16/16365:18/18415:20/20145:8/8 165:10/10 +50/2
Disc Blade130:6/7145:7/8170:8/9200:9/10230:10/11260:11/12290:12/13130:6/7 145:7/8 170:8/9 +30/1
War Halberd150:10/10182:12/12214:14/14246:16/16278:18/18310:20/20342:22/22150:10/10 +32/2 Data effective against players, not applicable for building destruction
Iron Flute160:7/8192:8/9224:9/10256:10/11288:11/12320:12/13352:13/14160:7/8 +32/1
Double-Edged Sword165165 +51/2
Sharp Sword140:9/9160:11/11210:13/13260:15/15310:17/17360:19/19410:21/21140:9/9 160:11/11 +50/2
Talisman140:8/10160:12/14229:16/18298:18/20367:20/22436:22/24505:24/26140:8/10 158:10/12 +69/4
Trident160:6/7182:7/8214:8/9246:9/10278:10/11310:11/12342:12/13160:6/7 183:7/8 +32/1
Fork Spear150:7/9172:9/11214:11/13256:13/15298:15/17340:17/19382:19/21150:7/9 172:9/11 +42/2
Broken Halberd140:10/9185:12/11230:14/13275:16/15320:18/17360:20/19405::22/21140:10/9 +45/2 Initial 10 times is not very stable, best to add a few more points
Fang Sword140:5/7155:7/9205:9/11255:11/13305:13/15355:15/17405:17/19140:5/7 155:7/9 +50/2 Generally need to be 3 points above critical value to be stable
Iron Halberd140:6/8145:8/10200:10/12255:12/14310:14/16365:16/18420:18/20140:6/7 145:8/9 +55/2
Qilin Horn Blade145:8/10157:10/12187:12/14219:14/16251:16/18283:18/20315:20/22145:8/9 157:10/12 +32/2 Generally need to be 3 points above critical value to be stable
Great Sword160:5/6170:6/7187:7/8204:8/9221:9/10238:10/11255:11/12160:5/6 170:6/7 +17/1 Base 85 +17/1
Thin Sword150:5/6165:6/7181:7/8197:8/9213:9/10229:10/11245:11/12150:5/6 Base 85 +16/1
Wolf Fang Club150
Snake Sword140:8/13170:10/16220:12/19270:14/22320:16/25370:18/28420:20/31140:8/13 170:10/16 +50/2 This is stable critical point data before Snake Sword revision
Peach Fan160:14/162:16/186:18/210:20/234:22/258:24/282:26/160:14/ 162:16/ +24/2 Above hit counts are for full hits under extreme suppression conditions
Heavy Gauntlets120:22/29170:32/39220:42/49270:52/59320:62/69370:72/79420:82/89Total Hit Count: Musou Value÷5-2 (Critical value is 5)
Piercing Blade
Dragon Fang Hook135:7/8198:9/10261:11/12324:13/14387:15/16450:17/18513:19/20135:7/8 198:9/10 +63/2 This is stable Musou critical data
Fallen
Throwing Knife165:11/12204:13/14243:15/16282:17/18321:19/20360:21/22399:23/24165:11/12 +39/2
Blue Dragon Blade
Spiral Spear146:6/9150:8/11230:10/13320:13/16410:15/18500:17/20590:20/23146:6/9 150:8/11 320:13/16 +90/2 (Counters extreme suppression, this data is for non-countering extreme suppression)
Thunder Spear135
Flame Ring140
Flying Sword130
Dragon Fan140
Twin Axes130:8/9+2N180:10/11+2N240:12/13+2N300:14/15+2N360:16/17+2N420:18/19+2N480:20/21+2N130:8/9+2N 180:10/11+2N +60/2
Red Dragon Blade(4+1)N+2/(4+1)N+3
Long Bow
Great Axe
Club
Twin Dragon Sword153:7/203:9/253:11/303:13/353:15/403:17/453:19/153:7/ + 50/2
Nodachi
Twin Whips Attack125:7/10140:9/12190:11/14240:13/16290:15/18340:17/20390:19/22125:7/10 140:9/12 +50/2 Defeat Small Town (Unstable)
Spinning Staff140:9/13205:11/15270:13/17335:15/19400:17/21465:19/23530:21/25140:9/13 +65/2
Qilin Blade130:8/145:10/195:12/240:14/285:16/330:18/375:20/130:8/ 145:10/ 195:12/ +45/+2 High Musou frequency, counters small town (unstable)
Sword Fighting125 10140 12165 14195 16225 18255 20285 22120:10/ 140:12/ 165:14/ +30/+2
Moon Fragrance Whip
Heaven's Halberd120:8/10162:10/12 160 unstable212:12/14262:12/14312:14/16362:14/116412:16/18120:8/10 162:10/12 50/2 After revision: Weakness changed to floating, counters extreme town
Iron Boat130:8/9150:10/11200:12/13250:14/15300:16/17350:18/19400:20/21130:8/9 150:10/11 +50/+2 Musou Defeat Ultimate Town (Stable when close to opponent)
Twin Rods140 (Initial) 5170 6210 7250 8300 9 (Stable)350 10 (Stable)400 11 (Stable)
Iron Fan
Hadou Staff
Red Lotus Flute
Spinning Blade Disc
Rapier
Brush Rack Fork
Short Halberd140:7/165:11/300:15/435:19/140:7/ 165:11/ +135/+4
Long Blade130:5/180:7/260:9/340:11/420:13/500:15/130:5/ 180:7/ +80/+2
Pewter Staff160 11167 13210 15250 17290 19330 21370 23160:11/ 167:13/ 210:15/ +40/+2
Uchigatana150:12/166:14/197:16/228:18/259:80/290:22/321:24/150:12/ 166:14/ +31/+2
Crescent Blade125:8/150:10/200:11/255:12/310:13/360:15/410:17/
Lightning Sword150:19/165:25/210:31/275:37/335:43/395:49/455:55/150:19/ 165:25/ 210:31/ +60/+6
Ballista130:5/145:7/210:9/275:11/340:13/405:15/470:17/130:5/ 145:7/ +65/+2
Crush Club130:9/185:11/245:13/305:15/365:17/425:19/485:21/130:9/ 185:11/ +60/+2
Dragon Spear145:14/150:16/180:18/210:20/240:22/270:24/300:26/145:14/ 150:14/ +30/+2
Talisman170:6/195:8/255: 10/320:12/
← 返回 武器指南

最新武器無雙閾值(更新至護身符2017-08-25)

資料來源:原作者:Arkhe·17173論壇http://bbs.17173.com/topics/3199/200910/29/2314911,1.html(2009-10-29更新)

現任作者:Heydson·17173論壇(2017-8-25更新)

本篇引用了誰·東海的貼文:http://bbs.17173.com/topics/3199/200903/20/2298044,1.html

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原文網址:http://bbs.17173.com/topics/3199/200910/29/2314911,1.html

原作者阿克赫於(本篇純屬參考~~~~分析可參考本帖:http://bbs.17173.com/topics/3199/200903/20/2298044,1.html)

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無雙臨界值是指與無雙實際命中次數相關的數值

無雙命中數公式=起始步數+(向下取整)[(無雙值-起始步數消耗)/中間步數消耗]

實際情況是,每次無雙的激活肯定會有開局和終結技,即:命中數=開局+中局+終結

其中:開局動作 + 終點動作 = 固定命中次數

為了便於理解和計算,可以將開局和終結動作合併起來。

註:對於臨界點不穩定的無雙,最好超過臨界點2-3點

武器初始無雙:正常/真實無雙計數1 級嚴重2 級嚴重3 級嚴重4 級嚴重5 級嚴重6 級嚴重無雙臨界值模式
Crescent Blade140:7/7170:8/8200:9/9230:10/10260:11/11290:12/12320:13/13140:7/7 +30/1
Great Axe145:6/7150:7/8180:8/9210:9/10240:10/11270:11/12300:12/13145:6/7 150:7/8 +30/1
Crushing Club120:6/6140:7/7175:8/8210:9/9245:10/10280:11/11315:12/12120:6/6 140:7/7 +35/1
Iron Whip140:7/9150:9/11200:11/13250:13/15300:15/17300:17/19350:19/21140:7/9 150:9/11 +50/2
Plain Blade155:10/12190:12/14240:14/16290:16/18340:18/20390:20/22440:22/24155:10/12 190:12/14 +50/2
Armor Blade145Fast movement type Musou cannot be testedCannot test fast movement type Musou
Shattered Staff145:7/8160:8/9192:9/10224:10/11256:11/12288:12/13320:13/14145:7/8 160:8/9 +32/1
Twin Whips135:9/8165:11/10220:12/11275:13/12330:14/13385:15/14440:16/15135:9/8 165:11/10 +55/2
Battle Axe140:9/9180:11/11225:13/13270:15/15315:15/15360:16/16405:17/17140:9/9 180:11/11 +45/2
Twin Halberds120:7/8150:9/10200:11/12250:13/14300:15/16350:17/18400:19/20120:7/8 150:9/10 +50/2
Twin Swords150:8/8200:9/9250:10/10350:11/11400:12/12450:13/13500:14/14150:8/8 +50/2
Twin Hammers170:6/6198:7/7231:8/8264:9/9297:10/10330:11/11363:12/12170:6/6 198:7/7 +33/1
Straight Spear165:8/8175:9/9200:10/10225:11/11250:12/12275:13/13300:14/14165:8/8 175:9/9 +25/1
Long Staff150:11/12180:13/14210:15/16240:17/18270:19/20300:21/22330:23/24150:11/12 +30/2
Cherry Fan160:4/5168:5/6210:6/7252:7/8294:8/9336:9/10378:10/11160:4/5 168:5/6 +42/1
Swallow Fan165:7/7168:9/9210:11/11252:13/13294:15/15336:17/17378:19/19165:7/7 168:9/9 +42/2
Phantom Staff175:6/6180:7/7210:8/8240:9/9270:10/10300:11/11330:12/12175:6/6 180:7/7 +30/1
Magic Staff160:6/7174:7/8203:8/9232:9/10261:10/11290:11/12319:12/13160:6/7 174:7/8 +29/1
Iron Hook165:7/7241:9/9321:11/11401:13/13481:15/15561:17/17641:19/19165:7/7 241:9/9 +80+ / 2
Savage Fists120:5/9160:7/11240:9/13320:11/15400:13/17480:15/19Cannot reach 560120:5/9 160:7/11 +80/2
Iron Sword155:9/9190:11/11228:13/13266:15/15304:17/17342:19/19380:21/21155:9/9 190:11/11 +38/2
Prison Blade130:9/9160:11/11210:13/13260:15/15310:17/17360:19/19410:21/21130:9/9 160:11/11 +50/2
War Disc120:5/6135:7/8180:9/10225:11/12270:13/14315:15/16360:17/18120:5/6 135:7/8 +45/2
Multi-Section Whip150Due to extremely high attack frequency, hit count is inversely proportional to attack distance, cannot be measured
Long Twin Blades140:4/4168:5/5210:6/6252:7/7294:8/8336:9/9378:10/10140:4/4 168:5/5 +42/1
Hook Sickle145:7/8160:9/10200:11/12240:13/14280:15/16320:17/18360:19/20145:7/8 160:9/10 +40/2
Treasure Sword120:7/7160:8/8200:9/9240:10/10280:11/11320:12/12360:13/13120:7/7 +40/2
Iron Lance140:8/8150:10/10195:12/12240:14/14285:16/16330:18/18375:20/20140:8/8 150:10/10 +45/2
Nunchaku155:9/13190:11/15228:13/17266:15/19304:17/21342:19/23380:21/25155:9/13 190:11/15 +38/2
Summer Ring145:7/7172:9/9215:11/11258:13/13301:15/15344:17/17387:19/19145:7/7 172:9/9 +43/2
Iron Spear130:8/10156:10/12208:12/14260:14/16312:14/16364:16/18416:18/20130:8/10 156:10/12 +52/2
Zhanma Dao135:6/7185:7/8213:8/9231: 9/10259:10/11287:11/12315:12/13135: 6/7 185:7/8 +28/1
Feather Fan170:8+4218:10+4270:12+4322:14+4364:16+4406:18+4448:20+4170:8+4 +42/2
Throwing Curved Blade140:7/9165:9/11205:11/13245:13/15285:15/17325:17/19365:19/21140: 7/9 165:9/11 +40/2
Accumulating Blade Sword130:7/9156:9/11208:11/13260:13/15312:15/17364:17/19416:19/21130:7/9 156:9/11 +52/2
General's Sword150: 205: +50/2
Curved Blade140:9/12174:11/14214:13/16254:15/18294:17/20334:19/22374:21/24140:9/12 174:11/14 +40/2
Spinning Staff150:7/150:7/ +35/+2
Fang Shield145:8/8165:10/10215:12/12265:14/14315:16/16365:18/18415:20/20145:8/8 165:10/10 +50/2
Disc Blade130:6/7145:7/8170:8/9200:9/10230:10/11260:11/12290:12/13130:6/7 145:7/8 170:8/9 +30/1
War Halberd150:10/10182:12/12214:14/14246:16/16278:18/18310:20/20342:22/22150:10/10 +32/2 Data effective against players, not applicable for building destruction
Iron Flute160:7/8192:8/9224:9/10256:10/11288:11/12320:12/13352:13/14160:7/8 +32/1
Double-Edged Sword165165 +51/2
Sharp Sword140:9/9160:11/11210:13/13260:15/15310:17/17360:19/19410:21/21140:9/9 160:11/11 +50/2
Talisman140:8/10160:12/14229:16/18298:18/20367:20/22436:22/24505:24/26140:8/10 158:10/12 +69/4
Trident160:6/7182:7/8214:8/9246:9/10278:10/11310:11/12342:12/13160:6/7 183:7/8 +32/1
Fork Spear150:7/9172:9/11214:11/13256:13/15298:15/17340:17/19382:19/21150:7/9 172:9/11 +42/2
Broken Halberd140:10/9185:12/11230:14/13275:16/15320:18/17360:20/19405::22/21140:10/9 +45/2 Initial 10 times is not very stable, best to add a few more points
Fang Sword140:5/7155:7/9205:9/11255:11/13305:13/15355:15/17405:17/19140:5/7 155:7/9 +50/2 Generally need to be 3 points above critical value to be stable
Iron Halberd140:6/8145:8/10200:10/12255:12/14310:14/16365:16/18420:18/20140:6/7 145:8/9 +55/2
Qilin Horn Blade145:8/10157:10/12187:12/14219:14/16251:16/18283:18/20315:20/22145:8/9 157:10/12 +32/2 Generally need to be 3 points above critical value to be stable
Great Sword160:5/6170:6/7187:7/8204:8/9221:9/10238:10/11255:11/12160:5/6 170:6/7 +17/1 Base 85 +17/1
Thin Sword150:5/6165:6/7181:7/8197:8/9213:9/10229:10/11245:11/12150:5/6 Base 85 +16/1
Wolf Fang Club150
Snake Sword140:8/13170:10/16220:12/19270:14/22320:16/25370:18/28420:20/31140:8/13 170:10/16 +50/2 This is stable critical point data before Snake Sword revision
Peach Fan160:14/162:16/186:18/210:20/234:22/258:24/282:26/160:14/ 162:16/ +24/2 Above hit counts are for full hits under extreme suppression conditions
Heavy Gauntlets120:22/29170:32/39220:42/49270:52/59320:62/69370:72/79420:82/89Total Hit Count: Musou Value÷5-2 (Critical value is 5)
Piercing Blade
Dragon Fang Hook135:7/8198:9/10261:11/12324:13/14387:15/16450:17/18513:19/20135:7/8 198:9/10 +63/2 This is stable Musou critical data
Fallen
Throwing Knife165:11/12204:13/14243:15/16282:17/18321:19/20360:21/22399:23/24165:11/12 +39/2
Blue Dragon Blade
Spiral Spear146:6/9150:8/11230:10/13320:13/16410:15/18500:17/20590:20/23146:6/9 150:8/11 320:13/16 +90/2 (Counters extreme suppression, this data is for non-countering extreme suppression)
Thunder Spear135
Flame Ring140
Flying Sword130
Dragon Fan140
Twin Axes130:8/9+2N180:10/11+2N240:12/13+2N300:14/15+2N360:16/17+2N420:18/19+2N480:20/21+2N130:8/9+2N 180:10/11+2N +60/2
Red Dragon Blade(4+1)N+2/(4+1)N+3
Long Bow
Great Axe
Club
Twin Dragon Sword153:7/203:9/253:11/303:13/353:15/403:17/453:19/153:7/ + 50/2
Nodachi
Twin Whips Attack125:7/10140:9/12190:11/14240:13/16290:15/18340:17/20390:19/22125:7/10 140:9/12 +50/2 Defeat Small Town (Unstable)
Spinning Staff140:9/13205:11/15270:13/17335:15/19400:17/21465:19/23530:21/25140:9/13 +65/2
Qilin Blade130:8/145:10/195:12/240:14/285:16/330:18/375:20/130:8/ 145:10/ 195:12/ +45/+2 High Musou frequency, counters small town (unstable)
Sword Fighting125 10140 12165 14195 16225 18255 20285 22120:10/ 140:12/ 165:14/ +30/+2
Moon Fragrance Whip
Heaven's Halberd120:8/10162:10/12 160 unstable212:12/14262:12/14312:14/16362:14/116412:16/18120:8/10 162:10/12 50/2 After revision: Weakness changed to floating, counters extreme town
Iron Boat130:8/9150:10/11200:12/13250:14/15300:16/17350:18/19400:20/21130:8/9 150:10/11 +50/+2 Musou Defeat Ultimate Town (Stable when close to opponent)
Twin Rods140 (Initial) 5170 6210 7250 8300 9 (Stable)350 10 (Stable)400 11 (Stable)
Iron Fan
Hadou Staff
Red Lotus Flute
Spinning Blade Disc
Rapier
Brush Rack Fork
Short Halberd140:7/165:11/300:15/435:19/140:7/ 165:11/ +135/+4
Long Blade130:5/180:7/260:9/340:11/420:13/500:15/130:5/ 180:7/ +80/+2
Pewter Staff160 11167 13210 15250 17290 19330 21370 23160:11/ 167:13/ 210:15/ +40/+2
Uchigatana150:12/166:14/197:16/228:18/259:80/290:22/321:24/150:12/ 166:14/ +31/+2
Crescent Blade125:8/150:10/200:11/255:12/310:13/360:15/410:17/
Lightning Sword150:19/165:25/210:31/275:37/335:43/395:49/455:55/150:19/ 165:25/ 210:31/ +60/+6
Ballista130:5/145:7/210:9/275:11/340:13/405:15/470:17/130:5/ 145:7/ +65/+2
Crush Club130:9/185:11/245:13/305:15/365:17/425:19/485:21/130:9/ 185:11/ +60/+2
Dragon Spear145:14/150:16/180:18/210:20/240:22/270:24/300:26/145:14/ 150:14/ +30/+2
Talisman170:6/195:8/255: 10/320:12/
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أحدث عتبات الأسلحة Musou (تم التحديث إلى Talisman 2017-08-25)

المصدر: المؤلف الأصلي: منتدى Arkhe·17173http://bbs.17173.com/topics/3199/200910/29/2314911,1.html(تم التحديث بتاريخ 29-10-2009)

المؤلف الحالي: منتدى Heydson·17173 (تم التحديث بتاريخ 25/8/2017)

يشير هذا المنشور إلى مشاركة Who·Donghai:http://bbs.17173.com/topics/3199/200903/20/2298044,1.html

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عنوان المشاركة الأصلي:http://bbs.17173.com/topics/3199/200910/29/2314911,1.html

المؤلف الأصلي Arkhe·Yu (هذا المنشور للإشارة فقط ~~~~ يمكن العثور على التحليل في هذا المنشور:http://bbs.17173.com/topics/3199/200903/20/2298044,1.html)

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تشير قيمة Musou الحرجة إلى قيمة عددية تتعلق بالعدد الفعلي لزيارات Musou

معادلة عدد ضربات Musou = حركة البداية + (تقريب للأسفل) [(قيمة Musou - استهلاك حركة البداية)/استهلاك الحركة المتوسطة]

الوضع الفعلي هو أن كل تنشيط Musou سيكون له بالتأكيد حركات افتتاحية وإنهاء، أي: عدد الضربات = الحركة الافتتاحية + الحركات الوسطى + الحركة النهائية

حيث: الحركة الافتتاحية + الحركة النهائية = عدد الضربات الثابتة

لسهولة الفهم والحساب، يمكن الجمع بين حركات الافتتاح والإنهاء.

ملاحظة: بالنسبة إلى Musou غير المستقر عند النقاط الحرجة، فمن الأفضل تجاوز النقطة الحرجة بمقدار 2-3 نقاط

سلاحMusou الأولي: عدد Musou عادي/صحيحالمستوى 1 الحرجةالمستوى 2 الحرجةالمستوى 3 الحرجةالمستوى 4 الحرجةالمستوى 5 الحرجةالمستوى 6 الحرجةنمط القيمة الحرجة Musou
Crescent Blade140:7/7170:8/8200:9/9230:10/10260:11/11290:12/12320:13/13140:7/7 +30/1
Great Axe145:6/7150:7/8180:8/9210:9/10240:10/11270:11/12300:12/13145:6/7 150:7/8 +30/1
Crushing Club120:6/6140:7/7175:8/8210:9/9245:10/10280:11/11315:12/12120:6/6 140:7/7 +35/1
Iron Whip140:7/9150:9/11200:11/13250:13/15300:15/17300:17/19350:19/21140:7/9 150:9/11 +50/2
Plain Blade155:10/12190:12/14240:14/16290:16/18340:18/20390:20/22440:22/24155:10/12 190:12/14 +50/2
Armor Blade145Fast movement type Musou cannot be testedCannot test fast movement type Musou
Shattered Staff145:7/8160:8/9192:9/10224:10/11256:11/12288:12/13320:13/14145:7/8 160:8/9 +32/1
Twin Whips135:9/8165:11/10220:12/11275:13/12330:14/13385:15/14440:16/15135:9/8 165:11/10 +55/2
Battle Axe140:9/9180:11/11225:13/13270:15/15315:15/15360:16/16405:17/17140:9/9 180:11/11 +45/2
Twin Halberds120:7/8150:9/10200:11/12250:13/14300:15/16350:17/18400:19/20120:7/8 150:9/10 +50/2
Twin Swords150:8/8200:9/9250:10/10350:11/11400:12/12450:13/13500:14/14150:8/8 +50/2
Twin Hammers170:6/6198:7/7231:8/8264:9/9297:10/10330:11/11363:12/12170:6/6 198:7/7 +33/1
Straight Spear165:8/8175:9/9200:10/10225:11/11250:12/12275:13/13300:14/14165:8/8 175:9/9 +25/1
Long Staff150:11/12180:13/14210:15/16240:17/18270:19/20300:21/22330:23/24150:11/12 +30/2
Cherry Fan160:4/5168:5/6210:6/7252:7/8294:8/9336:9/10378:10/11160:4/5 168:5/6 +42/1
Swallow Fan165:7/7168:9/9210:11/11252:13/13294:15/15336:17/17378:19/19165:7/7 168:9/9 +42/2
Phantom Staff175:6/6180:7/7210:8/8240:9/9270:10/10300:11/11330:12/12175:6/6 180:7/7 +30/1
Magic Staff160:6/7174:7/8203:8/9232:9/10261:10/11290:11/12319:12/13160:6/7 174:7/8 +29/1
Iron Hook165:7/7241:9/9321:11/11401:13/13481:15/15561:17/17641:19/19165:7/7 241:9/9 +80+ / 2
Savage Fists120:5/9160:7/11240:9/13320:11/15400:13/17480:15/19Cannot reach 560120:5/9 160:7/11 +80/2
Iron Sword155:9/9190:11/11228:13/13266:15/15304:17/17342:19/19380:21/21155:9/9 190:11/11 +38/2
Prison Blade130:9/9160:11/11210:13/13260:15/15310:17/17360:19/19410:21/21130:9/9 160:11/11 +50/2
War Disc120:5/6135:7/8180:9/10225:11/12270:13/14315:15/16360:17/18120:5/6 135:7/8 +45/2
Multi-Section Whip150Due to extremely high attack frequency, hit count is inversely proportional to attack distance, cannot be measured
Long Twin Blades140:4/4168:5/5210:6/6252:7/7294:8/8336:9/9378:10/10140:4/4 168:5/5 +42/1
Hook Sickle145:7/8160:9/10200:11/12240:13/14280:15/16320:17/18360:19/20145:7/8 160:9/10 +40/2
Treasure Sword120:7/7160:8/8200:9/9240:10/10280:11/11320:12/12360:13/13120:7/7 +40/2
Iron Lance140:8/8150:10/10195:12/12240:14/14285:16/16330:18/18375:20/20140:8/8 150:10/10 +45/2
Nunchaku155:9/13190:11/15228:13/17266:15/19304:17/21342:19/23380:21/25155:9/13 190:11/15 +38/2
Summer Ring145:7/7172:9/9215:11/11258:13/13301:15/15344:17/17387:19/19145:7/7 172:9/9 +43/2
Iron Spear130:8/10156:10/12208:12/14260:14/16312:14/16364:16/18416:18/20130:8/10 156:10/12 +52/2
Zhanma Dao135:6/7185:7/8213:8/9231: 9/10259:10/11287:11/12315:12/13135: 6/7 185:7/8 +28/1
Feather Fan170:8+4218:10+4270:12+4322:14+4364:16+4406:18+4448:20+4170:8+4 +42/2
Throwing Curved Blade140:7/9165:9/11205:11/13245:13/15285:15/17325:17/19365:19/21140: 7/9 165:9/11 +40/2
Accumulating Blade Sword130:7/9156:9/11208:11/13260:13/15312:15/17364:17/19416:19/21130:7/9 156:9/11 +52/2
General's Sword150: 205: +50/2
Curved Blade140:9/12174:11/14214:13/16254:15/18294:17/20334:19/22374:21/24140:9/12 174:11/14 +40/2
Spinning Staff150:7/150:7/ +35/+2
Fang Shield145:8/8165:10/10215:12/12265:14/14315:16/16365:18/18415:20/20145:8/8 165:10/10 +50/2
Disc Blade130:6/7145:7/8170:8/9200:9/10230:10/11260:11/12290:12/13130:6/7 145:7/8 170:8/9 +30/1
War Halberd150:10/10182:12/12214:14/14246:16/16278:18/18310:20/20342:22/22150:10/10 +32/2 Data effective against players, not applicable for building destruction
Iron Flute160:7/8192:8/9224:9/10256:10/11288:11/12320:12/13352:13/14160:7/8 +32/1
Double-Edged Sword165165 +51/2
Sharp Sword140:9/9160:11/11210:13/13260:15/15310:17/17360:19/19410:21/21140:9/9 160:11/11 +50/2
Talisman140:8/10160:12/14229:16/18298:18/20367:20/22436:22/24505:24/26140:8/10 158:10/12 +69/4
Trident160:6/7182:7/8214:8/9246:9/10278:10/11310:11/12342:12/13160:6/7 183:7/8 +32/1
Fork Spear150:7/9172:9/11214:11/13256:13/15298:15/17340:17/19382:19/21150:7/9 172:9/11 +42/2
Broken Halberd140:10/9185:12/11230:14/13275:16/15320:18/17360:20/19405::22/21140:10/9 +45/2 Initial 10 times is not very stable, best to add a few more points
Fang Sword140:5/7155:7/9205:9/11255:11/13305:13/15355:15/17405:17/19140:5/7 155:7/9 +50/2 Generally need to be 3 points above critical value to be stable
Iron Halberd140:6/8145:8/10200:10/12255:12/14310:14/16365:16/18420:18/20140:6/7 145:8/9 +55/2
Qilin Horn Blade145:8/10157:10/12187:12/14219:14/16251:16/18283:18/20315:20/22145:8/9 157:10/12 +32/2 Generally need to be 3 points above critical value to be stable
Great Sword160:5/6170:6/7187:7/8204:8/9221:9/10238:10/11255:11/12160:5/6 170:6/7 +17/1 Base 85 +17/1
Thin Sword150:5/6165:6/7181:7/8197:8/9213:9/10229:10/11245:11/12150:5/6 Base 85 +16/1
Wolf Fang Club150
Snake Sword140:8/13170:10/16220:12/19270:14/22320:16/25370:18/28420:20/31140:8/13 170:10/16 +50/2 This is stable critical point data before Snake Sword revision
Peach Fan160:14/162:16/186:18/210:20/234:22/258:24/282:26/160:14/ 162:16/ +24/2 Above hit counts are for full hits under extreme suppression conditions
Heavy Gauntlets120:22/29170:32/39220:42/49270:52/59320:62/69370:72/79420:82/89Total Hit Count: Musou Value÷5-2 (Critical value is 5)
Piercing Blade
Dragon Fang Hook135:7/8198:9/10261:11/12324:13/14387:15/16450:17/18513:19/20135:7/8 198:9/10 +63/2 This is stable Musou critical data
Fallen
Throwing Knife165:11/12204:13/14243:15/16282:17/18321:19/20360:21/22399:23/24165:11/12 +39/2
Blue Dragon Blade
Spiral Spear146:6/9150:8/11230:10/13320:13/16410:15/18500:17/20590:20/23146:6/9 150:8/11 320:13/16 +90/2 (Counters extreme suppression, this data is for non-countering extreme suppression)
Thunder Spear135
Flame Ring140
Flying Sword130
Dragon Fan140
Twin Axes130:8/9+2N180:10/11+2N240:12/13+2N300:14/15+2N360:16/17+2N420:18/19+2N480:20/21+2N130:8/9+2N 180:10/11+2N +60/2
Red Dragon Blade(4+1)N+2/(4+1)N+3
Long Bow
Great Axe
Club
Twin Dragon Sword153:7/203:9/253:11/303:13/353:15/403:17/453:19/153:7/ + 50/2
Nodachi
Twin Whips Attack125:7/10140:9/12190:11/14240:13/16290:15/18340:17/20390:19/22125:7/10 140:9/12 +50/2 Defeat Small Town (Unstable)
Spinning Staff140:9/13205:11/15270:13/17335:15/19400:17/21465:19/23530:21/25140:9/13 +65/2
Qilin Blade130:8/145:10/195:12/240:14/285:16/330:18/375:20/130:8/ 145:10/ 195:12/ +45/+2 High Musou frequency, counters small town (unstable)
Sword Fighting125 10140 12165 14195 16225 18255 20285 22120:10/ 140:12/ 165:14/ +30/+2
Moon Fragrance Whip
Heaven's Halberd120:8/10162:10/12 160 unstable212:12/14262:12/14312:14/16362:14/116412:16/18120:8/10 162:10/12 50/2 After revision: Weakness changed to floating, counters extreme town
Iron Boat130:8/9150:10/11200:12/13250:14/15300:16/17350:18/19400:20/21130:8/9 150:10/11 +50/+2 Musou Defeat Ultimate Town (Stable when close to opponent)
Twin Rods140 (Initial) 5170 6210 7250 8300 9 (Stable)350 10 (Stable)400 11 (Stable)
Iron Fan
Hadou Staff
Red Lotus Flute
Spinning Blade Disc
Rapier
Brush Rack Fork
Short Halberd140:7/165:11/300:15/435:19/140:7/ 165:11/ +135/+4
Long Blade130:5/180:7/260:9/340:11/420:13/500:15/130:5/ 180:7/ +80/+2
Pewter Staff160 11167 13210 15250 17290 19330 21370 23160:11/ 167:13/ 210:15/ +40/+2
Uchigatana150:12/166:14/197:16/228:18/259:80/290:22/321:24/150:12/ 166:14/ +31/+2
Crescent Blade125:8/150:10/200:11/255:12/310:13/360:15/410:17/
Lightning Sword150:19/165:25/210:31/275:37/335:43/395:49/455:55/150:19/ 165:25/ 210:31/ +60/+6
Ballista130:5/145:7/210:9/275:11/340:13/405:15/470:17/130:5/ 145:7/ +65/+2
Crush Club130:9/185:11/245:13/305:15/365:17/425:19/485:21/130:9/ 185:11/ +60/+2
Dragon Spear145:14/150:16/180:18/210:20/240:22/270:24/300:26/145:14/ 150:14/ +30/+2
Talisman170:6/195:8/255: 10/320:12/
← العودة إلى أدلة الأسلحة

เกณฑ์อาวุธ Musou ล่าสุด (อัปเดตเป็น Talisman 25-08-2017)

ที่มา: ผู้แต่งต้นฉบับ: Arkhe·17173 Forumhttp://bbs.17173.com/topics/3199/200910/29/2314911,1.html(อัปเดต 2009-10-29)

ผู้เขียนปัจจุบัน: Heydson·17173 Forum (อัปเดต 25-08-2017)

โพสต์นี้อ้างอิงถึงโพสต์ของ Who·Donghai:http://bbs.17173.com/topics/3199/200903/20/2298044,1.html

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ที่อยู่โพสต์ต้นฉบับ:http://bbs.17173.com/topics/3199/200910/29/2314911,1.html

ผู้เขียนต้นฉบับ Arkhe·Yu (โพสต์นี้มีไว้เพื่อการอ้างอิงเท่านั้น~~~~ สามารถดูการวิเคราะห์ได้ในโพสต์นี้:http://bbs.17173.com/topics/3199/200903/20/2298044,1.html)

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ค่าวิกฤต Musou หมายถึงค่าตัวเลขที่เกี่ยวข้องกับจำนวนการโจมตี Musou จริง

สูตรการนับจำนวนการใช้ Musou = การเริ่มต้นย้าย + (ปัดเศษลง)[(ค่า Musou - การใช้การย้ายเริ่มต้น)/การใช้การย้ายตรงกลาง]

สถานการณ์จริงคือการเปิดใช้งาน Musou แต่ละครั้งจะต้องมีท่าเปิดและท่าจบอย่างแน่นอน เช่น: จำนวน Hit = ท่าเปิด + ท่ากลาง + ท่าจบ

โดยที่: การเปิดท่า + ท่าจบ = จำนวน Hit คงที่

เพื่อความสะดวกในการทำความเข้าใจและการคำนวณ สามารถรวมการย้ายการเปิดและปิดได้

หมายเหตุ: สำหรับ Musou ที่ไม่เสถียรที่จุดวิกฤต วิธีที่ดีที่สุดคือทำให้เกินจุดวิกฤติ 2-3 แต้ม

อาวุธMusou เริ่มต้น: จำนวน Musou ปกติ/จริงระดับ 1 สำคัญระดับ 2 สำคัญระดับ 3 สำคัญระดับ 4 สำคัญระดับ 5 สำคัญระดับ 6 สำคัญรูปแบบค่าวิกฤตของ Musou
Crescent Blade140:7/7170:8/8200:9/9230:10/10260:11/11290:12/12320:13/13140:7/7 +30/1
Great Axe145:6/7150:7/8180:8/9210:9/10240:10/11270:11/12300:12/13145:6/7 150:7/8 +30/1
Crushing Club120:6/6140:7/7175:8/8210:9/9245:10/10280:11/11315:12/12120:6/6 140:7/7 +35/1
Iron Whip140:7/9150:9/11200:11/13250:13/15300:15/17300:17/19350:19/21140:7/9 150:9/11 +50/2
Plain Blade155:10/12190:12/14240:14/16290:16/18340:18/20390:20/22440:22/24155:10/12 190:12/14 +50/2
Armor Blade145Fast movement type Musou cannot be testedCannot test fast movement type Musou
Shattered Staff145:7/8160:8/9192:9/10224:10/11256:11/12288:12/13320:13/14145:7/8 160:8/9 +32/1
Twin Whips135:9/8165:11/10220:12/11275:13/12330:14/13385:15/14440:16/15135:9/8 165:11/10 +55/2
Battle Axe140:9/9180:11/11225:13/13270:15/15315:15/15360:16/16405:17/17140:9/9 180:11/11 +45/2
Twin Halberds120:7/8150:9/10200:11/12250:13/14300:15/16350:17/18400:19/20120:7/8 150:9/10 +50/2
Twin Swords150:8/8200:9/9250:10/10350:11/11400:12/12450:13/13500:14/14150:8/8 +50/2
Twin Hammers170:6/6198:7/7231:8/8264:9/9297:10/10330:11/11363:12/12170:6/6 198:7/7 +33/1
Straight Spear165:8/8175:9/9200:10/10225:11/11250:12/12275:13/13300:14/14165:8/8 175:9/9 +25/1
Long Staff150:11/12180:13/14210:15/16240:17/18270:19/20300:21/22330:23/24150:11/12 +30/2
Cherry Fan160:4/5168:5/6210:6/7252:7/8294:8/9336:9/10378:10/11160:4/5 168:5/6 +42/1
Swallow Fan165:7/7168:9/9210:11/11252:13/13294:15/15336:17/17378:19/19165:7/7 168:9/9 +42/2
Phantom Staff175:6/6180:7/7210:8/8240:9/9270:10/10300:11/11330:12/12175:6/6 180:7/7 +30/1
Magic Staff160:6/7174:7/8203:8/9232:9/10261:10/11290:11/12319:12/13160:6/7 174:7/8 +29/1
Iron Hook165:7/7241:9/9321:11/11401:13/13481:15/15561:17/17641:19/19165:7/7 241:9/9 +80+ / 2
Savage Fists120:5/9160:7/11240:9/13320:11/15400:13/17480:15/19Cannot reach 560120:5/9 160:7/11 +80/2
Iron Sword155:9/9190:11/11228:13/13266:15/15304:17/17342:19/19380:21/21155:9/9 190:11/11 +38/2
Prison Blade130:9/9160:11/11210:13/13260:15/15310:17/17360:19/19410:21/21130:9/9 160:11/11 +50/2
War Disc120:5/6135:7/8180:9/10225:11/12270:13/14315:15/16360:17/18120:5/6 135:7/8 +45/2
Multi-Section Whip150Due to extremely high attack frequency, hit count is inversely proportional to attack distance, cannot be measured
Long Twin Blades140:4/4168:5/5210:6/6252:7/7294:8/8336:9/9378:10/10140:4/4 168:5/5 +42/1
Hook Sickle145:7/8160:9/10200:11/12240:13/14280:15/16320:17/18360:19/20145:7/8 160:9/10 +40/2
Treasure Sword120:7/7160:8/8200:9/9240:10/10280:11/11320:12/12360:13/13120:7/7 +40/2
Iron Lance140:8/8150:10/10195:12/12240:14/14285:16/16330:18/18375:20/20140:8/8 150:10/10 +45/2
Nunchaku155:9/13190:11/15228:13/17266:15/19304:17/21342:19/23380:21/25155:9/13 190:11/15 +38/2
Summer Ring145:7/7172:9/9215:11/11258:13/13301:15/15344:17/17387:19/19145:7/7 172:9/9 +43/2
Iron Spear130:8/10156:10/12208:12/14260:14/16312:14/16364:16/18416:18/20130:8/10 156:10/12 +52/2
Zhanma Dao135:6/7185:7/8213:8/9231: 9/10259:10/11287:11/12315:12/13135: 6/7 185:7/8 +28/1
Feather Fan170:8+4218:10+4270:12+4322:14+4364:16+4406:18+4448:20+4170:8+4 +42/2
Throwing Curved Blade140:7/9165:9/11205:11/13245:13/15285:15/17325:17/19365:19/21140: 7/9 165:9/11 +40/2
Accumulating Blade Sword130:7/9156:9/11208:11/13260:13/15312:15/17364:17/19416:19/21130:7/9 156:9/11 +52/2
General's Sword150: 205: +50/2
Curved Blade140:9/12174:11/14214:13/16254:15/18294:17/20334:19/22374:21/24140:9/12 174:11/14 +40/2
Spinning Staff150:7/150:7/ +35/+2
Fang Shield145:8/8165:10/10215:12/12265:14/14315:16/16365:18/18415:20/20145:8/8 165:10/10 +50/2
Disc Blade130:6/7145:7/8170:8/9200:9/10230:10/11260:11/12290:12/13130:6/7 145:7/8 170:8/9 +30/1
War Halberd150:10/10182:12/12214:14/14246:16/16278:18/18310:20/20342:22/22150:10/10 +32/2 Data effective against players, not applicable for building destruction
Iron Flute160:7/8192:8/9224:9/10256:10/11288:11/12320:12/13352:13/14160:7/8 +32/1
Double-Edged Sword165165 +51/2
Sharp Sword140:9/9160:11/11210:13/13260:15/15310:17/17360:19/19410:21/21140:9/9 160:11/11 +50/2
Talisman140:8/10160:12/14229:16/18298:18/20367:20/22436:22/24505:24/26140:8/10 158:10/12 +69/4
Trident160:6/7182:7/8214:8/9246:9/10278:10/11310:11/12342:12/13160:6/7 183:7/8 +32/1
Fork Spear150:7/9172:9/11214:11/13256:13/15298:15/17340:17/19382:19/21150:7/9 172:9/11 +42/2
Broken Halberd140:10/9185:12/11230:14/13275:16/15320:18/17360:20/19405::22/21140:10/9 +45/2 Initial 10 times is not very stable, best to add a few more points
Fang Sword140:5/7155:7/9205:9/11255:11/13305:13/15355:15/17405:17/19140:5/7 155:7/9 +50/2 Generally need to be 3 points above critical value to be stable
Iron Halberd140:6/8145:8/10200:10/12255:12/14310:14/16365:16/18420:18/20140:6/7 145:8/9 +55/2
Qilin Horn Blade145:8/10157:10/12187:12/14219:14/16251:16/18283:18/20315:20/22145:8/9 157:10/12 +32/2 Generally need to be 3 points above critical value to be stable
Great Sword160:5/6170:6/7187:7/8204:8/9221:9/10238:10/11255:11/12160:5/6 170:6/7 +17/1 Base 85 +17/1
Thin Sword150:5/6165:6/7181:7/8197:8/9213:9/10229:10/11245:11/12150:5/6 Base 85 +16/1
Wolf Fang Club150
Snake Sword140:8/13170:10/16220:12/19270:14/22320:16/25370:18/28420:20/31140:8/13 170:10/16 +50/2 This is stable critical point data before Snake Sword revision
Peach Fan160:14/162:16/186:18/210:20/234:22/258:24/282:26/160:14/ 162:16/ +24/2 Above hit counts are for full hits under extreme suppression conditions
Heavy Gauntlets120:22/29170:32/39220:42/49270:52/59320:62/69370:72/79420:82/89Total Hit Count: Musou Value÷5-2 (Critical value is 5)
Piercing Blade
Dragon Fang Hook135:7/8198:9/10261:11/12324:13/14387:15/16450:17/18513:19/20135:7/8 198:9/10 +63/2 This is stable Musou critical data
Fallen
Throwing Knife165:11/12204:13/14243:15/16282:17/18321:19/20360:21/22399:23/24165:11/12 +39/2
Blue Dragon Blade
Spiral Spear146:6/9150:8/11230:10/13320:13/16410:15/18500:17/20590:20/23146:6/9 150:8/11 320:13/16 +90/2 (Counters extreme suppression, this data is for non-countering extreme suppression)
Thunder Spear135
Flame Ring140
Flying Sword130
Dragon Fan140
Twin Axes130:8/9+2N180:10/11+2N240:12/13+2N300:14/15+2N360:16/17+2N420:18/19+2N480:20/21+2N130:8/9+2N 180:10/11+2N +60/2
Red Dragon Blade(4+1)N+2/(4+1)N+3
Long Bow
Great Axe
Club
Twin Dragon Sword153:7/203:9/253:11/303:13/353:15/403:17/453:19/153:7/ + 50/2
Nodachi
Twin Whips Attack125:7/10140:9/12190:11/14240:13/16290:15/18340:17/20390:19/22125:7/10 140:9/12 +50/2 Defeat Small Town (Unstable)
Spinning Staff140:9/13205:11/15270:13/17335:15/19400:17/21465:19/23530:21/25140:9/13 +65/2
Qilin Blade130:8/145:10/195:12/240:14/285:16/330:18/375:20/130:8/ 145:10/ 195:12/ +45/+2 High Musou frequency, counters small town (unstable)
Sword Fighting125 10140 12165 14195 16225 18255 20285 22120:10/ 140:12/ 165:14/ +30/+2
Moon Fragrance Whip
Heaven's Halberd120:8/10162:10/12 160 unstable212:12/14262:12/14312:14/16362:14/116412:16/18120:8/10 162:10/12 50/2 After revision: Weakness changed to floating, counters extreme town
Iron Boat130:8/9150:10/11200:12/13250:14/15300:16/17350:18/19400:20/21130:8/9 150:10/11 +50/+2 Musou Defeat Ultimate Town (Stable when close to opponent)
Twin Rods140 (Initial) 5170 6210 7250 8300 9 (Stable)350 10 (Stable)400 11 (Stable)
Iron Fan
Hadou Staff
Red Lotus Flute
Spinning Blade Disc
Rapier
Brush Rack Fork
Short Halberd140:7/165:11/300:15/435:19/140:7/ 165:11/ +135/+4
Long Blade130:5/180:7/260:9/340:11/420:13/500:15/130:5/ 180:7/ +80/+2
Pewter Staff160 11167 13210 15250 17290 19330 21370 23160:11/ 167:13/ 210:15/ +40/+2
Uchigatana150:12/166:14/197:16/228:18/259:80/290:22/321:24/150:12/ 166:14/ +31/+2
Crescent Blade125:8/150:10/200:11/255:12/310:13/360:15/410:17/
Lightning Sword150:19/165:25/210:31/275:37/335:43/395:49/455:55/150:19/ 165:25/ 210:31/ +60/+6
Ballista130:5/145:7/210:9/275:11/340:13/405:15/470:17/130:5/ 145:7/ +65/+2
Crush Club130:9/185:11/245:13/305:15/365:17/425:19/485:21/130:9/ 185:11/ +60/+2
Dragon Spear145:14/150:16/180:18/210:20/240:22/270:24/300:26/145:14/ 150:14/ +30/+2
Talisman170:6/195:8/255: 10/320:12/
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