Weapon balance and feedback form
Community members,
We have had numerous discussions on the balance of weapons: What is balance? What is the process we need to take? What weapons need balance? What aspects need rebalancing? What feels good to both the player using it and the players fighting against it? After these discussions, here's the approach we've decided to take: With VERY few exceptions, we are going to very weapons as functional (might have some minor animation bugs, but we'd rather get them in the hands of players faster for feedback).
We have created a feedback form here: https://forms.gle/9PQvkQcuN44K4qLd9. One of the sections is called "game balance/progression issue." Here's what we need from the testers... If you feel there is an issue with a weapon please complete the form. That data is going to be complied for discussion. The following are some examples of what might need adjustment:
Attack does too much/too little damage
A specific emblem needs faster/slower activation
A certain emblem or attack needs/should remove super armor
Range issues
Something doesn't allow for enough counter play
Element activation issues/suggestions on an attack
When submitting a suggestion, give the most specific and detail as you can, clearly. Maybe an example of how it is or can be applied. We will take the data gathered, and discuss it internally. Before any changes are made, we will submit a poll to the community for further validation of the need. We need you to diligently vote in the polls for sufficient volume of accuracy both for and against the proposed change so we have enough volume of community buy-in (we will keep the required vote threshold a secret) as these alterations can be meta-defining and we want them to be done with purpose. Once the poll is complete, we will decide final adjustments, if the feedback validates the need.

