DWOR Patch Notes V1.2
Hello fellow DWOR gamers:
Here is Patch V1.2 for this game. A lot of improvements has been made.
Please read carefully as it will save your skin and your feather hides.
Happy gaming!
DWOR Patch Notes 1.2
Introduction
Heyo! Welcome to the Close Beta Patch Notes v1.2! This is going to be a short one as we all say. This is mostly Quality Life updates and Bug fixes that persisted from 1.1. Several new stuff added, and now marketplace will have become more lively to interact with!
Anyways, here are the patch note contents down below for convenience.
New Weapons:
No New weapons out yet.
We are still in development of the moveset pool and names be sure to check often at https://dynastywarriors.online/wiki/. Check the Blacksmith for rotating weapon dailies!
New Gears:
No new gear.
New Capes:
No New capes.
New Items:
No new items implemented.
Balance Changes:
Here are balance changes for battle mechanics and other stuff.
1. Queue Battle: Player no longer need to move to join their Queue Battle.
- Reason: This adjustment is made so that Players who queue up no longer needed to join up a Queue Battle.
2. Map View: In Queue Battles, It will show every movement on the map in 3v3v3, bigger maps will show only enemies that is near you or your teammate.
- Reason: This will ensure that it will stay visible in 3v3v3 maps or in the bigger settings keeping to guess in the fog of view on your map.
3. Multi-Team Battles: Now will be using the Maintain Flask Rule.
- Reason: There were times where battles will get heated too quickly when using Enhanced maintain flask. Now with this, they will all start at no flask and must flask for their stat increase to keep the match longer and surprising.
4. Small Queue Maps: Troop enmity view has been adjusted.
- Reason: This adjustment is simply to make sure no troop will have enmity on players in very small Queue Maps like Arena or Water Lily Garden.
5. Elephant: Elephant chosen as Quests Lieutenants has been removed.
- You can still ride them in town however.
Game Modes:
No new game mode been implemented
Quality of Life Updates
More Quality life updates! Things are added:
1. Troops spawning improved.
2. Blue and Red Troops now show completely. They will move toward you when getting enmity and move away at a certain distance
3. Enemy bases now contain solely troops and will move from a distance.
4. Empty bases NOW have yellow soldiers. They will hang around in the ruin empty base spaces.
5. Kunlun is now open to everyone with improvement of enemy Red troop spawns and yellow armies.
6. Kunlun Peach Talisman now will be found in random pots and is increased to 3 Talisman per area.
7. Quest Helpers: Players who don’t have the quest from the party leader will assist you.
8. Quests now run in cooldowns and unlock requirements for other quests.
9. Quest now follow the logic of bases switching sides, enemy capturing bases, officers changing bases, reach destination time limit objectives, enemies having super armor and power-ups, puzzle solving and search spots, and quests now grade in order and time.
10. Party Quest KOs now tally per member, and party member names can be said in Quests.
11. Now battle objectives will appear in the game, telling you where to go.
12. Officer names in quests now show correctly.
13. Your base Lieutenant now joins you on your solo quest journey. Just the basic one mind you.
14. You can now bring your animal Lieutenants (Tiger, Panda, Deer, Fox, Bear and Wolf) into Quests
15. You can now ride Animal Lieutenants in quests. This needs to press the Lieutenant button next to it.
16. Party Members can also bring their Animal Lieutenants, everyone will see their animal names.
17. Party Chat now works in every battle, including quests and Kunlun.
18. Commands /Party and /Guildsay can be type to reach your members who are in town and in battle.
19. Penalties have been added in quests like retreats, overshoots and flasks.
20. Regional Server now implemented. You can use the command /region prefer <server> to let players connect to their preferred servers. Chinese Servers will no longer be placed on main server by mistake. Available are CN, CA and Main Server and you will play on that server.
21. The following Quests in the marketplace is now completely functional with minor bugs. These are:
- Son’s Rehabilitation (Merchant)
- Mathematics Teacher (Antique Dealer)
- Gathering Iron (Blacksmith)
- Bring Back the Disciple (Tailor)
- Lt. Colonel Quest is now fully functional. You can be able to fully complete the quest like in original.
22. Improvement of Neutral/enemy troops in quests.
23. River Port’s Deployable ramps of the map are now functional.
24. Barriers in Stronghold 2 is now functional.
- About Barriers: This is separate entity requires damage structure. When completely depleted, it will turn either blue or red. All allied players can pass onto blue grids, while enemy players can pass on red grids. Neither can cross on opposite colors. Yellow Grids gives no pass no matter what. Be careful as it can be changed at any time.
25. Added DLSS 5.0 that improves graphics. Requires Nvidia 40/50 series GPU and up.
Feedback Responses
No feedback responses at this time.
Bug Fixes
Here are some fixes that we did to improve gameplay:
1. Fixes Game crash in PvP battles with soldiers.
2. “Character data is being updated, please log in again later” message fixes lockout for players when any battle node was still open.
3. PvP results from Regional Server were sometimes rejected entirely.
4. Fixed where players who chose a region still played in other servers in mixed matches or after updates.
5. Fixed Musou Regen rate filling after 3-4 hits. Now musou regen taken is set to 10 hits.
6. Fixed Canada Server being down after restart.
7. Breaking the Barrier Stones did nothing and that no gates ever opened.
8. Fixed Barrier Gates taken by enemy team that had taken them.
9. Fixed the Siege Bridges that was never lowered down.
10. Fixed Enemy player showing as small dots instead of big dot numbers.
11. Fixed Enemy troops no longer spawning inside the base you capture in Gathering Iron Quest, now they all spawn outside of that base.
12. Fixed Troops rushing at you from the whole map.
13. Fixed Officers NPC in Quest running into walls.
14. Fixed troops squads now coming back near the fight instead of staying empty after being killed.
15. Fixed Lieutenants showing as Personal Guards when they are standing still.
16. Fixed Animal Lieutenants walking in place and couldn’t mount.
17. Fixed Mathematician Teacher’s lines being Personal Guard in the Quest.
18. Fixed Team Melee and Queue Battle that were full of wrong troops.
19. Fixed where with your character page open, you couldn’t move into the battle prep.
20. Fixed Kunlun Area 4 (beast battle) that ends too quickly upon first KO.
21. Fixed player who leaves Regional Battle that made the player stuck in the match.
22. Fixed the Loom Dye explaining why this piece can’t be dyed and shows the result.
23. Vorpal Element sometimes not taken musou from their targets.
24. Removing Mods now gives back the bought max temper build.
25. Allied blue dot maps that has no soldiers.
Known Bugs:
We found persistent bugs in the game. These are as follows.
1. Male Bard Armor +6 is missing thumbnail picture and texture when equipped.
2. Flask Upgrade does not take effect in Campaign and blue bar never appears on the weapon
3. The Weapon Equipment in Weapon Trial Quest from Trial Officer will equip to your secondary weapon and not the main weapon.
Please submit any other bugs and suggestions in the feedback survey at https://forms.gle/wDVSLaCE9Ax2yoFD9 , or at the website for any bugs that you find with a screenshot of the bug. We will do our best to address them!

