Battlefield
Conflicted Battlefield:
Victory conditions and battle conditions for the fight.
Remaining time for this battle.
Current battle results comparison between both sides.
Battlefield map, can use keyboard M key to switch viewing range.
Blue areas are allied faction territory, red areas are enemy faction territory, yellow areas are neutral faction territory.
Square markers on the map represent bases, those with flag markers are supply depots.
Both sides can attack neutral faction combat units and bases.
Names and basic status of opposing characters on the battlefield.
Sub-officer's enhancement status. Enhanced skills will be lit up as shown in the image. Sub-officers will use the skill when targets are within that skill's range
Musou, will produce the corresponding effect of that skill.
Character's current defeat count.
Current network status.
Character's current Musou gauge and health bar.
Character's current enhancement priority and enhancement status.
Current weapon's ultimate enhancement and remaining time. Only displays after activation, disappears when time runs out.
Combo count, prompt that appears when multiple combos occur.
Current opponent's name and health value.
Prompts that appear within bases, indicating the conditions and completion progress for capturing this base.
















Humanoid combat units on the battlefield include soldiers, captains, officers, etc.
Defeating soldiers drops no items, defeating captains drops Immortal Dan, defeating officers randomly drops Buns, Weapon Boxes, Item Boxes, etc.
Picking up Weapon Boxes and Item Boxes requires achieving battle victory to receive reward weapons and costumes after battle ends (except for beginner battlefields and Warring States equipment support items).
Neutral faction's humanoid combat units include soldiers, captains, and guard captains. Defeating guard captains has a certain probability of dropping Buns
Buns can restore a certain amount of health.



Bases are divided into allied bases, enemy bases, and neutral bases.
>Base Types: Soldier Base, Captain Base, Officer Base, Tower Base, War Machine Base.
>Base Attributes: Ice, Wind, Lightning, Slash, Fire, No Attribute.
Characters within allied bases receive ability and weapon attribute bonuses; bonuses differ based on base attributes.
Enemy and neutral bases can be captured. Bases will display capture conditions, which can be fulfilled to capture them.

Both sides have one supply depot each. Capturing the opponent's supply depot will affect the battle.
1. Capturing enemy supply depot will increase our army's morale;
2. Capturing enemy supply depot will deal a blow to enemy bases.
3. In battles where the victory condition is "eliminate enemy combat power", capturing the enemy supply depot will reduce enemy combat power.

Jars and wooden boxes on the battlefield that randomly drop items when broken.
Jars only drop Buns (certain probability), wooden boxes randomly drop various items (dropped belts will give random items upon battle victory)
Buff effect items: Effect activates upon pickup and disappears when time expires.
Divided into Attack 2x, Defense 2x, and Maximum Movement Speed.
Recovery Items: Pick up for immediate recovery.
Restore Health: Buns, Meat, Chicken Leg
Restore Musou: Old Wine, Imperial Seal
Restore Health and Musou: Hua Tuo's Salve
Recovery Items: Pick up to recover immediately.
Musou gauge recovers to maximum and gains an additional 10 seconds of activation time, counting from pickup.
Belt: Pickup grants a random item after battle ends.






Battlefields generate random weather. Various weather conditions will affect combat.
Example: Rain on battlefield provides beneficial effects to Lightning attribute weapons and suppressive effects to Fire attribute weapons.
