Beautiful Attack

Beautiful Attack

B rankTavern Quest
Rewards by Rank
Consumable Items, Dyes, Military and Technology Skill Experience
Quest Giver
Tavern-Owner/Tavern-Owner
Objective
Defeat the Bandit Alliance
Time Limit
15 minutes
Location
Mountain Path
Recommended Gear
Clothing that increases attack power and movement speed
Recommended Weapon
Iron Sword, Twin Swords, Twin Hammers, War Fan, Rapier and other weapons with fast movement speed
S-Rank Requirement
Defeat two messengers, kill the leader, defeat the appearing enemy reinforcements and return to your army granary without passing through enemy bases more than 5 times
S-Rank Bonus
Military +16, Technology +8
S-Rank Difficulty
Control the number of times entering and exiting bases
Difficulty Notes
None
Difficulty Rating
★★

Rewards by Rank

S rankA rankB rankC rankD RankE Rank
Quest RewardDragon Scale x4 Thunder Jade x2 Time Protection Charm Liquid Dye x1Talisman Water x4 Dragon Scale x4Talisman Water x4 Dragon Scale x2Talisman Water x4Talisman Water x2Talisman Water Military funds 300

Walkthrough

This quest isn't difficult, but since the two messengers will move, you must first familiarize yourself with their movement routes. Let me briefly explain their movement patterns below.

What's called movement is actually teleportation - after a period of time they will refresh at different locations. I have already marked the refresh routes of both messengers on the map. Note that they move once every 30 to 60 seconds and then disappear at the map edges.4 minutes 30 seconds after the quest starts, they will completely disengage.

30 seconds after completely disengaging, the Bandit Leader will refresh at the location shown in the image. Although letting the messengers disengage won't cause quest failure, it's best to defeat them for a good evaluation.

The messengers' advance route is fixed, you can completely wait for them to come to you.

Messenger 1 is closest to the player, so we target Messenger 1. Go up through Base A and walk north for a bit, at this time Messenger 1 will refresh right in front of you, defeat them.

NextImmediatelyMove towards Base C

If you are using a high mobility weapon with fast enough opening speed, Messenger 2 should still be located on the left side of Base C. This is the key to this route and can save a lot of time.

If you're not fast enough, Messenger 2 will move to the left side of Base F, making this route meaningless. You can refer to other routes in the notes below.

The messengers are not strong, so there's no need to worry about weapon issues.

After the messenger is defeated, firstCapture Base C! The leader spawns near the enemy granary. Rush over and kill them. Although it's a leader, their health, defense, and attack power are pitifully low.

After defeating the leader, the system will prompt you to quickly return to your army's granary. But don't rush back, pass through Base C and Base D to run to the Theft Leader's spawn location.

At this time please quickly spawn troops,Build up a maximum movement before the Theft Leader spawns。

Bandit Leader 1 refreshes 1 minute 20 seconds after the leader dies, defeat him! (PS: Both are so weak that even a single enhanced C2 with a medium attack weapon can completely kill them) Quickly activate maximum movement effect, pass through Base E and head straight to your own granary! Quest complete.

The order of bases passed through isA-F-C-C-D-E

Since Base C was already captured when first passed through, the second pass doesn't count, so exactly 5 bases are passed through!

Bandit Leader 2 refreshes 3 minutes 20 seconds after the leader dies. That is, it refreshes 2 minutes after Bandit Leader 1 dies if you haven't returned to your own granary yet.

Spawn location as shown in the image.

However, unless it's a heavy weapon, or you're doing it intentionally... otherwise in 2 minutes, you could crawl to the provisions... Bandit Leader 2 basically has no refresh chance.

Run back to the granary, quest complete! Achieved S rating!

S-Rank Achievement Notes

The S rank for this quest is super simple. Based on completing the quest steps I mentioned above, just control yourself to pass through bases fewer than 5 times. In that case, you must plan your own movement route.

Besides the route above, you can also do this:

First, pass through Base A, then walk north for a while and eliminate the 2 messengers that spawn there, then pass through Base B and kill the enemy leader that spawns. Next pass through Base C and Base D, wait there for the Theft Leader to appear, then defeat them. Finally pass through Base E and head straight to your own granary. Simply put, the bases passed through are represented asA>B>C>D>E, exactly 5 bases.

Quest completed. S rank obtained

What? You're asking about the other leader? Isn't 2 minutes enough time for you to return to your own granary? As long as you return to your own granary before the refresh, Leader 2 will not spawn.

You might ask again, why not return to the granary directly after killing the leader. I've thought about this too, but even in divine speed state, it's impossible to get from the enemy granary to your own granary within 1 minute 20 seconds.

If you're really not good at traveling, then the route needs to be slightly modified.

Pass through Base A, eliminate 2 messengers. Then enter Base B and capture it. Then kill the leader, rush to Base C and capture it. Go to Base D and capture it as well. Then eliminate the refreshed leader. Turn back, pass through Bases D, C, B that you've captured. Eliminate Bandit Leader 2. Then pass through Base A and return to your army's granary. Simply expressed asA>B>C>D>D>C>B>ASince Bases B, C, D are occupied by yourself, passing through them a second time doesn't count as passing through enemy bases. So it's still a total of 5 times.

Finally, let me add the capture methods for several bases

A Soldier Defeat

B Soldier Defeat

C

Squad Leader Defeated

D Captain Defeat

E

Captain Defeat

F Tower Destruction

Actually always felt this quest was strange, the bosses are all pitifully weak, yet it's still listed as a B rank quest. Look at other B rank quests, they all have super armor bosses.

The fun of this quest lies in how to arrange the most suitable route for yourself to complete the quest most efficiently.

Beautiful Attack

Beautiful Attack

B rank酒場クエスト
評価別報酬
Consumable Items, Dyes, Military and Technology Skill Experience
依頼主
Tavern-Owner/Tavern-Owner
目的
Defeat the Bandit Alliance
制限時間
15 minutes
場所
Mountain Path
推奨装備
Clothing that increases attack power and movement speed
推奨武器
Iron Sword, Twin Swords, Twin Hammers, War Fan, Rapier and other weapons with fast movement speed
S評価条件
Defeat two messengers, kill the leader, defeat the appearing enemy reinforcements and return to your army granary without passing through enemy bases more than 5 times
S評価報酬
Military +16, Technology +8
S評価の難易度
Control the number of times entering and exiting bases
難易度メモ
None
体感難易度
★★

評価別報酬

S rankA rankB rankC rankD RankE Rank
Quest RewardDragon Scale x4 Thunder Jade x2 Time Protection Charm Liquid Dye x1Talisman Water x4 Dragon Scale x4Talisman Water x4 Dragon Scale x2Talisman Water x4Talisman Water x2Talisman Water Military funds 300

攻略手順

This quest isn't difficult, but since the two messengers will move, you must first familiarize yourself with their movement routes. Let me briefly explain their movement patterns below.

What's called movement is actually teleportation - after a period of time they will refresh at different locations. I have already marked the refresh routes of both messengers on the map. Note that they move once every 30 to 60 seconds and then disappear at the map edges.4 minutes 30 seconds after the quest starts, they will completely disengage.

30 seconds after completely disengaging, the Bandit Leader will refresh at the location shown in the image. Although letting the messengers disengage won't cause quest failure, it's best to defeat them for a good evaluation.

The messengers' advance route is fixed, you can completely wait for them to come to you.

Messenger 1 is closest to the player, so we target Messenger 1. Go up through Base A and walk north for a bit, at this time Messenger 1 will refresh right in front of you, defeat them.

NextImmediatelyMove towards Base C

If you are using a high mobility weapon with fast enough opening speed, Messenger 2 should still be located on the left side of Base C. This is the key to this route and can save a lot of time.

If you're not fast enough, Messenger 2 will move to the left side of Base F, making this route meaningless. You can refer to other routes in the notes below.

The messengers are not strong, so there's no need to worry about weapon issues.

After the messenger is defeated, firstCapture Base C! The leader spawns near the enemy granary. Rush over and kill them. Although it's a leader, their health, defense, and attack power are pitifully low.

After defeating the leader, the system will prompt you to quickly return to your army's granary. But don't rush back, pass through Base C and Base D to run to the Theft Leader's spawn location.

At this time please quickly spawn troops,Build up a maximum movement before the Theft Leader spawns。

Bandit Leader 1 refreshes 1 minute 20 seconds after the leader dies, defeat him! (PS: Both are so weak that even a single enhanced C2 with a medium attack weapon can completely kill them) Quickly activate maximum movement effect, pass through Base E and head straight to your own granary! Quest complete.

The order of bases passed through isA-F-C-C-D-E

Since Base C was already captured when first passed through, the second pass doesn't count, so exactly 5 bases are passed through!

Bandit Leader 2 refreshes 3 minutes 20 seconds after the leader dies. That is, it refreshes 2 minutes after Bandit Leader 1 dies if you haven't returned to your own granary yet.

Spawn location as shown in the image.

However, unless it's a heavy weapon, or you're doing it intentionally... otherwise in 2 minutes, you could crawl to the provisions... Bandit Leader 2 basically has no refresh chance.

Run back to the granary, quest complete! Achieved S rating!

S-Rank Achievement Notes

The S rank for this quest is super simple. Based on completing the quest steps I mentioned above, just control yourself to pass through bases fewer than 5 times. In that case, you must plan your own movement route.

Besides the route above, you can also do this:

First, pass through Base A, then walk north for a while and eliminate the 2 messengers that spawn there, then pass through Base B and kill the enemy leader that spawns. Next pass through Base C and Base D, wait there for the Theft Leader to appear, then defeat them. Finally pass through Base E and head straight to your own granary. Simply put, the bases passed through are represented asA>B>C>D>E, exactly 5 bases.

Quest completed. S rank obtained

What? You're asking about the other leader? Isn't 2 minutes enough time for you to return to your own granary? As long as you return to your own granary before the refresh, Leader 2 will not spawn.

You might ask again, why not return to the granary directly after killing the leader. I've thought about this too, but even in divine speed state, it's impossible to get from the enemy granary to your own granary within 1 minute 20 seconds.

If you're really not good at traveling, then the route needs to be slightly modified.

Pass through Base A, eliminate 2 messengers. Then enter Base B and capture it. Then kill the leader, rush to Base C and capture it. Go to Base D and capture it as well. Then eliminate the refreshed leader. Turn back, pass through Bases D, C, B that you've captured. Eliminate Bandit Leader 2. Then pass through Base A and return to your army's granary. Simply expressed asA>B>C>D>D>C>B>ASince Bases B, C, D are occupied by yourself, passing through them a second time doesn't count as passing through enemy bases. So it's still a total of 5 times.

Finally, let me add the capture methods for several bases

A Soldier Defeat

B Soldier Defeat

C

Squad Leader Defeated

D Captain Defeat

E

Captain Defeat

F Tower Destruction

Actually always felt this quest was strange, the bosses are all pitifully weak, yet it's still listed as a B rank quest. Look at other B rank quests, they all have super armor bosses.

The fun of this quest lies in how to arrange the most suitable route for yourself to complete the quest most efficiently.

Beautiful Attack

Beautiful Attack

B rank酒馆任务
各评级奖励
Consumable Items, Dyes, Military and Technology Skill Experience
委托人
Tavern-Owner/Tavern-Owner
目标
Defeat the Bandit Alliance
时间限制
15 minutes
地点
Mountain Path
推荐装备
Clothing that increases attack power and movement speed
推荐武器
Iron Sword, Twin Swords, Twin Hammers, War Fan, Rapier and other weapons with fast movement speed
S级达成条件
Defeat two messengers, kill the leader, defeat the appearing enemy reinforcements and return to your army granary without passing through enemy bases more than 5 times
S级奖励
Military +16, Technology +8
S级难度
Control the number of times entering and exiting bases
难度说明
None
个人难度评价
★★

各评级奖励

S rankA rankB rankC rankD RankE Rank
Quest RewardDragon Scale x4 Thunder Jade x2 Time Protection Charm Liquid Dye x1Talisman Water x4 Dragon Scale x4Talisman Water x4 Dragon Scale x2Talisman Water x4Talisman Water x2Talisman Water Military funds 300

攻略流程

This quest isn't difficult, but since the two messengers will move, you must first familiarize yourself with their movement routes. Let me briefly explain their movement patterns below.

What's called movement is actually teleportation - after a period of time they will refresh at different locations. I have already marked the refresh routes of both messengers on the map. Note that they move once every 30 to 60 seconds and then disappear at the map edges.4 minutes 30 seconds after the quest starts, they will completely disengage.

30 seconds after completely disengaging, the Bandit Leader will refresh at the location shown in the image. Although letting the messengers disengage won't cause quest failure, it's best to defeat them for a good evaluation.

The messengers' advance route is fixed, you can completely wait for them to come to you.

Messenger 1 is closest to the player, so we target Messenger 1. Go up through Base A and walk north for a bit, at this time Messenger 1 will refresh right in front of you, defeat them.

NextImmediatelyMove towards Base C

If you are using a high mobility weapon with fast enough opening speed, Messenger 2 should still be located on the left side of Base C. This is the key to this route and can save a lot of time.

If you're not fast enough, Messenger 2 will move to the left side of Base F, making this route meaningless. You can refer to other routes in the notes below.

The messengers are not strong, so there's no need to worry about weapon issues.

After the messenger is defeated, firstCapture Base C! The leader spawns near the enemy granary. Rush over and kill them. Although it's a leader, their health, defense, and attack power are pitifully low.

After defeating the leader, the system will prompt you to quickly return to your army's granary. But don't rush back, pass through Base C and Base D to run to the Theft Leader's spawn location.

At this time please quickly spawn troops,Build up a maximum movement before the Theft Leader spawns。

Bandit Leader 1 refreshes 1 minute 20 seconds after the leader dies, defeat him! (PS: Both are so weak that even a single enhanced C2 with a medium attack weapon can completely kill them) Quickly activate maximum movement effect, pass through Base E and head straight to your own granary! Quest complete.

The order of bases passed through isA-F-C-C-D-E

Since Base C was already captured when first passed through, the second pass doesn't count, so exactly 5 bases are passed through!

Bandit Leader 2 refreshes 3 minutes 20 seconds after the leader dies. That is, it refreshes 2 minutes after Bandit Leader 1 dies if you haven't returned to your own granary yet.

Spawn location as shown in the image.

However, unless it's a heavy weapon, or you're doing it intentionally... otherwise in 2 minutes, you could crawl to the provisions... Bandit Leader 2 basically has no refresh chance.

Run back to the granary, quest complete! Achieved S rating!

S-Rank Achievement Notes

The S rank for this quest is super simple. Based on completing the quest steps I mentioned above, just control yourself to pass through bases fewer than 5 times. In that case, you must plan your own movement route.

Besides the route above, you can also do this:

First, pass through Base A, then walk north for a while and eliminate the 2 messengers that spawn there, then pass through Base B and kill the enemy leader that spawns. Next pass through Base C and Base D, wait there for the Theft Leader to appear, then defeat them. Finally pass through Base E and head straight to your own granary. Simply put, the bases passed through are represented asA>B>C>D>E, exactly 5 bases.

Quest completed. S rank obtained

What? You're asking about the other leader? Isn't 2 minutes enough time for you to return to your own granary? As long as you return to your own granary before the refresh, Leader 2 will not spawn.

You might ask again, why not return to the granary directly after killing the leader. I've thought about this too, but even in divine speed state, it's impossible to get from the enemy granary to your own granary within 1 minute 20 seconds.

If you're really not good at traveling, then the route needs to be slightly modified.

Pass through Base A, eliminate 2 messengers. Then enter Base B and capture it. Then kill the leader, rush to Base C and capture it. Go to Base D and capture it as well. Then eliminate the refreshed leader. Turn back, pass through Bases D, C, B that you've captured. Eliminate Bandit Leader 2. Then pass through Base A and return to your army's granary. Simply expressed asA>B>C>D>D>C>B>ASince Bases B, C, D are occupied by yourself, passing through them a second time doesn't count as passing through enemy bases. So it's still a total of 5 times.

Finally, let me add the capture methods for several bases

A Soldier Defeat

B Soldier Defeat

C

Squad Leader Defeated

D Captain Defeat

E

Captain Defeat

F Tower Destruction

Actually always felt this quest was strange, the bosses are all pitifully weak, yet it's still listed as a B rank quest. Look at other B rank quests, they all have super armor bosses.

The fun of this quest lies in how to arrange the most suitable route for yourself to complete the quest most efficiently.

Beautiful Attack

Beautiful Attack

B rank酒館任務
各評級獎勵
Consumable Items, Dyes, Military and Technology Skill Experience
委託人
Tavern-Owner/Tavern-Owner
目標
Defeat the Bandit Alliance
時間限制
15 minutes
地點
Mountain Path
推薦裝備
Clothing that increases attack power and movement speed
推薦武器
Iron Sword, Twin Swords, Twin Hammers, War Fan, Rapier and other weapons with fast movement speed
S級達成條件
Defeat two messengers, kill the leader, defeat the appearing enemy reinforcements and return to your army granary without passing through enemy bases more than 5 times
S級獎勵
Military +16, Technology +8
S級難度
Control the number of times entering and exiting bases
難度說明
None
個人難度評價
★★

各評級獎勵

S rankA rankB rankC rankD RankE Rank
Quest RewardDragon Scale x4 Thunder Jade x2 Time Protection Charm Liquid Dye x1Talisman Water x4 Dragon Scale x4Talisman Water x4 Dragon Scale x2Talisman Water x4Talisman Water x2Talisman Water Military funds 300

攻略流程

This quest isn't difficult, but since the two messengers will move, you must first familiarize yourself with their movement routes. Let me briefly explain their movement patterns below.

What's called movement is actually teleportation - after a period of time they will refresh at different locations. I have already marked the refresh routes of both messengers on the map. Note that they move once every 30 to 60 seconds and then disappear at the map edges.4 minutes 30 seconds after the quest starts, they will completely disengage.

30 seconds after completely disengaging, the Bandit Leader will refresh at the location shown in the image. Although letting the messengers disengage won't cause quest failure, it's best to defeat them for a good evaluation.

The messengers' advance route is fixed, you can completely wait for them to come to you.

Messenger 1 is closest to the player, so we target Messenger 1. Go up through Base A and walk north for a bit, at this time Messenger 1 will refresh right in front of you, defeat them.

NextImmediatelyMove towards Base C

If you are using a high mobility weapon with fast enough opening speed, Messenger 2 should still be located on the left side of Base C. This is the key to this route and can save a lot of time.

If you're not fast enough, Messenger 2 will move to the left side of Base F, making this route meaningless. You can refer to other routes in the notes below.

The messengers are not strong, so there's no need to worry about weapon issues.

After the messenger is defeated, firstCapture Base C! The leader spawns near the enemy granary. Rush over and kill them. Although it's a leader, their health, defense, and attack power are pitifully low.

After defeating the leader, the system will prompt you to quickly return to your army's granary. But don't rush back, pass through Base C and Base D to run to the Theft Leader's spawn location.

At this time please quickly spawn troops,Build up a maximum movement before the Theft Leader spawns。

Bandit Leader 1 refreshes 1 minute 20 seconds after the leader dies, defeat him! (PS: Both are so weak that even a single enhanced C2 with a medium attack weapon can completely kill them) Quickly activate maximum movement effect, pass through Base E and head straight to your own granary! Quest complete.

The order of bases passed through isA-F-C-C-D-E

Since Base C was already captured when first passed through, the second pass doesn't count, so exactly 5 bases are passed through!

Bandit Leader 2 refreshes 3 minutes 20 seconds after the leader dies. That is, it refreshes 2 minutes after Bandit Leader 1 dies if you haven't returned to your own granary yet.

Spawn location as shown in the image.

However, unless it's a heavy weapon, or you're doing it intentionally... otherwise in 2 minutes, you could crawl to the provisions... Bandit Leader 2 basically has no refresh chance.

Run back to the granary, quest complete! Achieved S rating!

S-Rank Achievement Notes

The S rank for this quest is super simple. Based on completing the quest steps I mentioned above, just control yourself to pass through bases fewer than 5 times. In that case, you must plan your own movement route.

Besides the route above, you can also do this:

First, pass through Base A, then walk north for a while and eliminate the 2 messengers that spawn there, then pass through Base B and kill the enemy leader that spawns. Next pass through Base C and Base D, wait there for the Theft Leader to appear, then defeat them. Finally pass through Base E and head straight to your own granary. Simply put, the bases passed through are represented asA>B>C>D>E, exactly 5 bases.

Quest completed. S rank obtained

What? You're asking about the other leader? Isn't 2 minutes enough time for you to return to your own granary? As long as you return to your own granary before the refresh, Leader 2 will not spawn.

You might ask again, why not return to the granary directly after killing the leader. I've thought about this too, but even in divine speed state, it's impossible to get from the enemy granary to your own granary within 1 minute 20 seconds.

If you're really not good at traveling, then the route needs to be slightly modified.

Pass through Base A, eliminate 2 messengers. Then enter Base B and capture it. Then kill the leader, rush to Base C and capture it. Go to Base D and capture it as well. Then eliminate the refreshed leader. Turn back, pass through Bases D, C, B that you've captured. Eliminate Bandit Leader 2. Then pass through Base A and return to your army's granary. Simply expressed asA>B>C>D>D>C>B>ASince Bases B, C, D are occupied by yourself, passing through them a second time doesn't count as passing through enemy bases. So it's still a total of 5 times.

Finally, let me add the capture methods for several bases

A Soldier Defeat

B Soldier Defeat

C

Squad Leader Defeated

D Captain Defeat

E

Captain Defeat

F Tower Destruction

Actually always felt this quest was strange, the bosses are all pitifully weak, yet it's still listed as a B rank quest. Look at other B rank quests, they all have super armor bosses.

The fun of this quest lies in how to arrange the most suitable route for yourself to complete the quest most efficiently.

Beautiful Attack

Beautiful Attack

B rankمهمة الحانة
المكافآت حسب الرتبة
Consumable Items, Dyes, Military and Technology Skill Experience
مانح المهمة
Tavern-Owner/Tavern-Owner
الهدف
Defeat the Bandit Alliance
الوقت المحدد
15 minutes
الموقع
Mountain Path
المعدات الموصى بها
Clothing that increases attack power and movement speed
السلاح الموصى به
Iron Sword, Twin Swords, Twin Hammers, War Fan, Rapier and other weapons with fast movement speed
متطلبات الرتبة S
Defeat two messengers, kill the leader, defeat the appearing enemy reinforcements and return to your army granary without passing through enemy bases more than 5 times
مكافأة الرتبة S
Military +16, Technology +8
صعوبة الرتبة S
Control the number of times entering and exiting bases
ملاحظات الصعوبة
None
تقييم الصعوبة
★★

المكافآت حسب الرتبة

S rankA rankB rankC rankD RankE Rank
Quest RewardDragon Scale x4 Thunder Jade x2 Time Protection Charm Liquid Dye x1Talisman Water x4 Dragon Scale x4Talisman Water x4 Dragon Scale x2Talisman Water x4Talisman Water x2Talisman Water Military funds 300

دليل الحل

This quest isn't difficult, but since the two messengers will move, you must first familiarize yourself with their movement routes. Let me briefly explain their movement patterns below.

What's called movement is actually teleportation - after a period of time they will refresh at different locations. I have already marked the refresh routes of both messengers on the map. Note that they move once every 30 to 60 seconds and then disappear at the map edges.4 minutes 30 seconds after the quest starts, they will completely disengage.

30 seconds after completely disengaging, the Bandit Leader will refresh at the location shown in the image. Although letting the messengers disengage won't cause quest failure, it's best to defeat them for a good evaluation.

The messengers' advance route is fixed, you can completely wait for them to come to you.

Messenger 1 is closest to the player, so we target Messenger 1. Go up through Base A and walk north for a bit, at this time Messenger 1 will refresh right in front of you, defeat them.

NextImmediatelyMove towards Base C

If you are using a high mobility weapon with fast enough opening speed, Messenger 2 should still be located on the left side of Base C. This is the key to this route and can save a lot of time.

If you're not fast enough, Messenger 2 will move to the left side of Base F, making this route meaningless. You can refer to other routes in the notes below.

The messengers are not strong, so there's no need to worry about weapon issues.

After the messenger is defeated, firstCapture Base C! The leader spawns near the enemy granary. Rush over and kill them. Although it's a leader, their health, defense, and attack power are pitifully low.

After defeating the leader, the system will prompt you to quickly return to your army's granary. But don't rush back, pass through Base C and Base D to run to the Theft Leader's spawn location.

At this time please quickly spawn troops,Build up a maximum movement before the Theft Leader spawns。

Bandit Leader 1 refreshes 1 minute 20 seconds after the leader dies, defeat him! (PS: Both are so weak that even a single enhanced C2 with a medium attack weapon can completely kill them) Quickly activate maximum movement effect, pass through Base E and head straight to your own granary! Quest complete.

The order of bases passed through isA-F-C-C-D-E

Since Base C was already captured when first passed through, the second pass doesn't count, so exactly 5 bases are passed through!

Bandit Leader 2 refreshes 3 minutes 20 seconds after the leader dies. That is, it refreshes 2 minutes after Bandit Leader 1 dies if you haven't returned to your own granary yet.

Spawn location as shown in the image.

However, unless it's a heavy weapon, or you're doing it intentionally... otherwise in 2 minutes, you could crawl to the provisions... Bandit Leader 2 basically has no refresh chance.

Run back to the granary, quest complete! Achieved S rating!

S-Rank Achievement Notes

The S rank for this quest is super simple. Based on completing the quest steps I mentioned above, just control yourself to pass through bases fewer than 5 times. In that case, you must plan your own movement route.

Besides the route above, you can also do this:

First, pass through Base A, then walk north for a while and eliminate the 2 messengers that spawn there, then pass through Base B and kill the enemy leader that spawns. Next pass through Base C and Base D, wait there for the Theft Leader to appear, then defeat them. Finally pass through Base E and head straight to your own granary. Simply put, the bases passed through are represented asA>B>C>D>E, exactly 5 bases.

Quest completed. S rank obtained

What? You're asking about the other leader? Isn't 2 minutes enough time for you to return to your own granary? As long as you return to your own granary before the refresh, Leader 2 will not spawn.

You might ask again, why not return to the granary directly after killing the leader. I've thought about this too, but even in divine speed state, it's impossible to get from the enemy granary to your own granary within 1 minute 20 seconds.

If you're really not good at traveling, then the route needs to be slightly modified.

Pass through Base A, eliminate 2 messengers. Then enter Base B and capture it. Then kill the leader, rush to Base C and capture it. Go to Base D and capture it as well. Then eliminate the refreshed leader. Turn back, pass through Bases D, C, B that you've captured. Eliminate Bandit Leader 2. Then pass through Base A and return to your army's granary. Simply expressed asA>B>C>D>D>C>B>ASince Bases B, C, D are occupied by yourself, passing through them a second time doesn't count as passing through enemy bases. So it's still a total of 5 times.

Finally, let me add the capture methods for several bases

A Soldier Defeat

B Soldier Defeat

C

Squad Leader Defeated

D Captain Defeat

E

Captain Defeat

F Tower Destruction

Actually always felt this quest was strange, the bosses are all pitifully weak, yet it's still listed as a B rank quest. Look at other B rank quests, they all have super armor bosses.

The fun of this quest lies in how to arrange the most suitable route for yourself to complete the quest most efficiently.

Beautiful Attack

Beautiful Attack

B rankเควสโรงเตี๊ยม
รางวัลตามระดับ
Consumable Items, Dyes, Military and Technology Skill Experience
ผู้มอบเควส
Tavern-Owner/Tavern-Owner
เป้าหมาย
Defeat the Bandit Alliance
เวลาจำกัด
15 minutes
สถานที่
Mountain Path
อุปกรณ์ที่แนะนำ
Clothing that increases attack power and movement speed
อาวุธที่แนะนำ
Iron Sword, Twin Swords, Twin Hammers, War Fan, Rapier and other weapons with fast movement speed
เงื่อนไขระดับ S
Defeat two messengers, kill the leader, defeat the appearing enemy reinforcements and return to your army granary without passing through enemy bases more than 5 times
รางวัลระดับ S
Military +16, Technology +8
ความยากระดับ S
Control the number of times entering and exiting bases
หมายเหตุความยาก
None
คะแนนความยาก
★★

รางวัลตามระดับ

S rankA rankB rankC rankD RankE Rank
Quest RewardDragon Scale x4 Thunder Jade x2 Time Protection Charm Liquid Dye x1Talisman Water x4 Dragon Scale x4Talisman Water x4 Dragon Scale x2Talisman Water x4Talisman Water x2Talisman Water Military funds 300

วิธีเล่นผ่าน

This quest isn't difficult, but since the two messengers will move, you must first familiarize yourself with their movement routes. Let me briefly explain their movement patterns below.

What's called movement is actually teleportation - after a period of time they will refresh at different locations. I have already marked the refresh routes of both messengers on the map. Note that they move once every 30 to 60 seconds and then disappear at the map edges.4 minutes 30 seconds after the quest starts, they will completely disengage.

30 seconds after completely disengaging, the Bandit Leader will refresh at the location shown in the image. Although letting the messengers disengage won't cause quest failure, it's best to defeat them for a good evaluation.

The messengers' advance route is fixed, you can completely wait for them to come to you.

Messenger 1 is closest to the player, so we target Messenger 1. Go up through Base A and walk north for a bit, at this time Messenger 1 will refresh right in front of you, defeat them.

NextImmediatelyMove towards Base C

If you are using a high mobility weapon with fast enough opening speed, Messenger 2 should still be located on the left side of Base C. This is the key to this route and can save a lot of time.

If you're not fast enough, Messenger 2 will move to the left side of Base F, making this route meaningless. You can refer to other routes in the notes below.

The messengers are not strong, so there's no need to worry about weapon issues.

After the messenger is defeated, firstCapture Base C! The leader spawns near the enemy granary. Rush over and kill them. Although it's a leader, their health, defense, and attack power are pitifully low.

After defeating the leader, the system will prompt you to quickly return to your army's granary. But don't rush back, pass through Base C and Base D to run to the Theft Leader's spawn location.

At this time please quickly spawn troops,Build up a maximum movement before the Theft Leader spawns。

Bandit Leader 1 refreshes 1 minute 20 seconds after the leader dies, defeat him! (PS: Both are so weak that even a single enhanced C2 with a medium attack weapon can completely kill them) Quickly activate maximum movement effect, pass through Base E and head straight to your own granary! Quest complete.

The order of bases passed through isA-F-C-C-D-E

Since Base C was already captured when first passed through, the second pass doesn't count, so exactly 5 bases are passed through!

Bandit Leader 2 refreshes 3 minutes 20 seconds after the leader dies. That is, it refreshes 2 minutes after Bandit Leader 1 dies if you haven't returned to your own granary yet.

Spawn location as shown in the image.

However, unless it's a heavy weapon, or you're doing it intentionally... otherwise in 2 minutes, you could crawl to the provisions... Bandit Leader 2 basically has no refresh chance.

Run back to the granary, quest complete! Achieved S rating!

S-Rank Achievement Notes

The S rank for this quest is super simple. Based on completing the quest steps I mentioned above, just control yourself to pass through bases fewer than 5 times. In that case, you must plan your own movement route.

Besides the route above, you can also do this:

First, pass through Base A, then walk north for a while and eliminate the 2 messengers that spawn there, then pass through Base B and kill the enemy leader that spawns. Next pass through Base C and Base D, wait there for the Theft Leader to appear, then defeat them. Finally pass through Base E and head straight to your own granary. Simply put, the bases passed through are represented asA>B>C>D>E, exactly 5 bases.

Quest completed. S rank obtained

What? You're asking about the other leader? Isn't 2 minutes enough time for you to return to your own granary? As long as you return to your own granary before the refresh, Leader 2 will not spawn.

You might ask again, why not return to the granary directly after killing the leader. I've thought about this too, but even in divine speed state, it's impossible to get from the enemy granary to your own granary within 1 minute 20 seconds.

If you're really not good at traveling, then the route needs to be slightly modified.

Pass through Base A, eliminate 2 messengers. Then enter Base B and capture it. Then kill the leader, rush to Base C and capture it. Go to Base D and capture it as well. Then eliminate the refreshed leader. Turn back, pass through Bases D, C, B that you've captured. Eliminate Bandit Leader 2. Then pass through Base A and return to your army's granary. Simply expressed asA>B>C>D>D>C>B>ASince Bases B, C, D are occupied by yourself, passing through them a second time doesn't count as passing through enemy bases. So it's still a total of 5 times.

Finally, let me add the capture methods for several bases

A Soldier Defeat

B Soldier Defeat

C

Squad Leader Defeated

D Captain Defeat

E

Captain Defeat

F Tower Destruction

Actually always felt this quest was strange, the bosses are all pitifully weak, yet it's still listed as a B rank quest. Look at other B rank quests, they all have super armor bosses.

The fun of this quest lies in how to arrange the most suitable route for yourself to complete the quest most efficiently.