Rewards by Rank
| S rank | A rank | B rank | C rank | D Rank | E Rank |
|---|
| Quest Reward | Dragon Scale x4 Thunder Jade x2 Time Protection Charm Liquid Dye x1 | Talisman Water x4 Dragon Scale x4 | Talisman Water x4 Dragon Scale x2 | Talisman Water x4 | Talisman Water x2 | Talisman Water Military funds 300 |
Walkthrough
This quest isn't difficult, but since the two messengers will move, you must first familiarize yourself with their movement routes. Let me briefly explain their movement patterns below.
What's called movement is actually teleportation - after a period of time they will refresh at different locations. I have already marked the refresh routes of both messengers on the map. Note that they move once every 30 to 60 seconds and then disappear at the map edges.4 minutes 30 seconds after the quest starts, they will completely disengage.
30 seconds after completely disengaging, the Bandit Leader will refresh at the location shown in the image. Although letting the messengers disengage won't cause quest failure, it's best to defeat them for a good evaluation.
The messengers' advance route is fixed, you can completely wait for them to come to you.
Messenger 1 is closest to the player, so we target Messenger 1. Go up through Base A and walk north for a bit, at this time Messenger 1 will refresh right in front of you, defeat them.
NextImmediatelyMove towards Base C
If you are using a high mobility weapon with fast enough opening speed, Messenger 2 should still be located on the left side of Base C. This is the key to this route and can save a lot of time.
If you're not fast enough, Messenger 2 will move to the left side of Base F, making this route meaningless. You can refer to other routes in the notes below.
The messengers are not strong, so there's no need to worry about weapon issues.
After the messenger is defeated, firstCapture Base C! The leader spawns near the enemy granary. Rush over and kill them. Although it's a leader, their health, defense, and attack power are pitifully low.
After defeating the leader, the system will prompt you to quickly return to your army's granary. But don't rush back, pass through Base C and Base D to run to the Theft Leader's spawn location.
At this time please quickly spawn troops,Build up a maximum movement before the Theft Leader spawns。
Bandit Leader 1 refreshes 1 minute 20 seconds after the leader dies, defeat him! (PS: Both are so weak that even a single enhanced C2 with a medium attack weapon can completely kill them) Quickly activate maximum movement effect, pass through Base E and head straight to your own granary! Quest complete.
The order of bases passed through isA-F-C-C-D-E
Since Base C was already captured when first passed through, the second pass doesn't count, so exactly 5 bases are passed through!
Bandit Leader 2 refreshes 3 minutes 20 seconds after the leader dies. That is, it refreshes 2 minutes after Bandit Leader 1 dies if you haven't returned to your own granary yet.
Spawn location as shown in the image.
However, unless it's a heavy weapon, or you're doing it intentionally... otherwise in 2 minutes, you could crawl to the provisions... Bandit Leader 2 basically has no refresh chance.
Run back to the granary, quest complete! Achieved S rating!
S-Rank Achievement Notes
The S rank for this quest is super simple. Based on completing the quest steps I mentioned above, just control yourself to pass through bases fewer than 5 times. In that case, you must plan your own movement route.
Besides the route above, you can also do this:
First, pass through Base A, then walk north for a while and eliminate the 2 messengers that spawn there, then pass through Base B and kill the enemy leader that spawns. Next pass through Base C and Base D, wait there for the Theft Leader to appear, then defeat them. Finally pass through Base E and head straight to your own granary. Simply put, the bases passed through are represented asA>B>C>D>E, exactly 5 bases.
Quest completed. S rank obtained
What? You're asking about the other leader? Isn't 2 minutes enough time for you to return to your own granary? As long as you return to your own granary before the refresh, Leader 2 will not spawn.
You might ask again, why not return to the granary directly after killing the leader. I've thought about this too, but even in divine speed state, it's impossible to get from the enemy granary to your own granary within 1 minute 20 seconds.
If you're really not good at traveling, then the route needs to be slightly modified.
Pass through Base A, eliminate 2 messengers. Then enter Base B and capture it. Then kill the leader, rush to Base C and capture it. Go to Base D and capture it as well. Then eliminate the refreshed leader. Turn back, pass through Bases D, C, B that you've captured. Eliminate Bandit Leader 2. Then pass through Base A and return to your army's granary. Simply expressed asA>B>C>D>D>C>B>ASince Bases B, C, D are occupied by yourself, passing through them a second time doesn't count as passing through enemy bases. So it's still a total of 5 times.
Finally, let me add the capture methods for several bases
A Soldier Defeat
B Soldier Defeat
C
Squad Leader Defeated
D Captain Defeat
E
Captain Defeat
F Tower Destruction
Actually always felt this quest was strange, the bosses are all pitifully weak, yet it's still listed as a B rank quest. Look at other B rank quests, they all have super armor bosses.
The fun of this quest lies in how to arrange the most suitable route for yourself to complete the quest most efficiently.
評価別報酬
| S rank | A rank | B rank | C rank | D Rank | E Rank |
|---|
| Quest Reward | Dragon Scale x4 Thunder Jade x2 Time Protection Charm Liquid Dye x1 | Talisman Water x4 Dragon Scale x4 | Talisman Water x4 Dragon Scale x2 | Talisman Water x4 | Talisman Water x2 | Talisman Water Military funds 300 |
攻略手順
This quest isn't difficult, but since the two messengers will move, you must first familiarize yourself with their movement routes. Let me briefly explain their movement patterns below.
What's called movement is actually teleportation - after a period of time they will refresh at different locations. I have already marked the refresh routes of both messengers on the map. Note that they move once every 30 to 60 seconds and then disappear at the map edges.4 minutes 30 seconds after the quest starts, they will completely disengage.
30 seconds after completely disengaging, the Bandit Leader will refresh at the location shown in the image. Although letting the messengers disengage won't cause quest failure, it's best to defeat them for a good evaluation.
The messengers' advance route is fixed, you can completely wait for them to come to you.
Messenger 1 is closest to the player, so we target Messenger 1. Go up through Base A and walk north for a bit, at this time Messenger 1 will refresh right in front of you, defeat them.
NextImmediatelyMove towards Base C
If you are using a high mobility weapon with fast enough opening speed, Messenger 2 should still be located on the left side of Base C. This is the key to this route and can save a lot of time.
If you're not fast enough, Messenger 2 will move to the left side of Base F, making this route meaningless. You can refer to other routes in the notes below.
The messengers are not strong, so there's no need to worry about weapon issues.
After the messenger is defeated, firstCapture Base C! The leader spawns near the enemy granary. Rush over and kill them. Although it's a leader, their health, defense, and attack power are pitifully low.
After defeating the leader, the system will prompt you to quickly return to your army's granary. But don't rush back, pass through Base C and Base D to run to the Theft Leader's spawn location.
At this time please quickly spawn troops,Build up a maximum movement before the Theft Leader spawns。
Bandit Leader 1 refreshes 1 minute 20 seconds after the leader dies, defeat him! (PS: Both are so weak that even a single enhanced C2 with a medium attack weapon can completely kill them) Quickly activate maximum movement effect, pass through Base E and head straight to your own granary! Quest complete.
The order of bases passed through isA-F-C-C-D-E
Since Base C was already captured when first passed through, the second pass doesn't count, so exactly 5 bases are passed through!
Bandit Leader 2 refreshes 3 minutes 20 seconds after the leader dies. That is, it refreshes 2 minutes after Bandit Leader 1 dies if you haven't returned to your own granary yet.
Spawn location as shown in the image.
However, unless it's a heavy weapon, or you're doing it intentionally... otherwise in 2 minutes, you could crawl to the provisions... Bandit Leader 2 basically has no refresh chance.
Run back to the granary, quest complete! Achieved S rating!
S-Rank Achievement Notes
The S rank for this quest is super simple. Based on completing the quest steps I mentioned above, just control yourself to pass through bases fewer than 5 times. In that case, you must plan your own movement route.
Besides the route above, you can also do this:
First, pass through Base A, then walk north for a while and eliminate the 2 messengers that spawn there, then pass through Base B and kill the enemy leader that spawns. Next pass through Base C and Base D, wait there for the Theft Leader to appear, then defeat them. Finally pass through Base E and head straight to your own granary. Simply put, the bases passed through are represented asA>B>C>D>E, exactly 5 bases.
Quest completed. S rank obtained
What? You're asking about the other leader? Isn't 2 minutes enough time for you to return to your own granary? As long as you return to your own granary before the refresh, Leader 2 will not spawn.
You might ask again, why not return to the granary directly after killing the leader. I've thought about this too, but even in divine speed state, it's impossible to get from the enemy granary to your own granary within 1 minute 20 seconds.
If you're really not good at traveling, then the route needs to be slightly modified.
Pass through Base A, eliminate 2 messengers. Then enter Base B and capture it. Then kill the leader, rush to Base C and capture it. Go to Base D and capture it as well. Then eliminate the refreshed leader. Turn back, pass through Bases D, C, B that you've captured. Eliminate Bandit Leader 2. Then pass through Base A and return to your army's granary. Simply expressed asA>B>C>D>D>C>B>ASince Bases B, C, D are occupied by yourself, passing through them a second time doesn't count as passing through enemy bases. So it's still a total of 5 times.
Finally, let me add the capture methods for several bases
A Soldier Defeat
B Soldier Defeat
C
Squad Leader Defeated
D Captain Defeat
E
Captain Defeat
F Tower Destruction
Actually always felt this quest was strange, the bosses are all pitifully weak, yet it's still listed as a B rank quest. Look at other B rank quests, they all have super armor bosses.
The fun of this quest lies in how to arrange the most suitable route for yourself to complete the quest most efficiently.
各评级奖励
| S rank | A rank | B rank | C rank | D Rank | E Rank |
|---|
| Quest Reward | Dragon Scale x4 Thunder Jade x2 Time Protection Charm Liquid Dye x1 | Talisman Water x4 Dragon Scale x4 | Talisman Water x4 Dragon Scale x2 | Talisman Water x4 | Talisman Water x2 | Talisman Water Military funds 300 |
攻略流程
This quest isn't difficult, but since the two messengers will move, you must first familiarize yourself with their movement routes. Let me briefly explain their movement patterns below.
What's called movement is actually teleportation - after a period of time they will refresh at different locations. I have already marked the refresh routes of both messengers on the map. Note that they move once every 30 to 60 seconds and then disappear at the map edges.4 minutes 30 seconds after the quest starts, they will completely disengage.
30 seconds after completely disengaging, the Bandit Leader will refresh at the location shown in the image. Although letting the messengers disengage won't cause quest failure, it's best to defeat them for a good evaluation.
The messengers' advance route is fixed, you can completely wait for them to come to you.
Messenger 1 is closest to the player, so we target Messenger 1. Go up through Base A and walk north for a bit, at this time Messenger 1 will refresh right in front of you, defeat them.
NextImmediatelyMove towards Base C
If you are using a high mobility weapon with fast enough opening speed, Messenger 2 should still be located on the left side of Base C. This is the key to this route and can save a lot of time.
If you're not fast enough, Messenger 2 will move to the left side of Base F, making this route meaningless. You can refer to other routes in the notes below.
The messengers are not strong, so there's no need to worry about weapon issues.
After the messenger is defeated, firstCapture Base C! The leader spawns near the enemy granary. Rush over and kill them. Although it's a leader, their health, defense, and attack power are pitifully low.
After defeating the leader, the system will prompt you to quickly return to your army's granary. But don't rush back, pass through Base C and Base D to run to the Theft Leader's spawn location.
At this time please quickly spawn troops,Build up a maximum movement before the Theft Leader spawns。
Bandit Leader 1 refreshes 1 minute 20 seconds after the leader dies, defeat him! (PS: Both are so weak that even a single enhanced C2 with a medium attack weapon can completely kill them) Quickly activate maximum movement effect, pass through Base E and head straight to your own granary! Quest complete.
The order of bases passed through isA-F-C-C-D-E
Since Base C was already captured when first passed through, the second pass doesn't count, so exactly 5 bases are passed through!
Bandit Leader 2 refreshes 3 minutes 20 seconds after the leader dies. That is, it refreshes 2 minutes after Bandit Leader 1 dies if you haven't returned to your own granary yet.
Spawn location as shown in the image.
However, unless it's a heavy weapon, or you're doing it intentionally... otherwise in 2 minutes, you could crawl to the provisions... Bandit Leader 2 basically has no refresh chance.
Run back to the granary, quest complete! Achieved S rating!
S-Rank Achievement Notes
The S rank for this quest is super simple. Based on completing the quest steps I mentioned above, just control yourself to pass through bases fewer than 5 times. In that case, you must plan your own movement route.
Besides the route above, you can also do this:
First, pass through Base A, then walk north for a while and eliminate the 2 messengers that spawn there, then pass through Base B and kill the enemy leader that spawns. Next pass through Base C and Base D, wait there for the Theft Leader to appear, then defeat them. Finally pass through Base E and head straight to your own granary. Simply put, the bases passed through are represented asA>B>C>D>E, exactly 5 bases.
Quest completed. S rank obtained
What? You're asking about the other leader? Isn't 2 minutes enough time for you to return to your own granary? As long as you return to your own granary before the refresh, Leader 2 will not spawn.
You might ask again, why not return to the granary directly after killing the leader. I've thought about this too, but even in divine speed state, it's impossible to get from the enemy granary to your own granary within 1 minute 20 seconds.
If you're really not good at traveling, then the route needs to be slightly modified.
Pass through Base A, eliminate 2 messengers. Then enter Base B and capture it. Then kill the leader, rush to Base C and capture it. Go to Base D and capture it as well. Then eliminate the refreshed leader. Turn back, pass through Bases D, C, B that you've captured. Eliminate Bandit Leader 2. Then pass through Base A and return to your army's granary. Simply expressed asA>B>C>D>D>C>B>ASince Bases B, C, D are occupied by yourself, passing through them a second time doesn't count as passing through enemy bases. So it's still a total of 5 times.
Finally, let me add the capture methods for several bases
A Soldier Defeat
B Soldier Defeat
C
Squad Leader Defeated
D Captain Defeat
E
Captain Defeat
F Tower Destruction
Actually always felt this quest was strange, the bosses are all pitifully weak, yet it's still listed as a B rank quest. Look at other B rank quests, they all have super armor bosses.
The fun of this quest lies in how to arrange the most suitable route for yourself to complete the quest most efficiently.
各評級獎勵
| S rank | A rank | B rank | C rank | D Rank | E Rank |
|---|
| Quest Reward | Dragon Scale x4 Thunder Jade x2 Time Protection Charm Liquid Dye x1 | Talisman Water x4 Dragon Scale x4 | Talisman Water x4 Dragon Scale x2 | Talisman Water x4 | Talisman Water x2 | Talisman Water Military funds 300 |
攻略流程
This quest isn't difficult, but since the two messengers will move, you must first familiarize yourself with their movement routes. Let me briefly explain their movement patterns below.
What's called movement is actually teleportation - after a period of time they will refresh at different locations. I have already marked the refresh routes of both messengers on the map. Note that they move once every 30 to 60 seconds and then disappear at the map edges.4 minutes 30 seconds after the quest starts, they will completely disengage.
30 seconds after completely disengaging, the Bandit Leader will refresh at the location shown in the image. Although letting the messengers disengage won't cause quest failure, it's best to defeat them for a good evaluation.
The messengers' advance route is fixed, you can completely wait for them to come to you.
Messenger 1 is closest to the player, so we target Messenger 1. Go up through Base A and walk north for a bit, at this time Messenger 1 will refresh right in front of you, defeat them.
NextImmediatelyMove towards Base C
If you are using a high mobility weapon with fast enough opening speed, Messenger 2 should still be located on the left side of Base C. This is the key to this route and can save a lot of time.
If you're not fast enough, Messenger 2 will move to the left side of Base F, making this route meaningless. You can refer to other routes in the notes below.
The messengers are not strong, so there's no need to worry about weapon issues.
After the messenger is defeated, firstCapture Base C! The leader spawns near the enemy granary. Rush over and kill them. Although it's a leader, their health, defense, and attack power are pitifully low.
After defeating the leader, the system will prompt you to quickly return to your army's granary. But don't rush back, pass through Base C and Base D to run to the Theft Leader's spawn location.
At this time please quickly spawn troops,Build up a maximum movement before the Theft Leader spawns。
Bandit Leader 1 refreshes 1 minute 20 seconds after the leader dies, defeat him! (PS: Both are so weak that even a single enhanced C2 with a medium attack weapon can completely kill them) Quickly activate maximum movement effect, pass through Base E and head straight to your own granary! Quest complete.
The order of bases passed through isA-F-C-C-D-E
Since Base C was already captured when first passed through, the second pass doesn't count, so exactly 5 bases are passed through!
Bandit Leader 2 refreshes 3 minutes 20 seconds after the leader dies. That is, it refreshes 2 minutes after Bandit Leader 1 dies if you haven't returned to your own granary yet.
Spawn location as shown in the image.
However, unless it's a heavy weapon, or you're doing it intentionally... otherwise in 2 minutes, you could crawl to the provisions... Bandit Leader 2 basically has no refresh chance.
Run back to the granary, quest complete! Achieved S rating!
S-Rank Achievement Notes
The S rank for this quest is super simple. Based on completing the quest steps I mentioned above, just control yourself to pass through bases fewer than 5 times. In that case, you must plan your own movement route.
Besides the route above, you can also do this:
First, pass through Base A, then walk north for a while and eliminate the 2 messengers that spawn there, then pass through Base B and kill the enemy leader that spawns. Next pass through Base C and Base D, wait there for the Theft Leader to appear, then defeat them. Finally pass through Base E and head straight to your own granary. Simply put, the bases passed through are represented asA>B>C>D>E, exactly 5 bases.
Quest completed. S rank obtained
What? You're asking about the other leader? Isn't 2 minutes enough time for you to return to your own granary? As long as you return to your own granary before the refresh, Leader 2 will not spawn.
You might ask again, why not return to the granary directly after killing the leader. I've thought about this too, but even in divine speed state, it's impossible to get from the enemy granary to your own granary within 1 minute 20 seconds.
If you're really not good at traveling, then the route needs to be slightly modified.
Pass through Base A, eliminate 2 messengers. Then enter Base B and capture it. Then kill the leader, rush to Base C and capture it. Go to Base D and capture it as well. Then eliminate the refreshed leader. Turn back, pass through Bases D, C, B that you've captured. Eliminate Bandit Leader 2. Then pass through Base A and return to your army's granary. Simply expressed asA>B>C>D>D>C>B>ASince Bases B, C, D are occupied by yourself, passing through them a second time doesn't count as passing through enemy bases. So it's still a total of 5 times.
Finally, let me add the capture methods for several bases
A Soldier Defeat
B Soldier Defeat
C
Squad Leader Defeated
D Captain Defeat
E
Captain Defeat
F Tower Destruction
Actually always felt this quest was strange, the bosses are all pitifully weak, yet it's still listed as a B rank quest. Look at other B rank quests, they all have super armor bosses.
The fun of this quest lies in how to arrange the most suitable route for yourself to complete the quest most efficiently.
المكافآت حسب الرتبة
| S rank | A rank | B rank | C rank | D Rank | E Rank |
|---|
| Quest Reward | Dragon Scale x4 Thunder Jade x2 Time Protection Charm Liquid Dye x1 | Talisman Water x4 Dragon Scale x4 | Talisman Water x4 Dragon Scale x2 | Talisman Water x4 | Talisman Water x2 | Talisman Water Military funds 300 |
دليل الحل
This quest isn't difficult, but since the two messengers will move, you must first familiarize yourself with their movement routes. Let me briefly explain their movement patterns below.
What's called movement is actually teleportation - after a period of time they will refresh at different locations. I have already marked the refresh routes of both messengers on the map. Note that they move once every 30 to 60 seconds and then disappear at the map edges.4 minutes 30 seconds after the quest starts, they will completely disengage.
30 seconds after completely disengaging, the Bandit Leader will refresh at the location shown in the image. Although letting the messengers disengage won't cause quest failure, it's best to defeat them for a good evaluation.
The messengers' advance route is fixed, you can completely wait for them to come to you.
Messenger 1 is closest to the player, so we target Messenger 1. Go up through Base A and walk north for a bit, at this time Messenger 1 will refresh right in front of you, defeat them.
NextImmediatelyMove towards Base C
If you are using a high mobility weapon with fast enough opening speed, Messenger 2 should still be located on the left side of Base C. This is the key to this route and can save a lot of time.
If you're not fast enough, Messenger 2 will move to the left side of Base F, making this route meaningless. You can refer to other routes in the notes below.
The messengers are not strong, so there's no need to worry about weapon issues.
After the messenger is defeated, firstCapture Base C! The leader spawns near the enemy granary. Rush over and kill them. Although it's a leader, their health, defense, and attack power are pitifully low.
After defeating the leader, the system will prompt you to quickly return to your army's granary. But don't rush back, pass through Base C and Base D to run to the Theft Leader's spawn location.
At this time please quickly spawn troops,Build up a maximum movement before the Theft Leader spawns。
Bandit Leader 1 refreshes 1 minute 20 seconds after the leader dies, defeat him! (PS: Both are so weak that even a single enhanced C2 with a medium attack weapon can completely kill them) Quickly activate maximum movement effect, pass through Base E and head straight to your own granary! Quest complete.
The order of bases passed through isA-F-C-C-D-E
Since Base C was already captured when first passed through, the second pass doesn't count, so exactly 5 bases are passed through!
Bandit Leader 2 refreshes 3 minutes 20 seconds after the leader dies. That is, it refreshes 2 minutes after Bandit Leader 1 dies if you haven't returned to your own granary yet.
Spawn location as shown in the image.
However, unless it's a heavy weapon, or you're doing it intentionally... otherwise in 2 minutes, you could crawl to the provisions... Bandit Leader 2 basically has no refresh chance.
Run back to the granary, quest complete! Achieved S rating!
S-Rank Achievement Notes
The S rank for this quest is super simple. Based on completing the quest steps I mentioned above, just control yourself to pass through bases fewer than 5 times. In that case, you must plan your own movement route.
Besides the route above, you can also do this:
First, pass through Base A, then walk north for a while and eliminate the 2 messengers that spawn there, then pass through Base B and kill the enemy leader that spawns. Next pass through Base C and Base D, wait there for the Theft Leader to appear, then defeat them. Finally pass through Base E and head straight to your own granary. Simply put, the bases passed through are represented asA>B>C>D>E, exactly 5 bases.
Quest completed. S rank obtained
What? You're asking about the other leader? Isn't 2 minutes enough time for you to return to your own granary? As long as you return to your own granary before the refresh, Leader 2 will not spawn.
You might ask again, why not return to the granary directly after killing the leader. I've thought about this too, but even in divine speed state, it's impossible to get from the enemy granary to your own granary within 1 minute 20 seconds.
If you're really not good at traveling, then the route needs to be slightly modified.
Pass through Base A, eliminate 2 messengers. Then enter Base B and capture it. Then kill the leader, rush to Base C and capture it. Go to Base D and capture it as well. Then eliminate the refreshed leader. Turn back, pass through Bases D, C, B that you've captured. Eliminate Bandit Leader 2. Then pass through Base A and return to your army's granary. Simply expressed asA>B>C>D>D>C>B>ASince Bases B, C, D are occupied by yourself, passing through them a second time doesn't count as passing through enemy bases. So it's still a total of 5 times.
Finally, let me add the capture methods for several bases
A Soldier Defeat
B Soldier Defeat
C
Squad Leader Defeated
D Captain Defeat
E
Captain Defeat
F Tower Destruction
Actually always felt this quest was strange, the bosses are all pitifully weak, yet it's still listed as a B rank quest. Look at other B rank quests, they all have super armor bosses.
The fun of this quest lies in how to arrange the most suitable route for yourself to complete the quest most efficiently.
รางวัลตามระดับ
| S rank | A rank | B rank | C rank | D Rank | E Rank |
|---|
| Quest Reward | Dragon Scale x4 Thunder Jade x2 Time Protection Charm Liquid Dye x1 | Talisman Water x4 Dragon Scale x4 | Talisman Water x4 Dragon Scale x2 | Talisman Water x4 | Talisman Water x2 | Talisman Water Military funds 300 |
วิธีเล่นผ่าน
This quest isn't difficult, but since the two messengers will move, you must first familiarize yourself with their movement routes. Let me briefly explain their movement patterns below.
What's called movement is actually teleportation - after a period of time they will refresh at different locations. I have already marked the refresh routes of both messengers on the map. Note that they move once every 30 to 60 seconds and then disappear at the map edges.4 minutes 30 seconds after the quest starts, they will completely disengage.
30 seconds after completely disengaging, the Bandit Leader will refresh at the location shown in the image. Although letting the messengers disengage won't cause quest failure, it's best to defeat them for a good evaluation.
The messengers' advance route is fixed, you can completely wait for them to come to you.
Messenger 1 is closest to the player, so we target Messenger 1. Go up through Base A and walk north for a bit, at this time Messenger 1 will refresh right in front of you, defeat them.
NextImmediatelyMove towards Base C
If you are using a high mobility weapon with fast enough opening speed, Messenger 2 should still be located on the left side of Base C. This is the key to this route and can save a lot of time.
If you're not fast enough, Messenger 2 will move to the left side of Base F, making this route meaningless. You can refer to other routes in the notes below.
The messengers are not strong, so there's no need to worry about weapon issues.
After the messenger is defeated, firstCapture Base C! The leader spawns near the enemy granary. Rush over and kill them. Although it's a leader, their health, defense, and attack power are pitifully low.
After defeating the leader, the system will prompt you to quickly return to your army's granary. But don't rush back, pass through Base C and Base D to run to the Theft Leader's spawn location.
At this time please quickly spawn troops,Build up a maximum movement before the Theft Leader spawns。
Bandit Leader 1 refreshes 1 minute 20 seconds after the leader dies, defeat him! (PS: Both are so weak that even a single enhanced C2 with a medium attack weapon can completely kill them) Quickly activate maximum movement effect, pass through Base E and head straight to your own granary! Quest complete.
The order of bases passed through isA-F-C-C-D-E
Since Base C was already captured when first passed through, the second pass doesn't count, so exactly 5 bases are passed through!
Bandit Leader 2 refreshes 3 minutes 20 seconds after the leader dies. That is, it refreshes 2 minutes after Bandit Leader 1 dies if you haven't returned to your own granary yet.
Spawn location as shown in the image.
However, unless it's a heavy weapon, or you're doing it intentionally... otherwise in 2 minutes, you could crawl to the provisions... Bandit Leader 2 basically has no refresh chance.
Run back to the granary, quest complete! Achieved S rating!
S-Rank Achievement Notes
The S rank for this quest is super simple. Based on completing the quest steps I mentioned above, just control yourself to pass through bases fewer than 5 times. In that case, you must plan your own movement route.
Besides the route above, you can also do this:
First, pass through Base A, then walk north for a while and eliminate the 2 messengers that spawn there, then pass through Base B and kill the enemy leader that spawns. Next pass through Base C and Base D, wait there for the Theft Leader to appear, then defeat them. Finally pass through Base E and head straight to your own granary. Simply put, the bases passed through are represented asA>B>C>D>E, exactly 5 bases.
Quest completed. S rank obtained
What? You're asking about the other leader? Isn't 2 minutes enough time for you to return to your own granary? As long as you return to your own granary before the refresh, Leader 2 will not spawn.
You might ask again, why not return to the granary directly after killing the leader. I've thought about this too, but even in divine speed state, it's impossible to get from the enemy granary to your own granary within 1 minute 20 seconds.
If you're really not good at traveling, then the route needs to be slightly modified.
Pass through Base A, eliminate 2 messengers. Then enter Base B and capture it. Then kill the leader, rush to Base C and capture it. Go to Base D and capture it as well. Then eliminate the refreshed leader. Turn back, pass through Bases D, C, B that you've captured. Eliminate Bandit Leader 2. Then pass through Base A and return to your army's granary. Simply expressed asA>B>C>D>D>C>B>ASince Bases B, C, D are occupied by yourself, passing through them a second time doesn't count as passing through enemy bases. So it's still a total of 5 times.
Finally, let me add the capture methods for several bases
A Soldier Defeat
B Soldier Defeat
C
Squad Leader Defeated
D Captain Defeat
E
Captain Defeat
F Tower Destruction
Actually always felt this quest was strange, the bosses are all pitifully weak, yet it's still listed as a B rank quest. Look at other B rank quests, they all have super armor bosses.
The fun of this quest lies in how to arrange the most suitable route for yourself to complete the quest most efficiently.